New asset system everywhere sfw mode is supported

This commit is contained in:
Willy-JL
2023-01-20 06:43:05 +00:00
parent 542b4a4cd9
commit abffc3152f
51 changed files with 191 additions and 282 deletions

View File

@@ -1,6 +1,6 @@
#include "../subghz_i.h"
#include "../helpers/subghz_custom_event.h"
#include "../../../settings/xtreme_settings/xtreme_settings.h"
#include "../../../settings/xtreme_settings/xtreme_assets.h"
void subghz_scene_save_success_popup_callback(void* context) {
SubGhz* subghz = context;
@@ -12,11 +12,7 @@ void subghz_scene_save_success_on_enter(void* context) {
// Setup view
Popup* popup = subghz->popup;
if(XTREME_SETTINGS()->sfw_mode) {
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59_sfw);
} else {
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
}
popup_set_icon(popup, 32, 5, XTREME_ASSETS()->dolphin_nice);
popup_set_header(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
popup_set_timeout(popup, 1500);
popup_set_context(popup, subghz);