Deep refactor of SubBrute was made, but it doesn't start. Debug device needed

This commit is contained in:
DerSkythe
2022-09-24 21:47:21 +04:00
parent 1e71d212fe
commit aeb02500de
34 changed files with 2334 additions and 1537 deletions

View File

@@ -0,0 +1,29 @@
#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) SubBruteScene##id,
typedef enum {
#include "subbrute_scene_config.h"
SubBruteSceneNum,
} SubBruteScene;
#undef ADD_SCENE
extern const SceneManagerHandlers subbrute_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "subbrute_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "subbrute_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "subbrute_scene_config.h"
#undef ADD_SCENE