Deep refactor of SubBrute was made, but it doesn't start. Debug device needed

This commit is contained in:
DerSkythe
2022-09-24 21:47:21 +04:00
parent 1e71d212fe
commit aeb02500de
34 changed files with 2334 additions and 1537 deletions

View File

@@ -0,0 +1,30 @@
#include "subbrute_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const subbrute_on_enter_handlers[])(void*) = {
#include "subbrute_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const subbrute_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "subbrute_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const subbrute_on_exit_handlers[])(void* context) = {
#include "subbrute_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers subbrute_scene_handlers = {
.on_enter_handlers = subbrute_on_enter_handlers,
.on_event_handlers = subbrute_on_event_handlers,
.on_exit_handlers = subbrute_on_exit_handlers,
.scene_num = SubBruteSceneNum,
};