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RogueMaster
2022-11-24 03:50:02 -05:00
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MIT License
Copyright (c) 2022 Skurydin Alexey
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# flipper_passgen
This is a simple Password Generator plugin (**fap**) for the [Flipper Zero](https://www.flipperzero.one).
![preview](images/preview.png)

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App(
appid="passgen",
name="Password Generator",
apptype=FlipperAppType.PLUGIN,
entry_point="passgenapp",
requires=[
"gui",
],
fap_category="Tools",
fap_icon="icons/passgen_icon.png",
fap_icon_assets="icons",
)

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#include <furi.h>
#include <gui/gui.h>
#include <gui/elements.h>
#include <input/input.h>
#include <notification/notification_messages.h>
#include <stdlib.h>
#include <passgen_icons.h>
#define PASSGEN_MAX_LENGTH 16
#define PASSGEN_CHARACTERS_LENGTH (26*4)
#define PASSGEN_DIGITS "0123456789"
#define PASSGEN_LETTERS_LOW "abcdefghijklmnopqrstuvwxyz"
#define PASSGEN_LETTERS_UP "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
#define PASSGEN_SPECIAL "!#$%^&*.-_"
typedef enum PassGen_Alphabet
{
Digits = 1,
Lowercase = 2,
Uppercase = 4,
Special = 8,
DigitsLower = Digits | Lowercase,
DigitsAllLetters = Digits | Lowercase | Uppercase,
Mixed = DigitsAllLetters | Special
} PassGen_Alphabet;
const int AlphabetLevels[] = { Digits, Lowercase, DigitsLower, DigitsAllLetters, Mixed };
const char* AlphabetLevelNames[] = { "1234", "abcd", "ab12", "Ab12", "Ab1#" };
const int AlphabetLevelsCount = sizeof(AlphabetLevels) / sizeof(int);
const NotificationSequence PassGen_Alert_vibro = {
&message_vibro_on,
&message_blue_255,
&message_delay_50,
&message_vibro_off,
NULL,
};
typedef struct {
FuriMessageQueue* input_queue;
ViewPort* view_port;
Gui* gui;
FuriMutex** mutex;
NotificationApp* notify;
char password[PASSGEN_MAX_LENGTH+1];
char alphabet[PASSGEN_CHARACTERS_LENGTH+1];
int length;
int level;
} PassGen;
void state_free(PassGen* app) {
gui_remove_view_port(app->gui, app->view_port);
furi_record_close(RECORD_GUI);
view_port_free(app->view_port);
furi_message_queue_free(app->input_queue);
furi_mutex_free(app->mutex);
furi_record_close(RECORD_NOTIFICATION);
free(app);
}
static void input_callback(InputEvent* input_event, void* ctx) {
PassGen* app = ctx;
if(input_event->type == InputTypeShort) {
furi_message_queue_put(app->input_queue, input_event, 0);
}
}
static void render_callback(Canvas* canvas, void* ctx) {
char str_length[8];
PassGen* app = ctx;
furi_check(furi_mutex_acquire(app->mutex, FuriWaitForever) == FuriStatusOk);
canvas_clear(canvas);
canvas_draw_box(canvas, 0, 0, 128, 14);
canvas_set_color(canvas, ColorWhite);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 2, 11, "Password Generator");
canvas_set_color(canvas, ColorBlack);
canvas_draw_str_aligned(canvas, 64, 35, AlignCenter, AlignCenter, app->password);
// Navigation menu:
canvas_set_font(canvas, FontSecondary);
canvas_draw_icon(canvas, 96, 52, &I_Pin_back_arrow_10x8);
canvas_draw_str(canvas, 108, 60, "Exit");
canvas_draw_icon(canvas, 54, 52, &I_Vertical_arrow_7x9);
canvas_draw_str(canvas, 64, 60, AlphabetLevelNames[app->level]);
snprintf(str_length, sizeof(str_length), "Len: %d", app->length);
canvas_draw_icon(canvas, 4, 53, &I_Horizontal_arrow_9x7);
canvas_draw_str(canvas, 15, 60, str_length);
furi_mutex_release(app->mutex);
}
void build_alphabet(PassGen* app)
{
PassGen_Alphabet mode = AlphabetLevels[app->level];
app->alphabet[0] = '\0';
if ((mode & Digits) != 0)
strcat(app->alphabet, PASSGEN_DIGITS);
if ((mode & Lowercase) != 0)
strcat(app->alphabet, PASSGEN_LETTERS_LOW);
if ((mode & Uppercase) != 0)
strcat(app->alphabet, PASSGEN_LETTERS_UP);
if ((mode & Special) != 0)
strcat(app->alphabet, PASSGEN_SPECIAL);
}
PassGen* state_init() {
PassGen* app = malloc(sizeof(PassGen));
app->length = 8;
app->level = 2;
build_alphabet(app);
app->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
app->view_port = view_port_alloc();
app->gui = furi_record_open(RECORD_GUI);
app->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
view_port_input_callback_set(app->view_port, input_callback, app);
view_port_draw_callback_set(app->view_port, render_callback, app);
gui_add_view_port(app->gui, app->view_port, GuiLayerFullscreen);
app->notify = furi_record_open(RECORD_NOTIFICATION);
return app;
}
void generate(PassGen* app)
{
int hi = strlen(app->alphabet);
for (int i=0; i<app->length; i++)
{
int x = rand() % hi;
app->password[i]=app->alphabet[x];
}
app->password[app->length] = '\0';
}
void update_password(PassGen* app, bool vibro)
{
generate(app);
if (vibro)
notification_message(app->notify, &PassGen_Alert_vibro);
else
notification_message(app->notify, &sequence_blink_blue_100);
view_port_update(app->view_port);
}
int32_t passgenapp(void) {
PassGen* app = state_init();
generate(app);
while(1) {
InputEvent input;
while(furi_message_queue_get(app->input_queue, &input, FuriWaitForever) == FuriStatusOk) {
furi_check(furi_mutex_acquire(app->mutex, FuriWaitForever) == FuriStatusOk);
if (input.type == InputTypeShort)
{
switch (input.key) {
case InputKeyBack:
furi_mutex_release(app->mutex);
state_free(app);
return 0;
case InputKeyDown:
if (app->level > 0)
{
app->level--;
build_alphabet(app);
update_password(app, false);
}
else
notification_message(app->notify, &sequence_blink_red_100);
break;
case InputKeyUp:
if (app->level < AlphabetLevelsCount - 1)
{
app->level++;
build_alphabet(app);
update_password(app, false);
}
else
notification_message(app->notify, &sequence_blink_red_100);
break;
case InputKeyLeft:
if (app->length > 1)
{
app->length--;
update_password(app, false);
}
else
notification_message(app->notify, &sequence_blink_red_100);
break;
case InputKeyRight:
if (app->length < PASSGEN_MAX_LENGTH)
{
app->length++;
update_password(app, false);
}
else
notification_message(app->notify, &sequence_blink_red_100);
break;
case InputKeyOk:
update_password(app, true);
break;
default:
break;
}
}
furi_mutex_release(app->mutex);
}
}
state_free(app);
return 0;
}