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https://github.com/Next-Flip/Momentum-Firmware.git
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Rename plugins to external
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251
applications/external/airmouse/tracking/util/vector.h
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251
applications/external/airmouse/tracking/util/vector.h
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/*
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* Copyright 2019 Google Inc. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef CARDBOARD_SDK_UTIL_VECTOR_H_
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#define CARDBOARD_SDK_UTIL_VECTOR_H_
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#include <array>
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namespace cardboard {
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// Geometric N-dimensional Vector class.
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template <int Dimension>
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class Vector {
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public:
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// The default constructor zero-initializes all elements.
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Vector();
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// Dimension-specific constructors that are passed individual element values.
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constexpr Vector(double e0, double e1, double e2);
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constexpr Vector(double e0, double e1, double e2, double e3);
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// Constructor for a Vector of dimension N from a Vector of dimension N-1 and
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// a scalar of the correct type, assuming N is at least 2.
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// constexpr Vector(const Vector<Dimension - 1>& v, double s);
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void Set(double e0, double e1, double e2); // Only when Dimension == 3.
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void Set(double e0, double e1, double e2,
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double e3); // Only when Dimension == 4.
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// Mutable element accessor.
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double& operator[](int index) {
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return elem_[index];
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}
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// Element accessor.
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double operator[](int index) const {
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return elem_[index];
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}
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// Returns a Vector containing all zeroes.
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static Vector Zero();
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// Self-modifying operators.
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void operator+=(const Vector& v) {
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Add(v);
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}
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void operator-=(const Vector& v) {
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Subtract(v);
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}
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void operator*=(double s) {
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Multiply(s);
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}
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void operator/=(double s) {
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Divide(s);
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}
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// Unary negation operator.
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Vector operator-() const {
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return Negation();
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}
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// Binary operators.
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friend Vector operator+(const Vector& v0, const Vector& v1) {
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return Sum(v0, v1);
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}
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friend Vector operator-(const Vector& v0, const Vector& v1) {
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return Difference(v0, v1);
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}
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friend Vector operator*(const Vector& v, double s) {
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return Scale(v, s);
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}
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friend Vector operator*(double s, const Vector& v) {
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return Scale(v, s);
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}
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friend Vector operator*(const Vector& v, const Vector& s) {
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return Product(v, s);
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}
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friend Vector operator/(const Vector& v, double s) {
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return Divide(v, s);
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}
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// Self-modifying addition.
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void Add(const Vector& v);
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// Self-modifying subtraction.
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void Subtract(const Vector& v);
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// Self-modifying multiplication by a scalar.
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void Multiply(double s);
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// Self-modifying division by a scalar.
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void Divide(double s);
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// Unary negation.
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Vector Negation() const;
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// Binary component-wise multiplication.
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static Vector Product(const Vector& v0, const Vector& v1);
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// Binary component-wise addition.
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static Vector Sum(const Vector& v0, const Vector& v1);
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// Binary component-wise subtraction.
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static Vector Difference(const Vector& v0, const Vector& v1);
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// Binary multiplication by a scalar.
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static Vector Scale(const Vector& v, double s);
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// Binary division by a scalar.
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static Vector Divide(const Vector& v, double s);
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private:
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std::array<double, Dimension> elem_;
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};
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//------------------------------------------------------------------------------
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template <int Dimension>
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Vector<Dimension>::Vector() {
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for(int i = 0; i < Dimension; i++) {
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elem_[i] = 0;
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}
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}
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template <int Dimension>
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constexpr Vector<Dimension>::Vector(double e0, double e1, double e2)
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: elem_{e0, e1, e2} {
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}
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template <int Dimension>
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constexpr Vector<Dimension>::Vector(double e0, double e1, double e2, double e3)
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: elem_{e0, e1, e2, e3} {
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}
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/*
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template <>
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constexpr Vector<4>::Vector(const Vector<3>& v, double s)
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: elem_{v[0], v[1], v[2], s} {}
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*/
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template <int Dimension>
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void Vector<Dimension>::Set(double e0, double e1, double e2) {
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elem_[0] = e0;
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elem_[1] = e1;
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elem_[2] = e2;
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}
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template <int Dimension>
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void Vector<Dimension>::Set(double e0, double e1, double e2, double e3) {
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elem_[0] = e0;
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elem_[1] = e1;
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elem_[2] = e2;
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elem_[3] = e3;
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}
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template <int Dimension>
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Vector<Dimension> Vector<Dimension>::Zero() {
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Vector<Dimension> v;
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return v;
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}
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template <int Dimension>
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void Vector<Dimension>::Add(const Vector& v) {
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for(int i = 0; i < Dimension; i++) {
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elem_[i] += v[i];
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}
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}
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template <int Dimension>
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void Vector<Dimension>::Subtract(const Vector& v) {
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for(int i = 0; i < Dimension; i++) {
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elem_[i] -= v[i];
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}
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}
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template <int Dimension>
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void Vector<Dimension>::Multiply(double s) {
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for(int i = 0; i < Dimension; i++) {
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elem_[i] *= s;
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}
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}
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template <int Dimension>
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void Vector<Dimension>::Divide(double s) {
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for(int i = 0; i < Dimension; i++) {
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elem_[i] /= s;
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}
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}
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template <int Dimension>
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Vector<Dimension> Vector<Dimension>::Negation() const {
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Vector<Dimension> ret;
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for(int i = 0; i < Dimension; i++) {
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ret.elem_[i] = -elem_[i];
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}
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return ret;
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}
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template <int Dimension>
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Vector<Dimension> Vector<Dimension>::Product(const Vector& v0, const Vector& v1) {
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Vector<Dimension> ret;
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for(int i = 0; i < Dimension; i++) {
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ret.elem_[i] = v0[i] * v1[i];
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}
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return ret;
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}
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template <int Dimension>
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Vector<Dimension> Vector<Dimension>::Sum(const Vector& v0, const Vector& v1) {
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Vector<Dimension> ret;
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for(int i = 0; i < Dimension; i++) {
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ret.elem_[i] = v0[i] + v1[i];
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}
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return ret;
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}
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template <int Dimension>
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Vector<Dimension> Vector<Dimension>::Difference(const Vector& v0, const Vector& v1) {
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Vector<Dimension> ret;
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for(int i = 0; i < Dimension; i++) {
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ret.elem_[i] = v0[i] - v1[i];
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}
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return ret;
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}
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template <int Dimension>
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Vector<Dimension> Vector<Dimension>::Scale(const Vector& v, double s) {
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Vector<Dimension> ret;
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for(int i = 0; i < Dimension; i++) {
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ret.elem_[i] = v[i] * s;
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}
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return ret;
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}
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template <int Dimension>
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Vector<Dimension> Vector<Dimension>::Divide(const Vector& v, double s) {
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Vector<Dimension> ret;
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for(int i = 0; i < Dimension; i++) {
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ret.elem_[i] = v[i] / s;
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}
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return ret;
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}
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typedef Vector<3> Vector3;
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typedef Vector<4> Vector4;
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} // namespace cardboard
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#endif // CARDBOARD_SDK_UTIL_VECTOR_H_
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