mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-05-14 20:08:35 -07:00
Rename plugins to external
This commit is contained in:
30
applications/external/brainfuck/scenes/brainfuck_scene.c
vendored
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30
applications/external/brainfuck/scenes/brainfuck_scene.c
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#include "brainfuck_scene.h"
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// Generate scene on_enter handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
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void (*const brainfuck_on_enter_handlers[])(void*) = {
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#include "brainfuck_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_event handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
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bool (*const brainfuck_on_event_handlers[])(void* context, SceneManagerEvent event) = {
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#include "brainfuck_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_exit handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
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void (*const brainfuck_on_exit_handlers[])(void* context) = {
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#include "brainfuck_scene_config.h"
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};
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#undef ADD_SCENE
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// Initialize scene handlers configuration structure
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const SceneManagerHandlers brainfuck_scene_handlers = {
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.on_enter_handlers = brainfuck_on_enter_handlers,
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.on_event_handlers = brainfuck_on_event_handlers,
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.on_exit_handlers = brainfuck_on_exit_handlers,
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.scene_num = brainfuckSceneNum,
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};
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29
applications/external/brainfuck/scenes/brainfuck_scene.h
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29
applications/external/brainfuck/scenes/brainfuck_scene.h
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#pragma once
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#include <gui/scene_manager.h>
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// Generate scene id and total number
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#define ADD_SCENE(prefix, name, id) brainfuckScene##id,
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typedef enum {
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#include "brainfuck_scene_config.h"
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brainfuckSceneNum,
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} brainfuckScene;
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#undef ADD_SCENE
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extern const SceneManagerHandlers brainfuck_scene_handlers;
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// Generate scene on_enter handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
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#include "brainfuck_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_event handlers declaration
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#define ADD_SCENE(prefix, name, id) \
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bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
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#include "brainfuck_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_exit handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
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#include "brainfuck_scene_config.h"
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#undef ADD_SCENE
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6
applications/external/brainfuck/scenes/brainfuck_scene_config.h
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6
applications/external/brainfuck/scenes/brainfuck_scene_config.h
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ADD_SCENE(brainfuck, start, Start)
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ADD_SCENE(brainfuck, file_select, FileSelect)
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ADD_SCENE(brainfuck, file_create, FileCreate)
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ADD_SCENE(brainfuck, dev_env, DevEnv)
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ADD_SCENE(brainfuck, exec_env, ExecEnv)
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ADD_SCENE(brainfuck, set_input, SetInput)
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16
applications/external/brainfuck/scenes/brainfuck_scene_dev.c
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16
applications/external/brainfuck/scenes/brainfuck_scene_dev.c
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#include "../brainfuck_i.h"
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void brainfuck_scene_dev_env_on_enter(void* context) {
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BFApp* app = context;
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view_dispatcher_switch_to_view(app->view_dispatcher, brainfuckViewDev);
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}
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bool brainfuck_scene_dev_env_on_event(void* context, SceneManagerEvent event) {
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UNUSED(context);
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UNUSED(event);
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return false;
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}
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void brainfuck_scene_dev_env_on_exit(void* context) {
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UNUSED(context);
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}
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16
applications/external/brainfuck/scenes/brainfuck_scene_exec.c
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16
applications/external/brainfuck/scenes/brainfuck_scene_exec.c
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#include "../brainfuck_i.h"
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void brainfuck_scene_exec_env_on_enter(void* context) {
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BFApp* app = context;
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view_dispatcher_switch_to_view(app->view_dispatcher, brainfuckViewTextBox);
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}
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bool brainfuck_scene_exec_env_on_event(void* context, SceneManagerEvent event) {
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UNUSED(context);
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UNUSED(event);
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return false;
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}
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void brainfuck_scene_exec_env_on_exit(void* context) {
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UNUSED(context);
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}
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50
applications/external/brainfuck/scenes/brainfuck_scene_file_create.c
vendored
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50
applications/external/brainfuck/scenes/brainfuck_scene_file_create.c
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#include "../brainfuck_i.h"
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void file_name_text_input_callback(void* context) {
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BFApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, brainfuckCustomEventTextInputDone);
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}
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char tmpName[64] = {};
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byte empty[1] = {0x00};
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void brainfuck_scene_file_create_on_enter(void* context) {
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BFApp* app = context;
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TextInput* text_input = app->text_input;
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text_input_set_header_text(text_input, "New script name");
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text_input_set_result_callback(
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text_input, file_name_text_input_callback, app, tmpName, 64, true);
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view_dispatcher_switch_to_view(app->view_dispatcher, brainfuckViewTextInput);
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}
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bool brainfuck_scene_file_create_on_event(void* context, SceneManagerEvent event) {
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BFApp* app = context;
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UNUSED(app);
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == brainfuckCustomEventTextInputDone) {
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furi_string_cat_printf(app->BF_file_path, "/ext/brainfuck/%s.b", tmpName);
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//remove old file
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Storage* storage = furi_record_open(RECORD_STORAGE);
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storage_simply_remove(storage, furi_string_get_cstr(app->BF_file_path));
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//save new file
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Stream* stream = buffered_file_stream_alloc(storage);
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buffered_file_stream_open(
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stream, furi_string_get_cstr(app->BF_file_path), FSAM_WRITE, FSOM_CREATE_ALWAYS);
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stream_write(stream, (const uint8_t*)empty, 1);
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buffered_file_stream_close(stream);
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//scene_manager_next_scene(app->scene_manager, brainfuckSceneFileSelect);
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scene_manager_next_scene(app->scene_manager, brainfuckSceneDevEnv);
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}
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}
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return consumed;
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}
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void brainfuck_scene_file_create_on_exit(void* context) {
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UNUSED(context);
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}
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34
applications/external/brainfuck/scenes/brainfuck_scene_file_select.c
vendored
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34
applications/external/brainfuck/scenes/brainfuck_scene_file_select.c
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#include "../brainfuck_i.h"
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void brainfuck_scene_file_select_on_enter(void* context) {
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BFApp* app = context;
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DialogsApp* dialogs = furi_record_open("dialogs");
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FuriString* path;
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path = furi_string_alloc();
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furi_string_set(path, "/ext/brainfuck");
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DialogsFileBrowserOptions browser_options;
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dialog_file_browser_set_basic_options(&browser_options, ".b", &I_bfico);
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browser_options.base_path = "/ext/brainfuck";
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browser_options.hide_ext = false;
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bool selected = dialog_file_browser_show(dialogs, path, path, &browser_options);
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if(selected) {
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furi_string_set(app->BF_file_path, path);
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scene_manager_next_scene(app->scene_manager, brainfuckSceneDevEnv);
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} else {
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scene_manager_search_and_switch_to_previous_scene(app->scene_manager, brainfuckSceneStart);
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}
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}
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bool brainfuck_scene_file_select_on_event(void* context, SceneManagerEvent event) {
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UNUSED(context);
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UNUSED(event);
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return false;
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}
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void brainfuck_scene_file_select_on_exit(void* context) {
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UNUSED(context);
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}
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35
applications/external/brainfuck/scenes/brainfuck_scene_set_input.c
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35
applications/external/brainfuck/scenes/brainfuck_scene_set_input.c
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#include "../brainfuck_i.h"
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void set_input_text_input_callback(void* context) {
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BFApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, brainfuckCustomEventTextInputDone);
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}
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void brainfuck_scene_set_input_on_enter(void* context) {
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BFApp* app = context;
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TextInput* text_input = app->text_input;
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text_input_set_header_text(text_input, "Edit input buffer");
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text_input_set_result_callback(
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text_input, set_input_text_input_callback, app, app->inputBuffer, 64, true);
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view_dispatcher_switch_to_view(app->view_dispatcher, brainfuckViewTextInput);
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}
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bool brainfuck_scene_set_input_on_event(void* context, SceneManagerEvent event) {
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BFApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == brainfuckCustomEventTextInputDone) {
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scene_manager_search_and_switch_to_previous_scene(
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app->scene_manager, brainfuckSceneDevEnv);
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}
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}
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return consumed;
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}
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void brainfuck_scene_set_input_on_exit(void* context) {
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BFApp* app = context;
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scene_manager_search_and_switch_to_previous_scene(app->scene_manager, brainfuckSceneDevEnv);
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}
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55
applications/external/brainfuck/scenes/brainfuck_scene_start.c
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55
applications/external/brainfuck/scenes/brainfuck_scene_start.c
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#include "../brainfuck_i.h"
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enum SubmenuIndex {
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SubmenuIndexNew,
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SubmenuIndexOpen,
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SubmenuIndexAbout,
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};
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void brainfuck_scene_start_submenu_callback(void* context, uint32_t index) {
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BFApp* brainfuck = context;
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view_dispatcher_send_custom_event(brainfuck->view_dispatcher, index);
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}
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void brainfuck_scene_start_on_enter(void* context) {
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BFApp* brainfuck = context;
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Submenu* submenu = brainfuck->submenu;
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submenu_add_item(
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submenu, "New", SubmenuIndexNew, brainfuck_scene_start_submenu_callback, brainfuck);
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submenu_add_item(
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submenu, "Open", SubmenuIndexOpen, brainfuck_scene_start_submenu_callback, brainfuck);
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submenu_add_item(
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submenu, "About", SubmenuIndexAbout, brainfuck_scene_start_submenu_callback, brainfuck);
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submenu_set_selected_item(
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submenu, scene_manager_get_scene_state(brainfuck->scene_manager, brainfuckSceneStart));
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view_dispatcher_switch_to_view(brainfuck->view_dispatcher, brainfuckViewMenu);
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}
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bool brainfuck_scene_start_on_event(void* context, SceneManagerEvent event) {
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BFApp* brainfuck = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SubmenuIndexNew) {
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scene_manager_next_scene(brainfuck->scene_manager, brainfuckSceneFileCreate);
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consumed = true;
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} else if(event.event == SubmenuIndexOpen) {
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scene_manager_next_scene(brainfuck->scene_manager, brainfuckSceneFileSelect);
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consumed = true;
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} else if(event.event == SubmenuIndexAbout) {
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text_box_set_text(
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brainfuck->text_box,
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"FlipperBrainfuck\n\nAn F0 brainfuck intepretor\nBy github.com/Nymda");
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scene_manager_next_scene(brainfuck->scene_manager, brainfuckSceneExecEnv);
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consumed = true;
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}
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scene_manager_set_scene_state(brainfuck->scene_manager, brainfuckSceneStart, event.event);
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}
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return consumed;
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}
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void brainfuck_scene_start_on_exit(void* context) {
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BFApp* brainfuck = context;
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submenu_reset(brainfuck->submenu);
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}
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