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https://github.com/Next-Flip/Momentum-Firmware.git
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Rename plugins to external
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89
applications/external/tama_p1/tamalib/hal.h
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89
applications/external/tama_p1/tamalib/hal.h
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/*
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* TamaLIB - A hardware agnostic Tamagotchi P1 emulation library
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*
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* Copyright (C) 2021 Jean-Christophe Rona <jc@rona.fr>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef _HAL_H_
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#define _HAL_H_
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#include "../hal_types.h"
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#ifndef NULL
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#define NULL 0
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#endif
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typedef enum {
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LOG_ERROR = 0x1,
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LOG_INFO = (0x1 << 1),
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LOG_MEMORY = (0x1 << 2),
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LOG_CPU = (0x1 << 3),
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} log_level_t;
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/* The Hardware Abstraction Layer
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* NOTE: This structure acts as an abstraction layer between TamaLIB and the OS/SDK.
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* All pointers MUST be implemented, but some implementations can be left empty.
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*/
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typedef struct {
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/* Memory allocation functions
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* NOTE: Needed only if breakpoints support is required.
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*/
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void* (*malloc)(u32_t size);
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void (*free)(void* ptr);
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/* What to do if the CPU has halted
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*/
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void (*halt)(void);
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/* Log related function
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* NOTE: Needed only if log messages are required.
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*/
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bool_t (*is_log_enabled)(log_level_t level);
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void (*log)(log_level_t level, char* buff, ...);
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/* Clock related functions
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* NOTE: Timestamps granularity is configured with tamalib_init(), an accuracy
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* of ~30 us (1/32768) is required for a cycle accurate emulation.
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*/
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void (*sleep_until)(timestamp_t ts);
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timestamp_t (*get_timestamp)(void);
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/* Screen related functions
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* NOTE: In case of direct hardware access to pixels, the set_XXXX() functions
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* (called for each pixel/icon update) can directly drive them, otherwise they
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* should just store the data in a buffer and let update_screen() do the actual
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* rendering (at 30 fps).
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*/
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void (*update_screen)(void);
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void (*set_lcd_matrix)(u8_t x, u8_t y, bool_t val);
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void (*set_lcd_icon)(u8_t icon, bool_t val);
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/* Sound related functions
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* NOTE: set_frequency() changes the output frequency of the sound, while
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* play_frequency() decides whether the sound should be heard or not.
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*/
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void (*set_frequency)(u32_t freq);
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void (*play_frequency)(bool_t en);
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/* Event handler from the main app (if any)
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* NOTE: This function usually handles button related events, states loading/saving ...
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*/
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int (*handler)(void);
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} hal_t;
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extern hal_t* g_hal;
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#endif /* _HAL_H_ */
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