diff --git a/applications/external/flipperzero-bomberduck/LICENSE b/applications/external/flipperzero-bomberduck/LICENSE deleted file mode 100644 index bce361a99..000000000 --- a/applications/external/flipperzero-bomberduck/LICENSE +++ /dev/null @@ -1,22 +0,0 @@ -MIT License - -Copyright (c) [year] [fullname] - -Permission is hereby granted, free of charge, to any person obtaining a copy -of this software and associated documentation files (the "Software"), to deal -in the Software without restriction, including without limitation the rights -to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -copies of the Software, and to permit persons to whom the Software is -furnished to do so, subject to the following conditions: - -The above copyright notice and this permission notice shall be included in all -copies or substantial portions of the Software. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE -SOFTWARE. - diff --git a/applications/external/flipperzero-bomberduck/README.md b/applications/external/flipperzero-bomberduck/README.md deleted file mode 100644 index 2d133145a..000000000 --- a/applications/external/flipperzero-bomberduck/README.md +++ /dev/null @@ -1,2 +0,0 @@ -# flipperzero-bomberduck -Bomberman clone on flipper zero! diff --git a/applications/external/flipperzero-bomberduck/application.fam b/applications/external/flipperzero-bomberduck/application.fam deleted file mode 100644 index afcd5a6ee..000000000 --- a/applications/external/flipperzero-bomberduck/application.fam +++ /dev/null @@ -1,15 +0,0 @@ -App( - appid="bomberduck", - name="Bomberduck", - apptype=FlipperAppType.EXTERNAL, - entry_point="bomberduck_app", - cdefines=["BOMBERDUCK"], - requires=[ - "gui", - ], - stack_size=1 * 1024, - order=90, - fap_icon="bomb.png", - fap_category="Games", - fap_icon_assets="assets", -) diff --git a/applications/external/flipperzero-bomberduck/assets/bomb0.png b/applications/external/flipperzero-bomberduck/assets/bomb0.png deleted file mode 100644 index 3fdc3a3c1..000000000 Binary files a/applications/external/flipperzero-bomberduck/assets/bomb0.png and /dev/null differ diff --git a/applications/external/flipperzero-bomberduck/assets/bomb1.png b/applications/external/flipperzero-bomberduck/assets/bomb1.png deleted file mode 100644 index 11d05b9b7..000000000 Binary files a/applications/external/flipperzero-bomberduck/assets/bomb1.png and /dev/null differ diff --git a/applications/external/flipperzero-bomberduck/assets/bomb2.png b/applications/external/flipperzero-bomberduck/assets/bomb2.png deleted file mode 100644 index 38ce7c732..000000000 Binary files a/applications/external/flipperzero-bomberduck/assets/bomb2.png and /dev/null differ diff --git a/applications/external/flipperzero-bomberduck/assets/box.png b/applications/external/flipperzero-bomberduck/assets/box.png deleted file mode 100644 index bbd352b6f..000000000 Binary files a/applications/external/flipperzero-bomberduck/assets/box.png and /dev/null differ diff --git a/applications/external/flipperzero-bomberduck/assets/end.png b/applications/external/flipperzero-bomberduck/assets/end.png deleted file mode 100644 index d634933b7..000000000 Binary files a/applications/external/flipperzero-bomberduck/assets/end.png and /dev/null differ diff --git a/applications/external/flipperzero-bomberduck/assets/enemy1.png b/applications/external/flipperzero-bomberduck/assets/enemy1.png deleted file mode 100644 index 7ee7cb27f..000000000 Binary files a/applications/external/flipperzero-bomberduck/assets/enemy1.png and /dev/null differ diff --git a/applications/external/flipperzero-bomberduck/assets/enemyleft.png b/applications/external/flipperzero-bomberduck/assets/enemyleft.png deleted file mode 100644 index bb85dfbb2..000000000 Binary files a/applications/external/flipperzero-bomberduck/assets/enemyleft.png and /dev/null differ diff --git a/applications/external/flipperzero-bomberduck/assets/enemyright.png b/applications/external/flipperzero-bomberduck/assets/enemyright.png deleted file mode 100644 index 45e6a861a..000000000 Binary files a/applications/external/flipperzero-bomberduck/assets/enemyright.png and /dev/null differ diff --git a/applications/external/flipperzero-bomberduck/assets/explore.png b/applications/external/flipperzero-bomberduck/assets/explore.png deleted file mode 100644 index 5eb50b669..000000000 Binary files a/applications/external/flipperzero-bomberduck/assets/explore.png and /dev/null differ diff --git a/applications/external/flipperzero-bomberduck/assets/playerleft.png b/applications/external/flipperzero-bomberduck/assets/playerleft.png deleted file mode 100644 index 86997a985..000000000 Binary files a/applications/external/flipperzero-bomberduck/assets/playerleft.png and /dev/null differ diff --git a/applications/external/flipperzero-bomberduck/assets/playerright.png b/applications/external/flipperzero-bomberduck/assets/playerright.png deleted file mode 100644 index 1a6283d9c..000000000 Binary files a/applications/external/flipperzero-bomberduck/assets/playerright.png and /dev/null differ diff --git a/applications/external/flipperzero-bomberduck/assets/unbreakbox.png b/applications/external/flipperzero-bomberduck/assets/unbreakbox.png deleted file mode 100644 index 5e65912d5..000000000 Binary files a/applications/external/flipperzero-bomberduck/assets/unbreakbox.png and /dev/null differ diff --git a/applications/external/flipperzero-bomberduck/bomb.png b/applications/external/flipperzero-bomberduck/bomb.png deleted file mode 100644 index 44b9bfdea..000000000 Binary files a/applications/external/flipperzero-bomberduck/bomb.png and /dev/null differ diff --git a/applications/external/flipperzero-bomberduck/bomberduck.c b/applications/external/flipperzero-bomberduck/bomberduck.c deleted file mode 100644 index 7b8b5f14a..000000000 --- a/applications/external/flipperzero-bomberduck/bomberduck.c +++ /dev/null @@ -1,645 +0,0 @@ -#include -#include - -#include -#include -#include -#include -#include -#include "bomberduck_icons.h" -#include - -int max(int a, int b) { - return (a > b) ? a : b; -} - -int min(int a, int b) { - return (a < b) ? a : b; -} - -#define WorldSizeX 12 -#define WorldSizeY 6 -#define BombRange 1 - - -typedef struct { - FuriMutex* mutex; -} BomberState; - -typedef struct { - int row; - int col; -} Cell; - -typedef struct { - Cell cells[WorldSizeY * WorldSizeX]; - int front; - int rear; -} Queue; - -void enqueue(Queue* q, Cell c) { - q->cells[q->rear] = c; - q->rear++; -} - -Cell dequeue(Queue* q) { - Cell c = q->cells[q->front]; - q->front++; - - return c; -} - -bool is_empty(Queue* q) { - return q->front == q->rear; -} - -typedef struct { - int x; - int y; - int planted; -} Bomb; - -typedef struct { - int x; - int y; - bool side; -} Player; - -typedef struct { - int x; - int y; - int last; - bool side; - int level; -} Enemy; - -typedef struct { - int matrix[WorldSizeY][WorldSizeX]; - Player* player; - bool running; - int level; - - Enemy enemies[10]; - int enemies_count; - - Bomb bombs[100]; - int bombs_count; - - int endx; - int endy; -} World; - -Player player = {0, 0, 1}; -World world = {{{0}}, &player, 1, 0, {}, 0, {}, 0, 0, 0}; -bool vibration = false; - -void init() { - player.x = 1; - player.y = 1; - - world.endx = 4 + rand() % 8; - world.endy = rand() % 6; - for(int i = 0; i < WorldSizeY; i++) { - for(int j = 0; j < WorldSizeX; j++) { - world.matrix[i][j] = rand() % 3; - } - } - world.running = 1; - world.bombs_count =0; - vibration = false; - for(int j = max(0, player.y - BombRange); j < min(WorldSizeY, player.y + BombRange + 1); j++) { - world.matrix[j][player.x] = 0; - } - - for(int j = max(0, player.x - BombRange); j < min(WorldSizeX, player.x + BombRange + 1); j++) { - world.matrix[player.y][j] = 0; - } - - world.enemies_count = 0; - for(int j = 0; j < rand() % 4 + world.level / 5; j++) { - Enemy enemy; - enemy.x = 4 + rand() % 7; - enemy.y = rand() % 6; - enemy.last = 0; - enemy.side = 1; - enemy.level = 0; - - world.enemies[j] = enemy; - world.enemies_count++; - - for(int m = max(0, world.enemies[j].y - BombRange); - m < min(WorldSizeY, world.enemies[j].y + BombRange + 1); - m++) { - world.matrix[m][world.enemies[j].x] = 0; - } - - for(int m = max(0, world.enemies[j].x - BombRange); - m < min(WorldSizeX, world.enemies[j].x + BombRange + 1); - m++) { - world.matrix[world.enemies[j].y][m] = 0; - } - } - world.matrix[world.endy][world.endx] = 1; -} - -const NotificationSequence end = { - &message_vibro_on, - - &message_note_ds4, - &message_delay_10, - &message_sound_off, - &message_delay_10, - - &message_note_ds4, - &message_delay_10, - &message_sound_off, - &message_delay_10, - - &message_note_ds4, - &message_delay_10, - &message_sound_off, - &message_delay_10, - - &message_vibro_off, - NULL, -}; - -static const NotificationSequence bomb2 = { - &message_vibro_on, - &message_delay_25, - &message_vibro_off, - NULL, -}; - -static const NotificationSequence bomb_explore = { - &message_vibro_on, - &message_delay_50, - &message_vibro_off, - NULL, -}; - -static const NotificationSequence vibr1 = { - &message_vibro_on, - &message_delay_10, - &message_vibro_off, - &message_delay_10, - &message_vibro_on, - &message_delay_10, - &message_vibro_off, - &message_delay_10, - - NULL, -}; - - -void intToStr(int num, char* str) { - int i = 0, sign = 0; - - if(num < 0) { - num = -num; - sign = 1; - } - - do { - str[i++] = num % 10 + '0'; - num /= 10; - } while(num > 0); - - if(sign) { - str[i++] = '-'; - } - - str[i] = '\0'; - - // Reverse the string - int j, len = i; - char temp; - for(j = 0; j < len / 2; j++) { - temp = str[j]; - str[j] = str[len - j - 1]; - str[len - j - 1] = temp; - } -} - -bool BFS() { - // Initialize visited array and queue - int visited[WorldSizeY][WorldSizeX] = {0}; - Queue q = {.front = 0, .rear = 0}; - // Mark the starting cell as visited and enqueue it - visited[world.player->y][world.player->x] = 1; - Cell startCell = {.row = world.player->y, .col = world.player->x}; - enqueue(&q, startCell); - // Traverse the field - while(!is_empty(&q)) { - // Dequeue a cell from the queue - Cell currentCell = dequeue(&q); - // Check if the current cell is the destination cell - if(currentCell.row == world.endy && currentCell.col == world.endx) { - return true; - } - // Check the neighboring cells - for(int rowOffset = -1; rowOffset <= 1; rowOffset++) { - for(int colOffset = -1; colOffset <= 1; colOffset++) { - // Skip diagonals and the current cell - if(rowOffset == 0 && colOffset == 0) { - continue; - } - if(rowOffset != 0 && colOffset != 0) { - continue; - } - // Calculate the row and column of the neighboring cell - int neighborRow = currentCell.row + rowOffset; - int neighborCol = currentCell.col + colOffset; - // Skip out-of-bounds cells and already visited cells - if(neighborRow < 0 || neighborRow >= WorldSizeY || neighborCol < 0 || - neighborCol >= WorldSizeX) { - continue; - } - if(visited[neighborRow][neighborCol]) { - continue; - } - // Mark the neighboring cell as visited and enqueue it - if(world.matrix[neighborRow][neighborCol] != 2) { - visited[neighborRow][neighborCol] = 1; - Cell neighborCell = {.row = neighborRow, .col = neighborCol}; - enqueue(&q, neighborCell); - } - } - } - } - return false; -} - -static void draw_callback(Canvas* canvas, void* ctx) { - furi_assert(ctx); - const BomberState* bomber_state = ctx; - - furi_mutex_acquire(bomber_state->mutex, FuriWaitForever); - if(!BFS()) { - init(); - } - canvas_clear(canvas); - - canvas_draw_icon(canvas, world.endx * 10 + 4, world.endy * 10 + 2, &I_end); - - if(world.running) { - for(size_t i = 0; i < WorldSizeY; i++) { - for(size_t j = 0; j < WorldSizeX; j++) { - switch(world.matrix[i][j]) { - case 0: - break; - case 1: - canvas_draw_icon(canvas, j * 10 + 4, i * 10 + 2, &I_box); - break; - case 2: - canvas_draw_icon(canvas, j * 10 + 4, i * 10 + 2, &I_unbreakbox); - break; - case 3: - canvas_draw_icon(canvas, j * 10 + 4, i * 10 + 2, &I_bomb0); - break; - case 4: - canvas_draw_icon(canvas, j * 10 + 4, i * 10 + 2, &I_bomb1); - break; - case 5: - canvas_draw_icon(canvas, j * 10 + 4, i * 10 + 2, &I_bomb2); - break; - case 6: - canvas_draw_icon(canvas, j * 10 + 4, i * 10 + 2, &I_explore); - world.matrix[i][j] = 0; - break; - } - } - } - - if(world.player->side) { - canvas_draw_icon( - canvas, world.player->x * 10 + 4, world.player->y * 10 + 2, &I_playerright); - } else { - canvas_draw_icon( - canvas, world.player->x * 10 + 4, world.player->y * 10 + 2, &I_playerleft); - } - - for(int i = 0; i < world.enemies_count; i++) { - if(world.enemies[i].level > 0) { - canvas_draw_icon( - canvas, world.enemies[i].x * 10 + 4, world.enemies[i].y * 10 + 2, &I_enemy1); - } else { - if(world.enemies[i].side) { - canvas_draw_icon( - canvas, - world.enemies[i].x * 10 + 4, - world.enemies[i].y * 10 + 2, - &I_enemyright); - } else { - canvas_draw_icon( - canvas, - world.enemies[i].x * 10 + 4, - world.enemies[i].y * 10 + 2, - &I_enemyleft); - } - } - } - } else { - canvas_set_font(canvas, FontPrimary); - if(world.player->x == world.endx && world.player->y == world.endy) { - if(world.level == 20) { - canvas_draw_str(canvas, 30, 35, "You win!"); - }else{ - canvas_draw_str(canvas, 30, 35, "Next level!"); - char str[20]; - intToStr(world.level, str); - canvas_draw_str(canvas, 90, 35, str); - } - - } else { - canvas_draw_str(canvas, 30, 35, "You died :("); - } - } - - furi_mutex_release(bomber_state->mutex); -} - -static void input_callback(InputEvent* input_event, void* ctx) { - // Проверяем, что контекст не нулевой - furi_assert(ctx); - FuriMessageQueue* event_queue = ctx; - - furi_message_queue_put(event_queue, input_event, FuriWaitForever); -} - -int32_t bomberduck_app(void* p) { - UNUSED(p); - - // Текущее событие типа InputEvent - InputEvent event; - // Очередь событий на 8 элементов размера InputEvent - FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent)); - - BomberState* bomber_state = malloc(sizeof(BomberState)); - - bomber_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal); // Alloc Mutex - if(!bomber_state->mutex) { - FURI_LOG_E("BomberDuck", "cannot create mutex\r\n"); - furi_message_queue_free(event_queue); - free(bomber_state); - return 255; - } - - DOLPHIN_DEED(DolphinDeedPluginGameStart); - // Создаем новый view port - ViewPort* view_port = view_port_alloc(); - // Создаем callback отрисовки, без контекста - view_port_draw_callback_set(view_port, draw_callback, bomber_state); - // Создаем callback нажатий на клавиши, в качестве контекста передаем - // нашу очередь сообщений, чтоб запихивать в неё эти события - view_port_input_callback_set(view_port, input_callback, event_queue); - - // Создаем GUI приложения - Gui* gui = furi_record_open(RECORD_GUI); - // Подключаем view port к GUI в полноэкранном режиме - gui_add_view_port(gui, view_port, GuiLayerFullscreen); - NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION); - notification_message_block(notification, &sequence_display_backlight_enforce_on); - - init(); - - // Бесконечный цикл обработки очереди событий - while(1) { - if(furi_message_queue_get(event_queue, &event, 100) == FuriStatusOk) { - furi_mutex_acquire(bomber_state->mutex, FuriWaitForever); - // Если нажата кнопка "назад", то выходим из цикла, а следовательно и из приложения - - if(event.type == InputTypePress) { - if(event.key == InputKeyOk) { - if(world.running) { - if(world.matrix[world.player->y][world.player->x] == 0 && - world.bombs_count < 2) { - notification_message(notification, &bomb2); - world.matrix[world.player->y][world.player->x] = 3; - Bomb bomb = {world.player->x, world.player->y, furi_get_tick()}; - world.bombs[world.bombs_count] = bomb; - world.bombs_count++; - } - } else { - init(); - } - } - if(world.running) { - if(event.key == InputKeyUp) { - if(world.player->y > 0 && - world.matrix[world.player->y - 1][world.player->x] == 0) - world.player->y--; - } - if(event.key == InputKeyDown) { - if(world.player->y < WorldSizeY - 1 && - world.matrix[world.player->y + 1][world.player->x] == 0) - world.player->y++; - } - if(event.key == InputKeyLeft) { - world.player->side = 0; - if(world.player->x > 0 && - world.matrix[world.player->y][world.player->x - 1] == 0) - world.player->x--; - } - if(event.key == InputKeyRight) { - world.player->side = 1; - if(world.player->x < WorldSizeX - 1 && - world.matrix[world.player->y][world.player->x + 1] == 0) - world.player->x++; - } - } - } else if(event.type == InputTypeLong) { - if(event.key == InputKeyBack) { - break; - } - } - } - if(world.running) { - if(world.player->x == world.endx && world.player->y == world.endy) { - notification_message(notification, &end); - world.running = 0; - world.level += 1; - if(world.level%5==0){ - DOLPHIN_DEED(DolphinDeedPluginGameWin); - } - } - for(int i = 0; i < world.bombs_count; i++) { - if(furi_get_tick() - world.bombs[i].planted > - (unsigned long)max((3000 - world.level * 150), 1000)) { - vibration = false; - world.matrix[world.bombs[i].y][world.bombs[i].x] = 6; - notification_message(notification, &bomb_explore); - - for(int j = max(0, world.bombs[i].y - BombRange); - j < min(WorldSizeY, world.bombs[i].y + BombRange + 1); - j++) { - if(world.matrix[j][world.bombs[i].x] != 2) { - world.matrix[j][world.bombs[i].x] = 6; - if(j == world.player->y && world.bombs[i].x == world.player->x) { - notification_message(notification, &end); - world.running = 0; - } - for(int e = 0; e < world.enemies_count; e++) { - if(j == world.enemies[e].y && - world.bombs[i].x == world.enemies[e].x) { - if(world.enemies[e].level > 0) { - world.enemies[e].level--; - } else { - for(int l = e; l < world.enemies_count - 1; l++) { - world.enemies[l] = world.enemies[l + 1]; - } - world.enemies_count--; - } - } - } - } - } - - for(int j = max(0, world.bombs[i].x - BombRange); - j < min(WorldSizeX, world.bombs[i].x + BombRange + 1); - j++) { - if(world.matrix[world.bombs[i].y][j] != 2) { - world.matrix[world.bombs[i].y][j] = 6; - if(world.bombs[i].y == world.player->y && j == world.player->x) { - notification_message(notification, &end); - world.running = 0; - } - for(int e = 0; e < world.enemies_count; e++) { - if(world.bombs[i].y == world.enemies[e].y && - j == world.enemies[e].x) { - if(world.enemies[e].level > 0) { - world.enemies[e].level--; - } else { - for(int l = e; l < world.enemies_count - 1; l++) { - world.enemies[l] = world.enemies[l + 1]; - } - world.enemies_count--; - } - } - } - } - } - - for(int j = i; j < world.bombs_count - 1; j++) { - world.bombs[j] = world.bombs[j + 1]; - } - world.bombs_count--; - } else if(furi_get_tick() - world.bombs[i].planted > (unsigned long)max((3000 - world.level * 150)*2/3, 666)&&world.matrix[world.bombs[i].y][world.bombs[i].x]!=5) { - world.matrix[world.bombs[i].y][world.bombs[i].x] = 5; - vibration=true; - - } else if(furi_get_tick() - world.bombs[i].planted > (unsigned long)max((3000 - world.level * 150)/3, 333)&& world.matrix[world.bombs[i].y][world.bombs[i].x]!=4) { - world.matrix[world.bombs[i].y][world.bombs[i].x] = 4; - - } - } - for(int e = 0; e < world.enemies_count; e++) { - if(world.player->y == world.enemies[e].y && - world.player->x == world.enemies[e].x) { - notification_message(notification, &end); - world.running = 0; - } - } - - for(int e = 0; e < world.enemies_count; e++) { - if(world.enemies[e].level > 0) { - if(furi_get_tick() - world.enemies[e].last > - (unsigned long)max((2000 - world.level * 100), 1000)) { - world.enemies[e].last = furi_get_tick(); - int move = rand() % 4; - switch(move) { - case 0: - if(world.enemies[e].y > 0 && - world.matrix[world.enemies[e].y - 1][world.enemies[e].x] != 2) - world.enemies[e].y--; - break; - case 1: - if(world.enemies[e].y < WorldSizeY - 1 && - world.matrix[world.enemies[e].y + 1][world.enemies[e].x] != 2) - world.enemies[e].y++; - break; - case 2: - world.enemies[e].side = 0; - if(world.enemies[e].x > 0 && - world.matrix[world.enemies[e].y][world.enemies[e].x - 1] != 2) - world.enemies[e].x--; - break; - case 3: - world.enemies[e].side = 1; - if(world.enemies[e].x < WorldSizeX - 1 && - world.matrix[world.enemies[e].y][world.enemies[e].x + 1] != 2) - world.enemies[e].x++; - default: - break; - } - } - } else { - if(furi_get_tick() - world.enemies[e].last > - (unsigned long)max((1000 - world.level * 50), 500)) { - world.enemies[e].last = furi_get_tick(); - int move = rand() % 4; - switch(move) { - case 0: - if(world.enemies[e].y > 0 && - world.matrix[world.enemies[e].y - 1][world.enemies[e].x] == 0) - world.enemies[e].y--; - break; - case 1: - if(world.enemies[e].y < WorldSizeY - 1 && - world.matrix[world.enemies[e].y + 1][world.enemies[e].x] == 0) - world.enemies[e].y++; - break; - case 2: - world.enemies[e].side = 0; - if(world.enemies[e].x > 0 && - world.matrix[world.enemies[e].y][world.enemies[e].x - 1] == 0) - world.enemies[e].x--; - break; - case 3: - world.enemies[e].side = 1; - if(world.enemies[e].x < WorldSizeX - 1 && - world.matrix[world.enemies[e].y][world.enemies[e].x + 1] == 0) - world.enemies[e].x++; - default: - break; - } - } - } - } - for(int e = 0; e < world.enemies_count; e++) { - for(int h = e + 1; h < world.enemies_count; h++) { - if(world.enemies[e].y == world.enemies[h].y && - world.enemies[e].x == world.enemies[h].x) { - world.enemies[h].level++; - for(int l = e; l < world.enemies_count - 1; l++) { - world.enemies[l] = world.enemies[l + 1]; - } - world.enemies_count--; - } - } - } - if(vibration){ - notification_message(notification, &vibr1); - } - } - - view_port_update(view_port); - furi_mutex_release(bomber_state->mutex); - } - - // Return to normal backlight settings - notification_message_block(notification, &sequence_display_backlight_enforce_auto); - furi_record_close(RECORD_NOTIFICATION); - // Специальная очистка памяти, занимаемой очередью - furi_message_queue_free(event_queue); - - // Чистим созданные объекты, связанные с интерфейсом - gui_remove_view_port(gui, view_port); - view_port_free(view_port); - - furi_mutex_free(bomber_state->mutex); - furi_record_close(RECORD_GUI); - free(bomber_state); - - return 0; -}