mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-05-13 00:48:35 -07:00
Merge remote-tracking branch 'ofw/dev' into mntm-dev
This commit is contained in:
@@ -1,4 +0,0 @@
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#pragma once
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#define SCENE_LOCKED_FIRST_ENTER 0
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#define SCENE_LOCKED_REPEAT_ENTER 1
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@@ -59,17 +59,15 @@ bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
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if(event.type == SceneManagerEventTypeTick) {
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int check_pin_changed =
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scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
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if(check_pin_changed) {
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if(desktop_pin_is_valid(&desktop->settings.pin_code)) {
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desktop_lock_menu_set_pin_state(desktop->lock_menu, true);
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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desktop_lock(desktop, true);
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if(check_pin_changed == 2) {
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Power* power = furi_record_open(RECORD_POWER);
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furi_delay_ms(500);
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power_off(power);
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furi_record_close(RECORD_POWER);
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}
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if(check_pin_changed && desktop_pin_code_is_set()) {
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desktop_lock_menu_set_pin_state(desktop->lock_menu, true);
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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desktop_lock(desktop, true);
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if(check_pin_changed == 2) {
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Power* power = furi_record_open(RECORD_POWER);
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furi_delay_ms(500);
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power_off(power);
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furi_record_close(RECORD_POWER);
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}
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}
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} else if(event.type == SceneManagerEventTypeCustom) {
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@@ -6,15 +6,12 @@
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#include "../desktop.h"
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#include "../desktop_i.h"
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#include "../helpers/pin.h"
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#include "../helpers/pin_code.h"
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#include "../animations/animation_manager.h"
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#include "../views/desktop_events.h"
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#include "../views/desktop_view_locked.h"
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#include "desktop_scene.h"
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#include "desktop_scene_i.h"
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#include <momentum/momentum.h>
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#define TAG "DesktopSrv"
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#include "desktop_scene_locked.h"
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#define WRONG_PIN_HEADER_TIMEOUT 3000
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#define INPUT_PIN_VIEW_TIMEOUT 15000
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@@ -45,14 +42,13 @@ void desktop_scene_locked_on_enter(void* context) {
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bool switch_to_timeout_scene = false;
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uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLocked);
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if(state == SCENE_LOCKED_FIRST_ENTER) {
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bool pin_locked = furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock);
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if(state == DesktopSceneLockedStateFirstEnter) {
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view_port_enabled_set(desktop->lock_icon_viewport, true);
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Gui* gui = furi_record_open(RECORD_GUI);
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gui_set_lockdown(gui, true);
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furi_record_close(RECORD_GUI);
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if(pin_locked) {
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if(desktop_pin_code_is_set()) {
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desktop_view_locked_lock(desktop->locked_view, true);
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uint32_t pin_timeout = desktop_pin_lock_get_fail_timeout();
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if(pin_timeout > 0) {
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@@ -67,7 +63,7 @@ void desktop_scene_locked_on_enter(void* context) {
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desktop_view_locked_close_cover(desktop->locked_view);
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}
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scene_manager_set_scene_state(
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desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_REPEAT_ENTER);
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desktop->scene_manager, DesktopSceneLocked, DesktopSceneLockedStateRepeatEnter);
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}
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if(switch_to_timeout_scene) {
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@@ -0,0 +1,6 @@
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#pragma once
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typedef enum {
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DesktopSceneLockedStateFirstEnter,
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DesktopSceneLockedStateRepeatEnter,
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} DesktopSceneLockedState;
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@@ -11,7 +11,7 @@
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#include "../desktop_i.h"
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#include "../views/desktop_events.h"
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#include "../views/desktop_view_pin_input.h"
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#include "../helpers/pin.h"
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#include "../helpers/pin_code.h"
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#include "desktop_scene.h"
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#define WRONG_PIN_HEADER_TIMEOUT 3000
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@@ -50,10 +50,12 @@ static void desktop_scene_pin_input_back_callback(void* context) {
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventBack);
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}
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static void desktop_scene_pin_input_done_callback(const PinCode* pin_code, void* context) {
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static void desktop_scene_pin_input_done_callback(const DesktopPinCode* pin_code, void* context) {
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Desktop* desktop = (Desktop*)context;
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if(desktop_pin_compare(&desktop->settings.pin_code, pin_code)) {
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if(desktop_pin_code_check(pin_code)) {
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventUnlocked);
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} else {
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uint32_t pin_fails = furi_hal_rtc_get_pin_fails() + 1;
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if(pin_fails >= 10 && momentum_settings.bad_pins_format) {
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@@ -46,10 +46,7 @@ bool desktop_scene_slideshow_on_event(void* context, SceneManagerEvent event) {
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}
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void desktop_scene_slideshow_on_exit(void* context) {
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Desktop* desktop = (Desktop*)context;
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Desktop* desktop = context;
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gui_set_hide_statusbar(desktop->gui, false);
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Storage* storage = furi_record_open(RECORD_STORAGE);
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storage_common_remove(storage, SLIDESHOW_FS_PATH);
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furi_record_close(RECORD_STORAGE);
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storage_common_remove(desktop->storage, SLIDESHOW_FS_PATH);
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}
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