Merge remote-tracking branch 'ofw/dev' into mntm-dev

This commit is contained in:
Willy-JL
2024-08-05 01:50:20 +02:00
109 changed files with 1115 additions and 1860 deletions

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@@ -1,4 +0,0 @@
#pragma once
#define SCENE_LOCKED_FIRST_ENTER 0
#define SCENE_LOCKED_REPEAT_ENTER 1

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@@ -59,17 +59,15 @@ bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
if(event.type == SceneManagerEventTypeTick) {
int check_pin_changed =
scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLockMenu);
if(check_pin_changed) {
if(desktop_pin_is_valid(&desktop->settings.pin_code)) {
desktop_lock_menu_set_pin_state(desktop->lock_menu, true);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
desktop_lock(desktop, true);
if(check_pin_changed == 2) {
Power* power = furi_record_open(RECORD_POWER);
furi_delay_ms(500);
power_off(power);
furi_record_close(RECORD_POWER);
}
if(check_pin_changed && desktop_pin_code_is_set()) {
desktop_lock_menu_set_pin_state(desktop->lock_menu, true);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
desktop_lock(desktop, true);
if(check_pin_changed == 2) {
Power* power = furi_record_open(RECORD_POWER);
furi_delay_ms(500);
power_off(power);
furi_record_close(RECORD_POWER);
}
}
} else if(event.type == SceneManagerEventTypeCustom) {

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@@ -6,15 +6,12 @@
#include "../desktop.h"
#include "../desktop_i.h"
#include "../helpers/pin.h"
#include "../helpers/pin_code.h"
#include "../animations/animation_manager.h"
#include "../views/desktop_events.h"
#include "../views/desktop_view_locked.h"
#include "desktop_scene.h"
#include "desktop_scene_i.h"
#include <momentum/momentum.h>
#define TAG "DesktopSrv"
#include "desktop_scene_locked.h"
#define WRONG_PIN_HEADER_TIMEOUT 3000
#define INPUT_PIN_VIEW_TIMEOUT 15000
@@ -45,14 +42,13 @@ void desktop_scene_locked_on_enter(void* context) {
bool switch_to_timeout_scene = false;
uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLocked);
if(state == SCENE_LOCKED_FIRST_ENTER) {
bool pin_locked = furi_hal_rtc_is_flag_set(FuriHalRtcFlagLock);
if(state == DesktopSceneLockedStateFirstEnter) {
view_port_enabled_set(desktop->lock_icon_viewport, true);
Gui* gui = furi_record_open(RECORD_GUI);
gui_set_lockdown(gui, true);
furi_record_close(RECORD_GUI);
if(pin_locked) {
if(desktop_pin_code_is_set()) {
desktop_view_locked_lock(desktop->locked_view, true);
uint32_t pin_timeout = desktop_pin_lock_get_fail_timeout();
if(pin_timeout > 0) {
@@ -67,7 +63,7 @@ void desktop_scene_locked_on_enter(void* context) {
desktop_view_locked_close_cover(desktop->locked_view);
}
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLocked, SCENE_LOCKED_REPEAT_ENTER);
desktop->scene_manager, DesktopSceneLocked, DesktopSceneLockedStateRepeatEnter);
}
if(switch_to_timeout_scene) {

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@@ -0,0 +1,6 @@
#pragma once
typedef enum {
DesktopSceneLockedStateFirstEnter,
DesktopSceneLockedStateRepeatEnter,
} DesktopSceneLockedState;

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@@ -11,7 +11,7 @@
#include "../desktop_i.h"
#include "../views/desktop_events.h"
#include "../views/desktop_view_pin_input.h"
#include "../helpers/pin.h"
#include "../helpers/pin_code.h"
#include "desktop_scene.h"
#define WRONG_PIN_HEADER_TIMEOUT 3000
@@ -50,10 +50,12 @@ static void desktop_scene_pin_input_back_callback(void* context) {
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventBack);
}
static void desktop_scene_pin_input_done_callback(const PinCode* pin_code, void* context) {
static void desktop_scene_pin_input_done_callback(const DesktopPinCode* pin_code, void* context) {
Desktop* desktop = (Desktop*)context;
if(desktop_pin_compare(&desktop->settings.pin_code, pin_code)) {
if(desktop_pin_code_check(pin_code)) {
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopPinInputEventUnlocked);
} else {
uint32_t pin_fails = furi_hal_rtc_get_pin_fails() + 1;
if(pin_fails >= 10 && momentum_settings.bad_pins_format) {

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@@ -46,10 +46,7 @@ bool desktop_scene_slideshow_on_event(void* context, SceneManagerEvent event) {
}
void desktop_scene_slideshow_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
Desktop* desktop = context;
gui_set_hide_statusbar(desktop->gui, false);
Storage* storage = furi_record_open(RECORD_STORAGE);
storage_common_remove(storage, SLIDESHOW_FS_PATH);
furi_record_close(RECORD_STORAGE);
storage_common_remove(desktop->storage, SLIDESHOW_FS_PATH);
}