mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-05-12 12:28:36 -07:00
changed dummy mode to sfw mode
This commit is contained in:
@@ -52,7 +52,7 @@ struct AnimationManager {
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FuriString* freezed_animation_name;
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int32_t freezed_animation_time_left;
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ViewStack* view_stack;
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bool dummy_mode;
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bool sfw_mode;
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};
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static StorageAnimation*
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@@ -94,9 +94,9 @@ void animation_manager_set_interact_callback(
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animation_manager->interact_callback = callback;
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}
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void animation_manager_set_dummy_mode_state(AnimationManager* animation_manager, bool enabled) {
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void animation_manager_set_sfw_mode_state(AnimationManager* animation_manager, bool enabled) {
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furi_assert(animation_manager);
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animation_manager->dummy_mode = enabled;
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animation_manager->sfw_mode = enabled;
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animation_manager_start_new_idle(animation_manager);
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}
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@@ -370,7 +370,7 @@ static bool animation_manager_is_valid_idle_animation(
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static StorageAnimation*
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animation_manager_select_idle_animation(AnimationManager* animation_manager) {
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if(animation_manager->dummy_mode) {
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if(animation_manager->sfw_mode) {
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return animation_storage_find_animation(HARDCODED_ANIMATION_NAME);
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}
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StorageAnimationList_t animation_list;
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@@ -164,4 +164,4 @@ void animation_manager_load_and_continue_animation(AnimationManager* animation_m
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* @animation_manager instance
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* @enabled bool
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*/
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void animation_manager_set_dummy_mode_state(AnimationManager* animation_manager, bool enabled);
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void animation_manager_set_sfw_mode_state(AnimationManager* animation_manager, bool enabled);
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@@ -38,7 +38,7 @@ static void desktop_lock_icon_draw_callback(Canvas* canvas, void* context) {
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canvas_draw_icon(canvas, 0, 0, &I_Lock_8x8);
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}
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static void desktop_dummy_mode_icon_draw_callback(Canvas* canvas, void* context) {
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static void desktop_sfw_mode_icon_draw_callback(Canvas* canvas, void* context) {
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UNUSED(context);
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furi_assert(canvas);
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canvas_draw_icon(canvas, 0, 0, &I_GameMode_11x8);
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@@ -146,11 +146,11 @@ void desktop_unlock(Desktop* desktop) {
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desktop_auto_lock_arm(desktop);
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}
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void desktop_set_dummy_mode_state(Desktop* desktop, bool enabled) {
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view_port_enabled_set(desktop->dummy_mode_icon_viewport, enabled);
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desktop_main_set_dummy_mode_state(desktop->main_view, enabled);
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animation_manager_set_dummy_mode_state(desktop->animation_manager, enabled);
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desktop->settings.dummy_mode = enabled;
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void desktop_set_sfw_mode_state(Desktop* desktop, bool enabled) {
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view_port_enabled_set(desktop->sfw_mode_icon_viewport, enabled);
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desktop_main_set_sfw_mode_state(desktop->main_view, enabled);
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animation_manager_set_sfw_mode_state(desktop->animation_manager, enabled);
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desktop->settings.sfw_mode = enabled;
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DESKTOP_SETTINGS_SAVE(&desktop->settings);
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}
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@@ -238,12 +238,12 @@ Desktop* desktop_alloc() {
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gui_add_view_port(desktop->gui, desktop->lock_icon_viewport, GuiLayerStatusBarLeft);
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// Dummy mode icon
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desktop->dummy_mode_icon_viewport = view_port_alloc();
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view_port_set_width(desktop->dummy_mode_icon_viewport, icon_get_width(&I_GameMode_11x8));
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desktop->sfw_mode_icon_viewport = view_port_alloc();
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view_port_set_width(desktop->sfw_mode_icon_viewport, icon_get_width(&I_GameMode_11x8));
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view_port_draw_callback_set(
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desktop->dummy_mode_icon_viewport, desktop_dummy_mode_icon_draw_callback, desktop);
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view_port_enabled_set(desktop->dummy_mode_icon_viewport, false);
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gui_add_view_port(desktop->gui, desktop->dummy_mode_icon_viewport, GuiLayerStatusBarLeft);
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desktop->sfw_mode_icon_viewport, desktop_sfw_mode_icon_draw_callback, desktop);
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view_port_enabled_set(desktop->sfw_mode_icon_viewport, false);
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gui_add_view_port(desktop->gui, desktop->sfw_mode_icon_viewport, GuiLayerStatusBarLeft);
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// Special case: autostart application is already running
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desktop->loader = furi_record_open(RECORD_LOADER);
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@@ -334,10 +334,10 @@ int32_t desktop_srv(void* p) {
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DESKTOP_SETTINGS_SAVE(&desktop->settings);
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}
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view_port_enabled_set(desktop->dummy_mode_icon_viewport, desktop->settings.dummy_mode);
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desktop_main_set_dummy_mode_state(desktop->main_view, desktop->settings.dummy_mode);
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animation_manager_set_dummy_mode_state(
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desktop->animation_manager, desktop->settings.dummy_mode);
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view_port_enabled_set(desktop->sfw_mode_icon_viewport, desktop->settings.sfw_mode);
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desktop_main_set_sfw_mode_state(desktop->main_view, desktop->settings.sfw_mode);
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animation_manager_set_sfw_mode_state(
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desktop->animation_manager, desktop->settings.sfw_mode);
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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@@ -58,7 +58,7 @@ struct Desktop {
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DesktopViewPinInput* pin_input_view;
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ViewPort* lock_icon_viewport;
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ViewPort* dummy_mode_icon_viewport;
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ViewPort* sfw_mode_icon_viewport;
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AnimationManager* animation_manager;
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@@ -76,4 +76,4 @@ Desktop* desktop_alloc();
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void desktop_free(Desktop* desktop);
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void desktop_lock(Desktop* desktop);
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void desktop_unlock(Desktop* desktop);
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void desktop_set_dummy_mode_state(Desktop* desktop, bool enabled);
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void desktop_set_sfw_mode_state(Desktop* desktop, bool enabled);
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@@ -55,6 +55,6 @@ typedef struct {
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uint8_t is_locked;
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uint32_t auto_lock_delay_ms;
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uint8_t displayBatteryPercentage;
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bool is_dumbmode;
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uint8_t dummy_mode;
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bool is_sfwmode;
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uint8_t sfw_mode;
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} DesktopSettings;
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@@ -27,7 +27,7 @@ void desktop_scene_lock_menu_on_enter(void* context) {
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
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desktop_lock_menu_set_pin_state(desktop->lock_menu, desktop->settings.pin_code.length > 0);
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desktop_lock_menu_set_dummy_mode_state(desktop->lock_menu, desktop->settings.dummy_mode);
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desktop_lock_menu_set_sfw_mode_state(desktop->lock_menu, desktop->settings.sfw_mode);
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desktop_lock_menu_set_idx(desktop->lock_menu, 0);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdLockMenu);
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@@ -91,12 +91,12 @@ bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
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case DesktopLockMenuEventExit:
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneLockMenu, 0);
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case DesktopLockMenuEventDummyModeOn:
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desktop_set_dummy_mode_state(desktop, true);
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desktop_set_sfw_mode_state(desktop, true);
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scene_manager_search_and_switch_to_previous_scene(
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desktop->scene_manager, DesktopSceneMain);
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break;
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case DesktopLockMenuEventDummyModeOff:
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desktop_set_dummy_mode_state(desktop, false);
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desktop_set_sfw_mode_state(desktop, false);
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scene_manager_search_and_switch_to_previous_scene(
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desktop->scene_manager, DesktopSceneMain);
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break;
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@@ -9,10 +9,10 @@
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#define LOCK_MENU_ITEMS_NB 5
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static void desktop_view_lock_menu_dumbmode_changed(bool isThisGameMode) {
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static void desktop_view_lock_menu_sfwmode_changed(bool isThisGameMode) {
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DesktopSettingsApp* app = malloc(sizeof(DesktopSettingsApp));
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DESKTOP_SETTINGS_LOAD(&app->settings);
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app->settings.is_dumbmode = isThisGameMode;
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app->settings.is_sfwmode = isThisGameMode;
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DESKTOP_SETTINGS_SAVE(&app->settings);
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}
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@@ -44,11 +44,11 @@ void desktop_lock_menu_set_pin_state(DesktopLockMenuView* lock_menu, bool pin_is
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true);
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}
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void desktop_lock_menu_set_dummy_mode_state(DesktopLockMenuView* lock_menu, bool dummy_mode) {
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void desktop_lock_menu_set_sfw_mode_state(DesktopLockMenuView* lock_menu, bool sfw_mode) {
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with_view_model(
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lock_menu->view,
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DesktopLockMenuViewModel * model,
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{ model->dummy_mode = dummy_mode; },
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{ model->sfw_mode = sfw_mode; },
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true);
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}
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@@ -86,7 +86,7 @@ void desktop_lock_menu_draw_callback(Canvas* canvas, void* model) {
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// } else if(i == DesktopLockMenuIndexGameMode) {
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// str = "Games Mode";
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} else if(i == DesktopLockMenuIndexDummy) {
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if(m->dummy_mode) {
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if(m->sfw_mode) {
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str = "NSFW Mode";
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} else {
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str = "SFW Mode";
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@@ -113,7 +113,7 @@ bool desktop_lock_menu_input_callback(InputEvent* event, void* context) {
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DesktopLockMenuView* lock_menu = context;
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uint8_t idx = 0;
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bool consumed = false;
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bool dummy_mode = false;
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bool sfw_mode = false;
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bool update = false;
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with_view_model(
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@@ -140,7 +140,7 @@ bool desktop_lock_menu_input_callback(InputEvent* event, void* context) {
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}
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}
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idx = model->idx;
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dummy_mode = model->dummy_mode;
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sfw_mode = model->sfw_mode;
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},
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update);
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@@ -152,14 +152,14 @@ bool desktop_lock_menu_input_callback(InputEvent* event, void* context) {
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} else if((idx == DesktopLockMenuIndexPinLockShutdown) && (event->type == InputTypeShort)) {
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lock_menu->callback(DesktopLockMenuEventPinLockShutdown, lock_menu->context);
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// } else if((idx == DesktopLockMenuIndexGameMode) && (event->type == InputTypeShort)) {
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// desktop_view_lock_menu_dumbmode_changed(1);
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// desktop_view_lock_menu_sfwmode_changed(1);
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// DOLPHIN_DEED(getRandomDeed());
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// lock_menu->callback(DesktopLockMenuEventExit, lock_menu->context);
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} else if(idx == DesktopLockMenuIndexDummy) {
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// DOLPHIN_DEED(getRandomDeed());
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if((dummy_mode == false) && (event->type == InputTypeShort)) {
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if((sfw_mode == false) && (event->type == InputTypeShort)) {
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lock_menu->callback(DesktopLockMenuEventDummyModeOn, lock_menu->context);
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} else if((dummy_mode == true) && (event->type == InputTypeShort)) {
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} else if((sfw_mode == true) && (event->type == InputTypeShort)) {
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lock_menu->callback(DesktopLockMenuEventDummyModeOff, lock_menu->context);
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}
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}
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@@ -18,7 +18,7 @@ struct DesktopLockMenuView {
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typedef struct {
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uint8_t idx;
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bool pin_is_set;
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bool dummy_mode;
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bool sfw_mode;
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} DesktopLockMenuViewModel;
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void desktop_lock_menu_set_callback(
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@@ -28,7 +28,7 @@ void desktop_lock_menu_set_callback(
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View* desktop_lock_menu_get_view(DesktopLockMenuView* lock_menu);
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void desktop_lock_menu_set_pin_state(DesktopLockMenuView* lock_menu, bool pin_is_set);
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void desktop_lock_menu_set_dummy_mode_state(DesktopLockMenuView* lock_menu, bool dummy_mode);
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void desktop_lock_menu_set_sfw_mode_state(DesktopLockMenuView* lock_menu, bool sfw_mode);
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void desktop_lock_menu_set_idx(DesktopLockMenuView* lock_menu, uint8_t idx);
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DesktopLockMenuView* desktop_lock_menu_alloc();
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void desktop_lock_menu_free(DesktopLockMenuView* lock_menu);
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@@ -14,7 +14,7 @@ struct DesktopMainView {
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DesktopMainViewCallback callback;
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void* context;
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TimerHandle_t poweroff_timer;
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bool dummy_mode;
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bool sfw_mode;
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};
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#define DESKTOP_MAIN_VIEW_POWEROFF_TIMEOUT 5000
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@@ -39,9 +39,9 @@ View* desktop_main_get_view(DesktopMainView* main_view) {
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return main_view->view;
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}
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void desktop_main_set_dummy_mode_state(DesktopMainView* main_view, bool dummy_mode) {
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void desktop_main_set_sfw_mode_state(DesktopMainView* main_view, bool sfw_mode) {
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furi_assert(main_view);
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main_view->dummy_mode = dummy_mode;
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main_view->sfw_mode = sfw_mode;
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}
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bool desktop_main_input_callback(InputEvent* event, void* context) {
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@@ -13,6 +13,6 @@ void desktop_main_set_callback(
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void* context);
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View* desktop_main_get_view(DesktopMainView* main_view);
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void desktop_main_set_dummy_mode_state(DesktopMainView* main_view, bool dummy_mode);
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void desktop_main_set_sfw_mode_state(DesktopMainView* main_view, bool sfw_mode);
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DesktopMainView* desktop_main_alloc();
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void desktop_main_free(DesktopMainView* main_view);
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