13 more apps done, 31 to go
14
applications/external/blackjack/application.fam
vendored
@@ -1,14 +0,0 @@
|
||||
App(
|
||||
appid="blackjack",
|
||||
name="BlackJack",
|
||||
apptype=FlipperAppType.EXTERNAL,
|
||||
entry_point="blackjack_app",
|
||||
requires=["gui", "storage", "canvas"],
|
||||
stack_size=2 * 1024,
|
||||
fap_icon="blackjack_10px.png",
|
||||
fap_category="Games",
|
||||
fap_icon_assets="assets",
|
||||
fap_author="@teeebor",
|
||||
fap_version="1.0",
|
||||
fap_description="Blackjack Game",
|
||||
)
|
||||
BIN
applications/external/blackjack/assets/blackjack.png
vendored
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 409 B |
BIN
applications/external/blackjack/assets/endscreen.png
vendored
|
Before Width: | Height: | Size: 1.2 KiB |
634
applications/external/blackjack/blackjack.c
vendored
@@ -1,634 +0,0 @@
|
||||
|
||||
#include <gui/gui.h>
|
||||
#include <stdlib.h>
|
||||
#include <dolphin/dolphin.h>
|
||||
#include <dialogs/dialogs.h>
|
||||
#include <gui/canvas_i.h>
|
||||
|
||||
#include <math.h>
|
||||
#include "util.h"
|
||||
#include "defines.h"
|
||||
#include "common/card.h"
|
||||
#include "common/dml.h"
|
||||
#include "common/queue.h"
|
||||
#include "util.h"
|
||||
#include "ui.h"
|
||||
|
||||
#include "blackjack_icons.h"
|
||||
#include <assets_icons.h>
|
||||
|
||||
#define DEALER_MAX 17
|
||||
|
||||
void start_round(GameState* game_state);
|
||||
|
||||
void init(GameState* game_state);
|
||||
|
||||
static void draw_ui(Canvas* const canvas, const GameState* game_state) {
|
||||
draw_money(canvas, game_state->player_score);
|
||||
|
||||
draw_score(canvas, true, hand_count(game_state->player_cards, game_state->player_card_count));
|
||||
|
||||
if(!game_state->queue_state.running && game_state->state == GameStatePlay) {
|
||||
render_menu(game_state->menu, canvas, 2, 47);
|
||||
}
|
||||
}
|
||||
|
||||
static void render_callback(Canvas* const canvas, void* ctx) {
|
||||
furi_assert(ctx);
|
||||
const GameState* game_state = ctx;
|
||||
furi_mutex_acquire(game_state->mutex, FuriWaitForever);
|
||||
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_frame(canvas, 0, 0, 128, 64);
|
||||
|
||||
if(game_state->state == GameStateStart) {
|
||||
canvas_draw_icon(canvas, 0, 0, &I_blackjack);
|
||||
}
|
||||
if(game_state->state == GameStateGameOver) {
|
||||
canvas_draw_icon(canvas, 0, 0, &I_endscreen);
|
||||
}
|
||||
|
||||
if(game_state->state == GameStatePlay || game_state->state == GameStateDealer) {
|
||||
if(game_state->state == GameStatePlay)
|
||||
draw_player_scene(canvas, game_state);
|
||||
else
|
||||
draw_dealer_scene(canvas, game_state);
|
||||
render_queue(&(game_state->queue_state), game_state, canvas);
|
||||
draw_ui(canvas, game_state);
|
||||
} else if(game_state->state == GameStateSettings) {
|
||||
settings_page(canvas, game_state);
|
||||
}
|
||||
|
||||
furi_mutex_release(game_state->mutex);
|
||||
}
|
||||
|
||||
//region card draw
|
||||
Card draw_card(GameState* game_state) {
|
||||
Card c = game_state->deck.cards[game_state->deck.index];
|
||||
game_state->deck.index++;
|
||||
return c;
|
||||
}
|
||||
|
||||
void drawPlayerCard(void* ctx) {
|
||||
GameState* game_state = ctx;
|
||||
Card c = draw_card(game_state);
|
||||
game_state->player_cards[game_state->player_card_count] = c;
|
||||
game_state->player_card_count++;
|
||||
if(game_state->player_score < game_state->settings.round_price || game_state->doubled) {
|
||||
set_menu_state(game_state->menu, 0, false);
|
||||
}
|
||||
}
|
||||
|
||||
void drawDealerCard(void* ctx) {
|
||||
GameState* game_state = ctx;
|
||||
Card c = draw_card(game_state);
|
||||
game_state->dealer_cards[game_state->dealer_card_count] = c;
|
||||
game_state->dealer_card_count++;
|
||||
}
|
||||
//endregion
|
||||
|
||||
//region queue callbacks
|
||||
void to_lose_state(const void* ctx, Canvas* const canvas) {
|
||||
const GameState* game_state = ctx;
|
||||
if(game_state->settings.message_duration == 0) return;
|
||||
popup_frame(canvas);
|
||||
elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "You lost");
|
||||
}
|
||||
|
||||
void to_bust_state(const void* ctx, Canvas* const canvas) {
|
||||
const GameState* game_state = ctx;
|
||||
if(game_state->settings.message_duration == 0) return;
|
||||
popup_frame(canvas);
|
||||
elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "Busted!");
|
||||
}
|
||||
|
||||
void to_draw_state(const void* ctx, Canvas* const canvas) {
|
||||
const GameState* game_state = ctx;
|
||||
if(game_state->settings.message_duration == 0) return;
|
||||
popup_frame(canvas);
|
||||
elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "Draw");
|
||||
}
|
||||
|
||||
void to_dealer_turn(const void* ctx, Canvas* const canvas) {
|
||||
const GameState* game_state = ctx;
|
||||
if(game_state->settings.message_duration == 0) return;
|
||||
popup_frame(canvas);
|
||||
elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "Dealers turn");
|
||||
}
|
||||
|
||||
void to_win_state(const void* ctx, Canvas* const canvas) {
|
||||
const GameState* game_state = ctx;
|
||||
if(game_state->settings.message_duration == 0) return;
|
||||
popup_frame(canvas);
|
||||
elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "You win");
|
||||
}
|
||||
|
||||
void to_start(const void* ctx, Canvas* const canvas) {
|
||||
const GameState* game_state = ctx;
|
||||
if(game_state->settings.message_duration == 0) return;
|
||||
popup_frame(canvas);
|
||||
elements_multiline_text_aligned(canvas, 64, 22, AlignCenter, AlignCenter, "Round started");
|
||||
}
|
||||
|
||||
void before_start(void* ctx) {
|
||||
GameState* game_state = ctx;
|
||||
game_state->dealer_card_count = 0;
|
||||
game_state->player_card_count = 0;
|
||||
}
|
||||
|
||||
void start(void* ctx) {
|
||||
GameState* game_state = ctx;
|
||||
start_round(game_state);
|
||||
}
|
||||
|
||||
void draw(void* ctx) {
|
||||
GameState* game_state = ctx;
|
||||
game_state->player_score += game_state->bet;
|
||||
game_state->bet = 0;
|
||||
enqueue(
|
||||
&(game_state->queue_state),
|
||||
game_state,
|
||||
start,
|
||||
before_start,
|
||||
to_start,
|
||||
game_state->settings.message_duration);
|
||||
}
|
||||
|
||||
void game_over(void* ctx) {
|
||||
GameState* game_state = ctx;
|
||||
game_state->state = GameStateGameOver;
|
||||
}
|
||||
|
||||
void lose(void* ctx) {
|
||||
GameState* game_state = ctx;
|
||||
game_state->state = GameStatePlay;
|
||||
game_state->bet = 0;
|
||||
if(game_state->player_score >= game_state->settings.round_price) {
|
||||
enqueue(
|
||||
&(game_state->queue_state),
|
||||
game_state,
|
||||
start,
|
||||
before_start,
|
||||
to_start,
|
||||
game_state->settings.message_duration);
|
||||
} else {
|
||||
enqueue(&(game_state->queue_state), game_state, game_over, NULL, NULL, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void win(void* ctx) {
|
||||
GameState* game_state = ctx;
|
||||
game_state->state = GameStatePlay;
|
||||
game_state->player_score += game_state->bet * 2;
|
||||
game_state->bet = 0;
|
||||
enqueue(
|
||||
&(game_state->queue_state),
|
||||
game_state,
|
||||
start,
|
||||
before_start,
|
||||
to_start,
|
||||
game_state->settings.message_duration);
|
||||
}
|
||||
|
||||
void dealerTurn(void* ctx) {
|
||||
GameState* game_state = ctx;
|
||||
game_state->state = GameStateDealer;
|
||||
}
|
||||
|
||||
float animationTime(const GameState* game_state) {
|
||||
return (float)(furi_get_tick() - game_state->queue_state.start) /
|
||||
(float)(game_state->settings.animation_duration);
|
||||
}
|
||||
|
||||
void dealer_card_animation(const void* ctx, Canvas* const canvas) {
|
||||
const GameState* game_state = ctx;
|
||||
float t = animationTime(game_state);
|
||||
|
||||
Card animatingCard = game_state->deck.cards[game_state->deck.index];
|
||||
if(game_state->dealer_card_count > 1) {
|
||||
Vector end = card_pos_at_index(game_state->dealer_card_count);
|
||||
draw_card_animation(animatingCard, (Vector){0, 64}, (Vector){0, 32}, end, t, true, canvas);
|
||||
} else {
|
||||
draw_card_animation(
|
||||
animatingCard,
|
||||
(Vector){32, -CARD_HEIGHT},
|
||||
(Vector){64, 32},
|
||||
(Vector){2, 2},
|
||||
t,
|
||||
false,
|
||||
canvas);
|
||||
}
|
||||
}
|
||||
|
||||
void dealer_back_card_animation(const void* ctx, Canvas* const canvas) {
|
||||
const GameState* game_state = ctx;
|
||||
float t = animationTime(game_state);
|
||||
|
||||
Vector currentPos =
|
||||
quadratic_2d((Vector){32, -CARD_HEIGHT}, (Vector){64, 32}, (Vector){13, 5}, t);
|
||||
draw_card_back_at(currentPos.x, currentPos.y, canvas);
|
||||
}
|
||||
|
||||
void player_card_animation(const void* ctx, Canvas* const canvas) {
|
||||
const GameState* game_state = ctx;
|
||||
float t = animationTime(game_state);
|
||||
|
||||
Card animatingCard = game_state->deck.cards[game_state->deck.index];
|
||||
Vector end = card_pos_at_index(game_state->player_card_count);
|
||||
|
||||
draw_card_animation(
|
||||
animatingCard, (Vector){32, -CARD_HEIGHT}, (Vector){0, 32}, end, t, true, canvas);
|
||||
}
|
||||
//endregion
|
||||
|
||||
void player_tick(GameState* game_state) {
|
||||
uint8_t score = hand_count(game_state->player_cards, game_state->player_card_count);
|
||||
if((game_state->doubled && score <= 21) || score == 21) {
|
||||
enqueue(
|
||||
&(game_state->queue_state),
|
||||
game_state,
|
||||
dealerTurn,
|
||||
NULL,
|
||||
to_dealer_turn,
|
||||
game_state->settings.message_duration);
|
||||
} else if(score > 21) {
|
||||
enqueue(
|
||||
&(game_state->queue_state),
|
||||
game_state,
|
||||
lose,
|
||||
NULL,
|
||||
to_bust_state,
|
||||
game_state->settings.message_duration);
|
||||
} else {
|
||||
if(game_state->selectDirection == DirectionUp ||
|
||||
game_state->selectDirection == DirectionDown) {
|
||||
move_menu(game_state->menu, game_state->selectDirection == DirectionUp ? -1 : 1);
|
||||
}
|
||||
|
||||
if(game_state->selectDirection == Select) {
|
||||
activate_menu(game_state->menu, game_state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void dealer_tick(GameState* game_state) {
|
||||
uint8_t dealer_score = hand_count(game_state->dealer_cards, game_state->dealer_card_count);
|
||||
uint8_t player_score = hand_count(game_state->player_cards, game_state->player_card_count);
|
||||
|
||||
if(dealer_score >= DEALER_MAX) {
|
||||
if(dealer_score > 21 || dealer_score < player_score) {
|
||||
dolphin_deed(DolphinDeedPluginGameWin);
|
||||
enqueue(
|
||||
&(game_state->queue_state),
|
||||
game_state,
|
||||
win,
|
||||
NULL,
|
||||
to_win_state,
|
||||
game_state->settings.message_duration);
|
||||
} else if(dealer_score > player_score) {
|
||||
enqueue(
|
||||
&(game_state->queue_state),
|
||||
game_state,
|
||||
lose,
|
||||
NULL,
|
||||
to_lose_state,
|
||||
game_state->settings.message_duration);
|
||||
} else if(dealer_score == player_score) {
|
||||
enqueue(
|
||||
&(game_state->queue_state),
|
||||
game_state,
|
||||
draw,
|
||||
NULL,
|
||||
to_draw_state,
|
||||
game_state->settings.message_duration);
|
||||
}
|
||||
} else {
|
||||
enqueue(
|
||||
&(game_state->queue_state),
|
||||
game_state,
|
||||
drawDealerCard,
|
||||
NULL,
|
||||
dealer_card_animation,
|
||||
game_state->settings.animation_duration);
|
||||
}
|
||||
}
|
||||
|
||||
void settings_tick(GameState* game_state) {
|
||||
if(game_state->selectDirection == DirectionDown && game_state->selectedMenu < 4) {
|
||||
game_state->selectedMenu++;
|
||||
}
|
||||
if(game_state->selectDirection == DirectionUp && game_state->selectedMenu > 0) {
|
||||
game_state->selectedMenu--;
|
||||
}
|
||||
|
||||
if(game_state->selectDirection == DirectionLeft ||
|
||||
game_state->selectDirection == DirectionRight) {
|
||||
int nextScore = 0;
|
||||
switch(game_state->selectedMenu) {
|
||||
case 0:
|
||||
nextScore = game_state->settings.starting_money;
|
||||
if(game_state->selectDirection == DirectionLeft)
|
||||
nextScore -= 10;
|
||||
else
|
||||
nextScore += 10;
|
||||
if(nextScore >= (int)game_state->settings.round_price && nextScore < 400)
|
||||
game_state->settings.starting_money = nextScore;
|
||||
break;
|
||||
case 1:
|
||||
nextScore = game_state->settings.round_price;
|
||||
if(game_state->selectDirection == DirectionLeft)
|
||||
nextScore -= 10;
|
||||
else
|
||||
nextScore += 10;
|
||||
if(nextScore >= 5 && nextScore <= (int)game_state->settings.starting_money)
|
||||
game_state->settings.round_price = nextScore;
|
||||
break;
|
||||
case 2:
|
||||
nextScore = game_state->settings.animation_duration;
|
||||
if(game_state->selectDirection == DirectionLeft)
|
||||
nextScore -= 100;
|
||||
else
|
||||
nextScore += 100;
|
||||
if(nextScore >= 0 && nextScore < 2000)
|
||||
game_state->settings.animation_duration = nextScore;
|
||||
break;
|
||||
case 3:
|
||||
nextScore = game_state->settings.message_duration;
|
||||
if(game_state->selectDirection == DirectionLeft)
|
||||
nextScore -= 100;
|
||||
else
|
||||
nextScore += 100;
|
||||
if(nextScore >= 0 && nextScore < 2000)
|
||||
game_state->settings.message_duration = nextScore;
|
||||
break;
|
||||
case 4:
|
||||
game_state->settings.sound_effects = !game_state->settings.sound_effects;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void tick(GameState* game_state) {
|
||||
game_state->last_tick = furi_get_tick();
|
||||
bool queue_ran = run_queue(&(game_state->queue_state), game_state);
|
||||
|
||||
switch(game_state->state) {
|
||||
case GameStateGameOver:
|
||||
case GameStateStart:
|
||||
if(game_state->selectDirection == Select)
|
||||
init(game_state);
|
||||
else if(game_state->selectDirection == DirectionRight) {
|
||||
game_state->selectedMenu = 0;
|
||||
game_state->state = GameStateSettings;
|
||||
}
|
||||
break;
|
||||
case GameStatePlay:
|
||||
if(!game_state->started) {
|
||||
game_state->selectedMenu = 0;
|
||||
game_state->started = true;
|
||||
enqueue(
|
||||
&(game_state->queue_state),
|
||||
game_state,
|
||||
drawDealerCard,
|
||||
NULL,
|
||||
dealer_back_card_animation,
|
||||
game_state->settings.animation_duration);
|
||||
enqueue(
|
||||
&(game_state->queue_state),
|
||||
game_state,
|
||||
drawPlayerCard,
|
||||
NULL,
|
||||
player_card_animation,
|
||||
game_state->settings.animation_duration);
|
||||
enqueue(
|
||||
&(game_state->queue_state),
|
||||
game_state,
|
||||
drawDealerCard,
|
||||
NULL,
|
||||
dealer_card_animation,
|
||||
game_state->settings.animation_duration);
|
||||
enqueue(
|
||||
&(game_state->queue_state),
|
||||
game_state,
|
||||
drawPlayerCard,
|
||||
NULL,
|
||||
player_card_animation,
|
||||
game_state->settings.animation_duration);
|
||||
}
|
||||
if(!queue_ran) player_tick(game_state);
|
||||
break;
|
||||
case GameStateDealer:
|
||||
if(!queue_ran) dealer_tick(game_state);
|
||||
break;
|
||||
case GameStateSettings:
|
||||
settings_tick(game_state);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
game_state->selectDirection = None;
|
||||
}
|
||||
|
||||
void start_round(GameState* game_state) {
|
||||
game_state->menu->current_menu = 1;
|
||||
game_state->player_card_count = 0;
|
||||
game_state->dealer_card_count = 0;
|
||||
set_menu_state(game_state->menu, 0, true);
|
||||
game_state->menu->enabled = true;
|
||||
game_state->started = false;
|
||||
game_state->doubled = false;
|
||||
game_state->queue_state.running = true;
|
||||
shuffle_deck(&(game_state->deck));
|
||||
game_state->doubled = false;
|
||||
game_state->bet = game_state->settings.round_price;
|
||||
if(game_state->player_score < game_state->settings.round_price) {
|
||||
game_state->state = GameStateGameOver;
|
||||
} else {
|
||||
game_state->player_score -= game_state->settings.round_price;
|
||||
}
|
||||
game_state->state = GameStatePlay;
|
||||
}
|
||||
|
||||
void init(GameState* game_state) {
|
||||
set_menu_state(game_state->menu, 0, true);
|
||||
game_state->menu->enabled = true;
|
||||
game_state->menu->current_menu = 1;
|
||||
game_state->settings = load_settings();
|
||||
game_state->last_tick = 0;
|
||||
game_state->processing = true;
|
||||
game_state->selectedMenu = 0;
|
||||
game_state->player_score = game_state->settings.starting_money;
|
||||
generate_deck(&(game_state->deck), 6);
|
||||
start_round(game_state);
|
||||
}
|
||||
|
||||
static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
|
||||
furi_assert(event_queue);
|
||||
AppEvent event = {.type = EventTypeKey, .input = *input_event};
|
||||
furi_message_queue_put(event_queue, &event, FuriWaitForever);
|
||||
}
|
||||
|
||||
static void update_timer_callback(FuriMessageQueue* event_queue) {
|
||||
furi_assert(event_queue);
|
||||
AppEvent event = {.type = EventTypeTick};
|
||||
furi_message_queue_put(event_queue, &event, 0);
|
||||
}
|
||||
|
||||
void doubleAction(void* state) {
|
||||
GameState* game_state = state;
|
||||
if(!game_state->doubled && game_state->player_score >= game_state->settings.round_price) {
|
||||
game_state->player_score -= game_state->settings.round_price;
|
||||
game_state->bet += game_state->settings.round_price;
|
||||
game_state->doubled = true;
|
||||
enqueue(
|
||||
&(game_state->queue_state),
|
||||
game_state,
|
||||
drawPlayerCard,
|
||||
NULL,
|
||||
player_card_animation,
|
||||
game_state->settings.animation_duration);
|
||||
game_state->player_cards[game_state->player_card_count] =
|
||||
game_state->deck.cards[game_state->deck.index];
|
||||
uint8_t score = hand_count(game_state->player_cards, game_state->player_card_count + 1);
|
||||
if(score > 21) {
|
||||
enqueue(
|
||||
&(game_state->queue_state),
|
||||
game_state,
|
||||
lose,
|
||||
NULL,
|
||||
to_bust_state,
|
||||
game_state->settings.message_duration);
|
||||
} else {
|
||||
enqueue(
|
||||
&(game_state->queue_state),
|
||||
game_state,
|
||||
dealerTurn,
|
||||
NULL,
|
||||
to_dealer_turn,
|
||||
game_state->settings.message_duration);
|
||||
}
|
||||
set_menu_state(game_state->menu, 0, false);
|
||||
}
|
||||
}
|
||||
|
||||
void hitAction(void* state) {
|
||||
GameState* game_state = state;
|
||||
enqueue(
|
||||
&(game_state->queue_state),
|
||||
game_state,
|
||||
drawPlayerCard,
|
||||
NULL,
|
||||
player_card_animation,
|
||||
game_state->settings.animation_duration);
|
||||
}
|
||||
void stayAction(void* state) {
|
||||
GameState* game_state = state;
|
||||
enqueue(
|
||||
&(game_state->queue_state),
|
||||
game_state,
|
||||
dealerTurn,
|
||||
NULL,
|
||||
to_dealer_turn,
|
||||
game_state->settings.message_duration);
|
||||
}
|
||||
|
||||
int32_t blackjack_app(void* p) {
|
||||
UNUSED(p);
|
||||
|
||||
int32_t return_code = 0;
|
||||
|
||||
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(AppEvent));
|
||||
|
||||
GameState* game_state = malloc(sizeof(GameState));
|
||||
game_state->menu = malloc(sizeof(Menu));
|
||||
game_state->menu->menu_width = 40;
|
||||
init(game_state);
|
||||
add_menu(game_state->menu, "Double", doubleAction);
|
||||
add_menu(game_state->menu, "Hit", hitAction);
|
||||
add_menu(game_state->menu, "Stay", stayAction);
|
||||
set_card_graphics(&I_card_graphics);
|
||||
|
||||
game_state->state = GameStateStart;
|
||||
|
||||
game_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
|
||||
if(!game_state->mutex) {
|
||||
FURI_LOG_E(APP_NAME, "cannot create mutex\r\n");
|
||||
return_code = 255;
|
||||
goto free_and_exit;
|
||||
}
|
||||
|
||||
ViewPort* view_port = view_port_alloc();
|
||||
view_port_draw_callback_set(view_port, render_callback, game_state);
|
||||
view_port_input_callback_set(view_port, input_callback, event_queue);
|
||||
|
||||
FuriTimer* timer = furi_timer_alloc(update_timer_callback, FuriTimerTypePeriodic, event_queue);
|
||||
furi_timer_start(timer, furi_kernel_get_tick_frequency() / 25);
|
||||
|
||||
Gui* gui = furi_record_open(RECORD_GUI);
|
||||
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
||||
|
||||
AppEvent event;
|
||||
|
||||
// Call dolphin deed on game start
|
||||
dolphin_deed(DolphinDeedPluginGameStart);
|
||||
|
||||
for(bool processing = true; processing;) {
|
||||
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
|
||||
furi_mutex_acquire(game_state->mutex, FuriWaitForever);
|
||||
if(event_status == FuriStatusOk) {
|
||||
if(event.type == EventTypeKey) {
|
||||
if(event.input.type == InputTypePress) {
|
||||
switch(event.input.key) {
|
||||
case InputKeyUp:
|
||||
game_state->selectDirection = DirectionUp;
|
||||
break;
|
||||
case InputKeyDown:
|
||||
game_state->selectDirection = DirectionDown;
|
||||
break;
|
||||
case InputKeyRight:
|
||||
game_state->selectDirection = DirectionRight;
|
||||
break;
|
||||
case InputKeyLeft:
|
||||
game_state->selectDirection = DirectionLeft;
|
||||
break;
|
||||
case InputKeyBack:
|
||||
if(game_state->state == GameStateSettings) {
|
||||
game_state->state = GameStateStart;
|
||||
save_settings(game_state->settings);
|
||||
} else
|
||||
processing = false;
|
||||
break;
|
||||
case InputKeyOk:
|
||||
game_state->selectDirection = Select;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else if(event.type == EventTypeTick) {
|
||||
tick(game_state);
|
||||
processing = game_state->processing;
|
||||
}
|
||||
}
|
||||
view_port_update(view_port);
|
||||
furi_mutex_release(game_state->mutex);
|
||||
}
|
||||
|
||||
furi_timer_free(timer);
|
||||
view_port_enabled_set(view_port, false);
|
||||
gui_remove_view_port(gui, view_port);
|
||||
furi_record_close(RECORD_GUI);
|
||||
view_port_free(view_port);
|
||||
furi_mutex_free(game_state->mutex);
|
||||
|
||||
free_and_exit:
|
||||
free(game_state->deck.cards);
|
||||
free_menu(game_state->menu);
|
||||
queue_clear(&(game_state->queue_state));
|
||||
free(game_state);
|
||||
furi_message_queue_free(event_queue);
|
||||
|
||||
return return_code;
|
||||
}
|
||||
BIN
applications/external/blackjack/blackjack_10px.png
vendored
|
Before Width: | Height: | Size: 119 B |
353
applications/external/blackjack/common/card.c
vendored
@@ -1,353 +0,0 @@
|
||||
#include "card.h"
|
||||
#include "dml.h"
|
||||
#include "ui.h"
|
||||
|
||||
#define CARD_DRAW_X_START 108
|
||||
#define CARD_DRAW_Y_START 38
|
||||
#define CARD_DRAW_X_SPACE 10
|
||||
#define CARD_DRAW_Y_SPACE 8
|
||||
#define CARD_DRAW_X_OFFSET 4
|
||||
#define CARD_DRAW_FIRST_ROW_LENGTH 7
|
||||
|
||||
uint8_t pips[4][3] = {
|
||||
{21, 10, 7}, //spades
|
||||
{7, 10, 7}, //hearts
|
||||
{0, 10, 7}, //diamonds
|
||||
{14, 10, 7}, //clubs
|
||||
};
|
||||
uint8_t letters[13][3] = {
|
||||
{0, 0, 5},
|
||||
{5, 0, 5},
|
||||
{10, 0, 5},
|
||||
{15, 0, 5},
|
||||
{20, 0, 5},
|
||||
{25, 0, 5},
|
||||
{30, 0, 5},
|
||||
{0, 5, 5},
|
||||
{5, 5, 5},
|
||||
{10, 5, 5},
|
||||
{15, 5, 5},
|
||||
{20, 5, 5},
|
||||
{25, 5, 5},
|
||||
};
|
||||
|
||||
//region Player card positions
|
||||
uint8_t playerCardPositions[22][4] = {
|
||||
//first row
|
||||
{108, 38},
|
||||
{98, 38},
|
||||
{88, 38},
|
||||
{78, 38},
|
||||
{68, 38},
|
||||
{58, 38},
|
||||
{48, 38},
|
||||
{38, 38},
|
||||
//second row
|
||||
{104, 26},
|
||||
{94, 26},
|
||||
{84, 26},
|
||||
{74, 26},
|
||||
{64, 26},
|
||||
{54, 26},
|
||||
{44, 26},
|
||||
//third row
|
||||
{99, 14},
|
||||
{89, 14},
|
||||
{79, 14},
|
||||
{69, 14},
|
||||
{59, 14},
|
||||
{49, 14},
|
||||
};
|
||||
//endregion
|
||||
Icon* card_graphics = NULL;
|
||||
|
||||
void set_card_graphics(const Icon* graphics) {
|
||||
card_graphics = (Icon*)graphics;
|
||||
}
|
||||
|
||||
void draw_card_at_colored(
|
||||
int8_t pos_x,
|
||||
int8_t pos_y,
|
||||
uint8_t pip,
|
||||
uint8_t character,
|
||||
bool inverted,
|
||||
Canvas* const canvas) {
|
||||
DrawMode primary = inverted ? Black : White;
|
||||
DrawMode secondary = inverted ? White : Black;
|
||||
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, primary);
|
||||
draw_rounded_box_frame(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
||||
|
||||
uint8_t* drawInfo = pips[pip];
|
||||
uint8_t px = drawInfo[0], py = drawInfo[1], s = drawInfo[2];
|
||||
|
||||
uint8_t left = pos_x + 2;
|
||||
uint8_t right = (pos_x + CARD_WIDTH - s - 2);
|
||||
uint8_t top = pos_y + 2;
|
||||
uint8_t bottom = (pos_y + CARD_HEIGHT - s - 2);
|
||||
|
||||
draw_icon_clip(canvas, card_graphics, right, top, px, py, s, s, secondary);
|
||||
draw_icon_clip_flipped(canvas, card_graphics, left, bottom, px, py, s, s, secondary);
|
||||
|
||||
drawInfo = letters[character];
|
||||
px = drawInfo[0], py = drawInfo[1], s = drawInfo[2];
|
||||
left = pos_x + 2;
|
||||
right = (pos_x + CARD_WIDTH - s - 2);
|
||||
top = pos_y + 2;
|
||||
bottom = (pos_y + CARD_HEIGHT - s - 2);
|
||||
|
||||
draw_icon_clip(canvas, card_graphics, left, top + 1, px, py, s, s, secondary);
|
||||
draw_icon_clip_flipped(canvas, card_graphics, right, bottom - 1, px, py, s, s, secondary);
|
||||
}
|
||||
|
||||
void draw_card_at(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character, Canvas* const canvas) {
|
||||
draw_card_at_colored(pos_x, pos_y, pip, character, false, canvas);
|
||||
}
|
||||
|
||||
void draw_deck(const Card* cards, uint8_t count, Canvas* const canvas) {
|
||||
for(int i = count - 1; i >= 0; i--) {
|
||||
draw_card_at(
|
||||
playerCardPositions[i][0],
|
||||
playerCardPositions[i][1],
|
||||
cards[i].pip,
|
||||
cards[i].character,
|
||||
canvas);
|
||||
}
|
||||
}
|
||||
|
||||
Vector card_pos_at_index(uint8_t index) {
|
||||
return (Vector){playerCardPositions[index][0], playerCardPositions[index][1]};
|
||||
}
|
||||
|
||||
void draw_card_back_at(int8_t pos_x, int8_t pos_y, Canvas* const canvas) {
|
||||
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, White);
|
||||
draw_rounded_box_frame(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
||||
|
||||
draw_icon_clip(canvas, card_graphics, pos_x + 1, pos_y + 1, 35, 0, 15, 21, Black);
|
||||
}
|
||||
|
||||
void generate_deck(Deck* deck_ptr, uint8_t deck_count) {
|
||||
uint16_t counter = 0;
|
||||
if(deck_ptr->cards != NULL) {
|
||||
free(deck_ptr->cards);
|
||||
}
|
||||
|
||||
deck_ptr->deck_count = deck_count;
|
||||
deck_ptr->card_count = deck_count * 52;
|
||||
deck_ptr->cards = malloc(sizeof(Card) * deck_ptr->card_count);
|
||||
|
||||
for(uint8_t deck = 0; deck < deck_count; deck++) {
|
||||
for(uint8_t pip = 0; pip < 4; pip++) {
|
||||
for(uint8_t label = 0; label < 13; label++) {
|
||||
deck_ptr->cards[counter] = (Card){pip, label, false, false};
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void shuffle_deck(Deck* deck_ptr) {
|
||||
srand(DWT->CYCCNT);
|
||||
deck_ptr->index = 0;
|
||||
int max = deck_ptr->deck_count * 52;
|
||||
for(int i = 0; i < max; i++) {
|
||||
int r = i + (rand() % (max - i));
|
||||
Card tmp = deck_ptr->cards[i];
|
||||
deck_ptr->cards[i] = deck_ptr->cards[r];
|
||||
deck_ptr->cards[r] = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t hand_count(const Card* cards, uint8_t count) {
|
||||
uint8_t aceCount = 0;
|
||||
uint8_t score = 0;
|
||||
|
||||
for(uint8_t i = 0; i < count; i++) {
|
||||
if(cards[i].character == 12)
|
||||
aceCount++;
|
||||
else {
|
||||
if(cards[i].character > 8)
|
||||
score += 10;
|
||||
else
|
||||
score += cards[i].character + 2;
|
||||
}
|
||||
}
|
||||
|
||||
for(uint8_t i = 0; i < aceCount; i++) {
|
||||
if((score + 11 + (aceCount - 1)) <= 21)
|
||||
score += 11;
|
||||
else
|
||||
score++;
|
||||
}
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
void draw_card_animation(
|
||||
Card animatingCard,
|
||||
Vector from,
|
||||
Vector control,
|
||||
Vector to,
|
||||
float t,
|
||||
bool extra_margin,
|
||||
Canvas* const canvas) {
|
||||
float time = t;
|
||||
if(extra_margin) {
|
||||
time += 0.2;
|
||||
}
|
||||
|
||||
Vector currentPos = quadratic_2d(from, control, to, time);
|
||||
if(t > 1) {
|
||||
draw_card_at(
|
||||
currentPos.x, currentPos.y, animatingCard.pip, animatingCard.character, canvas);
|
||||
} else {
|
||||
if(t < 0.5)
|
||||
draw_card_back_at(currentPos.x, currentPos.y, canvas);
|
||||
else
|
||||
draw_card_at(
|
||||
currentPos.x, currentPos.y, animatingCard.pip, animatingCard.character, canvas);
|
||||
}
|
||||
}
|
||||
|
||||
void init_hand(Hand* hand_ptr, uint8_t count) {
|
||||
hand_ptr->cards = malloc(sizeof(Card) * count);
|
||||
hand_ptr->index = 0;
|
||||
hand_ptr->max = count;
|
||||
}
|
||||
|
||||
void free_hand(Hand* hand_ptr) {
|
||||
FURI_LOG_D("CARD", "Freeing hand");
|
||||
free(hand_ptr->cards);
|
||||
}
|
||||
|
||||
void add_to_hand(Hand* hand_ptr, Card card) {
|
||||
FURI_LOG_D("CARD", "Adding to hand");
|
||||
if(hand_ptr->index < hand_ptr->max) {
|
||||
hand_ptr->cards[hand_ptr->index] = card;
|
||||
hand_ptr->index++;
|
||||
}
|
||||
}
|
||||
|
||||
void draw_card_space(int16_t pos_x, int16_t pos_y, bool highlighted, Canvas* const canvas) {
|
||||
if(highlighted) {
|
||||
draw_rounded_box_frame(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
||||
draw_rounded_box_frame(
|
||||
canvas, pos_x + 2, pos_y + 2, CARD_WIDTH - 4, CARD_HEIGHT - 4, White);
|
||||
} else {
|
||||
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
||||
draw_rounded_box_frame(
|
||||
canvas, pos_x + 2, pos_y + 2, CARD_WIDTH - 4, CARD_HEIGHT - 4, White);
|
||||
}
|
||||
}
|
||||
|
||||
int first_non_flipped_card(Hand hand) {
|
||||
for(int i = 0; i < hand.index; i++) {
|
||||
if(!hand.cards[i].flipped) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return hand.index;
|
||||
}
|
||||
|
||||
void draw_hand_column(
|
||||
Hand hand,
|
||||
int16_t pos_x,
|
||||
int16_t pos_y,
|
||||
int8_t highlight,
|
||||
Canvas* const canvas) {
|
||||
if(hand.index == 0) {
|
||||
draw_card_space(pos_x, pos_y, highlight > 0, canvas);
|
||||
if(highlight == 0)
|
||||
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Inverse);
|
||||
return;
|
||||
}
|
||||
|
||||
int loopEnd = hand.index;
|
||||
int hStart = max(loopEnd - 4, 0);
|
||||
int pos = 0;
|
||||
int first = first_non_flipped_card(hand);
|
||||
bool wastop = false;
|
||||
if(first >= 0 && first <= hStart && highlight != first) {
|
||||
if(first > 0) {
|
||||
draw_card_back_at(pos_x, pos_y + pos, canvas);
|
||||
pos += 4;
|
||||
hStart++;
|
||||
wastop = true;
|
||||
}
|
||||
draw_card_at_colored(
|
||||
pos_x, pos_y + pos, hand.cards[first].pip, hand.cards[first].character, false, canvas);
|
||||
pos += 8;
|
||||
hStart++;
|
||||
}
|
||||
if(hStart > highlight && highlight >= 0) {
|
||||
if(!wastop && first > 0) {
|
||||
draw_card_back_at(pos_x, pos_y + pos, canvas);
|
||||
pos += 4;
|
||||
hStart++;
|
||||
}
|
||||
draw_card_at_colored(
|
||||
pos_x,
|
||||
pos_y + pos,
|
||||
hand.cards[highlight].pip,
|
||||
hand.cards[highlight].character,
|
||||
true,
|
||||
canvas);
|
||||
pos += 8;
|
||||
hStart++;
|
||||
}
|
||||
for(int i = hStart; i < loopEnd; i++, pos += 4) {
|
||||
if(hand.cards[i].flipped) {
|
||||
draw_card_back_at(pos_x, pos_y + pos, canvas);
|
||||
if(i == highlight)
|
||||
draw_rounded_box(
|
||||
canvas, pos_x + 1, pos_y + pos + 1, CARD_WIDTH - 2, CARD_HEIGHT - 2, Inverse);
|
||||
} else {
|
||||
draw_card_at_colored(
|
||||
pos_x,
|
||||
pos_y + pos,
|
||||
hand.cards[i].pip,
|
||||
hand.cards[i].character,
|
||||
(i == highlight),
|
||||
canvas);
|
||||
if(i == highlight || i == first) pos += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Card remove_from_deck(uint16_t index, Deck* deck) {
|
||||
FURI_LOG_D("CARD", "Removing from deck");
|
||||
Card result = {0, 0, true, false};
|
||||
if(deck->card_count > 0) {
|
||||
deck->card_count--;
|
||||
for(int i = 0, curr_index = 0; i <= deck->card_count; i++) {
|
||||
if(i != index) {
|
||||
deck->cards[curr_index] = deck->cards[i];
|
||||
curr_index++;
|
||||
} else {
|
||||
result = deck->cards[i];
|
||||
}
|
||||
}
|
||||
if(deck->index >= 0) {
|
||||
deck->index--;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void extract_hand_region(Hand* hand, Hand* to, uint8_t start_index) {
|
||||
FURI_LOG_D("CARD", "Extracting hand region");
|
||||
if(start_index >= hand->index) return;
|
||||
|
||||
for(uint8_t i = start_index; i < hand->index; i++) {
|
||||
add_to_hand(to, hand->cards[i]);
|
||||
}
|
||||
hand->index = start_index;
|
||||
}
|
||||
|
||||
void add_hand_region(Hand* to, Hand* from) {
|
||||
FURI_LOG_D("CARD", "Adding hand region");
|
||||
if((to->index + from->index) <= to->max) {
|
||||
for(int i = 0; i < from->index; i++) {
|
||||
add_to_hand(to, from->cards[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
192
applications/external/blackjack/common/card.h
vendored
@@ -1,192 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/gui.h>
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include "dml.h"
|
||||
|
||||
#define CARD_HEIGHT 23
|
||||
#define CARD_HALF_HEIGHT 11
|
||||
#define CARD_WIDTH 17
|
||||
#define CARD_HALF_WIDTH 8
|
||||
|
||||
//region types
|
||||
typedef struct {
|
||||
uint8_t pip; //Pip index 0:spades, 1:hearths, 2:diamonds, 3:clubs
|
||||
uint8_t character; //Card letter [0-12], 0 means 2, 12 is Ace
|
||||
bool disabled;
|
||||
bool flipped;
|
||||
} Card;
|
||||
|
||||
typedef struct {
|
||||
uint8_t deck_count; //Number of decks used
|
||||
Card* cards; //Cards in the deck
|
||||
int card_count;
|
||||
int index; //Card index (to know where we at in the deck)
|
||||
} Deck;
|
||||
|
||||
typedef struct {
|
||||
Card* cards; //Cards in the deck
|
||||
uint8_t index; //Current index
|
||||
uint8_t max; //How many cards we want to store
|
||||
} Hand;
|
||||
//endregion
|
||||
|
||||
void set_card_graphics(const Icon* graphics);
|
||||
|
||||
/**
|
||||
* Gets card coordinates at the index (range: 0-20).
|
||||
*
|
||||
* @param index Index to check 0-20
|
||||
* @return Position of the card
|
||||
*/
|
||||
Vector card_pos_at_index(uint8_t index);
|
||||
|
||||
/**
|
||||
* Draws card at a given coordinate (top-left corner)
|
||||
*
|
||||
* @param pos_x X position
|
||||
* @param pos_y Y position
|
||||
* @param pip Pip index 0:spades, 1:hearths, 2:diamonds, 3:clubs
|
||||
* @param character Letter [0-12] 0 is 2, 12 is A
|
||||
* @param canvas Pointer to Flipper's canvas object
|
||||
*/
|
||||
void draw_card_at(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character, Canvas* const canvas);
|
||||
|
||||
/**
|
||||
* Draws card at a given coordinate (top-left corner)
|
||||
*
|
||||
* @param pos_x X position
|
||||
* @param pos_y Y position
|
||||
* @param pip Pip index 0:spades, 1:hearths, 2:diamonds, 3:clubs
|
||||
* @param character Letter [0-12] 0 is 2, 12 is A
|
||||
* @param inverted Invert colors
|
||||
* @param canvas Pointer to Flipper's canvas object
|
||||
*/
|
||||
void draw_card_at_colored(
|
||||
int8_t pos_x,
|
||||
int8_t pos_y,
|
||||
uint8_t pip,
|
||||
uint8_t character,
|
||||
bool inverted,
|
||||
Canvas* const canvas);
|
||||
|
||||
/**
|
||||
* Draws 'count' cards at the bottom right corner
|
||||
*
|
||||
* @param cards List of cards
|
||||
* @param count Count of cards
|
||||
* @param canvas Pointer to Flipper's canvas object
|
||||
*/
|
||||
void draw_deck(const Card* cards, uint8_t count, Canvas* const canvas);
|
||||
|
||||
/**
|
||||
* Draws card back at a given coordinate (top-left corner)
|
||||
*
|
||||
* @param pos_x X coordinate
|
||||
* @param pos_y Y coordinate
|
||||
* @param canvas Pointer to Flipper's canvas object
|
||||
*/
|
||||
void draw_card_back_at(int8_t pos_x, int8_t pos_y, Canvas* const canvas);
|
||||
|
||||
/**
|
||||
* Generates the deck
|
||||
*
|
||||
* @param deck_ptr Pointer to the deck
|
||||
* @param deck_count Number of decks
|
||||
*/
|
||||
void generate_deck(Deck* deck_ptr, uint8_t deck_count);
|
||||
|
||||
/**
|
||||
* Shuffles the deck
|
||||
*
|
||||
* @param deck_ptr Pointer to the deck
|
||||
*/
|
||||
void shuffle_deck(Deck* deck_ptr);
|
||||
|
||||
/**
|
||||
* Calculates the hand count for blackjack
|
||||
*
|
||||
* @param cards List of cards
|
||||
* @param count Count of cards
|
||||
* @return Hand value
|
||||
*/
|
||||
uint8_t hand_count(const Card* cards, uint8_t count);
|
||||
|
||||
/**
|
||||
* Draws card animation
|
||||
*
|
||||
* @param animatingCard Card to animate
|
||||
* @param from Starting position
|
||||
* @param control Quadratic lerp control point
|
||||
* @param to End point
|
||||
* @param t Current time (0-1)
|
||||
* @param extra_margin Use extra margin at the end (arrives 0.2 unit before the end so it can stay there a bit)
|
||||
* @param canvas Pointer to Flipper's canvas object
|
||||
*/
|
||||
void draw_card_animation(
|
||||
Card animatingCard,
|
||||
Vector from,
|
||||
Vector control,
|
||||
Vector to,
|
||||
float t,
|
||||
bool extra_margin,
|
||||
Canvas* const canvas);
|
||||
|
||||
/**
|
||||
* Init hand pointer
|
||||
* @param hand_ptr Pointer to hand
|
||||
* @param count Number of cards we want to store
|
||||
*/
|
||||
void init_hand(Hand* hand_ptr, uint8_t count);
|
||||
|
||||
/**
|
||||
* Free hand resources
|
||||
* @param hand_ptr Pointer to hand
|
||||
*/
|
||||
void free_hand(Hand* hand_ptr);
|
||||
|
||||
/**
|
||||
* Add card to hand
|
||||
* @param hand_ptr Pointer to hand
|
||||
* @param card Card to add
|
||||
*/
|
||||
void add_to_hand(Hand* hand_ptr, Card card);
|
||||
|
||||
/**
|
||||
* Draw card placement position at coordinate
|
||||
* @param pos_x X coordinate
|
||||
* @param pos_y Y coordinate
|
||||
* @param highlighted Apply highlight effect
|
||||
* @param canvas Canvas object
|
||||
*/
|
||||
void draw_card_space(int16_t pos_x, int16_t pos_y, bool highlighted, Canvas* const canvas);
|
||||
|
||||
/**
|
||||
* Draws a column of card, displaying the last [max_cards] cards on the list
|
||||
* @param hand Hand object
|
||||
* @param pos_x X coordinate to draw
|
||||
* @param pos_y Y coordinate to draw
|
||||
* @param highlight Index to highlight, negative means no highlight
|
||||
* @param canvas Canvas object
|
||||
*/
|
||||
void draw_hand_column(
|
||||
Hand hand,
|
||||
int16_t pos_x,
|
||||
int16_t pos_y,
|
||||
int8_t highlight,
|
||||
Canvas* const canvas);
|
||||
|
||||
/**
|
||||
* Removes a card from the deck (Be aware, if you remove the first item, the deck index will be at -1 so you have to handle that)
|
||||
* @param index Index to remove
|
||||
* @param deck Deck reference
|
||||
* @return The removed card
|
||||
*/
|
||||
Card remove_from_deck(uint16_t index, Deck* deck);
|
||||
|
||||
int first_non_flipped_card(Hand hand);
|
||||
|
||||
void extract_hand_region(Hand* hand, Hand* to, uint8_t start_index);
|
||||
|
||||
void add_hand_region(Hand* to, Hand* from);
|
||||
53
applications/external/blackjack/common/dml.c
vendored
@@ -1,53 +0,0 @@
|
||||
#include "dml.h"
|
||||
#include <math.h>
|
||||
|
||||
float lerp(float v0, float v1, float t) {
|
||||
if(t > 1) return v1;
|
||||
return (1 - t) * v0 + t * v1;
|
||||
}
|
||||
|
||||
Vector lerp_2d(Vector start, Vector end, float t) {
|
||||
return (Vector){
|
||||
lerp(start.x, end.x, t),
|
||||
lerp(start.y, end.y, t),
|
||||
};
|
||||
}
|
||||
|
||||
Vector quadratic_2d(Vector start, Vector control, Vector end, float t) {
|
||||
return lerp_2d(lerp_2d(start, control, t), lerp_2d(control, end, t), t);
|
||||
}
|
||||
|
||||
Vector vector_add(Vector a, Vector b) {
|
||||
return (Vector){a.x + b.x, a.y + b.y};
|
||||
}
|
||||
|
||||
Vector vector_sub(Vector a, Vector b) {
|
||||
return (Vector){a.x - b.x, a.y - b.y};
|
||||
}
|
||||
|
||||
Vector vector_mul_components(Vector a, Vector b) {
|
||||
return (Vector){a.x * b.x, a.y * b.y};
|
||||
}
|
||||
|
||||
Vector vector_div_components(Vector a, Vector b) {
|
||||
return (Vector){a.x / b.x, a.y / b.y};
|
||||
}
|
||||
|
||||
Vector vector_normalized(Vector a) {
|
||||
float length = vector_magnitude(a);
|
||||
return (Vector){a.x / length, a.y / length};
|
||||
}
|
||||
|
||||
float vector_magnitude(Vector a) {
|
||||
return sqrt(a.x * a.x + a.y * a.y);
|
||||
}
|
||||
|
||||
float vector_distance(Vector a, Vector b) {
|
||||
return vector_magnitude(vector_sub(a, b));
|
||||
}
|
||||
|
||||
float vector_dot(Vector a, Vector b) {
|
||||
Vector _a = vector_normalized(a);
|
||||
Vector _b = vector_normalized(b);
|
||||
return _a.x * _b.x + _a.y * _b.y;
|
||||
}
|
||||
116
applications/external/blackjack/common/dml.h
vendored
@@ -1,116 +0,0 @@
|
||||
//
|
||||
// Doofy's Math library
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
typedef struct {
|
||||
float x;
|
||||
float y;
|
||||
} Vector;
|
||||
|
||||
#define min(a, b) ((a) < (b) ? (a) : (b))
|
||||
#define max(a, b) ((a) > (b) ? (a) : (b))
|
||||
#define abs(x) ((x) > 0 ? (x) : -(x))
|
||||
|
||||
/**
|
||||
* Lerp function
|
||||
*
|
||||
* @param v0 Start value
|
||||
* @param v1 End value
|
||||
* @param t Time (0-1 range)
|
||||
* @return Point between v0-v1 at a given time
|
||||
*/
|
||||
float lerp(float v0, float v1, float t);
|
||||
|
||||
/**
|
||||
* 2D lerp function
|
||||
*
|
||||
* @param start Start vector
|
||||
* @param end End vector
|
||||
* @param t Time (0-1 range)
|
||||
* @return 2d Vector between start and end at time
|
||||
*/
|
||||
Vector lerp_2d(Vector start, Vector end, float t);
|
||||
|
||||
/**
|
||||
* Quadratic lerp function
|
||||
*
|
||||
* @param start Start vector
|
||||
* @param control Control point
|
||||
* @param end End vector
|
||||
* @param t Time (0-1 range)
|
||||
* @return 2d Vector at time
|
||||
*/
|
||||
Vector quadratic_2d(Vector start, Vector control, Vector end, float t);
|
||||
|
||||
/**
|
||||
* Add vector components together
|
||||
*
|
||||
* @param a First vector
|
||||
* @param b Second vector
|
||||
* @return Resulting vector
|
||||
*/
|
||||
Vector vector_add(Vector a, Vector b);
|
||||
|
||||
/**
|
||||
* Subtract vector components together
|
||||
*
|
||||
* @param a First vector
|
||||
* @param b Second vector
|
||||
* @return Resulting vector
|
||||
*/
|
||||
Vector vector_sub(Vector a, Vector b);
|
||||
|
||||
/**
|
||||
* Multiplying vector components together
|
||||
*
|
||||
* @param a First vector
|
||||
* @param b Second vector
|
||||
* @return Resulting vector
|
||||
*/
|
||||
Vector vector_mul_components(Vector a, Vector b);
|
||||
|
||||
/**
|
||||
* Dividing vector components
|
||||
*
|
||||
* @param a First vector
|
||||
* @param b Second vector
|
||||
* @return Resulting vector
|
||||
*/
|
||||
Vector vector_div_components(Vector a, Vector b);
|
||||
|
||||
/**
|
||||
* Calculating Vector length
|
||||
*
|
||||
* @param a Direction vector
|
||||
* @return Length of the vector
|
||||
*/
|
||||
float vector_magnitude(Vector a);
|
||||
|
||||
/**
|
||||
* Get a normalized vector (length of 1)
|
||||
*
|
||||
* @param a Direction vector
|
||||
* @return Normalized vector
|
||||
*/
|
||||
Vector vector_normalized(Vector a);
|
||||
|
||||
/**
|
||||
* Calculate two vector's distance
|
||||
*
|
||||
* @param a First vector
|
||||
* @param b Second vector
|
||||
* @return Distance between vectors
|
||||
*/
|
||||
float vector_distance(Vector a, Vector b);
|
||||
|
||||
/**
|
||||
* Calculate the dot product of the vectors.
|
||||
* No need to normalize, it will do it
|
||||
*
|
||||
* @param a First vector
|
||||
* @param b Second vector
|
||||
* @return value from -1 to 1
|
||||
*/
|
||||
float vector_dot(Vector a, Vector b);
|
||||
103
applications/external/blackjack/common/menu.c
vendored
@@ -1,103 +0,0 @@
|
||||
#include "menu.h"
|
||||
|
||||
void add_menu(Menu* menu, const char* name, void (*callback)(void*)) {
|
||||
MenuItem* items = menu->items;
|
||||
|
||||
menu->items = malloc(sizeof(MenuItem) * (menu->menu_count + 1));
|
||||
for(uint8_t i = 0; i < menu->menu_count; i++) {
|
||||
menu->items[i] = items[i];
|
||||
}
|
||||
free(items);
|
||||
|
||||
menu->items[menu->menu_count] = (MenuItem){name, true, callback};
|
||||
menu->menu_count++;
|
||||
}
|
||||
|
||||
void free_menu(Menu* menu) {
|
||||
free(menu->items);
|
||||
free(menu);
|
||||
}
|
||||
|
||||
void set_menu_state(Menu* menu, uint8_t index, bool state) {
|
||||
if(menu->menu_count > index) {
|
||||
menu->items[index].enabled = state;
|
||||
}
|
||||
if(!state && menu->current_menu == index) move_menu(menu, 1);
|
||||
}
|
||||
|
||||
void move_menu(Menu* menu, int8_t direction) {
|
||||
if(!menu->enabled) return;
|
||||
int max = menu->menu_count;
|
||||
for(int8_t i = 0; i < max; i++) {
|
||||
FURI_LOG_D(
|
||||
"MENU",
|
||||
"Iteration %i, current %i, direction %i, state %i",
|
||||
i,
|
||||
menu->current_menu,
|
||||
direction,
|
||||
menu->items[menu->current_menu].enabled ? 1 : 0);
|
||||
if(direction < 0 && menu->current_menu == 0) {
|
||||
menu->current_menu = menu->menu_count - 1;
|
||||
} else {
|
||||
menu->current_menu = (menu->current_menu + direction) % menu->menu_count;
|
||||
}
|
||||
FURI_LOG_D(
|
||||
"MENU",
|
||||
"After process current %i, direction %i, state %i",
|
||||
menu->current_menu,
|
||||
direction,
|
||||
menu->items[menu->current_menu].enabled ? 1 : 0);
|
||||
if(menu->items[menu->current_menu].enabled) {
|
||||
FURI_LOG_D("MENU", "Next menu %i", menu->current_menu);
|
||||
return;
|
||||
}
|
||||
}
|
||||
FURI_LOG_D("MENU", "Not found, setting false");
|
||||
menu->enabled = false;
|
||||
}
|
||||
|
||||
void activate_menu(Menu* menu, void* state) {
|
||||
if(!menu->enabled) return;
|
||||
menu->items[menu->current_menu].callback(state);
|
||||
}
|
||||
|
||||
void render_menu(Menu* menu, Canvas* canvas, uint8_t pos_x, uint8_t pos_y) {
|
||||
if(!menu->enabled) return;
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
canvas_draw_rbox(canvas, pos_x, pos_y, menu->menu_width + 2, 10, 2);
|
||||
|
||||
uint8_t w = pos_x + menu->menu_width;
|
||||
uint8_t h = pos_y + 10;
|
||||
uint8_t p1x = pos_x + 2;
|
||||
uint8_t p2x = pos_x + menu->menu_width - 2;
|
||||
uint8_t p1y = pos_y + 2;
|
||||
uint8_t p2y = pos_y + 8;
|
||||
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_line(canvas, p1x, pos_y, p2x, pos_y);
|
||||
canvas_draw_line(canvas, p1x, h, p2x, h);
|
||||
canvas_draw_line(canvas, pos_x, p1y, pos_x, p2y);
|
||||
canvas_draw_line(canvas, w, p1y, w, p2y);
|
||||
canvas_draw_dot(canvas, pos_x + 1, pos_y + 1);
|
||||
canvas_draw_dot(canvas, w - 1, pos_y + 1);
|
||||
canvas_draw_dot(canvas, w - 1, h - 1);
|
||||
canvas_draw_dot(canvas, pos_x + 1, h - 1);
|
||||
|
||||
// canvas_draw_rbox(canvas, pos_x, pos_y, menu->menu_width + 2, 10, 2);
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
canvas_draw_str_aligned(
|
||||
canvas,
|
||||
pos_x + menu->menu_width / 2,
|
||||
pos_y + 6,
|
||||
AlignCenter,
|
||||
AlignCenter,
|
||||
menu->items[menu->current_menu].name);
|
||||
//9*5
|
||||
int center = pos_x + menu->menu_width / 2;
|
||||
for(uint8_t i = 0; i < 4; i++) {
|
||||
for(int8_t j = -i; j <= i; j++) {
|
||||
canvas_draw_dot(canvas, center + j, pos_y - 4 + i);
|
||||
canvas_draw_dot(canvas, center + j, pos_y + 14 - i);
|
||||
}
|
||||
}
|
||||
}
|
||||
77
applications/external/blackjack/common/menu.h
vendored
@@ -1,77 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <furi.h>
|
||||
#include <gui/gui.h>
|
||||
|
||||
typedef struct {
|
||||
const char* name; //Name of the menu
|
||||
bool enabled; //Is the menu item enabled (it will not render, you cannot select it)
|
||||
|
||||
void (*callback)(
|
||||
void* state); //Callback for when the activate_menu is called while this menu is selected
|
||||
} MenuItem;
|
||||
|
||||
typedef struct {
|
||||
MenuItem* items; //list of menu items
|
||||
uint8_t menu_count; //count of menu items (do not change)
|
||||
uint8_t current_menu; //currently selected menu item
|
||||
uint8_t menu_width; //width of the menu
|
||||
bool enabled; //is the menu enabled (it will not render and accept events when disabled)
|
||||
} Menu;
|
||||
|
||||
/**
|
||||
* Cleans up the pointers used by the menu
|
||||
*
|
||||
* @param menu Pointer of the menu to clean up
|
||||
*/
|
||||
void free_menu(Menu* menu);
|
||||
|
||||
/**
|
||||
* Add a new menu item
|
||||
*
|
||||
* @param menu Pointer of the menu
|
||||
* @param name Name of the menu item
|
||||
* @param callback Callback called on activation
|
||||
*/
|
||||
void add_menu(Menu* menu, const char* name, void (*callback)(void*));
|
||||
|
||||
/**
|
||||
* Setting menu item to be enabled/disabled
|
||||
*
|
||||
* @param menu Pointer of the menu
|
||||
* @param index Menu index to set
|
||||
* @param state Enabled (true), Disabled(false)
|
||||
*/
|
||||
void set_menu_state(Menu* menu, uint8_t index, bool state);
|
||||
|
||||
/**
|
||||
* Moves selection up or down
|
||||
*
|
||||
* @param menu Pointer of the menu
|
||||
* @param direction Direction to move -1 down, 1 up
|
||||
*/
|
||||
void move_menu(Menu* menu, int8_t direction);
|
||||
|
||||
/**
|
||||
* Triggers the current menu callback
|
||||
*
|
||||
* @param menu Pointer of the menu
|
||||
* @param state Usually your application state
|
||||
*/
|
||||
void activate_menu(Menu* menu, void* state);
|
||||
|
||||
/**
|
||||
* Renders the menu at a coordinate (call it in your render function).
|
||||
*
|
||||
* Keep in mind that Flipper has a 128x64 pixel screen resolution and the coordinate
|
||||
* you give is the menu's rectangle top-left corner (arrows not included).
|
||||
* The rectangle height is 10 px, the arrows have a 4 pixel height. Space needed is 18px.
|
||||
* The width of the menu can be configured in the menu object.
|
||||
*
|
||||
*
|
||||
* @param menu Pointer of the menu
|
||||
* @param canvas Flippers Canvas pointer
|
||||
* @param pos_x X position to draw
|
||||
* @param pos_y Y position to draw
|
||||
*/
|
||||
void render_menu(Menu* menu, Canvas* canvas, uint8_t pos_x, uint8_t pos_y);
|
||||
69
applications/external/blackjack/common/queue.c
vendored
@@ -1,69 +0,0 @@
|
||||
#include "queue.h"
|
||||
|
||||
void render_queue(const QueueState* queue_state, const void* app_state, Canvas* const canvas) {
|
||||
if(queue_state->current != NULL && queue_state->current->render != NULL)
|
||||
((QueueItem*)queue_state->current)->render(app_state, canvas);
|
||||
}
|
||||
|
||||
bool run_queue(QueueState* queue_state, void* app_state) {
|
||||
if(queue_state->current != NULL) {
|
||||
queue_state->running = true;
|
||||
if((furi_get_tick() - queue_state->start) >= queue_state->current->duration)
|
||||
dequeue(queue_state, app_state);
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void dequeue(QueueState* queue_state, void* app_state) {
|
||||
((QueueItem*)queue_state->current)->callback(app_state);
|
||||
QueueItem* f = queue_state->current;
|
||||
queue_state->current = f->next;
|
||||
free(f);
|
||||
if(queue_state->current != NULL) {
|
||||
if(queue_state->current->start != NULL) queue_state->current->start(app_state);
|
||||
queue_state->start = furi_get_tick();
|
||||
} else {
|
||||
queue_state->running = false;
|
||||
}
|
||||
}
|
||||
|
||||
void queue_clear(QueueState* queue_state) {
|
||||
queue_state->running = false;
|
||||
QueueItem* curr = queue_state->current;
|
||||
while(curr != NULL) {
|
||||
QueueItem* f = curr;
|
||||
curr = curr->next;
|
||||
free(f);
|
||||
}
|
||||
}
|
||||
|
||||
void enqueue(
|
||||
QueueState* queue_state,
|
||||
void* app_state,
|
||||
void (*done)(void* state),
|
||||
void (*start)(void* state),
|
||||
void (*render)(const void* state, Canvas* const canvas),
|
||||
uint32_t duration) {
|
||||
QueueItem* next;
|
||||
if(queue_state->current == NULL) {
|
||||
queue_state->start = furi_get_tick();
|
||||
queue_state->current = malloc(sizeof(QueueItem));
|
||||
next = queue_state->current;
|
||||
if(next->start != NULL) next->start(app_state);
|
||||
|
||||
} else {
|
||||
next = queue_state->current;
|
||||
while(next->next != NULL) {
|
||||
next = (QueueItem*)(next->next);
|
||||
}
|
||||
next->next = malloc(sizeof(QueueItem));
|
||||
next = next->next;
|
||||
}
|
||||
next->callback = done;
|
||||
next->render = render;
|
||||
next->start = start;
|
||||
next->duration = duration;
|
||||
next->next = NULL;
|
||||
}
|
||||
70
applications/external/blackjack/common/queue.h
vendored
@@ -1,70 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/gui.h>
|
||||
#include <furi.h>
|
||||
|
||||
typedef struct {
|
||||
void (*callback)(void* state); //Callback for when the item is dequeued
|
||||
void (*render)(
|
||||
const void* state,
|
||||
Canvas* const canvas); //Callback for the rendering loop while this item is running
|
||||
void (*start)(void* state); //Callback when this item is started running
|
||||
void* next; //Pointer to the next item
|
||||
uint32_t duration; //duration of the item
|
||||
} QueueItem;
|
||||
|
||||
typedef struct {
|
||||
unsigned int start; //current queue item start time
|
||||
QueueItem* current; //current queue item
|
||||
bool running; //is the queue running
|
||||
} QueueState;
|
||||
|
||||
/**
|
||||
* Enqueue a new item.
|
||||
*
|
||||
* @param queue_state The queue state pointer
|
||||
* @param app_state Your app state
|
||||
* @param done Callback for dequeue event
|
||||
* @param start Callback for when the item is activated
|
||||
* @param render Callback to render loop if needed
|
||||
* @param duration Length of the item
|
||||
*/
|
||||
void enqueue(
|
||||
QueueState* queue_state,
|
||||
void* app_state,
|
||||
void (*done)(void* state),
|
||||
void (*start)(void* state),
|
||||
void (*render)(const void* state, Canvas* const canvas),
|
||||
uint32_t duration);
|
||||
/**
|
||||
* Clears all queue items
|
||||
*
|
||||
* @param queue_state The queue state pointer
|
||||
*/
|
||||
void queue_clear(QueueState* queue_state);
|
||||
|
||||
/**
|
||||
* Dequeues the active queue item. Usually you don't need to call it directly.
|
||||
*
|
||||
* @param queue_state The queue state pointer
|
||||
* @param app_state Your application state
|
||||
*/
|
||||
void dequeue(QueueState* queue_state, void* app_state);
|
||||
|
||||
/**
|
||||
* Runs the queue logic (place it in your tick function)
|
||||
*
|
||||
* @param queue_state The queue state pointer
|
||||
* @param app_state Your application state
|
||||
* @return FALSE when there is nothing to run, TRUE otherwise
|
||||
*/
|
||||
bool run_queue(QueueState* queue_state, void* app_state);
|
||||
|
||||
/**
|
||||
* Calls the currently active queue items render callback (if there is any)
|
||||
*
|
||||
* @param queue_state The queue state pointer
|
||||
* @param app_state Your application state
|
||||
* @param canvas Pointer to Flipper's canvas object
|
||||
*/
|
||||
void render_queue(const QueueState* queue_state, const void* app_state, Canvas* const canvas);
|
||||
257
applications/external/blackjack/common/ui.c
vendored
@@ -1,257 +0,0 @@
|
||||
#include "ui.h"
|
||||
#include <gui/canvas_i.h>
|
||||
#include <u8g2_glue.h>
|
||||
#include <gui/icon_animation_i.h>
|
||||
#include <gui/icon.h>
|
||||
#include <gui/icon_i.h>
|
||||
#include <furi_hal.h>
|
||||
|
||||
TileMap* tileMap;
|
||||
uint8_t tileMapCount = 0;
|
||||
|
||||
void ui_cleanup() {
|
||||
if(tileMap != NULL) {
|
||||
for(uint8_t i = 0; i < tileMapCount; i++) {
|
||||
if(tileMap[i].data != NULL) free(tileMap[i].data);
|
||||
}
|
||||
free(tileMap);
|
||||
}
|
||||
}
|
||||
|
||||
void add_new_tilemap(uint8_t* data, unsigned long iconId) {
|
||||
TileMap* old = tileMap;
|
||||
tileMapCount++;
|
||||
tileMap = malloc(sizeof(TileMap) * tileMapCount);
|
||||
if(tileMapCount > 1) {
|
||||
for(uint8_t i = 0; i < tileMapCount; i++) tileMap[i] = old[i];
|
||||
}
|
||||
tileMap[tileMapCount - 1] = (TileMap){data, iconId};
|
||||
}
|
||||
|
||||
uint8_t* get_tilemap(unsigned long icon_id) {
|
||||
for(uint8_t i = 0; i < tileMapCount; i++) {
|
||||
if(tileMap[i].iconId == icon_id) return tileMap[i].data;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
uint32_t pixel_index(uint8_t x, uint8_t y) {
|
||||
return y * SCREEN_WIDTH + x;
|
||||
}
|
||||
|
||||
bool in_screen(int16_t x, int16_t y) {
|
||||
return x >= 0 && x < SCREEN_WIDTH && y >= 0 && y < SCREEN_HEIGHT;
|
||||
}
|
||||
|
||||
unsigned flipBit(uint8_t x, uint8_t bit) {
|
||||
return x ^ (1 << bit);
|
||||
}
|
||||
|
||||
unsigned setBit(uint8_t x, uint8_t bit) {
|
||||
return x | (1 << bit);
|
||||
}
|
||||
|
||||
unsigned unsetBit(uint8_t x, uint8_t bit) {
|
||||
return x & ~(1 << bit);
|
||||
}
|
||||
|
||||
bool test_pixel(uint8_t* data, uint8_t x, uint8_t y, uint8_t w) {
|
||||
uint8_t current_bit = (y % 8);
|
||||
uint8_t current_row = ((y - current_bit) / 8);
|
||||
uint8_t current_value = data[current_row * w + x];
|
||||
return current_value & (1 << current_bit);
|
||||
}
|
||||
|
||||
uint8_t* get_buffer(Canvas* const canvas) {
|
||||
return canvas->fb.tile_buf_ptr;
|
||||
// return canvas_get_buffer(canvas);
|
||||
}
|
||||
uint8_t* make_buffer() {
|
||||
return malloc(sizeof(uint8_t) * 8 * 128);
|
||||
}
|
||||
void clone_buffer(uint8_t* canvas, uint8_t* data) {
|
||||
for(int i = 0; i < 1024; i++) {
|
||||
data[i] = canvas[i];
|
||||
}
|
||||
}
|
||||
|
||||
bool read_pixel(Canvas* const canvas, int16_t x, int16_t y) {
|
||||
if(in_screen(x, y)) {
|
||||
return test_pixel(get_buffer(canvas), x, y, SCREEN_WIDTH);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void set_pixel(Canvas* const canvas, int16_t x, int16_t y, DrawMode draw_mode) {
|
||||
if(in_screen(x, y)) {
|
||||
uint8_t current_bit = (y % 8);
|
||||
uint8_t current_row = ((y - current_bit) / 8);
|
||||
uint32_t i = pixel_index(x, current_row);
|
||||
uint8_t* buffer = get_buffer(canvas);
|
||||
|
||||
uint8_t current_value = buffer[i];
|
||||
if(draw_mode == Inverse) {
|
||||
buffer[i] = flipBit(current_value, current_bit);
|
||||
} else {
|
||||
if(draw_mode == White) {
|
||||
buffer[i] = unsetBit(current_value, current_bit);
|
||||
} else {
|
||||
buffer[i] = setBit(current_value, current_bit);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void draw_line(
|
||||
Canvas* const canvas,
|
||||
int16_t x1,
|
||||
int16_t y1,
|
||||
int16_t x2,
|
||||
int16_t y2,
|
||||
DrawMode draw_mode) {
|
||||
for(int16_t x = x2; x >= x1; x--) {
|
||||
for(int16_t y = y2; y >= y1; y--) {
|
||||
set_pixel(canvas, x, y, draw_mode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void draw_rounded_box_frame(
|
||||
Canvas* const canvas,
|
||||
int16_t x,
|
||||
int16_t y,
|
||||
uint8_t w,
|
||||
uint8_t h,
|
||||
DrawMode draw_mode) {
|
||||
int16_t xMinCorner = x + 1;
|
||||
int16_t xMax = x + w - 1;
|
||||
int16_t xMaxCorner = x + w - 2;
|
||||
int16_t yMinCorner = y + 1;
|
||||
int16_t yMax = y + h - 1;
|
||||
int16_t yMaxCorner = y + h - 2;
|
||||
draw_line(canvas, xMinCorner, y, xMaxCorner, y, draw_mode);
|
||||
draw_line(canvas, xMinCorner, yMax, xMaxCorner, yMax, draw_mode);
|
||||
draw_line(canvas, x, yMinCorner, x, yMaxCorner, draw_mode);
|
||||
draw_line(canvas, xMax, yMinCorner, xMax, yMaxCorner, draw_mode);
|
||||
}
|
||||
|
||||
void draw_rounded_box(
|
||||
Canvas* const canvas,
|
||||
int16_t x,
|
||||
int16_t y,
|
||||
uint8_t w,
|
||||
uint8_t h,
|
||||
DrawMode draw_mode) {
|
||||
for(int16_t o = w - 2; o >= 1; o--) {
|
||||
for(int16_t p = h - 2; p >= 1; p--) {
|
||||
set_pixel(canvas, x + o, y + p, draw_mode);
|
||||
}
|
||||
}
|
||||
draw_rounded_box_frame(canvas, x, y, w, h, draw_mode);
|
||||
}
|
||||
|
||||
void invert_shape(Canvas* const canvas, uint8_t* data, int16_t x, int16_t y, uint8_t w, uint8_t h) {
|
||||
draw_pixels(canvas, data, x, y, w, h, Inverse);
|
||||
}
|
||||
|
||||
void draw_pixels(
|
||||
Canvas* const canvas,
|
||||
uint8_t* data,
|
||||
int16_t x,
|
||||
int16_t y,
|
||||
uint8_t w,
|
||||
uint8_t h,
|
||||
DrawMode drawMode) {
|
||||
for(int8_t o = 0; o < w; o++) {
|
||||
for(int8_t p = 0; p < h; p++) {
|
||||
if(in_screen(o + x, p + y) && data[p * w + o] == 1)
|
||||
set_pixel(canvas, o + x, p + y, drawMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void draw_rectangle(
|
||||
Canvas* const canvas,
|
||||
int16_t x,
|
||||
int16_t y,
|
||||
uint8_t w,
|
||||
uint8_t h,
|
||||
DrawMode drawMode) {
|
||||
for(int8_t o = 0; o < w; o++) {
|
||||
for(int8_t p = 0; p < h; p++) {
|
||||
if(in_screen(o + x, p + y)) {
|
||||
set_pixel(canvas, o + x, p + y, drawMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void invert_rectangle(Canvas* const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h) {
|
||||
draw_rectangle(canvas, x, y, w, h, Inverse);
|
||||
}
|
||||
|
||||
uint8_t* image_data(Canvas* const canvas, const Icon* icon) {
|
||||
uint8_t* data = malloc(sizeof(uint8_t) * 8 * 128);
|
||||
uint8_t* screen = canvas->fb.tile_buf_ptr;
|
||||
canvas->fb.tile_buf_ptr = data;
|
||||
canvas_draw_icon(canvas, 0, 0, icon);
|
||||
canvas->fb.tile_buf_ptr = screen;
|
||||
return data;
|
||||
}
|
||||
|
||||
uint8_t* getOrAddIconData(Canvas* const canvas, const Icon* icon) {
|
||||
uint8_t* icon_data = get_tilemap((unsigned long)icon);
|
||||
if(icon_data == NULL) {
|
||||
icon_data = image_data(canvas, icon);
|
||||
add_new_tilemap(icon_data, (unsigned long)icon);
|
||||
}
|
||||
return icon_data;
|
||||
}
|
||||
|
||||
void draw_icon_clip(
|
||||
Canvas* const canvas,
|
||||
const Icon* icon,
|
||||
int16_t x,
|
||||
int16_t y,
|
||||
uint8_t left,
|
||||
uint8_t top,
|
||||
uint8_t w,
|
||||
uint8_t h,
|
||||
DrawMode drawMode) {
|
||||
uint8_t* icon_data = getOrAddIconData(canvas, icon);
|
||||
|
||||
for(int i = 0; i < w; i++) {
|
||||
for(int j = 0; j < h; j++) {
|
||||
bool on = test_pixel(icon_data, left + i, top + j, SCREEN_WIDTH);
|
||||
if(drawMode == Filled) {
|
||||
set_pixel(canvas, x + i, y + j, on ? Black : White);
|
||||
} else if(on)
|
||||
set_pixel(canvas, x + i, y + j, drawMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void draw_icon_clip_flipped(
|
||||
Canvas* const canvas,
|
||||
const Icon* icon,
|
||||
int16_t x,
|
||||
int16_t y,
|
||||
uint8_t left,
|
||||
uint8_t top,
|
||||
uint8_t w,
|
||||
uint8_t h,
|
||||
DrawMode drawMode) {
|
||||
uint8_t* icon_data = getOrAddIconData(canvas, icon);
|
||||
|
||||
for(int i = 0; i < w; i++) {
|
||||
for(int j = 0; j < h; j++) {
|
||||
bool on = test_pixel(icon_data, left + i, top + j, SCREEN_WIDTH);
|
||||
|
||||
if(drawMode == Filled) {
|
||||
set_pixel(canvas, x + w - i - 1, y + h - j - 1, on ? Black : White);
|
||||
} else if(on)
|
||||
set_pixel(canvas, x + w - i - 1, y + h - j - 1, drawMode);
|
||||
}
|
||||
}
|
||||
}
|
||||
105
applications/external/blackjack/common/ui.h
vendored
@@ -1,105 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <furi.h>
|
||||
#include <gui/canvas.h>
|
||||
|
||||
#define SCREEN_WIDTH 128
|
||||
#define SCREEN_HEIGHT 64
|
||||
|
||||
typedef enum {
|
||||
Black,
|
||||
White,
|
||||
Inverse,
|
||||
Filled //Currently only for Icon clip drawing
|
||||
} DrawMode;
|
||||
|
||||
// size is the screen size
|
||||
|
||||
typedef struct {
|
||||
uint8_t* data;
|
||||
unsigned long iconId;
|
||||
} TileMap;
|
||||
|
||||
bool test_pixel(uint8_t* data, uint8_t x, uint8_t y, uint8_t w);
|
||||
|
||||
uint8_t* image_data(Canvas* const canvas, const Icon* icon);
|
||||
|
||||
uint32_t pixel_index(uint8_t x, uint8_t y);
|
||||
|
||||
void draw_icon_clip(
|
||||
Canvas* const canvas,
|
||||
const Icon* icon,
|
||||
int16_t x,
|
||||
int16_t y,
|
||||
uint8_t left,
|
||||
uint8_t top,
|
||||
uint8_t w,
|
||||
uint8_t h,
|
||||
DrawMode drawMode);
|
||||
|
||||
void draw_icon_clip_flipped(
|
||||
Canvas* const canvas,
|
||||
const Icon* icon,
|
||||
int16_t x,
|
||||
int16_t y,
|
||||
uint8_t left,
|
||||
uint8_t top,
|
||||
uint8_t w,
|
||||
uint8_t h,
|
||||
DrawMode drawMode);
|
||||
|
||||
void draw_rounded_box(
|
||||
Canvas* const canvas,
|
||||
int16_t x,
|
||||
int16_t y,
|
||||
uint8_t w,
|
||||
uint8_t h,
|
||||
DrawMode drawMode);
|
||||
|
||||
void draw_rounded_box_frame(
|
||||
Canvas* const canvas,
|
||||
int16_t x,
|
||||
int16_t y,
|
||||
uint8_t w,
|
||||
uint8_t h,
|
||||
DrawMode drawMode);
|
||||
|
||||
void draw_rectangle(
|
||||
Canvas* const canvas,
|
||||
int16_t x,
|
||||
int16_t y,
|
||||
uint8_t w,
|
||||
uint8_t h,
|
||||
DrawMode drawMode);
|
||||
|
||||
void invert_rectangle(Canvas* const canvas, int16_t x, int16_t y, uint8_t w, uint8_t h);
|
||||
|
||||
void invert_shape(Canvas* const canvas, uint8_t* data, int16_t x, int16_t y, uint8_t w, uint8_t h);
|
||||
|
||||
void draw_pixels(
|
||||
Canvas* const canvas,
|
||||
uint8_t* data,
|
||||
int16_t x,
|
||||
int16_t y,
|
||||
uint8_t w,
|
||||
uint8_t h,
|
||||
DrawMode drawMode);
|
||||
|
||||
bool read_pixel(Canvas* const canvas, int16_t x, int16_t y);
|
||||
|
||||
void set_pixel(Canvas* const canvas, int16_t x, int16_t y, DrawMode draw_mode);
|
||||
|
||||
void draw_line(
|
||||
Canvas* const canvas,
|
||||
int16_t x1,
|
||||
int16_t y1,
|
||||
int16_t x2,
|
||||
int16_t y2,
|
||||
DrawMode draw_mode);
|
||||
|
||||
bool in_screen(int16_t x, int16_t y);
|
||||
|
||||
void ui_cleanup();
|
||||
uint8_t* get_buffer(Canvas* const canvas);
|
||||
uint8_t* make_buffer();
|
||||
void clone_buffer(uint8_t* canvas, uint8_t* data);
|
||||
77
applications/external/blackjack/defines.h
vendored
@@ -1,77 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <furi.h>
|
||||
#include <input/input.h>
|
||||
#include <gui/elements.h>
|
||||
#include <flipper_format/flipper_format.h>
|
||||
#include <flipper_format/flipper_format_i.h>
|
||||
#include "common/card.h"
|
||||
#include "common/queue.h"
|
||||
#include "common/menu.h"
|
||||
|
||||
#define APP_NAME "Blackjack"
|
||||
|
||||
#define CONF_ANIMATION_DURATION "AnimationDuration"
|
||||
#define CONF_MESSAGE_DURATION "MessageDuration"
|
||||
#define CONF_STARTING_MONEY "StartingMoney"
|
||||
#define CONF_ROUND_PRICE "RoundPrice"
|
||||
#define CONF_SOUND_EFFECTS "SoundEffects"
|
||||
|
||||
typedef enum {
|
||||
EventTypeTick,
|
||||
EventTypeKey,
|
||||
} EventType;
|
||||
|
||||
typedef struct {
|
||||
uint32_t animation_duration;
|
||||
uint32_t message_duration;
|
||||
uint32_t starting_money;
|
||||
uint32_t round_price;
|
||||
bool sound_effects;
|
||||
} Settings;
|
||||
|
||||
typedef struct {
|
||||
EventType type;
|
||||
InputEvent input;
|
||||
} AppEvent;
|
||||
|
||||
typedef enum {
|
||||
GameStateGameOver,
|
||||
GameStateStart,
|
||||
GameStatePlay,
|
||||
GameStateSettings,
|
||||
GameStateDealer,
|
||||
} PlayState;
|
||||
|
||||
typedef enum {
|
||||
DirectionUp,
|
||||
DirectionDown,
|
||||
DirectionRight,
|
||||
DirectionLeft,
|
||||
Select,
|
||||
Back,
|
||||
None
|
||||
} Direction;
|
||||
|
||||
typedef struct {
|
||||
FuriMutex* mutex;
|
||||
Card player_cards[21];
|
||||
Card dealer_cards[21];
|
||||
uint8_t player_card_count;
|
||||
uint8_t dealer_card_count;
|
||||
|
||||
Direction selectDirection;
|
||||
Settings settings;
|
||||
|
||||
uint32_t player_score;
|
||||
uint32_t bet;
|
||||
uint8_t selectedMenu;
|
||||
bool doubled;
|
||||
bool started;
|
||||
bool processing;
|
||||
Deck deck;
|
||||
PlayState state;
|
||||
QueueState queue_state;
|
||||
Menu* menu;
|
||||
unsigned int last_tick;
|
||||
} GameState;
|
||||
186
applications/external/blackjack/ui.c
vendored
@@ -1,186 +0,0 @@
|
||||
#include <math.h>
|
||||
#include <notification/notification_messages.h>
|
||||
|
||||
#include "ui.h"
|
||||
|
||||
#define LINE_HEIGHT 16
|
||||
#define ITEM_PADDING 4
|
||||
|
||||
const char MoneyMul[4] = {'K', 'B', 'T', 'S'};
|
||||
|
||||
void draw_player_scene(Canvas* const canvas, const GameState* game_state) {
|
||||
int max_card = game_state->player_card_count;
|
||||
|
||||
if(max_card > 0) draw_deck((game_state->player_cards), max_card, canvas);
|
||||
|
||||
if(game_state->dealer_card_count > 0) draw_card_back_at(13, 5, canvas);
|
||||
|
||||
max_card = game_state->dealer_card_count;
|
||||
if(max_card > 1) {
|
||||
draw_card_at(
|
||||
2, 2, game_state->dealer_cards[1].pip, game_state->dealer_cards[1].character, canvas);
|
||||
}
|
||||
}
|
||||
|
||||
void draw_dealer_scene(Canvas* const canvas, const GameState* game_state) {
|
||||
uint8_t max_card = game_state->dealer_card_count;
|
||||
draw_deck((game_state->dealer_cards), max_card, canvas);
|
||||
}
|
||||
|
||||
void popup_frame(Canvas* const canvas) {
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
canvas_draw_box(canvas, 32, 15, 66, 13);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_frame(canvas, 32, 15, 66, 13);
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
}
|
||||
|
||||
void draw_play_menu(Canvas* const canvas, const GameState* game_state) {
|
||||
const char* menus[3] = {"Double", "Hit", "Stay"};
|
||||
for(uint8_t m = 0; m < 3; m++) {
|
||||
if(m == 0 &&
|
||||
(game_state->doubled || game_state->player_score < game_state->settings.round_price))
|
||||
continue;
|
||||
int y = m * 13 + 25;
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
|
||||
if(game_state->selectedMenu == m) {
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_box(canvas, 1, y, 31, 12);
|
||||
} else {
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
canvas_draw_box(canvas, 1, y, 31, 12);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_frame(canvas, 1, y, 31, 12);
|
||||
}
|
||||
|
||||
if(game_state->selectedMenu == m)
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
else
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_str_aligned(canvas, 16, y + 6, AlignCenter, AlignCenter, menus[m]);
|
||||
}
|
||||
}
|
||||
|
||||
void draw_screen(Canvas* const canvas, const bool* points) {
|
||||
for(uint8_t x = 0; x < 128; x++) {
|
||||
for(uint8_t y = 0; y < 64; y++) {
|
||||
if(points[y * 128 + x]) canvas_draw_dot(canvas, x, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void draw_score(Canvas* const canvas, bool top, uint8_t amount) {
|
||||
char drawChar[20];
|
||||
snprintf(drawChar, sizeof(drawChar), "Player score: %i", amount);
|
||||
if(top)
|
||||
canvas_draw_str_aligned(canvas, 64, 2, AlignCenter, AlignTop, drawChar);
|
||||
else
|
||||
canvas_draw_str_aligned(canvas, 64, 62, AlignCenter, AlignBottom, drawChar);
|
||||
}
|
||||
|
||||
void draw_money(Canvas* const canvas, uint32_t score) {
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
char drawChar[11];
|
||||
uint32_t currAmount = score;
|
||||
if(currAmount < 1000) {
|
||||
snprintf(drawChar, sizeof(drawChar), "$%lu", currAmount);
|
||||
} else {
|
||||
char c = 'K';
|
||||
for(uint8_t i = 0; i < 4; i++) {
|
||||
currAmount = currAmount / 1000;
|
||||
if(currAmount < 1000) {
|
||||
c = MoneyMul[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
snprintf(drawChar, sizeof(drawChar), "$%lu %c", currAmount, c);
|
||||
}
|
||||
canvas_draw_str_aligned(canvas, 126, 2, AlignRight, AlignTop, drawChar);
|
||||
}
|
||||
|
||||
void draw_menu(
|
||||
Canvas* const canvas,
|
||||
const char* text,
|
||||
const char* value,
|
||||
int8_t y,
|
||||
bool left_caret,
|
||||
bool right_caret,
|
||||
bool selected) {
|
||||
UNUSED(selected);
|
||||
if(y < 0 || y >= 64) return;
|
||||
|
||||
if(selected) {
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_box(canvas, 0, y, 122, LINE_HEIGHT);
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
}
|
||||
|
||||
canvas_draw_str_aligned(canvas, 4, y + ITEM_PADDING, AlignLeft, AlignTop, text);
|
||||
if(left_caret) canvas_draw_str_aligned(canvas, 80, y + ITEM_PADDING, AlignLeft, AlignTop, "<");
|
||||
canvas_draw_str_aligned(canvas, 100, y + ITEM_PADDING, AlignCenter, AlignTop, value);
|
||||
if(right_caret)
|
||||
canvas_draw_str_aligned(canvas, 120, y + ITEM_PADDING, AlignRight, AlignTop, ">");
|
||||
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
}
|
||||
|
||||
void settings_page(Canvas* const canvas, const GameState* gameState) {
|
||||
char drawChar[10];
|
||||
int startY = 0;
|
||||
if(LINE_HEIGHT * (gameState->selectedMenu + 1) >= 64) {
|
||||
startY -= (LINE_HEIGHT * (gameState->selectedMenu + 1)) - 64;
|
||||
}
|
||||
|
||||
int scrollHeight = round(64 / 6.0) + ITEM_PADDING * 2;
|
||||
int scrollPos = 64 / (6.0 / (gameState->selectedMenu + 1)) - ITEM_PADDING * 2;
|
||||
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_box(canvas, 123, scrollPos, 4, scrollHeight);
|
||||
canvas_draw_box(canvas, 125, 0, 1, 64);
|
||||
|
||||
snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.starting_money);
|
||||
draw_menu(
|
||||
canvas,
|
||||
"Start money",
|
||||
drawChar,
|
||||
0 * LINE_HEIGHT + startY,
|
||||
gameState->settings.starting_money > gameState->settings.round_price,
|
||||
gameState->settings.starting_money < 400,
|
||||
gameState->selectedMenu == 0);
|
||||
snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.round_price);
|
||||
draw_menu(
|
||||
canvas,
|
||||
"Round price",
|
||||
drawChar,
|
||||
1 * LINE_HEIGHT + startY,
|
||||
gameState->settings.round_price > 10,
|
||||
gameState->settings.round_price < gameState->settings.starting_money,
|
||||
gameState->selectedMenu == 1);
|
||||
|
||||
snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.animation_duration);
|
||||
draw_menu(
|
||||
canvas,
|
||||
"Anim. length",
|
||||
drawChar,
|
||||
2 * LINE_HEIGHT + startY,
|
||||
gameState->settings.animation_duration > 0,
|
||||
gameState->settings.animation_duration < 2000,
|
||||
gameState->selectedMenu == 2);
|
||||
snprintf(drawChar, sizeof(drawChar), "%li", gameState->settings.message_duration);
|
||||
draw_menu(
|
||||
canvas,
|
||||
"Popup time",
|
||||
drawChar,
|
||||
3 * LINE_HEIGHT + startY,
|
||||
gameState->settings.message_duration > 0,
|
||||
gameState->settings.message_duration < 2000,
|
||||
gameState->selectedMenu == 3);
|
||||
// draw_menu(canvas, "Sound", gameState->settings.sound_effects ? "Yes" : "No",
|
||||
// 5 * LINE_HEIGHT + startY,
|
||||
// true,
|
||||
// true,
|
||||
// gameState->selectedMenu == 5
|
||||
// );
|
||||
}
|
||||
18
applications/external/blackjack/ui.h
vendored
@@ -1,18 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "defines.h"
|
||||
#include <gui/gui.h>
|
||||
|
||||
void draw_player_scene(Canvas* const canvas, const GameState* game_state);
|
||||
|
||||
void draw_dealer_scene(Canvas* const canvas, const GameState* game_state);
|
||||
|
||||
void draw_play_menu(Canvas* const canvas, const GameState* game_state);
|
||||
|
||||
void draw_score(Canvas* const canvas, bool top, uint8_t amount);
|
||||
|
||||
void draw_money(Canvas* const canvas, uint32_t score);
|
||||
void settings_page(Canvas* const canvas, const GameState* gameState);
|
||||
|
||||
void popup_frame(Canvas* const canvas);
|
||||
void draw_screen(Canvas* const canvas, const bool* points);
|
||||
124
applications/external/blackjack/util.c
vendored
@@ -1,124 +0,0 @@
|
||||
#include <storage/storage.h>
|
||||
#include "util.h"
|
||||
|
||||
const char* CONFIG_FILE_PATH = APP_DATA_PATH("blackjack.settings");
|
||||
|
||||
void save_settings(Settings settings) {
|
||||
Storage* storage = furi_record_open(RECORD_STORAGE);
|
||||
FlipperFormat* file = flipper_format_file_alloc(storage);
|
||||
FURI_LOG_D(APP_NAME, "Saving config");
|
||||
if(flipper_format_file_open_existing(file, CONFIG_FILE_PATH)) {
|
||||
FURI_LOG_D(
|
||||
APP_NAME, "Saving %s: %ld", CONF_ANIMATION_DURATION, settings.animation_duration);
|
||||
flipper_format_update_uint32(
|
||||
file, CONF_ANIMATION_DURATION, &(settings.animation_duration), 1);
|
||||
|
||||
FURI_LOG_D(APP_NAME, "Saving %s: %ld", CONF_MESSAGE_DURATION, settings.message_duration);
|
||||
flipper_format_update_uint32(file, CONF_MESSAGE_DURATION, &(settings.message_duration), 1);
|
||||
|
||||
FURI_LOG_D(APP_NAME, "Saving %s: %ld", CONF_STARTING_MONEY, settings.starting_money);
|
||||
flipper_format_update_uint32(file, CONF_STARTING_MONEY, &(settings.starting_money), 1);
|
||||
|
||||
FURI_LOG_D(APP_NAME, "Saving %s: %ld", CONF_ROUND_PRICE, settings.round_price);
|
||||
flipper_format_update_uint32(file, CONF_ROUND_PRICE, &(settings.round_price), 1);
|
||||
|
||||
FURI_LOG_D(APP_NAME, "Saving %s: %i", CONF_SOUND_EFFECTS, settings.sound_effects ? 1 : 0);
|
||||
flipper_format_update_bool(file, CONF_SOUND_EFFECTS, &(settings.sound_effects), 1);
|
||||
FURI_LOG_D(APP_NAME, "Config saved");
|
||||
} else {
|
||||
FURI_LOG_E(APP_NAME, "Save error");
|
||||
}
|
||||
flipper_format_file_close(file);
|
||||
flipper_format_free(file);
|
||||
furi_record_close(RECORD_STORAGE);
|
||||
}
|
||||
|
||||
void save_settings_file(FlipperFormat* file, Settings* settings) {
|
||||
flipper_format_write_header_cstr(file, CONFIG_FILE_HEADER, CONFIG_FILE_VERSION);
|
||||
flipper_format_write_comment_cstr(file, "Card animation duration in ms");
|
||||
flipper_format_write_uint32(file, CONF_ANIMATION_DURATION, &(settings->animation_duration), 1);
|
||||
flipper_format_write_comment_cstr(file, "Popup message duration in ms");
|
||||
flipper_format_write_uint32(file, CONF_MESSAGE_DURATION, &(settings->message_duration), 1);
|
||||
flipper_format_write_comment_cstr(file, "Player's starting money");
|
||||
flipper_format_write_uint32(file, CONF_STARTING_MONEY, &(settings->starting_money), 1);
|
||||
flipper_format_write_comment_cstr(file, "Round price");
|
||||
flipper_format_write_uint32(file, CONF_ROUND_PRICE, &(settings->round_price), 1);
|
||||
flipper_format_write_comment_cstr(file, "Enable sound effects");
|
||||
flipper_format_write_bool(file, CONF_SOUND_EFFECTS, &(settings->sound_effects), 1);
|
||||
}
|
||||
|
||||
Settings load_settings() {
|
||||
Settings settings;
|
||||
|
||||
FURI_LOG_D(APP_NAME, "Loading default settings");
|
||||
settings.animation_duration = 800;
|
||||
settings.message_duration = 1500;
|
||||
settings.starting_money = 200;
|
||||
settings.round_price = 10;
|
||||
settings.sound_effects = true;
|
||||
|
||||
FURI_LOG_D(APP_NAME, "Opening storage");
|
||||
Storage* storage = furi_record_open(RECORD_STORAGE);
|
||||
storage_common_migrate(storage, EXT_PATH(".blackjack.settings"), CONFIG_FILE_PATH);
|
||||
FURI_LOG_D(APP_NAME, "Allocating file");
|
||||
FlipperFormat* file = flipper_format_file_alloc(storage);
|
||||
|
||||
FURI_LOG_D(APP_NAME, "Allocating string");
|
||||
FuriString* string_value;
|
||||
string_value = furi_string_alloc();
|
||||
|
||||
if(storage_common_stat(storage, CONFIG_FILE_PATH, NULL) != FSE_OK) {
|
||||
FURI_LOG_D(APP_NAME, "Config file %s not found, creating new one...", CONFIG_FILE_PATH);
|
||||
if(!flipper_format_file_open_new(file, CONFIG_FILE_PATH)) {
|
||||
FURI_LOG_E(APP_NAME, "Error creating new file %s", CONFIG_FILE_PATH);
|
||||
flipper_format_file_close(file);
|
||||
} else {
|
||||
save_settings_file(file, &settings);
|
||||
}
|
||||
} else {
|
||||
if(!flipper_format_file_open_existing(file, CONFIG_FILE_PATH)) {
|
||||
FURI_LOG_E(APP_NAME, "Error opening existing file %s", CONFIG_FILE_PATH);
|
||||
flipper_format_file_close(file);
|
||||
} else {
|
||||
uint32_t value;
|
||||
bool valueBool;
|
||||
FURI_LOG_D(APP_NAME, "Checking version");
|
||||
if(!flipper_format_read_header(file, string_value, &value)) {
|
||||
FURI_LOG_E(APP_NAME, "Config file mismatch");
|
||||
} else {
|
||||
FURI_LOG_D(APP_NAME, "Loading %s", CONF_ANIMATION_DURATION);
|
||||
if(flipper_format_read_uint32(file, CONF_ANIMATION_DURATION, &value, 1)) {
|
||||
settings.animation_duration = value;
|
||||
FURI_LOG_D(APP_NAME, "Loaded %s: %ld", CONF_ANIMATION_DURATION, value);
|
||||
}
|
||||
FURI_LOG_D(APP_NAME, "Loading %s", CONF_MESSAGE_DURATION);
|
||||
if(flipper_format_read_uint32(file, CONF_MESSAGE_DURATION, &value, 1)) {
|
||||
settings.message_duration = value;
|
||||
FURI_LOG_D(APP_NAME, "Loaded %s: %ld", CONF_MESSAGE_DURATION, value);
|
||||
}
|
||||
FURI_LOG_D(APP_NAME, "Loading %s", CONF_STARTING_MONEY);
|
||||
if(flipper_format_read_uint32(file, CONF_STARTING_MONEY, &value, 1)) {
|
||||
settings.starting_money = value;
|
||||
FURI_LOG_D(APP_NAME, "Loaded %s: %ld", CONF_STARTING_MONEY, value);
|
||||
}
|
||||
FURI_LOG_D(APP_NAME, "Loading %s", CONF_ROUND_PRICE);
|
||||
if(flipper_format_read_uint32(file, CONF_ROUND_PRICE, &value, 1)) {
|
||||
settings.round_price = value;
|
||||
FURI_LOG_D(APP_NAME, "Loaded %s: %ld", CONF_ROUND_PRICE, value);
|
||||
}
|
||||
FURI_LOG_D(APP_NAME, "Loading %s", CONF_SOUND_EFFECTS);
|
||||
if(flipper_format_read_bool(file, CONF_SOUND_EFFECTS, &valueBool, 1)) {
|
||||
settings.sound_effects = valueBool;
|
||||
FURI_LOG_D(APP_NAME, "Loaded %s: %i", CONF_ROUND_PRICE, valueBool ? 1 : 0);
|
||||
}
|
||||
}
|
||||
flipper_format_file_close(file);
|
||||
}
|
||||
}
|
||||
|
||||
furi_string_free(string_value);
|
||||
// flipper_format_file_close(file);
|
||||
flipper_format_free(file);
|
||||
furi_record_close(RECORD_STORAGE);
|
||||
return settings;
|
||||
}
|
||||
7
applications/external/blackjack/util.h
vendored
@@ -1,7 +0,0 @@
|
||||
#pragma once
|
||||
#include "defines.h"
|
||||
#define CONFIG_FILE_HEADER "Blackjack config file"
|
||||
#define CONFIG_FILE_VERSION 1
|
||||
|
||||
void save_settings(Settings settings);
|
||||
Settings load_settings();
|
||||
674
applications/external/nrf24batch/LICENSE
vendored
@@ -1,674 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
19
applications/external/nrf24batch/application.fam
vendored
@@ -1,19 +0,0 @@
|
||||
App(
|
||||
appid="nrf24batch",
|
||||
name="[NRF24] Batch",
|
||||
apptype=FlipperAppType.EXTERNAL,
|
||||
entry_point="nrf24batch_app",
|
||||
cdefines=["APP_NRF24BATCH"],
|
||||
requires=["gui"],
|
||||
stack_size=2 * 1024,
|
||||
fap_icon="nrf24batch_10px.png",
|
||||
fap_category="GPIO",
|
||||
fap_private_libs=[
|
||||
Lib(
|
||||
name="nrf24",
|
||||
sources=[
|
||||
"nrf24.c",
|
||||
],
|
||||
),
|
||||
],
|
||||
)
|
||||
384
applications/external/nrf24batch/lib/nrf24/nrf24.c
vendored
@@ -1,384 +0,0 @@
|
||||
// Modified by vad7, 24.02.2023
|
||||
//
|
||||
#include "nrf24.h"
|
||||
#include <furi.h>
|
||||
#include <furi_hal.h>
|
||||
#include <furi_hal_resources.h>
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
|
||||
void nrf24_init() {
|
||||
// this is needed if multiple SPI devices are connected to the same bus but with different CS pins
|
||||
if(xtreme_settings.spi_nrf24_handle == SpiDefault) {
|
||||
furi_hal_gpio_init_simple(&gpio_ext_pc3, GpioModeOutputPushPull);
|
||||
furi_hal_gpio_write(&gpio_ext_pc3, true);
|
||||
} else if(xtreme_settings.spi_nrf24_handle == SpiExtra) {
|
||||
furi_hal_gpio_init_simple(&gpio_ext_pa4, GpioModeOutputPushPull);
|
||||
furi_hal_gpio_write(&gpio_ext_pa4, true);
|
||||
}
|
||||
|
||||
furi_hal_spi_bus_handle_init(nrf24_HANDLE);
|
||||
furi_hal_spi_acquire(nrf24_HANDLE);
|
||||
furi_hal_gpio_init(nrf24_CE_PIN, GpioModeOutputPushPull, GpioPullUp, GpioSpeedVeryHigh);
|
||||
furi_hal_gpio_write(nrf24_CE_PIN, false);
|
||||
}
|
||||
|
||||
void nrf24_deinit() {
|
||||
furi_hal_spi_release(nrf24_HANDLE);
|
||||
furi_hal_spi_bus_handle_deinit(nrf24_HANDLE);
|
||||
furi_hal_gpio_write(nrf24_CE_PIN, false);
|
||||
furi_hal_gpio_init(nrf24_CE_PIN, GpioModeAnalog, GpioPullNo, GpioSpeedLow);
|
||||
|
||||
// resetting the CS pins to floating
|
||||
if(xtreme_settings.spi_nrf24_handle == SpiDefault) {
|
||||
furi_hal_gpio_init_simple(&gpio_ext_pc3, GpioModeAnalog);
|
||||
} else if(xtreme_settings.spi_nrf24_handle == SpiExtra) {
|
||||
furi_hal_gpio_init_simple(&gpio_ext_pa4, GpioModeAnalog);
|
||||
}
|
||||
}
|
||||
|
||||
void nrf24_spi_trx(FuriHalSpiBusHandle* handle, uint8_t* tx, uint8_t* rx, uint8_t size) {
|
||||
furi_hal_gpio_write(handle->cs, false);
|
||||
furi_hal_spi_bus_trx(handle, tx, rx, size, nrf24_TIMEOUT);
|
||||
furi_hal_gpio_write(handle->cs, true);
|
||||
}
|
||||
|
||||
uint8_t nrf24_write_reg(FuriHalSpiBusHandle* handle, uint8_t reg, uint8_t data) {
|
||||
uint8_t buf[] = {W_REGISTER | (REGISTER_MASK & reg), data};
|
||||
nrf24_spi_trx(handle, buf, buf, 2);
|
||||
//FURI_LOG_D("NRF_WR", " #%02X=%02X", reg, data);
|
||||
return buf[0];
|
||||
}
|
||||
|
||||
uint8_t
|
||||
nrf24_write_buf_reg(FuriHalSpiBusHandle* handle, uint8_t reg, uint8_t* data, uint8_t size) {
|
||||
uint8_t buf[size + 1];
|
||||
buf[0] = W_REGISTER | (REGISTER_MASK & reg);
|
||||
memcpy(&buf[1], data, size);
|
||||
nrf24_spi_trx(handle, buf, buf, size + 1);
|
||||
//FURI_LOG_D("NRF_WR", " #%02X(%02X)=0x%02X%02X%02X%02X%02X", reg, size, data[0], data[1], data[2], data[3], data[4] );
|
||||
return buf[0];
|
||||
}
|
||||
|
||||
uint8_t nrf24_read_reg(FuriHalSpiBusHandle* handle, uint8_t reg, uint8_t* data, uint8_t size) {
|
||||
uint8_t buf[size + 1];
|
||||
memset(buf, 0, size + 1);
|
||||
buf[0] = R_REGISTER | (REGISTER_MASK & reg);
|
||||
nrf24_spi_trx(handle, buf, buf, size + 1);
|
||||
memcpy(data, &buf[1], size);
|
||||
return buf[0];
|
||||
}
|
||||
|
||||
uint8_t nrf24_read_register(FuriHalSpiBusHandle* handle, uint8_t reg) {
|
||||
uint8_t buf[] = {R_REGISTER | (REGISTER_MASK & reg), 0};
|
||||
nrf24_spi_trx(handle, buf, buf, 2);
|
||||
return buf[1];
|
||||
}
|
||||
|
||||
uint8_t nrf24_flush_rx(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t tx[] = {FLUSH_RX};
|
||||
uint8_t rx[] = {0};
|
||||
nrf24_spi_trx(handle, tx, rx, 1);
|
||||
return rx[0];
|
||||
}
|
||||
|
||||
uint8_t nrf24_flush_tx(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t tx[] = {FLUSH_TX};
|
||||
uint8_t rx[] = {0};
|
||||
nrf24_spi_trx(handle, tx, rx, 1);
|
||||
return rx[0];
|
||||
}
|
||||
|
||||
uint8_t nrf24_get_maclen(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t maclen;
|
||||
nrf24_read_reg(handle, REG_SETUP_AW, &maclen, 1);
|
||||
maclen &= 3;
|
||||
return maclen + 2;
|
||||
}
|
||||
|
||||
uint8_t nrf24_set_maclen(FuriHalSpiBusHandle* handle, uint8_t maclen) {
|
||||
assert(maclen > 1 && maclen < 6);
|
||||
uint8_t status = 0;
|
||||
status = nrf24_write_reg(handle, REG_SETUP_AW, maclen - 2);
|
||||
return status;
|
||||
}
|
||||
|
||||
uint8_t nrf24_status(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t tx = RF24_NOP;
|
||||
nrf24_spi_trx(handle, &tx, &tx, 1);
|
||||
return tx;
|
||||
}
|
||||
|
||||
uint32_t nrf24_get_rate(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t setup = 0;
|
||||
uint32_t rate = 0;
|
||||
nrf24_read_reg(handle, REG_RF_SETUP, &setup, 1);
|
||||
setup &= 0x28;
|
||||
if(setup == 0x20)
|
||||
rate = 250000; // 250kbps
|
||||
else if(setup == 0x08)
|
||||
rate = 2000000; // 2Mbps
|
||||
else if(setup == 0x00)
|
||||
rate = 1000000; // 1Mbps
|
||||
|
||||
return rate;
|
||||
}
|
||||
|
||||
uint8_t nrf24_set_rate(FuriHalSpiBusHandle* handle, uint32_t rate) {
|
||||
uint8_t r6 = 0;
|
||||
uint8_t status = 0;
|
||||
if(!rate) rate = 2000000;
|
||||
|
||||
nrf24_read_reg(handle, REG_RF_SETUP, &r6, 1); // RF_SETUP register
|
||||
r6 = r6 & (~0x28); // Clear rate fields.
|
||||
if(rate == 2000000)
|
||||
r6 = r6 | 0x08;
|
||||
else if(rate == 1000000)
|
||||
r6 = r6;
|
||||
else if(rate == 250000)
|
||||
r6 = r6 | 0x20;
|
||||
|
||||
status = nrf24_write_reg(handle, REG_RF_SETUP, r6); // Write new rate.
|
||||
return status;
|
||||
}
|
||||
|
||||
uint8_t nrf24_get_chan(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t channel = 0;
|
||||
nrf24_read_reg(handle, REG_RF_CH, &channel, 1);
|
||||
return channel;
|
||||
}
|
||||
|
||||
uint8_t nrf24_set_chan(FuriHalSpiBusHandle* handle, uint8_t chan) {
|
||||
uint8_t status;
|
||||
status = nrf24_write_reg(handle, REG_RF_CH, chan);
|
||||
return status;
|
||||
}
|
||||
|
||||
uint8_t nrf24_get_src_mac(FuriHalSpiBusHandle* handle, uint8_t* mac) {
|
||||
uint8_t size = 0;
|
||||
uint8_t status = 0;
|
||||
size = nrf24_get_maclen(handle);
|
||||
status = nrf24_read_reg(handle, REG_RX_ADDR_P0, mac, size);
|
||||
return status;
|
||||
}
|
||||
|
||||
uint8_t nrf24_set_src_mac(FuriHalSpiBusHandle* handle, uint8_t* mac, uint8_t size) {
|
||||
uint8_t status = 0;
|
||||
uint8_t clearmac[] = {0, 0, 0, 0, 0};
|
||||
nrf24_set_maclen(handle, size);
|
||||
nrf24_write_buf_reg(handle, REG_RX_ADDR_P0, clearmac, 5);
|
||||
status = nrf24_write_buf_reg(handle, REG_RX_ADDR_P0, mac, size);
|
||||
return status;
|
||||
}
|
||||
|
||||
uint8_t nrf24_get_dst_mac(FuriHalSpiBusHandle* handle, uint8_t* mac) {
|
||||
uint8_t size = 0;
|
||||
uint8_t status = 0;
|
||||
size = nrf24_get_maclen(handle);
|
||||
status = nrf24_read_reg(handle, REG_TX_ADDR, mac, size);
|
||||
return status;
|
||||
}
|
||||
|
||||
uint8_t nrf24_set_dst_mac(FuriHalSpiBusHandle* handle, uint8_t* mac, uint8_t size) {
|
||||
uint8_t status = 0;
|
||||
uint8_t clearmac[] = {0, 0, 0, 0, 0};
|
||||
nrf24_set_maclen(handle, size);
|
||||
nrf24_write_buf_reg(handle, REG_TX_ADDR, clearmac, 5);
|
||||
status = nrf24_write_buf_reg(handle, REG_TX_ADDR, mac, size);
|
||||
return status;
|
||||
}
|
||||
|
||||
uint8_t nrf24_get_packetlen(FuriHalSpiBusHandle* handle, uint8_t pipe) {
|
||||
uint8_t len = 0;
|
||||
if(pipe > 5) pipe = 0;
|
||||
nrf24_read_reg(handle, RX_PW_P0 + pipe, &len, 1);
|
||||
return len;
|
||||
}
|
||||
|
||||
uint8_t nrf24_set_packetlen(FuriHalSpiBusHandle* handle, uint8_t len) {
|
||||
uint8_t status = 0;
|
||||
status = nrf24_write_reg(handle, RX_PW_P0, len);
|
||||
return status;
|
||||
}
|
||||
|
||||
// packet_size: 0 - dyn payload (read from PL_WID), 1 - read from pipe size, >1 - override
|
||||
// Return STATUS reg + additional: RX_DR - new data available, 0x80 - NRF24 hardware error
|
||||
uint8_t nrf24_rxpacket(
|
||||
FuriHalSpiBusHandle* handle,
|
||||
uint8_t* packet,
|
||||
uint8_t* ret_packetsize,
|
||||
uint8_t packet_size) {
|
||||
uint8_t status = 0;
|
||||
uint8_t buf[33]; // 32 max payload size + 1 for command
|
||||
|
||||
status = nrf24_status(handle);
|
||||
if(!(status & RX_DR)) {
|
||||
uint8_t st = nrf24_read_register(handle, REG_FIFO_STATUS);
|
||||
if(st == 0xFF || st == 0) return 0x80; // hardware error
|
||||
if((st & 1) == 0) {
|
||||
FURI_LOG_D("NRF", "FIFO PKT");
|
||||
status |= RX_DR; // packet in FIFO buffer
|
||||
}
|
||||
}
|
||||
if(status & RX_DR) {
|
||||
if(status & 0x80) return 0x80; // hardware error
|
||||
if(packet_size == 1)
|
||||
packet_size = nrf24_get_packetlen(handle, (status >> 1) & 7);
|
||||
else if(packet_size == 0) {
|
||||
buf[0] = R_RX_PL_WID;
|
||||
buf[1] = 0xFF;
|
||||
nrf24_spi_trx(handle, buf, buf, 2);
|
||||
packet_size = buf[1];
|
||||
}
|
||||
if(packet_size > 32 || packet_size == 0) packet_size = 32;
|
||||
memset(buf, 0, packet_size + 1);
|
||||
buf[0] = R_RX_PAYLOAD;
|
||||
nrf24_spi_trx(handle, buf, buf, packet_size + 1);
|
||||
memcpy(packet, &buf[1], packet_size);
|
||||
nrf24_write_reg(handle, REG_STATUS, RX_DR); // clear RX_DR
|
||||
}
|
||||
if(status & (MAX_RT)) { // MAX_RT
|
||||
nrf24_write_reg(handle, REG_STATUS, (MAX_RT)); // clear MAX_RT.
|
||||
}
|
||||
|
||||
*ret_packetsize = packet_size;
|
||||
return status;
|
||||
}
|
||||
|
||||
// Return 0 when error
|
||||
uint8_t nrf24_txpacket(FuriHalSpiBusHandle* handle, uint8_t* payload, uint8_t size, bool ack) {
|
||||
uint8_t status = 0;
|
||||
uint8_t buf[size + 1];
|
||||
buf[0] = ack ? W_TX_PAYLOAD : W_TX_PAYLOAD_NOACK;
|
||||
memcpy(&buf[1], payload, size);
|
||||
nrf24_set_tx_mode(handle);
|
||||
nrf24_spi_trx(handle, buf, buf, size + 1);
|
||||
uint32_t start_time = furi_get_tick();
|
||||
do {
|
||||
furi_delay_us(100);
|
||||
status = nrf24_status(handle);
|
||||
} while(!(status & (TX_DS | MAX_RT)) && furi_get_tick() - start_time < 100UL);
|
||||
if(status & MAX_RT) {
|
||||
if(furi_log_get_level() == FuriLogLevelDebug)
|
||||
FURI_LOG_D(
|
||||
"NRF", "MAX RT: %X (%X)", nrf24_read_register(handle, REG_OBSERVE_TX), status);
|
||||
nrf24_flush_tx(handle);
|
||||
}
|
||||
furi_hal_gpio_write(nrf24_CE_PIN, false);
|
||||
//nrf24_set_idle(handle);
|
||||
if(status & (TX_DS | MAX_RT)) nrf24_write_reg(handle, REG_STATUS, TX_DS | MAX_RT);
|
||||
return status & TX_DS;
|
||||
}
|
||||
|
||||
uint8_t nrf24_power_up(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t status = 0;
|
||||
uint8_t cfg = 0;
|
||||
nrf24_read_reg(handle, REG_CONFIG, &cfg, 1);
|
||||
cfg = cfg | 2;
|
||||
status = nrf24_write_reg(handle, REG_CONFIG, cfg);
|
||||
//furi_delay_ms(1000);
|
||||
return status;
|
||||
}
|
||||
|
||||
uint8_t nrf24_set_idle(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t status = 0;
|
||||
uint8_t cfg = 0;
|
||||
nrf24_read_reg(handle, REG_CONFIG, &cfg, 1);
|
||||
cfg &= 0xfc; // clear bottom two bits to power down the radio
|
||||
status = nrf24_write_reg(handle, REG_CONFIG, cfg);
|
||||
furi_hal_gpio_write(nrf24_CE_PIN, false);
|
||||
return status;
|
||||
}
|
||||
|
||||
uint8_t nrf24_set_rx_mode(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t cfg = 0;
|
||||
cfg = nrf24_read_register(handle, REG_CONFIG);
|
||||
cfg |= 0x03; // PWR_UP, and PRIM_RX
|
||||
cfg = nrf24_write_reg(handle, REG_CONFIG, cfg);
|
||||
furi_hal_gpio_write(nrf24_CE_PIN, true);
|
||||
return cfg;
|
||||
}
|
||||
|
||||
uint8_t nrf24_set_tx_mode(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t reg;
|
||||
furi_hal_gpio_write(nrf24_CE_PIN, false);
|
||||
//nrf24_write_reg(handle, REG_STATUS, TX_DS | MAX_RT);
|
||||
reg = nrf24_read_register(handle, REG_CONFIG);
|
||||
reg &= ~0x01; // disable PRIM_RX
|
||||
reg |= 0x02; // PWR_UP
|
||||
reg = nrf24_write_reg(handle, REG_CONFIG, reg);
|
||||
furi_hal_gpio_write(nrf24_CE_PIN, true);
|
||||
return reg;
|
||||
}
|
||||
|
||||
void hexlify(uint8_t* in, uint8_t size, char* out) {
|
||||
memset(out, 0, size * 2);
|
||||
for(int i = 0; i < size; i++)
|
||||
snprintf(out + strlen(out), sizeof(out + strlen(out)), "%02X", in[i]);
|
||||
}
|
||||
|
||||
uint64_t bytes_to_int64(uint8_t* bytes, uint8_t size, bool bigendian) {
|
||||
uint64_t ret = 0;
|
||||
for(int i = 0; i < size; i++)
|
||||
if(bigendian)
|
||||
ret |= bytes[i] << ((size - 1 - i) * 8);
|
||||
else
|
||||
ret |= bytes[i] << (i * 8);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void int64_to_bytes(uint64_t val, uint8_t* out, bool bigendian) {
|
||||
for(int i = 0; i < 8; i++) {
|
||||
if(bigendian)
|
||||
out[i] = (val >> ((7 - i) * 8)) & 0xff;
|
||||
else
|
||||
out[i] = (val >> (i * 8)) & 0xff;
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t bytes_to_int32(uint8_t* bytes, bool bigendian) {
|
||||
uint32_t ret = 0;
|
||||
for(int i = 0; i < 4; i++)
|
||||
if(bigendian)
|
||||
ret |= bytes[i] << ((3 - i) * 8);
|
||||
else
|
||||
ret |= bytes[i] << (i * 8);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void int32_to_bytes(uint32_t val, uint8_t* out, bool bigendian) {
|
||||
for(int i = 0; i < 4; i++) {
|
||||
if(bigendian)
|
||||
out[i] = (val >> ((3 - i) * 8)) & 0xff;
|
||||
else
|
||||
out[i] = (val >> (i * 8)) & 0xff;
|
||||
}
|
||||
}
|
||||
|
||||
uint64_t bytes_to_int16(uint8_t* bytes, bool bigendian) {
|
||||
uint16_t ret = 0;
|
||||
for(int i = 0; i < 2; i++)
|
||||
if(bigendian)
|
||||
ret |= bytes[i] << ((1 - i) * 8);
|
||||
else
|
||||
ret |= bytes[i] << (i * 8);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void int16_to_bytes(uint16_t val, uint8_t* out, bool bigendian) {
|
||||
for(int i = 0; i < 2; i++) {
|
||||
if(bigendian)
|
||||
out[i] = (val >> ((1 - i) * 8)) & 0xff;
|
||||
else
|
||||
out[i] = (val >> (i * 8)) & 0xff;
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t nrf24_set_mac(uint8_t mac_addr, uint8_t* mac, uint8_t mlen) {
|
||||
uint8_t addr[5];
|
||||
for(int i = 0; i < mlen; i++) addr[i] = mac[mlen - i - 1];
|
||||
return nrf24_write_buf_reg(nrf24_HANDLE, mac_addr, addr, mlen);
|
||||
}
|
||||
392
applications/external/nrf24batch/lib/nrf24/nrf24.h
vendored
@@ -1,392 +0,0 @@
|
||||
#pragma once
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <furi_hal_spi.h>
|
||||
#include <xtreme.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define R_REGISTER 0x00
|
||||
#define W_REGISTER 0x20
|
||||
#define REGISTER_MASK 0x1F
|
||||
#define ACTIVATE 0x50
|
||||
#define R_RX_PL_WID 0x60
|
||||
#define R_RX_PAYLOAD 0x61
|
||||
#define W_TX_PAYLOAD 0xA0
|
||||
#define W_TX_PAYLOAD_NOACK 0xB0
|
||||
#define W_ACK_PAYLOAD 0xA8
|
||||
#define FLUSH_TX 0xE1
|
||||
#define FLUSH_RX 0xE2
|
||||
#define REUSE_TX_PL 0xE3
|
||||
#define RF24_NOP 0xFF
|
||||
|
||||
#define REG_CONFIG 0x00
|
||||
#define REG_EN_AA 0x01
|
||||
#define REG_EN_RXADDR 0x02
|
||||
#define REG_SETUP_AW 0x03
|
||||
#define REG_SETUP_RETR 0x04
|
||||
#define REG_DYNPD 0x1C
|
||||
#define REG_FEATURE 0x1D
|
||||
#define REG_RF_SETUP 0x06
|
||||
#define REG_STATUS 0x07
|
||||
#define REG_RX_ADDR_P0 0x0A
|
||||
#define REG_RX_ADDR_P1 0x0B
|
||||
#define REG_RX_ADDR_P2 0x0C
|
||||
#define REG_RX_ADDR_P3 0x0D
|
||||
#define REG_RX_ADDR_P4 0x0E
|
||||
#define REG_RX_ADDR_P5 0x0F
|
||||
#define REG_RF_CH 0x05
|
||||
#define REG_TX_ADDR 0x10
|
||||
#define REG_FIFO_STATUS 0x17
|
||||
#define REG_OBSERVE_TX 0x08
|
||||
|
||||
#define RX_PW_P0 0x11
|
||||
#define RX_PW_P1 0x12
|
||||
#define RX_PW_P2 0x13
|
||||
#define RX_PW_P3 0x14
|
||||
#define RX_PW_P4 0x15
|
||||
#define RX_PW_P5 0x16
|
||||
#define RX_DR 0x40
|
||||
#define TX_DS 0x20
|
||||
#define MAX_RT 0x10
|
||||
#define NRF24_EN_DYN_ACK 0x01
|
||||
|
||||
#define nrf24_TIMEOUT 500
|
||||
#define nrf24_CE_PIN &gpio_ext_pb2
|
||||
#define nrf24_HANDLE \
|
||||
(xtreme_settings.spi_nrf24_handle == SpiDefault ? &furi_hal_spi_bus_handle_external : \
|
||||
&furi_hal_spi_bus_handle_external_extra)
|
||||
|
||||
/* Low level API */
|
||||
|
||||
/** Write device register
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param reg - register
|
||||
* @param data - data to write
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_write_reg(FuriHalSpiBusHandle* handle, uint8_t reg, uint8_t data);
|
||||
|
||||
/** Write buffer to device register
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param reg - register
|
||||
* @param data - data to write
|
||||
* @param size - size of data to write
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_write_buf_reg(FuriHalSpiBusHandle* handle, uint8_t reg, uint8_t* data, uint8_t size);
|
||||
|
||||
/** Read device register
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param reg - register
|
||||
* @param[out] data - pointer to data
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_read_reg(FuriHalSpiBusHandle* handle, uint8_t reg, uint8_t* data, uint8_t size);
|
||||
|
||||
// Read single register (1 byte)
|
||||
uint8_t nrf24_read_register(FuriHalSpiBusHandle* handle, uint8_t reg);
|
||||
|
||||
/** Power up the radio for operation
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_power_up(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/** Power down the radio
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_set_idle(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/** Sets the radio to RX mode
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_set_rx_mode(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/** Sets the radio to TX mode
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_set_tx_mode(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/*=============================================================================================================*/
|
||||
|
||||
/* High level API */
|
||||
|
||||
/** Must call this before using any other nrf24 API
|
||||
*
|
||||
*/
|
||||
void nrf24_init();
|
||||
|
||||
/** Must call this when we end using nrf24 device
|
||||
*
|
||||
*/
|
||||
void nrf24_deinit();
|
||||
|
||||
/** Send flush rx command
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_flush_rx(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/** Send flush tx command
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_flush_tx(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/** Gets the RX packet length in data pipe 0
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* pipe - pipe index (0..5)
|
||||
* @return packet length in data pipe 0
|
||||
*/
|
||||
uint8_t nrf24_get_packetlen(FuriHalSpiBusHandle* handle, uint8_t pipe);
|
||||
|
||||
/** Sets the RX packet length in data pipe 0
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param len - length to set
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_set_packetlen(FuriHalSpiBusHandle* handle, uint8_t len);
|
||||
|
||||
/** Gets configured length of MAC address
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return MAC address length
|
||||
*/
|
||||
uint8_t nrf24_get_maclen(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/** Sets configured length of MAC address
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param maclen - length to set MAC address to, must be greater than 1 and less than 6
|
||||
*
|
||||
* @return MAC address length
|
||||
*/
|
||||
uint8_t nrf24_set_maclen(FuriHalSpiBusHandle* handle, uint8_t maclen);
|
||||
|
||||
/** Gets the current status flags from the STATUS register
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return status flags
|
||||
*/
|
||||
uint8_t nrf24_status(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/** Gets the current transfer rate
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return transfer rate in bps
|
||||
*/
|
||||
uint32_t nrf24_get_rate(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/** Sets the transfer rate
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param rate - the transfer rate in bps
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_set_rate(FuriHalSpiBusHandle* handle, uint32_t rate);
|
||||
|
||||
/** Gets the current channel
|
||||
* In nrf24, the channel number is multiplied times 1MHz and added to 2400MHz to get the frequency
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return channel
|
||||
*/
|
||||
uint8_t nrf24_get_chan(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/** Sets the channel
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param frequency - the frequency in hertz
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_set_chan(FuriHalSpiBusHandle* handle, uint8_t chan);
|
||||
|
||||
/** Gets the source mac address
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param[out] mac - the source mac address
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_get_src_mac(FuriHalSpiBusHandle* handle, uint8_t* mac);
|
||||
|
||||
/** Sets the source mac address
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param mac - the mac address to set
|
||||
* @param size - the size of the mac address (2 to 5)
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_set_src_mac(FuriHalSpiBusHandle* handle, uint8_t* mac, uint8_t size);
|
||||
|
||||
/** Gets the dest mac address
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param[out] mac - the source mac address
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_get_dst_mac(FuriHalSpiBusHandle* handle, uint8_t* mac);
|
||||
|
||||
/** Sets the dest mac address
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param mac - the mac address to set
|
||||
* @param size - the size of the mac address (2 to 5)
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_set_dst_mac(FuriHalSpiBusHandle* handle, uint8_t* mac, uint8_t size);
|
||||
|
||||
/** Reads RX packet
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param[out] packet - the packet contents
|
||||
* @param[out] ret_packetsize - size of the received packet
|
||||
* @param packet_size: >1 - size, 1 - packet length is determined by RX_PW_P0 register, 0 - it is determined by dynamic payload length command
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_rxpacket(
|
||||
FuriHalSpiBusHandle* handle,
|
||||
uint8_t* packet,
|
||||
uint8_t* ret_packetsize,
|
||||
uint8_t packet_size_flag);
|
||||
|
||||
/** Sends TX packet
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param packet - the packet contents
|
||||
* @param size - packet size
|
||||
* @param ack - boolean to determine whether an ACK is required for the packet or not
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_txpacket(FuriHalSpiBusHandle* handle, uint8_t* payload, uint8_t size, bool ack);
|
||||
|
||||
/** Configure the radio
|
||||
* This is not comprehensive, but covers a lot of the common configuration options that may be changed
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param rate - transfer rate in Mbps (1 or 2)
|
||||
* @param srcmac - source mac address
|
||||
* @param dstmac - destination mac address
|
||||
* @param maclen - length of mac address
|
||||
* @param channel - channel to tune to
|
||||
* @param noack - if true, disable auto-acknowledge
|
||||
* @param disable_aa - if true, disable ShockBurst
|
||||
*
|
||||
*/
|
||||
void nrf24_configure(
|
||||
FuriHalSpiBusHandle* handle,
|
||||
uint8_t rate,
|
||||
uint8_t* srcmac,
|
||||
uint8_t* dstmac,
|
||||
uint8_t maclen,
|
||||
uint8_t channel,
|
||||
bool noack,
|
||||
bool disable_aa);
|
||||
|
||||
// Set mac address (MSB first), Return: Status
|
||||
uint8_t nrf24_set_mac(uint8_t mac_addr, uint8_t* mac, uint8_t mlen);
|
||||
|
||||
/** Configures the radio for "promiscuous mode" and primes it for rx
|
||||
* This is not an actual mode of the nrf24, but this function exploits a few bugs in the chip that allows it to act as if it were.
|
||||
* See http://travisgoodspeed.blogspot.com/2011/02/promiscuity-is-nrf24l01s-duty.html for details.
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param channel - channel to tune to
|
||||
* @param rate - transfer rate in Mbps (1 or 2)
|
||||
*/
|
||||
void nrf24_init_promisc_mode(FuriHalSpiBusHandle* handle, uint8_t channel, uint8_t rate);
|
||||
|
||||
/** Listens for a packet and returns first possible address sniffed
|
||||
* Call this only after calling nrf24_init_promisc_mode
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param maclen - length of target mac address
|
||||
* @param[out] addresses - sniffed address
|
||||
*
|
||||
* @return success
|
||||
*/
|
||||
bool nrf24_sniff_address(FuriHalSpiBusHandle* handle, uint8_t maclen, uint8_t* address);
|
||||
|
||||
/** Sends ping packet on each channel for designated tx mac looking for ack
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param srcmac - source address
|
||||
* @param dstmac - destination address
|
||||
* @param maclen - length of address
|
||||
* @param rate - transfer rate in Mbps (1 or 2)
|
||||
* @param min_channel - channel to start with
|
||||
* @param max_channel - channel to end at
|
||||
* @param autoinit - if true, automatically configure radio for this channel
|
||||
*
|
||||
* @return channel that the address is listening on, if this value is above the max_channel param, it failed
|
||||
*/
|
||||
uint8_t nrf24_find_channel(
|
||||
FuriHalSpiBusHandle* handle,
|
||||
uint8_t* srcmac,
|
||||
uint8_t* dstmac,
|
||||
uint8_t maclen,
|
||||
uint8_t rate,
|
||||
uint8_t min_channel,
|
||||
uint8_t max_channel,
|
||||
bool autoinit);
|
||||
|
||||
/** Converts 64 bit value into uint8_t array
|
||||
* @param val - 64-bit integer
|
||||
* @param[out] out - bytes out
|
||||
* @param bigendian - if true, convert as big endian, otherwise little endian
|
||||
*/
|
||||
void int64_to_bytes(uint64_t val, uint8_t* out, bool bigendian);
|
||||
|
||||
/** Converts 32 bit value into uint8_t array
|
||||
* @param val - 32-bit integer
|
||||
* @param[out] out - bytes out
|
||||
* @param bigendian - if true, convert as big endian, otherwise little endian
|
||||
*/
|
||||
void int32_to_bytes(uint32_t val, uint8_t* out, bool bigendian);
|
||||
|
||||
/** Converts uint8_t array into 32 bit value
|
||||
* @param bytes - uint8_t array
|
||||
* @param bigendian - if true, convert as big endian, otherwise little endian
|
||||
*
|
||||
* @return 32-bit value
|
||||
*/
|
||||
uint32_t bytes_to_int32(uint8_t* bytes, bool bigendian);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
1973
applications/external/nrf24batch/nrf24batch.c
vendored
32
applications/external/nrf24batch/nrf24batch.h
vendored
@@ -1,32 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/gui.h>
|
||||
#include <gui/view.h>
|
||||
#include <gui/view_dispatcher.h>
|
||||
#include <gui/modules/submenu.h>
|
||||
#include <gui/modules/dialog_ex.h>
|
||||
#include <toolbox/stream/file_stream.h>
|
||||
#include <notification/notification_messages.h>
|
||||
#include <power/power_service/power.h>
|
||||
#include <power/power_service/power_i.h>
|
||||
|
||||
typedef enum {
|
||||
EventTypeTick,
|
||||
EventTypeKey,
|
||||
} EventType;
|
||||
|
||||
typedef struct {
|
||||
EventType type;
|
||||
InputEvent input;
|
||||
} PluginEvent;
|
||||
|
||||
typedef struct {
|
||||
FuriMutex* mutex;
|
||||
} PluginState;
|
||||
|
||||
typedef struct {
|
||||
Gui* gui;
|
||||
Storage* storage;
|
||||
NotificationApp* notification;
|
||||
PluginState* plugin_state;
|
||||
} nRF24Batch;
|
||||
BIN
applications/external/nrf24batch/nrf24batch_10px.png
vendored
|
Before Width: | Height: | Size: 1.7 KiB |
@@ -1,23 +0,0 @@
|
||||
App(
|
||||
appid="nrf24channelscanner",
|
||||
name="[NRF24] Channel Scan",
|
||||
apptype=FlipperAppType.EXTERNAL,
|
||||
entry_point="nrf24channelscanner_main",
|
||||
fap_author="HTotoo",
|
||||
fap_weburl="https://github.com/htotoo/NRF24ChannelScanner",
|
||||
stack_size=2 * 1024,
|
||||
requires=["gui"],
|
||||
fap_category="GPIO",
|
||||
fap_version=(1, 3),
|
||||
fap_icon_assets="images",
|
||||
fap_icon="fapicon.png",
|
||||
fap_description="Scans 2.4Ghz frequency for usage data.",
|
||||
fap_private_libs=[
|
||||
Lib(
|
||||
name="nrf24",
|
||||
sources=[
|
||||
"nrf24.c",
|
||||
],
|
||||
),
|
||||
],
|
||||
)
|
||||
|
Before Width: | Height: | Size: 145 B |
@@ -1,117 +0,0 @@
|
||||
#include "nrf24.h"
|
||||
#include <furi.h>
|
||||
#include <furi_hal.h>
|
||||
#include <furi_hal_resources.h>
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
|
||||
void nrf24_init() {
|
||||
// this is needed if multiple SPI devices are connected to the same bus but with different CS pins
|
||||
if(xtreme_settings.spi_nrf24_handle == SpiDefault) {
|
||||
furi_hal_gpio_init_simple(&gpio_ext_pc3, GpioModeOutputPushPull);
|
||||
furi_hal_gpio_write(&gpio_ext_pc3, true);
|
||||
} else if(xtreme_settings.spi_nrf24_handle == SpiExtra) {
|
||||
furi_hal_gpio_init_simple(&gpio_ext_pa4, GpioModeOutputPushPull);
|
||||
furi_hal_gpio_write(&gpio_ext_pa4, true);
|
||||
}
|
||||
|
||||
furi_hal_spi_bus_handle_init(nrf24_HANDLE);
|
||||
furi_hal_spi_acquire(nrf24_HANDLE);
|
||||
furi_hal_gpio_init(nrf24_CE_PIN, GpioModeOutputPushPull, GpioPullUp, GpioSpeedVeryHigh);
|
||||
furi_hal_gpio_write(nrf24_CE_PIN, false);
|
||||
}
|
||||
|
||||
void nrf24_deinit() {
|
||||
furi_hal_spi_release(nrf24_HANDLE);
|
||||
furi_hal_spi_bus_handle_deinit(nrf24_HANDLE);
|
||||
furi_hal_gpio_write(nrf24_CE_PIN, false);
|
||||
furi_hal_gpio_init(nrf24_CE_PIN, GpioModeAnalog, GpioPullNo, GpioSpeedLow);
|
||||
|
||||
// resetting the CS pins to floating
|
||||
if(xtreme_settings.spi_nrf24_handle == SpiDefault) {
|
||||
furi_hal_gpio_init_simple(&gpio_ext_pc3, GpioModeAnalog);
|
||||
} else if(xtreme_settings.spi_nrf24_handle == SpiExtra) {
|
||||
furi_hal_gpio_init_simple(&gpio_ext_pa4, GpioModeAnalog);
|
||||
}
|
||||
}
|
||||
|
||||
void nrf24_spi_trx(
|
||||
FuriHalSpiBusHandle* handle,
|
||||
uint8_t* tx,
|
||||
uint8_t* rx,
|
||||
uint8_t size,
|
||||
uint32_t timeout) {
|
||||
UNUSED(timeout);
|
||||
furi_hal_gpio_write(handle->cs, false);
|
||||
furi_hal_spi_bus_trx(handle, tx, rx, size, nrf24_TIMEOUT);
|
||||
furi_hal_gpio_write(handle->cs, true);
|
||||
}
|
||||
|
||||
uint8_t nrf24_write_reg(FuriHalSpiBusHandle* handle, uint8_t reg, uint8_t data) {
|
||||
uint8_t tx[2] = {W_REGISTER | (REGISTER_MASK & reg), data};
|
||||
uint8_t rx[2] = {0};
|
||||
nrf24_spi_trx(handle, tx, rx, 2, nrf24_TIMEOUT);
|
||||
return rx[0];
|
||||
}
|
||||
|
||||
uint8_t nrf24_read_reg(FuriHalSpiBusHandle* handle, uint8_t reg, uint8_t* data, uint8_t size) {
|
||||
uint8_t tx[size + 1];
|
||||
uint8_t rx[size + 1];
|
||||
memset(rx, 0, size + 1);
|
||||
tx[0] = R_REGISTER | (REGISTER_MASK & reg);
|
||||
memset(&tx[1], 0, size);
|
||||
nrf24_spi_trx(handle, tx, rx, size + 1, nrf24_TIMEOUT);
|
||||
memcpy(data, &rx[1], size);
|
||||
return rx[0];
|
||||
}
|
||||
|
||||
uint8_t nrf24_flush_rx(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t tx[] = {FLUSH_RX};
|
||||
uint8_t rx[] = {0};
|
||||
nrf24_spi_trx(handle, tx, rx, 1, nrf24_TIMEOUT);
|
||||
return rx[0];
|
||||
}
|
||||
|
||||
uint8_t nrf24_get_rdp(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t rdp;
|
||||
nrf24_read_reg(handle, REG_RDP, &rdp, 1);
|
||||
return rdp;
|
||||
}
|
||||
|
||||
uint8_t nrf24_status(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t status;
|
||||
uint8_t tx[] = {R_REGISTER | (REGISTER_MASK & REG_STATUS)};
|
||||
nrf24_spi_trx(handle, tx, &status, 1, nrf24_TIMEOUT);
|
||||
return status;
|
||||
}
|
||||
|
||||
uint8_t nrf24_set_idle(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t status = 0;
|
||||
uint8_t cfg = 0;
|
||||
nrf24_read_reg(handle, REG_CONFIG, &cfg, 1);
|
||||
cfg &= 0xfc; // clear bottom two bits to power down the radio
|
||||
status = nrf24_write_reg(handle, REG_CONFIG, cfg);
|
||||
furi_hal_gpio_write(nrf24_CE_PIN, false);
|
||||
return status;
|
||||
}
|
||||
|
||||
uint8_t nrf24_set_rx_mode(FuriHalSpiBusHandle* handle, bool nodelay) {
|
||||
uint8_t status = 0;
|
||||
uint8_t cfg = 0;
|
||||
nrf24_read_reg(handle, REG_CONFIG, &cfg, 1);
|
||||
cfg |= 0x03; // PWR_UP, and PRIM_RX
|
||||
status = nrf24_write_reg(handle, REG_CONFIG, cfg);
|
||||
furi_hal_gpio_write(nrf24_CE_PIN, true);
|
||||
if(!nodelay) furi_delay_ms(2000);
|
||||
return status;
|
||||
}
|
||||
|
||||
bool nrf24_check_connected(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t status = nrf24_status(handle);
|
||||
|
||||
if(status != 0x00) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -1,129 +0,0 @@
|
||||
#pragma once
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <furi_hal_spi.h>
|
||||
#include <xtreme.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define R_REGISTER 0x00
|
||||
#define W_REGISTER 0x20
|
||||
#define REGISTER_MASK 0x1F
|
||||
#define ACTIVATE 0x50
|
||||
#define R_RX_PL_WID 0x60
|
||||
#define R_RX_PAYLOAD 0x61
|
||||
#define W_TX_PAYLOAD 0xA0
|
||||
#define W_TX_PAYLOAD_NOACK 0xB0
|
||||
#define W_ACK_PAYLOAD 0xA8
|
||||
#define FLUSH_TX 0xE1
|
||||
#define FLUSH_RX 0xE2
|
||||
#define REUSE_TX_PL 0xE3
|
||||
#define RF24_NOP 0xFF
|
||||
|
||||
#define REG_CONFIG 0x00
|
||||
#define REG_EN_AA 0x01
|
||||
#define REG_EN_RXADDR 0x02
|
||||
#define REG_SETUP_AW 0x03
|
||||
#define REG_SETUP_RETR 0x04
|
||||
#define REG_RDP 0x09
|
||||
#define REG_DYNPD 0x1C
|
||||
#define REG_FEATURE 0x1D
|
||||
#define REG_RF_SETUP 0x06
|
||||
#define REG_STATUS 0x07
|
||||
#define REG_RX_ADDR_P0 0x0A
|
||||
#define REG_RF_CH 0x05
|
||||
#define REG_TX_ADDR 0x10
|
||||
|
||||
#define RX_PW_P0 0x11
|
||||
#define TX_DS 0x20
|
||||
#define MAX_RT 0x10
|
||||
|
||||
#define nrf24_TIMEOUT 500
|
||||
#define nrf24_CE_PIN &gpio_ext_pb2
|
||||
#define nrf24_HANDLE \
|
||||
(xtreme_settings.spi_nrf24_handle == SpiDefault ? &furi_hal_spi_bus_handle_external : \
|
||||
&furi_hal_spi_bus_handle_external_extra)
|
||||
|
||||
/* Low level API */
|
||||
|
||||
/** Write device register
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param reg - register
|
||||
* @param data - data to write
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_write_reg(FuriHalSpiBusHandle* handle, uint8_t reg, uint8_t data);
|
||||
|
||||
/** Read device register
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param reg - register
|
||||
* @param[out] data - pointer to data
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_read_reg(FuriHalSpiBusHandle* handle, uint8_t reg, uint8_t* data, uint8_t size);
|
||||
|
||||
/** Power down the radio
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_set_idle(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/** Sets the radio to RX mode
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_set_rx_mode(FuriHalSpiBusHandle* handle, bool nodelay);
|
||||
|
||||
/*=============================================================================================================*/
|
||||
|
||||
/* High level API */
|
||||
|
||||
/** Must call this before using any other nrf24 API
|
||||
*
|
||||
*/
|
||||
void nrf24_init();
|
||||
|
||||
/** Must call this when we end using nrf24 device
|
||||
*
|
||||
*/
|
||||
void nrf24_deinit();
|
||||
|
||||
/** Send flush rx command
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_flush_rx(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/** Gets RDP from register 0x09
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return RDP from register 0x09
|
||||
*/
|
||||
uint8_t nrf24_get_rdp(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/** Gets the current status flags from the STATUS register
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return status flags
|
||||
*/
|
||||
uint8_t nrf24_status(FuriHalSpiBusHandle* handle);
|
||||
|
||||
bool nrf24_check_connected(FuriHalSpiBusHandle* handle);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
@@ -1,269 +0,0 @@
|
||||
#include <stdio.h>
|
||||
#include <furi.h>
|
||||
#include <furi_hal_power.h>
|
||||
#include <gui/gui.h>
|
||||
#include <input/input.h>
|
||||
#include <gui/elements.h>
|
||||
#include <notification/notification_messages.h>
|
||||
#include <nrf24.h>
|
||||
#include "nrf24channelscanner_icons.h"
|
||||
#include <assets_icons.h>
|
||||
|
||||
const uint8_t num_channels = 128;
|
||||
static uint8_t nrf24values[128] = {0}; //to store channel data
|
||||
|
||||
bool ifNotFoundNrf = false; //to show error message
|
||||
bool szuz = true; //to show welcome screen
|
||||
static bool isScanning = false; //to track the progress
|
||||
static bool stopNrfScan = false; //to exit thread
|
||||
|
||||
static bool isInfiniteScan = false; //to prevent stop scan when OK long pressed
|
||||
|
||||
static bool threadStoppedsoFree = false; //indicate if I can free the thread from ram.
|
||||
static uint8_t currCh = 0; //for the progress bar or the channel selector
|
||||
|
||||
static int delayPerChan = 150; //can set via up / down.
|
||||
|
||||
bool showFreq = true;
|
||||
|
||||
FuriThread* thread;
|
||||
|
||||
typedef enum {
|
||||
EventTypeKey,
|
||||
EventTypeTick,
|
||||
} EventType;
|
||||
|
||||
typedef struct {
|
||||
EventType type;
|
||||
InputEvent input;
|
||||
} Event;
|
||||
|
||||
static void draw_callback(Canvas* canvas, void* ctx) {
|
||||
UNUSED(ctx);
|
||||
|
||||
canvas_clear(canvas);
|
||||
canvas_set_bitmap_mode(canvas, 1);
|
||||
canvas_draw_icon(canvas, 100, 0, &I_Pin_back_arrow_10x8);
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
canvas_draw_str(canvas, 112, 8, "Exit");
|
||||
canvas_draw_icon(canvas, 1, 0, &I_Ok_btn_9x9);
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
if(isScanning) {
|
||||
canvas_draw_str(canvas, 12, 8, "Stop");
|
||||
} else {
|
||||
canvas_draw_str(canvas, 12, 8, "Scan");
|
||||
}
|
||||
canvas_draw_line(canvas, 0, 11, 127, 11);
|
||||
|
||||
if(ifNotFoundNrf) {
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
canvas_draw_str(canvas, 23, 35, "NRF24 not found!");
|
||||
return;
|
||||
}
|
||||
|
||||
canvas_draw_line(canvas, currCh, 12, currCh, 13); //draw the current channel
|
||||
|
||||
//draw hello mesage
|
||||
if(szuz) {
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
canvas_draw_str(canvas, 1, 22, "OK: scan / stop. Long: infinite.");
|
||||
canvas_draw_str(canvas, 1, 33, "Up / Down to change channel time.");
|
||||
canvas_draw_str(canvas, 1, 44, "Left / Right to select channel");
|
||||
canvas_draw_str(canvas, 1, 56, " to get it's frequency");
|
||||
}
|
||||
|
||||
//draw freq ir the progress
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
if(isScanning) {
|
||||
if(isInfiniteScan)
|
||||
canvas_draw_str(canvas, 37, 8, "scanning...");
|
||||
else
|
||||
canvas_draw_str(canvas, 37, 8, "scanning");
|
||||
|
||||
} else {
|
||||
if(showFreq) {
|
||||
int freq = 2400 + currCh;
|
||||
char strfreq[10] = {0};
|
||||
snprintf(strfreq, sizeof(strfreq), "%d MHZ", freq);
|
||||
canvas_draw_str(canvas, 40, 8, strfreq);
|
||||
} else {
|
||||
//show delay
|
||||
int dly = delayPerChan;
|
||||
char strdel[10] = {0};
|
||||
snprintf(strdel, sizeof(strdel), "%d us", dly);
|
||||
canvas_draw_str(canvas, 40, 8, strdel);
|
||||
}
|
||||
}
|
||||
|
||||
//draw the chart
|
||||
for(int i = 0; i < num_channels; ++i) {
|
||||
int h = 64 - nrf24values[i];
|
||||
if(h < 11) h = 12;
|
||||
canvas_draw_line(canvas, i, h, i, 64);
|
||||
}
|
||||
}
|
||||
|
||||
static void input_callback(InputEvent* input_event, void* ctx) {
|
||||
furi_assert(ctx);
|
||||
FuriMessageQueue* event_queue = ctx;
|
||||
Event event = {.type = EventTypeKey, .input = *input_event};
|
||||
furi_message_queue_put(event_queue, &event, FuriWaitForever);
|
||||
}
|
||||
|
||||
static int32_t scanner(void* context) {
|
||||
UNUSED(context);
|
||||
isScanning = true;
|
||||
stopNrfScan = false;
|
||||
threadStoppedsoFree = false;
|
||||
uint8_t tmp = 0;
|
||||
currCh = 0;
|
||||
nrf24_set_rx_mode(nrf24_HANDLE, false);
|
||||
nrf24_write_reg(nrf24_HANDLE, REG_EN_AA, 0x0);
|
||||
nrf24_write_reg(nrf24_HANDLE, REG_RF_SETUP, 0x0f);
|
||||
while(true) { //scan until stopped somehow
|
||||
if(stopNrfScan) break;
|
||||
for(uint8_t i = 0; i < num_channels; i++) {
|
||||
if(stopNrfScan) break;
|
||||
currCh = i;
|
||||
nrf24_write_reg(nrf24_HANDLE, REG_RF_CH, i);
|
||||
nrf24_set_rx_mode(nrf24_HANDLE, true);
|
||||
for(uint8_t ii = 0; ii < 3; ++ii) {
|
||||
nrf24_flush_rx(nrf24_HANDLE);
|
||||
furi_delay_us(delayPerChan);
|
||||
tmp = nrf24_get_rdp(nrf24_HANDLE);
|
||||
if(tmp > 0 && nrf24values[i] < 65) {
|
||||
nrf24values[i]++; //don't overrun it
|
||||
}
|
||||
if(nrf24values[i] > 50 && !isInfiniteScan) {
|
||||
stopNrfScan = true; //stop, bc maxed, but only when not infinite
|
||||
}
|
||||
}
|
||||
}
|
||||
furi_delay_ms(1);
|
||||
//for screen refresh.
|
||||
}
|
||||
//cleanup
|
||||
nrf24_set_idle(nrf24_HANDLE);
|
||||
isScanning = false;
|
||||
threadStoppedsoFree = true;
|
||||
currCh = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ChangeFreq(int delta) {
|
||||
currCh += delta;
|
||||
if(currCh > num_channels) currCh = 0;
|
||||
showFreq = true;
|
||||
}
|
||||
|
||||
void ChangeDelay(int delta) {
|
||||
delayPerChan += delta;
|
||||
if(delayPerChan > 4000) delayPerChan = 4000;
|
||||
if(delayPerChan < 120) delayPerChan = 120;
|
||||
if(delayPerChan == 170) delayPerChan = 150; //rounding for the next
|
||||
showFreq = false;
|
||||
}
|
||||
|
||||
// Main entry of the application
|
||||
int32_t nrf24channelscanner_main(void* p) {
|
||||
UNUSED(p);
|
||||
|
||||
Event event;
|
||||
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(Event));
|
||||
|
||||
//turn on 5v for some modules
|
||||
uint8_t attempts = 0;
|
||||
while(!furi_hal_power_is_otg_enabled() && attempts++ < 5) {
|
||||
furi_hal_power_enable_otg();
|
||||
furi_delay_ms(10);
|
||||
}
|
||||
|
||||
nrf24_init();
|
||||
|
||||
ViewPort* view_port = view_port_alloc();
|
||||
view_port_draw_callback_set(view_port, draw_callback, NULL);
|
||||
view_port_input_callback_set(view_port, input_callback, event_queue);
|
||||
|
||||
Gui* gui = furi_record_open(RECORD_GUI);
|
||||
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
||||
|
||||
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
|
||||
|
||||
while(true) {
|
||||
furi_check(furi_message_queue_get(event_queue, &event, FuriWaitForever) == FuriStatusOk);
|
||||
|
||||
if(event.type == EventTypeKey) {
|
||||
szuz = false; //hit any button, so hide welcome screen
|
||||
if((event.input.type == InputTypeShort || event.input.type == InputTypeLong) &&
|
||||
event.input.key == InputKeyBack) {
|
||||
if(isScanning) {
|
||||
stopNrfScan = true; //if running, stop it.
|
||||
notification_message(notification, &sequence_blink_yellow_100);
|
||||
furi_thread_join(thread);
|
||||
furi_thread_free(thread);
|
||||
}
|
||||
break;
|
||||
}
|
||||
//isInfiniteScan
|
||||
if((event.input.type == InputTypeShort || event.input.type == InputTypeLong) &&
|
||||
event.input.key == InputKeyOk) {
|
||||
if(isScanning) {
|
||||
notification_message(notification, &sequence_blink_yellow_100);
|
||||
stopNrfScan = true;
|
||||
furi_thread_join(thread);
|
||||
furi_thread_free(thread);
|
||||
threadStoppedsoFree = false; //to prevent double free
|
||||
continue;
|
||||
}
|
||||
memset(nrf24values, 0, sizeof(nrf24values));
|
||||
if(nrf24_check_connected(nrf24_HANDLE)) {
|
||||
threadStoppedsoFree = false;
|
||||
ifNotFoundNrf = false;
|
||||
notification_message(notification, &sequence_blink_green_100);
|
||||
isInfiniteScan = (event.input.type == InputTypeLong);
|
||||
thread = furi_thread_alloc();
|
||||
furi_thread_set_name(thread, "nrfscannerth");
|
||||
furi_thread_set_stack_size(thread, 1024);
|
||||
furi_thread_set_callback(thread, scanner);
|
||||
furi_thread_start(thread);
|
||||
} else {
|
||||
ifNotFoundNrf = true;
|
||||
notification_message(notification, &sequence_error);
|
||||
}
|
||||
}
|
||||
//change the delay
|
||||
if(event.input.type == InputTypeShort && event.input.key == InputKeyUp) {
|
||||
ChangeDelay(50);
|
||||
}
|
||||
if(event.input.type == InputTypeShort && event.input.key == InputKeyDown) {
|
||||
ChangeDelay(-50);
|
||||
}
|
||||
|
||||
if(!isScanning) {
|
||||
if(event.input.type == InputTypeLong && event.input.key == InputKeyLeft)
|
||||
ChangeFreq(-10);
|
||||
if(event.input.type == InputTypeShort && event.input.key == InputKeyLeft)
|
||||
ChangeFreq(-1);
|
||||
if(event.input.type == InputTypeLong && event.input.key == InputKeyRight)
|
||||
ChangeFreq(10);
|
||||
if(event.input.type == InputTypeShort && event.input.key == InputKeyRight)
|
||||
ChangeFreq(1);
|
||||
}
|
||||
}
|
||||
if(threadStoppedsoFree) {
|
||||
threadStoppedsoFree = false;
|
||||
furi_thread_join(thread);
|
||||
furi_thread_free(thread);
|
||||
}
|
||||
}
|
||||
nrf24_deinit();
|
||||
furi_message_queue_free(event_queue);
|
||||
gui_remove_view_port(gui, view_port);
|
||||
view_port_free(view_port);
|
||||
furi_record_close(RECORD_GUI);
|
||||
//turn off 5v
|
||||
if(furi_hal_power_is_otg_enabled()) {
|
||||
furi_hal_power_disable_otg();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
674
applications/external/nrf24scan/LICENSE
vendored
@@ -1,674 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
19
applications/external/nrf24scan/application.fam
vendored
@@ -1,19 +0,0 @@
|
||||
App(
|
||||
appid="nrf24scan",
|
||||
name="[NRF24] Scanner",
|
||||
apptype=FlipperAppType.EXTERNAL,
|
||||
entry_point="nrf24scan_app",
|
||||
cdefines=["APP_NRF24SCAN"],
|
||||
requires=["gui"],
|
||||
stack_size=2 * 1024,
|
||||
fap_icon="nrf24scan_10px.png",
|
||||
fap_category="GPIO",
|
||||
fap_private_libs=[
|
||||
Lib(
|
||||
name="nrf24",
|
||||
sources=[
|
||||
"nrf24.c",
|
||||
],
|
||||
),
|
||||
],
|
||||
)
|
||||
556
applications/external/nrf24scan/lib/nrf24/nrf24.c
vendored
@@ -1,556 +0,0 @@
|
||||
// Modified by vad7, 25.11.2022
|
||||
//
|
||||
#include "nrf24.h"
|
||||
#include <furi.h>
|
||||
#include <furi_hal.h>
|
||||
#include <furi_hal_resources.h>
|
||||
#include <assert.h>
|
||||
#include <string.h>
|
||||
|
||||
void nrf24_init() {
|
||||
// this is needed if multiple SPI devices are connected to the same bus but with different CS pins
|
||||
if(xtreme_settings.spi_nrf24_handle == SpiDefault) {
|
||||
furi_hal_gpio_init_simple(&gpio_ext_pc3, GpioModeOutputPushPull);
|
||||
furi_hal_gpio_write(&gpio_ext_pc3, true);
|
||||
} else if(xtreme_settings.spi_nrf24_handle == SpiExtra) {
|
||||
furi_hal_gpio_init_simple(&gpio_ext_pa4, GpioModeOutputPushPull);
|
||||
furi_hal_gpio_write(&gpio_ext_pa4, true);
|
||||
}
|
||||
|
||||
furi_hal_spi_bus_handle_init(nrf24_HANDLE);
|
||||
furi_hal_spi_acquire(nrf24_HANDLE);
|
||||
furi_hal_gpio_init(nrf24_CE_PIN, GpioModeOutputPushPull, GpioPullUp, GpioSpeedVeryHigh);
|
||||
furi_hal_gpio_write(nrf24_CE_PIN, false);
|
||||
}
|
||||
|
||||
void nrf24_deinit() {
|
||||
furi_hal_spi_release(nrf24_HANDLE);
|
||||
furi_hal_spi_bus_handle_deinit(nrf24_HANDLE);
|
||||
furi_hal_gpio_write(nrf24_CE_PIN, false);
|
||||
furi_hal_gpio_init(nrf24_CE_PIN, GpioModeAnalog, GpioPullNo, GpioSpeedLow);
|
||||
|
||||
// resetting the CS pins to floating
|
||||
if(xtreme_settings.spi_nrf24_handle == SpiDefault) {
|
||||
furi_hal_gpio_init_simple(&gpio_ext_pc3, GpioModeAnalog);
|
||||
} else if(xtreme_settings.spi_nrf24_handle == SpiExtra) {
|
||||
furi_hal_gpio_init_simple(&gpio_ext_pa4, GpioModeAnalog);
|
||||
}
|
||||
}
|
||||
|
||||
void nrf24_spi_trx(
|
||||
FuriHalSpiBusHandle* handle,
|
||||
uint8_t* tx,
|
||||
uint8_t* rx,
|
||||
uint8_t size,
|
||||
uint32_t timeout) {
|
||||
UNUSED(timeout);
|
||||
furi_hal_gpio_write(handle->cs, false);
|
||||
furi_hal_spi_bus_trx(handle, tx, rx, size, nrf24_TIMEOUT);
|
||||
furi_hal_gpio_write(handle->cs, true);
|
||||
}
|
||||
|
||||
uint8_t nrf24_write_reg(FuriHalSpiBusHandle* handle, uint8_t reg, uint8_t data) {
|
||||
uint8_t tx[2] = {W_REGISTER | (REGISTER_MASK & reg), data};
|
||||
uint8_t rx[2] = {0};
|
||||
nrf24_spi_trx(handle, tx, rx, 2, nrf24_TIMEOUT);
|
||||
//FURI_LOG_D("NRF_WR", " #%02X=%02X", reg, data);
|
||||
return rx[0];
|
||||
}
|
||||
|
||||
uint8_t
|
||||
nrf24_write_buf_reg(FuriHalSpiBusHandle* handle, uint8_t reg, uint8_t* data, uint8_t size) {
|
||||
uint8_t tx[size + 1];
|
||||
uint8_t rx[size + 1];
|
||||
memset(rx, 0, size + 1);
|
||||
tx[0] = W_REGISTER | (REGISTER_MASK & reg);
|
||||
memcpy(&tx[1], data, size);
|
||||
nrf24_spi_trx(handle, tx, rx, size + 1, nrf24_TIMEOUT);
|
||||
//FURI_LOG_D("NRF_WR", " #%02X(%02X)=0x%02X%02X%02X%02X%02X", reg, size, data[0], data[1], data[2], data[3], data[4] );
|
||||
return rx[0];
|
||||
}
|
||||
|
||||
uint8_t nrf24_read_reg(FuriHalSpiBusHandle* handle, uint8_t reg, uint8_t* data, uint8_t size) {
|
||||
uint8_t tx[size + 1];
|
||||
uint8_t rx[size + 1];
|
||||
memset(rx, 0, size + 1);
|
||||
tx[0] = R_REGISTER | (REGISTER_MASK & reg);
|
||||
memset(&tx[1], 0, size);
|
||||
nrf24_spi_trx(handle, tx, rx, size + 1, nrf24_TIMEOUT);
|
||||
memcpy(data, &rx[1], size);
|
||||
return rx[0];
|
||||
}
|
||||
|
||||
uint8_t nrf24_flush_rx(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t tx[] = {FLUSH_RX};
|
||||
uint8_t rx[] = {0};
|
||||
nrf24_spi_trx(handle, tx, rx, 1, nrf24_TIMEOUT);
|
||||
return rx[0];
|
||||
}
|
||||
|
||||
uint8_t nrf24_flush_tx(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t tx[] = {FLUSH_TX};
|
||||
uint8_t rx[] = {0};
|
||||
nrf24_spi_trx(handle, tx, rx, 1, nrf24_TIMEOUT);
|
||||
return rx[0];
|
||||
}
|
||||
|
||||
uint8_t nrf24_get_maclen(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t maclen;
|
||||
nrf24_read_reg(handle, REG_SETUP_AW, &maclen, 1);
|
||||
maclen &= 3;
|
||||
return maclen + 2;
|
||||
}
|
||||
|
||||
uint8_t nrf24_set_maclen(FuriHalSpiBusHandle* handle, uint8_t maclen) {
|
||||
assert(maclen > 1 && maclen < 6);
|
||||
uint8_t status = 0;
|
||||
status = nrf24_write_reg(handle, REG_SETUP_AW, maclen - 2);
|
||||
return status;
|
||||
}
|
||||
|
||||
uint8_t nrf24_status(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t status;
|
||||
uint8_t tx[] = {R_REGISTER | (REGISTER_MASK & REG_STATUS)};
|
||||
nrf24_spi_trx(handle, tx, &status, 1, nrf24_TIMEOUT);
|
||||
return status;
|
||||
}
|
||||
|
||||
uint32_t nrf24_get_rate(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t setup = 0;
|
||||
uint32_t rate = 0;
|
||||
nrf24_read_reg(handle, REG_RF_SETUP, &setup, 1);
|
||||
setup &= 0x28;
|
||||
if(setup == 0x20)
|
||||
rate = 250000; // 250kbps
|
||||
else if(setup == 0x08)
|
||||
rate = 2000000; // 2Mbps
|
||||
else if(setup == 0x00)
|
||||
rate = 1000000; // 1Mbps
|
||||
|
||||
return rate;
|
||||
}
|
||||
|
||||
uint8_t nrf24_set_rate(FuriHalSpiBusHandle* handle, uint32_t rate) {
|
||||
uint8_t r6 = 0;
|
||||
uint8_t status = 0;
|
||||
if(!rate) rate = 2000000;
|
||||
|
||||
nrf24_read_reg(handle, REG_RF_SETUP, &r6, 1); // RF_SETUP register
|
||||
r6 = r6 & (~0x28); // Clear rate fields.
|
||||
if(rate == 2000000)
|
||||
r6 = r6 | 0x08;
|
||||
else if(rate == 1000000)
|
||||
r6 = r6;
|
||||
else if(rate == 250000)
|
||||
r6 = r6 | 0x20;
|
||||
|
||||
status = nrf24_write_reg(handle, REG_RF_SETUP, r6); // Write new rate.
|
||||
return status;
|
||||
}
|
||||
|
||||
uint8_t nrf24_get_chan(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t channel = 0;
|
||||
nrf24_read_reg(handle, REG_RF_CH, &channel, 1);
|
||||
return channel;
|
||||
}
|
||||
|
||||
uint8_t nrf24_set_chan(FuriHalSpiBusHandle* handle, uint8_t chan) {
|
||||
uint8_t status;
|
||||
status = nrf24_write_reg(handle, REG_RF_CH, chan);
|
||||
return status;
|
||||
}
|
||||
|
||||
uint8_t nrf24_get_src_mac(FuriHalSpiBusHandle* handle, uint8_t* mac) {
|
||||
uint8_t size = 0;
|
||||
uint8_t status = 0;
|
||||
size = nrf24_get_maclen(handle);
|
||||
status = nrf24_read_reg(handle, REG_RX_ADDR_P0, mac, size);
|
||||
return status;
|
||||
}
|
||||
|
||||
uint8_t nrf24_set_src_mac(FuriHalSpiBusHandle* handle, uint8_t* mac, uint8_t size) {
|
||||
uint8_t status = 0;
|
||||
uint8_t clearmac[] = {0, 0, 0, 0, 0};
|
||||
nrf24_set_maclen(handle, size);
|
||||
nrf24_write_buf_reg(handle, REG_RX_ADDR_P0, clearmac, 5);
|
||||
status = nrf24_write_buf_reg(handle, REG_RX_ADDR_P0, mac, size);
|
||||
return status;
|
||||
}
|
||||
|
||||
uint8_t nrf24_get_dst_mac(FuriHalSpiBusHandle* handle, uint8_t* mac) {
|
||||
uint8_t size = 0;
|
||||
uint8_t status = 0;
|
||||
size = nrf24_get_maclen(handle);
|
||||
status = nrf24_read_reg(handle, REG_TX_ADDR, mac, size);
|
||||
return status;
|
||||
}
|
||||
|
||||
uint8_t nrf24_set_dst_mac(FuriHalSpiBusHandle* handle, uint8_t* mac, uint8_t size) {
|
||||
uint8_t status = 0;
|
||||
uint8_t clearmac[] = {0, 0, 0, 0, 0};
|
||||
nrf24_set_maclen(handle, size);
|
||||
nrf24_write_buf_reg(handle, REG_TX_ADDR, clearmac, 5);
|
||||
status = nrf24_write_buf_reg(handle, REG_TX_ADDR, mac, size);
|
||||
return status;
|
||||
}
|
||||
|
||||
uint8_t nrf24_get_packetlen(FuriHalSpiBusHandle* handle, uint8_t pipe) {
|
||||
uint8_t len = 0;
|
||||
if(pipe > 5) pipe = 0;
|
||||
nrf24_read_reg(handle, RX_PW_P0 + pipe, &len, 1);
|
||||
return len;
|
||||
}
|
||||
|
||||
uint8_t nrf24_set_packetlen(FuriHalSpiBusHandle* handle, uint8_t len) {
|
||||
uint8_t status = 0;
|
||||
status = nrf24_write_reg(handle, RX_PW_P0, len);
|
||||
return status;
|
||||
}
|
||||
|
||||
uint8_t nrf24_rxpacket(
|
||||
FuriHalSpiBusHandle* handle,
|
||||
uint8_t* packet,
|
||||
uint8_t* ret_packetsize,
|
||||
uint8_t packet_size) {
|
||||
uint8_t status = 0;
|
||||
uint8_t tx_cmd[33] = {0}; // 32 max payload size + 1 for command
|
||||
uint8_t tmp_packet[33] = {0};
|
||||
|
||||
status = nrf24_status(handle);
|
||||
if(!(status & RX_DR)) {
|
||||
tx_cmd[0] = R_REGISTER | (REGISTER_MASK & REG_FIFO_STATUS);
|
||||
nrf24_spi_trx(handle, tx_cmd, tmp_packet, 2, nrf24_TIMEOUT);
|
||||
if((tmp_packet[1] & 1) == 0) status |= RX_DR; // packet in FIFO buffer
|
||||
}
|
||||
if(status & RX_DR) {
|
||||
if(packet_size == 1)
|
||||
packet_size = nrf24_get_packetlen(handle, (status >> 1) & 7);
|
||||
else if(packet_size == 0) {
|
||||
tx_cmd[0] = R_RX_PL_WID;
|
||||
tx_cmd[1] = 0;
|
||||
nrf24_spi_trx(handle, tx_cmd, tmp_packet, 2, nrf24_TIMEOUT);
|
||||
packet_size = tmp_packet[1];
|
||||
}
|
||||
if(packet_size > 32 || packet_size == 0) packet_size = 32;
|
||||
tx_cmd[0] = R_RX_PAYLOAD;
|
||||
tx_cmd[1] = 0;
|
||||
nrf24_spi_trx(handle, tx_cmd, tmp_packet, packet_size + 1, nrf24_TIMEOUT);
|
||||
memcpy(packet, &tmp_packet[1], packet_size);
|
||||
nrf24_write_reg(handle, REG_STATUS, RX_DR); // clear RX_DR
|
||||
} else if(status & (TX_DS | MAX_RT)) { // MAX_RT, TX_DS
|
||||
nrf24_write_reg(handle, REG_STATUS, (TX_DS | MAX_RT)); // clear RX_DR, MAX_RT.
|
||||
}
|
||||
|
||||
*ret_packetsize = packet_size;
|
||||
return status;
|
||||
}
|
||||
|
||||
// Return 0 when error
|
||||
uint8_t nrf24_txpacket(FuriHalSpiBusHandle* handle, uint8_t* payload, uint8_t size, bool ack) {
|
||||
uint8_t status = 0;
|
||||
uint8_t tx[size + 1];
|
||||
uint8_t rx[size + 1];
|
||||
memset(tx, 0, size + 1);
|
||||
memset(rx, 0, size + 1);
|
||||
|
||||
if(!ack)
|
||||
tx[0] = W_TX_PAYLOAD_NOACK;
|
||||
else
|
||||
tx[0] = W_TX_PAYLOAD;
|
||||
|
||||
memcpy(&tx[1], payload, size);
|
||||
nrf24_spi_trx(handle, tx, rx, size + 1, nrf24_TIMEOUT);
|
||||
nrf24_set_tx_mode(handle);
|
||||
|
||||
uint32_t start_time = furi_get_tick();
|
||||
while(!(status & (TX_DS | MAX_RT)) && furi_get_tick() - start_time < 2000UL)
|
||||
status = nrf24_status(handle);
|
||||
|
||||
if(status & MAX_RT) nrf24_flush_tx(handle);
|
||||
|
||||
nrf24_set_idle(handle);
|
||||
nrf24_write_reg(handle, REG_STATUS, TX_DS | MAX_RT);
|
||||
return status & TX_DS;
|
||||
}
|
||||
|
||||
uint8_t nrf24_power_up(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t status = 0;
|
||||
uint8_t cfg = 0;
|
||||
nrf24_read_reg(handle, REG_CONFIG, &cfg, 1);
|
||||
cfg = cfg | 2;
|
||||
status = nrf24_write_reg(handle, REG_CONFIG, cfg);
|
||||
furi_delay_ms(1000);
|
||||
return status;
|
||||
}
|
||||
|
||||
uint8_t nrf24_set_idle(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t status = 0;
|
||||
uint8_t cfg = 0;
|
||||
nrf24_read_reg(handle, REG_CONFIG, &cfg, 1);
|
||||
cfg &= 0xfc; // clear bottom two bits to power down the radio
|
||||
status = nrf24_write_reg(handle, REG_CONFIG, cfg);
|
||||
//nr204_write_reg(handle, REG_EN_RXADDR, 0x0);
|
||||
furi_hal_gpio_write(nrf24_CE_PIN, false);
|
||||
return status;
|
||||
}
|
||||
|
||||
uint8_t nrf24_set_rx_mode(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t status = 0;
|
||||
uint8_t cfg = 0;
|
||||
//status = nrf24_write_reg(handle, REG_CONFIG, 0x0F); // enable 2-byte CRC, PWR_UP, and PRIM_RX
|
||||
nrf24_read_reg(handle, REG_CONFIG, &cfg, 1);
|
||||
cfg |= 0x03; // PWR_UP, and PRIM_RX
|
||||
status = nrf24_write_reg(handle, REG_CONFIG, cfg);
|
||||
//nr204_write_reg(REG_EN_RXADDR, 0x03) // Set RX Pipe 0 and 1
|
||||
furi_hal_gpio_write(nrf24_CE_PIN, true);
|
||||
furi_delay_ms(2);
|
||||
return status;
|
||||
}
|
||||
|
||||
uint8_t nrf24_set_tx_mode(FuriHalSpiBusHandle* handle) {
|
||||
uint8_t status = 0;
|
||||
uint8_t cfg = 0;
|
||||
furi_hal_gpio_write(nrf24_CE_PIN, false);
|
||||
nrf24_write_reg(handle, REG_STATUS, 0x30);
|
||||
//status = nrf24_write_reg(handle, REG_CONFIG, 0x0E); // enable 2-byte CRC, PWR_UP
|
||||
nrf24_read_reg(handle, REG_CONFIG, &cfg, 1);
|
||||
cfg &= 0xfe; // disable PRIM_RX
|
||||
cfg |= 0x02; // PWR_UP
|
||||
status = nrf24_write_reg(handle, REG_CONFIG, cfg);
|
||||
furi_hal_gpio_write(nrf24_CE_PIN, true);
|
||||
furi_delay_ms(2);
|
||||
return status;
|
||||
}
|
||||
|
||||
void nrf24_configure(
|
||||
FuriHalSpiBusHandle* handle,
|
||||
uint8_t rate,
|
||||
uint8_t* srcmac,
|
||||
uint8_t* dstmac,
|
||||
uint8_t maclen,
|
||||
uint8_t channel,
|
||||
bool noack,
|
||||
bool disable_aa) {
|
||||
assert(channel <= 125);
|
||||
assert(rate == 1 || rate == 2);
|
||||
if(rate == 2)
|
||||
rate = 8; // 2Mbps
|
||||
else
|
||||
rate = 0; // 1Mbps
|
||||
|
||||
nrf24_write_reg(handle, REG_CONFIG, 0x00); // Stop nRF
|
||||
nrf24_set_idle(handle);
|
||||
nrf24_write_reg(handle, REG_STATUS, 0x70); // clear interrupts
|
||||
if(disable_aa)
|
||||
nrf24_write_reg(handle, REG_EN_AA, 0x00); // Disable Shockburst
|
||||
else
|
||||
nrf24_write_reg(handle, REG_EN_AA, 0x1F); // Enable Shockburst
|
||||
|
||||
nrf24_write_reg(handle, REG_DYNPD, 0x3F); // enable dynamic payload length on all pipes
|
||||
if(noack)
|
||||
nrf24_write_reg(handle, REG_FEATURE, 0x05); // disable payload-with-ack, enable noack
|
||||
else {
|
||||
nrf24_write_reg(handle, REG_CONFIG, 0x0C); // 2 byte CRC
|
||||
nrf24_write_reg(handle, REG_FEATURE, 0x07); // enable dyn payload and ack
|
||||
nrf24_write_reg(
|
||||
handle, REG_SETUP_RETR, 0x1f); // 15 retries for AA, 500us auto retransmit delay
|
||||
}
|
||||
|
||||
nrf24_set_idle(handle);
|
||||
nrf24_flush_rx(handle);
|
||||
nrf24_flush_tx(handle);
|
||||
|
||||
if(maclen) nrf24_set_maclen(handle, maclen);
|
||||
if(srcmac) nrf24_set_src_mac(handle, srcmac, maclen);
|
||||
if(dstmac) nrf24_set_dst_mac(handle, dstmac, maclen);
|
||||
|
||||
nrf24_write_reg(handle, REG_RF_CH, channel);
|
||||
nrf24_write_reg(handle, REG_RF_SETUP, rate);
|
||||
furi_delay_ms(200);
|
||||
}
|
||||
|
||||
void nrf24_init_promisc_mode(FuriHalSpiBusHandle* handle, uint8_t channel, uint8_t rate) {
|
||||
//uint8_t preamble[] = {0x55, 0x00}; // little endian
|
||||
uint8_t preamble[] = {0xAA, 0x00}; // little endian
|
||||
//uint8_t preamble[] = {0x00, 0x55}; // little endian
|
||||
//uint8_t preamble[] = {0x00, 0xAA}; // little endian
|
||||
nrf24_write_reg(handle, REG_CONFIG, 0x00); // Stop nRF
|
||||
nrf24_write_reg(handle, REG_STATUS, 0x70); // clear interrupts
|
||||
nrf24_write_reg(handle, REG_DYNPD, 0x0); // disable shockburst
|
||||
nrf24_write_reg(handle, REG_EN_AA, 0x00); // Disable Shockburst
|
||||
nrf24_write_reg(handle, REG_FEATURE, 0x05); // disable payload-with-ack, enable noack
|
||||
nrf24_set_maclen(handle, 2); // shortest address
|
||||
nrf24_set_src_mac(handle, preamble, 2); // set src mac to preamble bits to catch everything
|
||||
nrf24_set_packetlen(handle, 32); // set max packet length
|
||||
nrf24_set_idle(handle);
|
||||
nrf24_flush_rx(handle);
|
||||
nrf24_flush_tx(handle);
|
||||
nrf24_write_reg(handle, REG_RF_CH, channel);
|
||||
nrf24_write_reg(handle, REG_RF_SETUP, rate);
|
||||
|
||||
// prime for RX, no checksum
|
||||
nrf24_write_reg(handle, REG_CONFIG, 0x03); // PWR_UP and PRIM_RX, disable AA and CRC
|
||||
furi_hal_gpio_write(nrf24_CE_PIN, true);
|
||||
furi_delay_ms(100);
|
||||
}
|
||||
|
||||
void hexlify(uint8_t* in, uint8_t size, char* out) {
|
||||
memset(out, 0, size * 2);
|
||||
for(int i = 0; i < size; i++)
|
||||
snprintf(out + strlen(out), sizeof(out + strlen(out)), "%02X", in[i]);
|
||||
}
|
||||
|
||||
uint64_t bytes_to_int64(uint8_t* bytes, uint8_t size, bool bigendian) {
|
||||
uint64_t ret = 0;
|
||||
for(int i = 0; i < size; i++)
|
||||
if(bigendian)
|
||||
ret |= bytes[i] << ((size - 1 - i) * 8);
|
||||
else
|
||||
ret |= bytes[i] << (i * 8);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void int64_to_bytes(uint64_t val, uint8_t* out, bool bigendian) {
|
||||
for(int i = 0; i < 8; i++) {
|
||||
if(bigendian)
|
||||
out[i] = (val >> ((7 - i) * 8)) & 0xff;
|
||||
else
|
||||
out[i] = (val >> (i * 8)) & 0xff;
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t bytes_to_int32(uint8_t* bytes, bool bigendian) {
|
||||
uint32_t ret = 0;
|
||||
for(int i = 0; i < 4; i++)
|
||||
if(bigendian)
|
||||
ret |= bytes[i] << ((3 - i) * 8);
|
||||
else
|
||||
ret |= bytes[i] << (i * 8);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void int32_to_bytes(uint32_t val, uint8_t* out, bool bigendian) {
|
||||
for(int i = 0; i < 4; i++) {
|
||||
if(bigendian)
|
||||
out[i] = (val >> ((3 - i) * 8)) & 0xff;
|
||||
else
|
||||
out[i] = (val >> (i * 8)) & 0xff;
|
||||
}
|
||||
}
|
||||
|
||||
uint64_t bytes_to_int16(uint8_t* bytes, bool bigendian) {
|
||||
uint16_t ret = 0;
|
||||
for(int i = 0; i < 2; i++)
|
||||
if(bigendian)
|
||||
ret |= bytes[i] << ((1 - i) * 8);
|
||||
else
|
||||
ret |= bytes[i] << (i * 8);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void int16_to_bytes(uint16_t val, uint8_t* out, bool bigendian) {
|
||||
for(int i = 0; i < 2; i++) {
|
||||
if(bigendian)
|
||||
out[i] = (val >> ((1 - i) * 8)) & 0xff;
|
||||
else
|
||||
out[i] = (val >> (i * 8)) & 0xff;
|
||||
}
|
||||
}
|
||||
|
||||
// handle iffyness with preamble processing sometimes being a bit (literally) off
|
||||
void alt_address_old(uint8_t* packet, uint8_t* altaddr) {
|
||||
uint8_t macmess_hi_b[4];
|
||||
uint8_t macmess_lo_b[2];
|
||||
uint32_t macmess_hi;
|
||||
uint16_t macmess_lo;
|
||||
uint8_t preserved;
|
||||
|
||||
// get first 6 bytes into 32-bit and 16-bit variables
|
||||
memcpy(macmess_hi_b, packet, 4);
|
||||
memcpy(macmess_lo_b, packet + 4, 2);
|
||||
|
||||
macmess_hi = bytes_to_int32(macmess_hi_b, true);
|
||||
|
||||
//preserve least 7 bits from hi that will be shifted down to lo
|
||||
preserved = macmess_hi & 0x7f;
|
||||
macmess_hi >>= 7;
|
||||
|
||||
macmess_lo = bytes_to_int16(macmess_lo_b, true);
|
||||
macmess_lo >>= 7;
|
||||
macmess_lo = (preserved << 9) | macmess_lo;
|
||||
int32_to_bytes(macmess_hi, macmess_hi_b, true);
|
||||
int16_to_bytes(macmess_lo, macmess_lo_b, true);
|
||||
memcpy(altaddr, &macmess_hi_b[1], 3);
|
||||
memcpy(altaddr + 3, macmess_lo_b, 2);
|
||||
}
|
||||
|
||||
bool validate_address(uint8_t* addr) {
|
||||
uint8_t bad[][3] = {{0x55, 0x55}, {0xAA, 0xAA}, {0x00, 0x00}, {0xFF, 0xFF}};
|
||||
for(int i = 0; i < 4; i++)
|
||||
for(int j = 0; j < 2; j++)
|
||||
if(!memcmp(addr + j * 2, bad[i], 2)) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool nrf24_sniff_address(FuriHalSpiBusHandle* handle, uint8_t maclen, uint8_t* address) {
|
||||
bool found = false;
|
||||
uint8_t packet[32] = {0};
|
||||
uint8_t packetsize;
|
||||
//char printit[65];
|
||||
uint8_t status = 0;
|
||||
status = nrf24_rxpacket(handle, packet, &packetsize, true);
|
||||
if(status & 0x40) {
|
||||
if(validate_address(packet)) {
|
||||
for(int i = 0; i < maclen; i++) address[i] = packet[maclen - 1 - i];
|
||||
|
||||
/*
|
||||
alt_address(packet, packet);
|
||||
|
||||
for(i = 0; i < maclen; i++)
|
||||
address[i + 5] = packet[maclen - 1 - i];
|
||||
*/
|
||||
|
||||
//memcpy(address, packet, maclen);
|
||||
//hexlify(packet, packetsize, printit);
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
uint8_t nrf24_find_channel(
|
||||
FuriHalSpiBusHandle* handle,
|
||||
uint8_t* srcmac,
|
||||
uint8_t* dstmac,
|
||||
uint8_t maclen,
|
||||
uint8_t rate,
|
||||
uint8_t min_channel,
|
||||
uint8_t max_channel,
|
||||
bool autoinit) {
|
||||
uint8_t ping_packet[] = {0x0f, 0x0f, 0x0f, 0x0f}; // this can be anything, we just need an ack
|
||||
uint8_t ch = max_channel + 1; // means fail
|
||||
nrf24_configure(handle, rate, srcmac, dstmac, maclen, 2, false, false);
|
||||
for(ch = min_channel; ch <= max_channel + 1; ch++) {
|
||||
nrf24_write_reg(handle, REG_RF_CH, ch);
|
||||
if(nrf24_txpacket(handle, ping_packet, 4, true)) break;
|
||||
}
|
||||
|
||||
if(autoinit) {
|
||||
FURI_LOG_D("nrf24", "initializing radio for channel %d", ch);
|
||||
nrf24_configure(handle, rate, srcmac, dstmac, maclen, ch, false, false);
|
||||
return ch;
|
||||
}
|
||||
|
||||
return ch;
|
||||
}
|
||||
|
||||
uint8_t nrf24_set_mac(uint8_t mac_addr, uint8_t* mac, uint8_t mlen) {
|
||||
uint8_t addr[5];
|
||||
for(int i = 0; i < mlen; i++) addr[i] = mac[mlen - i - 1];
|
||||
return nrf24_write_buf_reg(nrf24_HANDLE, mac_addr, addr, mlen);
|
||||
}
|
||||
387
applications/external/nrf24scan/lib/nrf24/nrf24.h
vendored
@@ -1,387 +0,0 @@
|
||||
#pragma once
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
#include <furi_hal_spi.h>
|
||||
#include <xtreme.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#define R_REGISTER 0x00
|
||||
#define W_REGISTER 0x20
|
||||
#define REGISTER_MASK 0x1F
|
||||
#define ACTIVATE 0x50
|
||||
#define R_RX_PL_WID 0x60
|
||||
#define R_RX_PAYLOAD 0x61
|
||||
#define W_TX_PAYLOAD 0xA0
|
||||
#define W_TX_PAYLOAD_NOACK 0xB0
|
||||
#define W_ACK_PAYLOAD 0xA8
|
||||
#define FLUSH_TX 0xE1
|
||||
#define FLUSH_RX 0xE2
|
||||
#define REUSE_TX_PL 0xE3
|
||||
#define RF24_NOP 0xFF
|
||||
|
||||
#define REG_CONFIG 0x00
|
||||
#define REG_EN_AA 0x01
|
||||
#define REG_EN_RXADDR 0x02
|
||||
#define REG_SETUP_AW 0x03
|
||||
#define REG_SETUP_RETR 0x04
|
||||
#define REG_DYNPD 0x1C
|
||||
#define REG_FEATURE 0x1D
|
||||
#define REG_RF_SETUP 0x06
|
||||
#define REG_STATUS 0x07
|
||||
#define REG_RX_ADDR_P0 0x0A
|
||||
#define REG_RX_ADDR_P1 0x0B
|
||||
#define REG_RX_ADDR_P2 0x0C
|
||||
#define REG_RX_ADDR_P3 0x0D
|
||||
#define REG_RX_ADDR_P4 0x0E
|
||||
#define REG_RX_ADDR_P5 0x0F
|
||||
#define REG_RF_CH 0x05
|
||||
#define REG_TX_ADDR 0x10
|
||||
#define REG_FIFO_STATUS 0x17
|
||||
|
||||
#define RX_PW_P0 0x11
|
||||
#define RX_PW_P1 0x12
|
||||
#define RX_PW_P2 0x13
|
||||
#define RX_PW_P3 0x14
|
||||
#define RX_PW_P4 0x15
|
||||
#define RX_PW_P5 0x16
|
||||
#define RX_DR 0x40
|
||||
#define TX_DS 0x20
|
||||
#define MAX_RT 0x10
|
||||
|
||||
#define nrf24_TIMEOUT 500
|
||||
#define nrf24_CE_PIN &gpio_ext_pb2
|
||||
#define nrf24_HANDLE \
|
||||
(xtreme_settings.spi_nrf24_handle == SpiDefault ? &furi_hal_spi_bus_handle_external : \
|
||||
&furi_hal_spi_bus_handle_external_extra)
|
||||
|
||||
/* Low level API */
|
||||
|
||||
/** Write device register
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param reg - register
|
||||
* @param data - data to write
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_write_reg(FuriHalSpiBusHandle* handle, uint8_t reg, uint8_t data);
|
||||
|
||||
/** Write buffer to device register
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param reg - register
|
||||
* @param data - data to write
|
||||
* @param size - size of data to write
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_write_buf_reg(FuriHalSpiBusHandle* handle, uint8_t reg, uint8_t* data, uint8_t size);
|
||||
|
||||
/** Read device register
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param reg - register
|
||||
* @param[out] data - pointer to data
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_read_reg(FuriHalSpiBusHandle* handle, uint8_t reg, uint8_t* data, uint8_t size);
|
||||
|
||||
/** Power up the radio for operation
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_power_up(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/** Power down the radio
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_set_idle(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/** Sets the radio to RX mode
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_set_rx_mode(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/** Sets the radio to TX mode
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_set_tx_mode(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/*=============================================================================================================*/
|
||||
|
||||
/* High level API */
|
||||
|
||||
/** Must call this before using any other nrf24 API
|
||||
*
|
||||
*/
|
||||
void nrf24_init();
|
||||
|
||||
/** Must call this when we end using nrf24 device
|
||||
*
|
||||
*/
|
||||
void nrf24_deinit();
|
||||
|
||||
/** Send flush rx command
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_flush_rx(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/** Send flush tx command
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_flush_tx(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/** Gets the RX packet length in data pipe 0
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* pipe - pipe index (0..5)
|
||||
* @return packet length in data pipe 0
|
||||
*/
|
||||
uint8_t nrf24_get_packetlen(FuriHalSpiBusHandle* handle, uint8_t pipe);
|
||||
|
||||
/** Sets the RX packet length in data pipe 0
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param len - length to set
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_set_packetlen(FuriHalSpiBusHandle* handle, uint8_t len);
|
||||
|
||||
/** Gets configured length of MAC address
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return MAC address length
|
||||
*/
|
||||
uint8_t nrf24_get_maclen(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/** Sets configured length of MAC address
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param maclen - length to set MAC address to, must be greater than 1 and less than 6
|
||||
*
|
||||
* @return MAC address length
|
||||
*/
|
||||
uint8_t nrf24_set_maclen(FuriHalSpiBusHandle* handle, uint8_t maclen);
|
||||
|
||||
/** Gets the current status flags from the STATUS register
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return status flags
|
||||
*/
|
||||
uint8_t nrf24_status(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/** Gets the current transfer rate
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return transfer rate in bps
|
||||
*/
|
||||
uint32_t nrf24_get_rate(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/** Sets the transfer rate
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param rate - the transfer rate in bps
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_set_rate(FuriHalSpiBusHandle* handle, uint32_t rate);
|
||||
|
||||
/** Gets the current channel
|
||||
* In nrf24, the channel number is multiplied times 1MHz and added to 2400MHz to get the frequency
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
*
|
||||
* @return channel
|
||||
*/
|
||||
uint8_t nrf24_get_chan(FuriHalSpiBusHandle* handle);
|
||||
|
||||
/** Sets the channel
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param frequency - the frequency in hertz
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_set_chan(FuriHalSpiBusHandle* handle, uint8_t chan);
|
||||
|
||||
/** Gets the source mac address
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param[out] mac - the source mac address
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_get_src_mac(FuriHalSpiBusHandle* handle, uint8_t* mac);
|
||||
|
||||
/** Sets the source mac address
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param mac - the mac address to set
|
||||
* @param size - the size of the mac address (2 to 5)
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_set_src_mac(FuriHalSpiBusHandle* handle, uint8_t* mac, uint8_t size);
|
||||
|
||||
/** Gets the dest mac address
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param[out] mac - the source mac address
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_get_dst_mac(FuriHalSpiBusHandle* handle, uint8_t* mac);
|
||||
|
||||
/** Sets the dest mac address
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param mac - the mac address to set
|
||||
* @param size - the size of the mac address (2 to 5)
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_set_dst_mac(FuriHalSpiBusHandle* handle, uint8_t* mac, uint8_t size);
|
||||
|
||||
/** Reads RX packet
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param[out] packet - the packet contents
|
||||
* @param[out] ret_packetsize - size of the received packet
|
||||
* @param packet_size: >1 - size, 1 - packet length is determined by RX_PW_P0 register, 0 - it is determined by dynamic payload length command
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_rxpacket(
|
||||
FuriHalSpiBusHandle* handle,
|
||||
uint8_t* packet,
|
||||
uint8_t* ret_packetsize,
|
||||
uint8_t packet_size_flag);
|
||||
|
||||
/** Sends TX packet
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param packet - the packet contents
|
||||
* @param size - packet size
|
||||
* @param ack - boolean to determine whether an ACK is required for the packet or not
|
||||
*
|
||||
* @return device status
|
||||
*/
|
||||
uint8_t nrf24_txpacket(FuriHalSpiBusHandle* handle, uint8_t* payload, uint8_t size, bool ack);
|
||||
|
||||
/** Configure the radio
|
||||
* This is not comprehensive, but covers a lot of the common configuration options that may be changed
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param rate - transfer rate in Mbps (1 or 2)
|
||||
* @param srcmac - source mac address
|
||||
* @param dstmac - destination mac address
|
||||
* @param maclen - length of mac address
|
||||
* @param channel - channel to tune to
|
||||
* @param noack - if true, disable auto-acknowledge
|
||||
* @param disable_aa - if true, disable ShockBurst
|
||||
*
|
||||
*/
|
||||
void nrf24_configure(
|
||||
FuriHalSpiBusHandle* handle,
|
||||
uint8_t rate,
|
||||
uint8_t* srcmac,
|
||||
uint8_t* dstmac,
|
||||
uint8_t maclen,
|
||||
uint8_t channel,
|
||||
bool noack,
|
||||
bool disable_aa);
|
||||
|
||||
// Set mac address (MSB first), Return: Status
|
||||
uint8_t nrf24_set_mac(uint8_t mac_addr, uint8_t* mac, uint8_t mlen);
|
||||
|
||||
/** Configures the radio for "promiscuous mode" and primes it for rx
|
||||
* This is not an actual mode of the nrf24, but this function exploits a few bugs in the chip that allows it to act as if it were.
|
||||
* See http://travisgoodspeed.blogspot.com/2011/02/promiscuity-is-nrf24l01s-duty.html for details.
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param channel - channel to tune to
|
||||
* @param rate - transfer rate in Mbps (1 or 2)
|
||||
*/
|
||||
void nrf24_init_promisc_mode(FuriHalSpiBusHandle* handle, uint8_t channel, uint8_t rate);
|
||||
|
||||
/** Listens for a packet and returns first possible address sniffed
|
||||
* Call this only after calling nrf24_init_promisc_mode
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param maclen - length of target mac address
|
||||
* @param[out] addresses - sniffed address
|
||||
*
|
||||
* @return success
|
||||
*/
|
||||
bool nrf24_sniff_address(FuriHalSpiBusHandle* handle, uint8_t maclen, uint8_t* address);
|
||||
|
||||
/** Sends ping packet on each channel for designated tx mac looking for ack
|
||||
*
|
||||
* @param handle - pointer to FuriHalSpiHandle
|
||||
* @param srcmac - source address
|
||||
* @param dstmac - destination address
|
||||
* @param maclen - length of address
|
||||
* @param rate - transfer rate in Mbps (1 or 2)
|
||||
* @param min_channel - channel to start with
|
||||
* @param max_channel - channel to end at
|
||||
* @param autoinit - if true, automatically configure radio for this channel
|
||||
*
|
||||
* @return channel that the address is listening on, if this value is above the max_channel param, it failed
|
||||
*/
|
||||
uint8_t nrf24_find_channel(
|
||||
FuriHalSpiBusHandle* handle,
|
||||
uint8_t* srcmac,
|
||||
uint8_t* dstmac,
|
||||
uint8_t maclen,
|
||||
uint8_t rate,
|
||||
uint8_t min_channel,
|
||||
uint8_t max_channel,
|
||||
bool autoinit);
|
||||
|
||||
/** Converts 64 bit value into uint8_t array
|
||||
* @param val - 64-bit integer
|
||||
* @param[out] out - bytes out
|
||||
* @param bigendian - if true, convert as big endian, otherwise little endian
|
||||
*/
|
||||
void int64_to_bytes(uint64_t val, uint8_t* out, bool bigendian);
|
||||
|
||||
/** Converts 32 bit value into uint8_t array
|
||||
* @param val - 32-bit integer
|
||||
* @param[out] out - bytes out
|
||||
* @param bigendian - if true, convert as big endian, otherwise little endian
|
||||
*/
|
||||
void int32_to_bytes(uint32_t val, uint8_t* out, bool bigendian);
|
||||
|
||||
/** Converts uint8_t array into 32 bit value
|
||||
* @param bytes - uint8_t array
|
||||
* @param bigendian - if true, convert as big endian, otherwise little endian
|
||||
*
|
||||
* @return 32-bit value
|
||||
*/
|
||||
uint32_t bytes_to_int32(uint8_t* bytes, bool bigendian);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
@@ -1,131 +0,0 @@
|
||||
#
|
||||
# NRF24L01+ Enhanced ShockBurst packets decoder
|
||||
#
|
||||
payload_len_default = 4
|
||||
packets = \
|
||||
(
|
||||
'10101010 11101110 00000011 00001000 00001011 01000111 000100 10 0 10101010 10101010 10101010 10101010 00011101',
|
||||
'10101010 11001000 11001000 11000011 110011 10 0 00001011 00000011 00000101 00000000 0010001100100000',
|
||||
'10101010 11001000 11001000 11000100 000100 11 1 00001011 00000011 00000101 00000000 0010010011100010',
|
||||
'10101010 11001000 11001000 11000100 00001011 00000011 00000101 00000010 1000010101000010',
|
||||
'10101010 11001000 11001000 11000000 110011 10 0 11110101 00000010 00000011 00000000 0000111001000000',
|
||||
'01010101 01000000 01101000 00010101 000000 00 0 0100100000100000',
|
||||
# '01010101 01000010 11100100 10100110 01010101 01000100 110011 00 0 10010101 10110011 01100100 10101100 10101011 01010010 01111100 01001010 1100110100110001',
|
||||
|
||||
)
|
||||
|
||||
def bin2hex(x):
|
||||
def bin2hex_helper(r):
|
||||
while r:
|
||||
yield r[0:2].upper()
|
||||
r = r[2:]
|
||||
if len(x) == 0: return
|
||||
fmt = "{0:0" + str(int(len(x) / 8 * 2)) + "X}"
|
||||
hex_data = fmt.format(int(x, 2))
|
||||
return list(bin2hex_helper(hex_data))
|
||||
|
||||
def bin2hexlong(b):
|
||||
b = b.replace(" ", "")
|
||||
out = "";
|
||||
n = 8
|
||||
for i in range(0, len(b), n):
|
||||
b2 = b[i:i+n]
|
||||
out = out + "{0:02X}".format(int(b2.ljust(8, '0'),2))
|
||||
return out
|
||||
|
||||
|
||||
def split_packet(packet, parts):
|
||||
"""Split a string of 1s and 0s into multiple substrings as specified by parts.
|
||||
Example: "111000011000", (3, 4, 2) -> ["111", "0000", "11", "000"]
|
||||
:param packet: String of 1s and 0s
|
||||
:param parts: Tuple of length of substrings
|
||||
:return: list of substrings
|
||||
"""
|
||||
out = []
|
||||
packet = packet.replace(' ', '')
|
||||
for part_length in parts:
|
||||
out.append(packet[0:part_length])
|
||||
packet = packet[part_length:]
|
||||
out.append(packet)
|
||||
return out
|
||||
|
||||
|
||||
def parse_packet(packet, address_length, ESB):
|
||||
"""Split a packet into its fields and return them as tuple."""
|
||||
if ESB:
|
||||
preamble, address, payload_length, pid, no_ack, rest = split_packet(packet=packet, parts=(8, 8 * address_length, 6, 2, 1))
|
||||
payload, crc = split_packet(packet=rest, parts=((payload_len_default if int(payload_length, 2) > 32 else int(payload_length, 2)) * 8,))
|
||||
else:
|
||||
preamble, address, rest = split_packet(packet=packet, parts=(8, 8 * address_length))
|
||||
crc = packet.rsplit(' ', 1)[1]
|
||||
payload = rest[0:len(rest) - len(crc)]
|
||||
payload_length = pid = no_ack = ''
|
||||
|
||||
assert preamble in ('10101010', '01010101')
|
||||
assert len(crc) in (8, 16)
|
||||
|
||||
return preamble, address, payload_length, pid, no_ack, payload, crc
|
||||
|
||||
|
||||
def crc(bits, size=8):
|
||||
"""Calculate the crc value for the polynomial initialized with 0xFF/0xFFFF)
|
||||
:param size: 8 or 16 bit crc
|
||||
:param bits: String of 1s and 0s
|
||||
:return:
|
||||
:polynomial: 1 byte CRC - standard is 0x107 = 0b100000111 = x^8+x^2+x^1+1, result the same for 0x07
|
||||
:polynomial: 2 byte CRC - standard is 0x11021 = X^16+X^12+X^5+1, result the same for 0x1021
|
||||
"""
|
||||
if size == 8:
|
||||
polynomial = 0x107
|
||||
crc = 0xFF
|
||||
else:
|
||||
polynomial = 0x11021
|
||||
crc = 0xFFFF
|
||||
max_crc_value = (1 << size) - 1 # e.g. 0xFF for mode 8bit-crc
|
||||
for bit in bits:
|
||||
bit = int(bit, 2)
|
||||
crc <<= 1
|
||||
if (crc >> size) ^ bit: # top most lfsr bit xor current data bit
|
||||
crc ^= polynomial
|
||||
crc &= max_crc_value # trim the crc to reject carry over bits
|
||||
# print('{:X}'.format(crc))
|
||||
return crc
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
for packet in packets:
|
||||
fld = packet.split(' ');
|
||||
address_length = -1
|
||||
ESB = True
|
||||
for f in fld:
|
||||
if len(f) == 6 : break
|
||||
if len(f) == 0 :
|
||||
ESB = False
|
||||
break
|
||||
address_length += 1
|
||||
preamble, address, payload_length, pid, no_ack, payload, crc_received = \
|
||||
parse_packet(packet=packet, address_length=address_length, ESB=ESB)
|
||||
crc_size = len(crc_received)
|
||||
crc_received = '0x' + '{:X}'.format(int(crc_received, 2))
|
||||
print(f"Packet: {packet}")
|
||||
print('\n'.join((
|
||||
f'Hex: {bin2hexlong(packet)}',
|
||||
'Preamble: 0x%X' % int(preamble,2),
|
||||
f'Address: {address_length} bytes - {bin2hex(address)}')))
|
||||
if ESB:
|
||||
print('\n'.join((
|
||||
f'Payload length in packet: {int(payload_length, 2)}, used: {(payload_len_default if int(payload_length, 2) > 32 else int(payload_length, 2))}',
|
||||
f'Payload: {bin2hex(payload)}',
|
||||
f'Pid: {int(pid, 2)}',
|
||||
f'No_ack: {int(no_ack, 2) == 1}')))
|
||||
else:
|
||||
print(f'Not Enhanced ShockBurst packet, payload length: {int(len(payload) / 8)}')
|
||||
print(f'Payload: {bin2hex(payload)}')
|
||||
print(f'CRC{crc_size}: {crc_received}')
|
||||
crc_calculated = '0x' + '{:X}'.format(crc(address + payload_length + pid + no_ack + payload, size=crc_size))
|
||||
if crc_received == crc_calculated:
|
||||
print('CRC is valid!')
|
||||
else:
|
||||
print(f'CRC mismatch! Calculated CRC is {crc_calculated}.')
|
||||
print('-------------')
|
||||
|
||||
1662
applications/external/nrf24scan/nrf24scan.c
vendored
39
applications/external/nrf24scan/nrf24scan.h
vendored
@@ -1,39 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/gui.h>
|
||||
#include <gui/view.h>
|
||||
#include <gui/view_dispatcher.h>
|
||||
#include <gui/modules/submenu.h>
|
||||
#include <gui/modules/dialog_ex.h>
|
||||
#include <toolbox/stream/file_stream.h>
|
||||
#include <notification/notification_messages.h>
|
||||
|
||||
typedef enum {
|
||||
EventTypeTick,
|
||||
EventTypeKey,
|
||||
} EventType;
|
||||
|
||||
typedef struct {
|
||||
EventType type;
|
||||
InputEvent input;
|
||||
} PluginEvent;
|
||||
|
||||
typedef struct {
|
||||
FuriMutex* mutex;
|
||||
} PluginState;
|
||||
|
||||
struct FOUND {
|
||||
uint8_t addr_size;
|
||||
uint8_t addr[5];
|
||||
uint16_t total;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
Gui* gui;
|
||||
FuriMessageQueue* event_queue;
|
||||
ViewPort* view_port;
|
||||
Storage* storage;
|
||||
NotificationApp* notification;
|
||||
uint8_t* log_arr;
|
||||
struct FOUND* found;
|
||||
} Nrf24Scan;
|
||||
BIN
applications/external/nrf24scan/nrf24scan_10px.png
vendored
|
Before Width: | Height: | Size: 1.7 KiB |
21
applications/external/rootoflife/LICENSE
vendored
@@ -1,21 +0,0 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2023 Kirill Korepanov
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
17
applications/external/rootoflife/application.fam
vendored
@@ -1,17 +0,0 @@
|
||||
App(
|
||||
appid="roots_of_life",
|
||||
name="Roots of Life",
|
||||
apptype=FlipperAppType.EXTERNAL,
|
||||
entry_point="roots_of_life_game_app",
|
||||
cdefines=["APP_ROOTS_OF_LIFE_GAME"],
|
||||
requires=["gui"],
|
||||
stack_size=1 * 1024,
|
||||
fap_icon="roots_of_life_10px.png",
|
||||
fap_category="Games",
|
||||
fap_icon_assets="images",
|
||||
fap_icon_assets_symbol="roots_of_life_game",
|
||||
fap_author="@Xorboo",
|
||||
fap_weburl="https://github.com/Xorboo/root-of-life",
|
||||
fap_version="1.0",
|
||||
fap_description="A zen-puzzle game for FlipperZero, puzzle made on GlobalGameJam23 (theme: Roots)",
|
||||
)
|
||||
|
Before Width: | Height: | Size: 159 B |
BIN
applications/external/rootoflife/images/place_ok.png
vendored
|
Before Width: | Height: | Size: 163 B |
|
Before Width: | Height: | Size: 174 B |
BIN
applications/external/rootoflife/images/score.png
vendored
|
Before Width: | Height: | Size: 192 B |
BIN
applications/external/rootoflife/images/tree.png
vendored
|
Before Width: | Height: | Size: 165 B |
|
Before Width: | Height: | Size: 1.6 KiB |
@@ -1,751 +0,0 @@
|
||||
#include <furi.h>
|
||||
#include <gui/gui.h>
|
||||
#include <input/input.h>
|
||||
#include <stdlib.h>
|
||||
#include <gui/view.h>
|
||||
#include <notification/notification.h>
|
||||
#include <notification/notification_messages.h>
|
||||
|
||||
#include "roots_of_life_game_icons.h"
|
||||
#include <assets_icons.h>
|
||||
|
||||
#define TAG "RootsOfLife"
|
||||
|
||||
// Flipper
|
||||
#define FLIPPER_LCD_WIDTH 128
|
||||
#define FLIPPER_LCD_HEIGHT 64
|
||||
|
||||
// General
|
||||
#define GROUND_HEIGHT 10
|
||||
#define CELL_SIZE 3
|
||||
#define FIELD_START_X 0
|
||||
#define FIELD_START_Y (GROUND_HEIGHT + 1)
|
||||
#define CELLS_X (FLIPPER_LCD_WIDTH / CELL_SIZE)
|
||||
#define CELLS_Y ((FLIPPER_LCD_HEIGHT - GROUND_HEIGHT) / CELL_SIZE)
|
||||
#define CELLS_TOTAL (CELLS_Y * CELLS_X)
|
||||
#define CELL(Y, X) (Y * CELLS_X + X)
|
||||
|
||||
// Root Spawn
|
||||
#define ROOT_SIZE_X 7
|
||||
#define ROOT_SIZE_Y 7
|
||||
#define ROOT(Y, X) ((Y)*ROOT_SIZE_X + (X))
|
||||
|
||||
#define SPAWN_DIRECTIONS 2
|
||||
#define GROW_STEPS 4
|
||||
#define GROW_SAME_DIRECTION_CHANCE 70
|
||||
#define RANDOM_GROW_ATTEMPTS 4
|
||||
#define RANDOM_GROW_CHANCE 50
|
||||
|
||||
// UI
|
||||
#define BLINK_PERIOD 12
|
||||
#define BLINK_HIDE_FRAMES 5
|
||||
#define TREE_HEIGHT 10
|
||||
#define PICKUP_FREQUENCY 10
|
||||
|
||||
// Game
|
||||
#define REROLLS_MAX 5
|
||||
#define SCORE_FACTOR 10
|
||||
|
||||
#define PICKUPS_MIN 1
|
||||
#define PICKUPS_MAX 5
|
||||
#define PICKUPS_POINTS_FACTOR 10
|
||||
|
||||
typedef enum { EventTypeTick, EventTypeKey } EventType;
|
||||
|
||||
typedef enum {
|
||||
R_NONE = 0,
|
||||
R_UP = 0b1000,
|
||||
R_DOWN = 0b0100,
|
||||
R_LEFT = 0b0010,
|
||||
R_RIGHT = 0b0001
|
||||
} Direction;
|
||||
|
||||
typedef enum { StageStart, StageRun, StageOver } GameStage;
|
||||
|
||||
typedef struct {
|
||||
bool initialDraw;
|
||||
|
||||
GameStage stage;
|
||||
int tick;
|
||||
|
||||
bool* filledCells;
|
||||
char* cells;
|
||||
bool* pickups;
|
||||
int collectedPickups;
|
||||
|
||||
bool* filledRootBase;
|
||||
char* rootBase;
|
||||
|
||||
int rootSizeX;
|
||||
int rootSizeY;
|
||||
bool* filledRoot;
|
||||
char* root;
|
||||
|
||||
int pX, pY;
|
||||
|
||||
int rerolls;
|
||||
int score;
|
||||
FuriMutex* mutex;
|
||||
} GameState;
|
||||
|
||||
typedef struct {
|
||||
EventType type;
|
||||
InputEvent input;
|
||||
} GameEvent;
|
||||
|
||||
static Direction rand_dir() {
|
||||
int r = rand() % 4;
|
||||
return 1 << r;
|
||||
}
|
||||
|
||||
static Direction reverse_dir(Direction dir) {
|
||||
switch(dir) {
|
||||
case R_UP:
|
||||
return R_DOWN;
|
||||
case R_DOWN:
|
||||
return R_UP;
|
||||
case R_LEFT:
|
||||
return R_RIGHT;
|
||||
case R_RIGHT:
|
||||
return R_LEFT;
|
||||
|
||||
default:
|
||||
return R_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
static int rand_range(int min, int max) {
|
||||
return min + rand() % (max - min);
|
||||
}
|
||||
static bool rand_chance(int chance) {
|
||||
return (rand() % 100) < chance;
|
||||
}
|
||||
|
||||
static bool has_intersection(char cellA, char cellB) {
|
||||
return cellA & cellB;
|
||||
}
|
||||
|
||||
static int root_index(GameState* state, int y, int x) {
|
||||
return y * state->rootSizeX + x;
|
||||
}
|
||||
|
||||
static void set_cell(GameState* state, int y, int x, char cellRoot) {
|
||||
int c = CELL(y, x);
|
||||
state->filledCells[c] = true;
|
||||
state->cells[c] = cellRoot;
|
||||
}
|
||||
|
||||
static void game_state_init(GameState* state) {
|
||||
state->initialDraw = false;
|
||||
state->tick = 0;
|
||||
|
||||
// Init field arrays
|
||||
state->filledCells = (bool*)malloc(CELLS_TOTAL * sizeof(bool));
|
||||
state->cells = (char*)malloc(CELLS_TOTAL * sizeof(char));
|
||||
state->pickups = (bool*)malloc(CELLS_TOTAL * sizeof(char));
|
||||
|
||||
state->rootBase = (char*)malloc(ROOT_SIZE_X * ROOT_SIZE_Y * sizeof(char));
|
||||
state->filledRootBase = (bool*)malloc(ROOT_SIZE_X * ROOT_SIZE_Y * sizeof(bool));
|
||||
state->root = NULL;
|
||||
state->filledRoot = NULL;
|
||||
|
||||
for(int i = 0; i < CELLS_TOTAL; i++) {
|
||||
state->filledCells[i] = false;
|
||||
state->cells[i] = R_NONE;
|
||||
state->pickups[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
static void free_root(GameState* state) {
|
||||
if(state->root) free(state->root);
|
||||
if(state->filledRoot) free(state->filledRoot);
|
||||
}
|
||||
|
||||
static void game_state_free(GameState* state) {
|
||||
free(state->filledCells);
|
||||
free(state->cells);
|
||||
free(state->pickups);
|
||||
|
||||
free(state->rootBase);
|
||||
free(state->filledRootBase);
|
||||
|
||||
free_root(state);
|
||||
}
|
||||
|
||||
/*static bool has_root(GameState* state, int x, int y) {
|
||||
return x >= 0 && x < ROOT_SIZE_X && y >= 0 && y < ROOT_SIZE_Y &&
|
||||
state->filledRootBase[ROOT(y, x)];
|
||||
}*/
|
||||
|
||||
static void generate_new_root(GameState* state) {
|
||||
for(int i = 0; i < ROOT_SIZE_X * ROOT_SIZE_Y; i++) {
|
||||
state->filledRootBase[i] = false;
|
||||
state->rootBase[i] = R_NONE;
|
||||
}
|
||||
|
||||
int cX = ROOT_SIZE_X / 2;
|
||||
int cY = ROOT_SIZE_Y / 2;
|
||||
int c = ROOT(cY, cX);
|
||||
state->filledRootBase[c] = true;
|
||||
|
||||
for(int i = 0; i < SPAWN_DIRECTIONS; i++) {
|
||||
int pX = cX, pY = cY;
|
||||
Direction oldDir = rand_dir();
|
||||
for(int g = 0; g < GROW_STEPS; g++) {
|
||||
Direction dir = rand_chance(GROW_SAME_DIRECTION_CHANCE) ? oldDir : rand_dir();
|
||||
oldDir = dir;
|
||||
|
||||
int nX = pX - (dir & R_LEFT ? 1 : 0) + (dir & R_RIGHT ? 1 : 0);
|
||||
int nY = pY - (dir & R_UP ? 1 : 0) + (dir & R_DOWN ? 1 : 0);
|
||||
if(nX < 0 || nY < 0 || nX >= ROOT_SIZE_X || nY >= ROOT_SIZE_Y) continue;
|
||||
|
||||
int n = ROOT(nY, nX);
|
||||
state->filledRootBase[n] = true;
|
||||
|
||||
// Connect points
|
||||
int p = ROOT(pY, pX);
|
||||
state->rootBase[p] |= dir;
|
||||
state->rootBase[n] |= reverse_dir(dir);
|
||||
|
||||
// Grow from new point
|
||||
pX = nX;
|
||||
pY = nY;
|
||||
}
|
||||
}
|
||||
|
||||
for(int y = 0; y < ROOT_SIZE_Y; y++) {
|
||||
for(int x = 0; x < ROOT_SIZE_X; x++) {
|
||||
int c = ROOT(y, x);
|
||||
if(!state->filledRootBase[c]) continue;
|
||||
|
||||
/*
|
||||
if(has_root(state, x - 1, y)) state->rootBase[c] |= R_LEFT;
|
||||
if(has_root(state, x + 1, y)) state->rootBase[c] |= R_RIGHT;
|
||||
if(has_root(state, x, y - 1)) state->rootBase[c] |= R_UP;
|
||||
if(has_root(state, x, y + 1)) state->rootBase[c] |= R_DOWN;
|
||||
*/
|
||||
|
||||
for(int r = 0; r < RANDOM_GROW_ATTEMPTS; r++) {
|
||||
if(!rand_chance(RANDOM_GROW_CHANCE)) continue;
|
||||
state->rootBase[c] |= rand_dir();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Copy root to real root
|
||||
int minX = cX, maxX = cX, minY = cY, maxY = cY;
|
||||
for(int y = 0; y < ROOT_SIZE_Y; y++) {
|
||||
for(int x = 0; x < ROOT_SIZE_X; x++) {
|
||||
int r = ROOT(y, x);
|
||||
if(!state->filledRootBase[r]) continue;
|
||||
|
||||
minX = MIN(minX, x);
|
||||
maxX = MAX(maxX, x);
|
||||
minY = MIN(minY, y);
|
||||
maxY = MAX(maxY, y);
|
||||
}
|
||||
}
|
||||
|
||||
// Clone to real root
|
||||
state->rootSizeX = maxX - minX + 1;
|
||||
state->rootSizeY = maxY - minY + 1;
|
||||
free_root(state);
|
||||
|
||||
state->root = (char*)malloc(state->rootSizeX * state->rootSizeY * sizeof(char));
|
||||
state->filledRoot = (bool*)malloc(state->rootSizeX * state->rootSizeY * sizeof(bool));
|
||||
for(int y = 0; y < state->rootSizeY; y++) {
|
||||
for(int x = 0; x < state->rootSizeX; x++) {
|
||||
int c = root_index(state, y, x);
|
||||
int r = ROOT(y + minY, x + minX);
|
||||
state->filledRoot[c] = state->filledRootBase[r];
|
||||
state->root[c] = state->rootBase[r];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool in_borders(int x, int y) {
|
||||
return x >= 0 && y >= 0 && x < CELLS_X && y < CELLS_Y;
|
||||
}
|
||||
static char get_cell(GameState* state, int x, int y) {
|
||||
if(!in_borders(x, y)) return R_NONE;
|
||||
return state->cells[CELL(y, x)];
|
||||
}
|
||||
|
||||
static bool get_filled_cell(GameState* state, int x, int y) {
|
||||
if(!in_borders(x, y)) return false;
|
||||
return state->filledCells[CELL(y, x)];
|
||||
}
|
||||
|
||||
static bool can_place_root(GameState* state) {
|
||||
bool hasConnection = false;
|
||||
for(int y = 0; y < state->rootSizeY; y++) {
|
||||
for(int x = 0; x < state->rootSizeX; x++) {
|
||||
int r = root_index(state, y, x);
|
||||
if(!state->filledRoot[r]) {
|
||||
continue;
|
||||
}
|
||||
char root = state->root[r];
|
||||
|
||||
int rY = y + state->pY;
|
||||
int rX = x + state->pX;
|
||||
|
||||
// Check if colliding
|
||||
if(get_filled_cell(state, rX, rY)) {
|
||||
char cell = get_cell(state, rX, rY);
|
||||
if(has_intersection(cell, root)) {
|
||||
return false;
|
||||
}
|
||||
hasConnection = true;
|
||||
}
|
||||
|
||||
// Check neighbours
|
||||
hasConnection |= (root & R_RIGHT) && (get_cell(state, rX + 1, rY) & R_LEFT);
|
||||
hasConnection |= (root & R_LEFT) && (get_cell(state, rX - 1, rY) & R_RIGHT);
|
||||
hasConnection |= (root & R_UP) && (get_cell(state, rX, rY - 1) & R_DOWN);
|
||||
hasConnection |= (root & R_DOWN) && (get_cell(state, rX, rY + 1) & R_UP);
|
||||
}
|
||||
}
|
||||
|
||||
return hasConnection;
|
||||
}
|
||||
|
||||
static bool try_place_root(GameState* state) {
|
||||
if(!can_place_root(state)) return false;
|
||||
|
||||
for(int y = 0; y < state->rootSizeY; y++) {
|
||||
for(int x = 0; x < state->rootSizeX; x++) {
|
||||
int r = root_index(state, y, x);
|
||||
if(!state->filledRoot[r]) continue;
|
||||
|
||||
int rY = y + state->pY;
|
||||
int rX = x + state->pX;
|
||||
|
||||
// Root may be out of borders in rare cases (after new cpawn changed its size), just ignore that part
|
||||
if(in_borders(rX, rY)) {
|
||||
int c = CELL(rY, rX);
|
||||
|
||||
state->filledCells[c] = true;
|
||||
state->cells[c] |= state->root[r];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void reset_level(GameState* state) {
|
||||
state->stage = StageStart;
|
||||
state->tick = 0;
|
||||
|
||||
for(int i = 0; i < CELLS_TOTAL; i++) {
|
||||
state->filledCells[i] = false;
|
||||
state->cells[i] = R_NONE;
|
||||
}
|
||||
|
||||
generate_new_root(state);
|
||||
|
||||
// Starting cells
|
||||
int midX = CELLS_X / 2;
|
||||
set_cell(state, 0, midX, R_UP | R_DOWN);
|
||||
set_cell(state, 1, midX, R_UP | R_DOWN | R_LEFT | R_RIGHT);
|
||||
set_cell(state, 1, midX - 1, R_RIGHT | R_DOWN);
|
||||
set_cell(state, 1, midX + 1, R_LEFT | R_DOWN);
|
||||
set_cell(state, 2, midX, R_UP);
|
||||
|
||||
state->pX = midX;
|
||||
state->pY = 4;
|
||||
|
||||
state->rerolls = REROLLS_MAX;
|
||||
state->score = 0;
|
||||
|
||||
state->collectedPickups = 0;
|
||||
for(int i = 0, n = rand_range(PICKUPS_MIN, PICKUPS_MAX); i < n; i++) {
|
||||
int x = rand_range(0, CELLS_X);
|
||||
int y = rand_range(0, CELLS_Y);
|
||||
state->pickups[CELL(y, x)] = true;
|
||||
}
|
||||
}
|
||||
|
||||
static void recalculate_score(GameState* state) {
|
||||
int score = 0;
|
||||
for(int i = 0; i < CELLS_TOTAL; i++) {
|
||||
if(state->filledCells[i]) score++;
|
||||
}
|
||||
|
||||
for(int i = 0; i < CELLS_TOTAL; i++) {
|
||||
if(!state->pickups[i] || !state->filledCells[i]) continue;
|
||||
|
||||
state->pickups[i] = false;
|
||||
state->collectedPickups++;
|
||||
state->rerolls++;
|
||||
}
|
||||
|
||||
state->score = (score + state->collectedPickups * PICKUPS_POINTS_FACTOR) * SCORE_FACTOR;
|
||||
}
|
||||
|
||||
static void draw_root_cell(Canvas* canvas, char root, int y, int x, bool isHidden) {
|
||||
int posX = FIELD_START_X + x * CELL_SIZE + 1, posY = FIELD_START_Y + y * CELL_SIZE + 1;
|
||||
canvas_draw_dot(canvas, posX, posY);
|
||||
|
||||
if(isHidden) {
|
||||
canvas_set_color(canvas, ColorXOR);
|
||||
}
|
||||
|
||||
if(root & R_UP) canvas_draw_dot(canvas, posX, posY - 1);
|
||||
if(root & R_DOWN) canvas_draw_dot(canvas, posX, posY + 1);
|
||||
if(root & R_LEFT) canvas_draw_dot(canvas, posX - 1, posY);
|
||||
if(root & R_RIGHT) canvas_draw_dot(canvas, posX + 1, posY);
|
||||
|
||||
if(isHidden) {
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
}
|
||||
}
|
||||
|
||||
static void draw_placed_roots(Canvas* canvas, GameState* state) {
|
||||
for(int y = 0; y < CELLS_Y; y++) {
|
||||
for(int x = 0; x < CELLS_X; x++) {
|
||||
int c = CELL(y, x);
|
||||
if(!state->filledCells[c]) continue;
|
||||
draw_root_cell(canvas, state->cells[c], y, x, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void draw_pickup(Canvas* canvas, GameState* state, int y, int x) {
|
||||
int posX = FIELD_START_X + x * CELL_SIZE + 1, posY = FIELD_START_Y + y * CELL_SIZE + 1;
|
||||
|
||||
int stage = state->tick / PICKUP_FREQUENCY;
|
||||
|
||||
if(stage++ % 4 < 3) canvas_draw_dot(canvas, posX + 1, posY);
|
||||
if(stage++ % 4 < 3) canvas_draw_dot(canvas, posX, posY + 1);
|
||||
if(stage++ % 4 < 3) canvas_draw_dot(canvas, posX - 1, posY);
|
||||
if(stage++ % 4 < 3) canvas_draw_dot(canvas, posX, posY - 1);
|
||||
}
|
||||
|
||||
static void draw_pickups(Canvas* canvas, GameState* state) {
|
||||
for(int y = 0; y < CELLS_Y; y++) {
|
||||
for(int x = 0; x < CELLS_X; x++) {
|
||||
int c = CELL(y, x);
|
||||
if(!state->pickups[c]) continue;
|
||||
draw_pickup(canvas, state, y, x);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void draw_active_root(Canvas* canvas, GameState* state) {
|
||||
bool isHidden = (state->tick % BLINK_PERIOD) < BLINK_HIDE_FRAMES;
|
||||
|
||||
for(int y = 0; y < state->rootSizeY; y++) {
|
||||
for(int x = 0; x < state->rootSizeX; x++) {
|
||||
int c = root_index(state, y, x);
|
||||
if(!state->filledRoot[c]) continue;
|
||||
|
||||
int realX = x + state->pX;
|
||||
int realY = y + state->pY;
|
||||
draw_root_cell(canvas, state->root[c], realY, realX, isHidden);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if DRAW_DEBUG
|
||||
static void draw_generated_root(Canvas* canvas, GameState* state) {
|
||||
bool isHidden = (state->tick % BLINK_PERIOD) < BLINK_HIDE_FRAMES;
|
||||
|
||||
for(int y = 0; y < ROOT_SIZE_Y; y++) {
|
||||
for(int x = 0; x < ROOT_SIZE_X; x++) {
|
||||
int c = ROOT(y, x);
|
||||
if(!state->filledRootBase[c]) continue;
|
||||
|
||||
int realX = x + 1;
|
||||
int realY = y + 1;
|
||||
draw_root_cell(canvas, state->rootBase[c], realY, realX, isHidden);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static void draw_ground(Canvas* canvas, GameState* state) {
|
||||
canvas_draw_line(canvas, 0, GROUND_HEIGHT, FLIPPER_LCD_WIDTH, GROUND_HEIGHT);
|
||||
UNUSED(state);
|
||||
}
|
||||
|
||||
static void draw_tree(Canvas* canvas, GameState* state) {
|
||||
canvas_draw_icon(canvas, FLIPPER_LCD_WIDTH / 2 - 5, GROUND_HEIGHT - TREE_HEIGHT, &I_tree);
|
||||
UNUSED(state);
|
||||
}
|
||||
|
||||
static void draw_placement(Canvas* canvas, GameState* state) {
|
||||
bool canPlace = can_place_root(state);
|
||||
canvas_draw_icon(canvas, FLIPPER_LCD_WIDTH - 10, 0, canPlace ? &I_place_ok : &I_place_error);
|
||||
}
|
||||
|
||||
static void draw_rerolls(Canvas* canvas, GameState* state) {
|
||||
UNUSED(canvas);
|
||||
UNUSED(state);
|
||||
|
||||
canvas_draw_icon(canvas, 0, 0, &I_root_reroll);
|
||||
|
||||
// Ugh
|
||||
FuriString* tmp_string = furi_string_alloc();
|
||||
furi_string_printf(tmp_string, "%d", MAX(0, state->rerolls));
|
||||
canvas_draw_str(canvas, 11, 9, furi_string_get_cstr(tmp_string));
|
||||
furi_string_free(tmp_string);
|
||||
}
|
||||
|
||||
static void draw_score(Canvas* canvas, GameState* state) {
|
||||
UNUSED(canvas);
|
||||
UNUSED(state);
|
||||
|
||||
int x = FLIPPER_LCD_WIDTH / 2 + 15;
|
||||
canvas_draw_icon(canvas, x, 0, &I_score);
|
||||
|
||||
// Ugh
|
||||
FuriString* tmp_string = furi_string_alloc();
|
||||
furi_string_printf(tmp_string, "%d", MAX(0, state->score));
|
||||
canvas_draw_str(canvas, x + 11, 9, furi_string_get_cstr(tmp_string));
|
||||
furi_string_free(tmp_string);
|
||||
}
|
||||
|
||||
static void draw_gui(Canvas* canvas, GameState* state) {
|
||||
draw_ground(canvas, state);
|
||||
draw_tree(canvas, state);
|
||||
draw_placement(canvas, state);
|
||||
draw_rerolls(canvas, state);
|
||||
draw_score(canvas, state);
|
||||
}
|
||||
|
||||
static void draw_center_box(Canvas* canvas, int w2, int h2, int margin) {
|
||||
int x = FLIPPER_LCD_WIDTH / 2 - w2;
|
||||
int y = FLIPPER_LCD_HEIGHT / 2 - h2;
|
||||
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
canvas_draw_box(
|
||||
canvas, x - margin - 1, y - margin - 1, (w2 + margin + 1) * 2, (h2 + margin + 1) * 2);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_frame(canvas, x - margin, y - margin, (w2 + margin) * 2, (h2 + margin) * 2);
|
||||
}
|
||||
|
||||
static void draw_start_ui(Canvas* canvas, GameState* state) {
|
||||
int w2 = 40;
|
||||
int margin = 3;
|
||||
int h2 = 10;
|
||||
draw_center_box(canvas, w2, h2, margin);
|
||||
|
||||
int x = FLIPPER_LCD_WIDTH / 2 - w2;
|
||||
int y = FLIPPER_LCD_HEIGHT / 2 - h2;
|
||||
canvas_draw_str(canvas, x + 1, y + 9, " Grow your roots ");
|
||||
canvas_draw_str(canvas, x + 1, y + 18, "Press [OK] to start");
|
||||
|
||||
UNUSED(state);
|
||||
}
|
||||
|
||||
static void draw_end_ui(Canvas* canvas, GameState* state) {
|
||||
int w2 = 46;
|
||||
int margin = 3;
|
||||
int h2 = 15;
|
||||
draw_center_box(canvas, w2, h2, margin);
|
||||
|
||||
int x = FLIPPER_LCD_WIDTH / 2 - w2;
|
||||
int y = FLIPPER_LCD_HEIGHT / 2 - h2;
|
||||
|
||||
canvas_draw_str(canvas, x + 1, y + 9, " Game Over ");
|
||||
|
||||
FuriString* tmp_string = furi_string_alloc();
|
||||
furi_string_printf(tmp_string, "You've got %d points", MAX(0, state->score));
|
||||
canvas_draw_str(canvas, x + 1, y + 19, furi_string_get_cstr(tmp_string));
|
||||
furi_string_free(tmp_string);
|
||||
|
||||
canvas_draw_str(canvas, x + 2, y + 29, "Press [OK] to restart");
|
||||
|
||||
int h = 13, w = 54;
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
canvas_draw_box(canvas, 0, FLIPPER_LCD_HEIGHT - h, w + 1, h + 1);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_frame(canvas, 0, FLIPPER_LCD_HEIGHT - h, w, h);
|
||||
canvas_draw_str(canvas, 2, FLIPPER_LCD_HEIGHT - 3, "by @Xorboo");
|
||||
UNUSED(state);
|
||||
}
|
||||
|
||||
static void roots_draw_callback(Canvas* const canvas, void* ctx) {
|
||||
furi_assert(ctx);
|
||||
GameState* state = ctx;
|
||||
furi_mutex_acquire(state->mutex, FuriWaitForever);
|
||||
|
||||
if(!state->initialDraw) {
|
||||
state->initialDraw = true;
|
||||
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
reset_level(state);
|
||||
}
|
||||
|
||||
state->tick++;
|
||||
|
||||
draw_gui(canvas, state);
|
||||
draw_placed_roots(canvas, state);
|
||||
draw_pickups(canvas, state);
|
||||
|
||||
switch(state->stage) {
|
||||
case StageStart:
|
||||
draw_start_ui(canvas, state);
|
||||
break;
|
||||
|
||||
case StageRun:
|
||||
draw_active_root(canvas, state);
|
||||
#if DRAW_DEBUG
|
||||
draw_generated_root(canvas, state);
|
||||
#endif
|
||||
break;
|
||||
|
||||
case StageOver:
|
||||
draw_end_ui(canvas, state);
|
||||
break;
|
||||
}
|
||||
|
||||
furi_mutex_release(state->mutex);
|
||||
}
|
||||
|
||||
static void roots_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
|
||||
furi_assert(event_queue);
|
||||
|
||||
GameEvent event = {.type = EventTypeKey, .input = *input_event};
|
||||
furi_message_queue_put(event_queue, &event, FuriWaitForever);
|
||||
}
|
||||
|
||||
static void roots_update_timer_callback(FuriMessageQueue* event_queue) {
|
||||
furi_assert(event_queue);
|
||||
|
||||
GameEvent event = {.type = EventTypeTick};
|
||||
furi_message_queue_put(event_queue, &event, 0);
|
||||
}
|
||||
|
||||
static void ProcessStartInput(GameState* state, InputKey key) {
|
||||
if(key == InputKeyOk) {
|
||||
state->stage = StageRun;
|
||||
}
|
||||
}
|
||||
|
||||
static void ProcessRunInput(GameState* state, InputKey key) {
|
||||
switch(key) {
|
||||
case InputKeyRight:
|
||||
state->pX = MIN(state->pX + 1, CELLS_X - state->rootSizeX);
|
||||
break;
|
||||
case InputKeyLeft:
|
||||
state->pX = MAX(state->pX - 1, 0);
|
||||
break;
|
||||
case InputKeyUp:
|
||||
state->pY = MAX(state->pY - 1, 0);
|
||||
break;
|
||||
case InputKeyDown:
|
||||
state->pY = MIN(state->pY + 1, CELLS_Y - state->rootSizeY);
|
||||
break;
|
||||
case InputKeyOk: {
|
||||
bool rootPlaced = try_place_root(state);
|
||||
if(rootPlaced) {
|
||||
recalculate_score(state);
|
||||
generate_new_root(state);
|
||||
} else {
|
||||
state->rerolls--;
|
||||
if(state->rerolls >= 0) {
|
||||
generate_new_root(state);
|
||||
} else {
|
||||
state->stage = StageOver;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void ProcessOverInput(GameState* state, InputKey key) {
|
||||
if(key == InputKeyOk) {
|
||||
state->stage = StageStart;
|
||||
reset_level(state);
|
||||
}
|
||||
}
|
||||
|
||||
int32_t roots_of_life_game_app(void* p) {
|
||||
FURI_LOG_D(TAG, "Starting game...");
|
||||
|
||||
UNUSED(p);
|
||||
int32_t return_code = 0;
|
||||
|
||||
// Set random seed from interrR_UPts
|
||||
srand(DWT->CYCCNT);
|
||||
|
||||
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(GameEvent));
|
||||
|
||||
GameState* state = malloc(sizeof(GameState));
|
||||
game_state_init(state);
|
||||
|
||||
state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
|
||||
if(!state->mutex) {
|
||||
FURI_LOG_E(TAG, "Cannot create mutex\r\n");
|
||||
return_code = 255;
|
||||
goto free_and_exit;
|
||||
}
|
||||
|
||||
// Set system callbacks
|
||||
ViewPort* view_port = view_port_alloc();
|
||||
view_port_draw_callback_set(view_port, roots_draw_callback, state);
|
||||
view_port_input_callback_set(view_port, roots_input_callback, event_queue);
|
||||
|
||||
FuriTimer* timer =
|
||||
furi_timer_alloc(roots_update_timer_callback, FuriTimerTypePeriodic, event_queue);
|
||||
furi_timer_start(timer, furi_kernel_get_tick_frequency() / 22);
|
||||
|
||||
// Open GUI and register view_port
|
||||
Gui* gui = furi_record_open(RECORD_GUI);
|
||||
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
||||
|
||||
FURI_LOG_D(TAG, "Entering game loop...");
|
||||
GameEvent event;
|
||||
for(bool processing = true; processing;) {
|
||||
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
|
||||
furi_mutex_acquire(state->mutex, FuriWaitForever);
|
||||
|
||||
if(event_status == FuriStatusOk) {
|
||||
// Key events
|
||||
if(event.type == EventTypeKey) {
|
||||
//FURI_LOG_D(TAG, "Got key: %d", event.input.key);
|
||||
if(event.input.type == InputTypePress || event.input.type == InputTypeLong ||
|
||||
event.input.type == InputTypeRepeat) {
|
||||
if(event.input.key == InputKeyBack) {
|
||||
processing = false;
|
||||
}
|
||||
|
||||
switch(state->stage) {
|
||||
case StageStart:
|
||||
ProcessStartInput(state, event.input.key);
|
||||
break;
|
||||
case StageRun:
|
||||
ProcessRunInput(state, event.input.key);
|
||||
break;
|
||||
case StageOver:
|
||||
ProcessOverInput(state, event.input.key);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
view_port_update(view_port);
|
||||
furi_mutex_release(state->mutex);
|
||||
}
|
||||
|
||||
furi_timer_free(timer);
|
||||
view_port_enabled_set(view_port, false);
|
||||
gui_remove_view_port(gui, view_port);
|
||||
furi_record_close(RECORD_GUI);
|
||||
furi_record_close(RECORD_NOTIFICATION);
|
||||
view_port_free(view_port);
|
||||
furi_mutex_free(state->mutex);
|
||||
free_and_exit:
|
||||
furi_message_queue_free(event_queue);
|
||||
//FURI_LOG_D(TAG, "Quitting game...");
|
||||
game_state_free(state);
|
||||
free(state);
|
||||
|
||||
return return_code;
|
||||
}
|
||||
674
applications/external/scorched_tanks/LICENSE
vendored
@@ -1,674 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -1,15 +0,0 @@
|
||||
App(
|
||||
appid="scorched_tanks",
|
||||
name="Scorched Tanks",
|
||||
apptype=FlipperAppType.EXTERNAL,
|
||||
entry_point="scorched_tanks_game_app",
|
||||
cdefines=["APP_SCORCHED_TANKS_GAME"],
|
||||
requires=["gui"],
|
||||
stack_size=1 * 1024,
|
||||
fap_icon="scorchedTanks_10px.png",
|
||||
fap_category="Games",
|
||||
fap_author="@jasniec",
|
||||
fap_weburl="https://github.com/jasniec/flipper-scorched-tanks-game",
|
||||
fap_version="1.1",
|
||||
fap_description="A Flipper Zero game inspired by scorched earth",
|
||||
)
|
||||
|
Before Width: | Height: | Size: 536 B |
@@ -1,546 +0,0 @@
|
||||
#include <furi.h>
|
||||
#include <gui/gui.h>
|
||||
#include <input/input.h>
|
||||
#include <stdlib.h>
|
||||
#include <math.h>
|
||||
#include <notification/notification.h>
|
||||
#include <notification/notification_messages.h>
|
||||
|
||||
#define SCREEN_WIDTH 128
|
||||
#define SCREEN_HEIGHT 64
|
||||
#define PLAYER_INIT_LOCATION_X 20
|
||||
#define PLAYER_INIT_AIM 45
|
||||
#define PLAYER_INIT_POWER 50
|
||||
#define ENEMY_INIT_LOCATION_X 108
|
||||
#define TANK_BARREL_LENGTH 8
|
||||
#define GRAVITY_FORCE (double)0.5
|
||||
#define MIN_GROUND_HEIGHT 35
|
||||
#define MAX_GROUND_HEIGHT 55
|
||||
#define MAX_FIRE_POWER 100
|
||||
#define MIN_FIRE_POWER 0
|
||||
#define TANK_COLLIDER_SIZE 3
|
||||
#define MAX_WIND 10
|
||||
#define MAX_PLAYER_DIFF_X 20
|
||||
#define MAX_ENEMY_DIFF_X 20
|
||||
|
||||
// That's a filthy workaround but sin(player.aimAngle) breaks it all... If you're able to fix it, please do create a PR!
|
||||
double scorched_tanks_sin[91] = {
|
||||
0.000, -0.017, -0.035, -0.052, -0.070, -0.087, -0.105, -0.122, -0.139, -0.156, -0.174, -0.191,
|
||||
-0.208, -0.225, -0.242, -0.259, -0.276, -0.292, -0.309, -0.326, -0.342, -0.358, -0.375, -0.391,
|
||||
-0.407, -0.423, -0.438, -0.454, -0.469, -0.485, -0.500, -0.515, -0.530, -0.545, -0.559, -0.574,
|
||||
-0.588, -0.602, -0.616, -0.629, -0.643, -0.656, -0.669, -0.682, -0.695, -0.707, -0.719, -0.731,
|
||||
-0.743, -0.755, -0.766, -0.777, -0.788, -0.799, -0.809, -0.819, -0.829, -0.839, -0.848, -0.857,
|
||||
-0.866, -0.875, -0.883, -0.891, -0.899, -0.906, -0.914, -0.921, -0.927, -0.934, -0.940, -0.946,
|
||||
-0.951, -0.956, -0.961, -0.966, -0.970, -0.974, -0.978, -0.982, -0.985, -0.988, -0.990, -0.993,
|
||||
-0.995, -0.996, -0.998, -0.999, -0.999, -1.000, -1.000};
|
||||
double scorched_tanks_cos[91] = {
|
||||
1.000, 1.000, 0.999, 0.999, 0.998, 0.996, 0.995, 0.993, 0.990, 0.988, 0.985, 0.982, 0.978,
|
||||
0.974, 0.970, 0.966, 0.961, 0.956, 0.951, 0.946, 0.940, 0.934, 0.927, 0.921, 0.914, 0.906,
|
||||
0.899, 0.891, 0.883, 0.875, 0.866, 0.857, 0.848, 0.839, 0.829, 0.819, 0.809, 0.799, 0.788,
|
||||
0.777, 0.766, 0.755, 0.743, 0.731, 0.719, 0.707, 0.695, 0.682, 0.669, 0.656, 0.643, 0.629,
|
||||
0.616, 0.602, 0.588, 0.574, 0.559, 0.545, 0.530, 0.515, 0.500, 0.485, 0.469, 0.454, 0.438,
|
||||
0.423, 0.407, 0.391, 0.375, 0.358, 0.342, 0.326, 0.309, 0.292, 0.276, 0.259, 0.242, 0.225,
|
||||
0.208, 0.191, 0.174, 0.156, 0.139, 0.122, 0.105, 0.087, 0.070, 0.052, 0.035, 0.017, 0.000};
|
||||
double scorched_tanks_tan[91] = {
|
||||
0.000, -0.017, -0.035, -0.052, -0.070, -0.087, -0.105, -0.123, -0.141, -0.158, -0.176,
|
||||
-0.194, -0.213, -0.231, -0.249, -0.268, -0.287, -0.306, -0.325, -0.344, -0.364, -0.384,
|
||||
-0.404, -0.424, -0.445, -0.466, -0.488, -0.510, -0.532, -0.554, -0.577, -0.601, -0.625,
|
||||
-0.649, -0.674, -0.700, -0.727, -0.754, -0.781, -0.810, -0.839, -0.869, -0.900, -0.932,
|
||||
-0.966, -1.000, -1.036, -1.072, -1.111, -1.150, -1.192, -1.235, -1.280, -1.327, -1.376,
|
||||
-1.428, -1.483, -1.540, -1.600, -1.664, -1.732, -1.804, -1.881, -1.963, -2.050, -2.144,
|
||||
-2.246, -2.356, -2.475, -2.605, -2.747, -2.904, -3.078, -3.271, -3.487, -3.732, -4.011,
|
||||
-4.331, -4.704, -5.144, -5.671, -6.313, -7.115, -8.144, -9.513, -11.429, -14.298, -19.077,
|
||||
-28.627, -57.254, -90747.269};
|
||||
uint8_t scorched_tanks_ground_modifiers[SCREEN_WIDTH] = {
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 28, 26, 24, 22, 20,
|
||||
18, 16, 14, 12, 10, 8, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
|
||||
|
||||
typedef struct {
|
||||
// +-----x
|
||||
// |
|
||||
// |
|
||||
// y
|
||||
uint8_t x;
|
||||
uint8_t y;
|
||||
} Point;
|
||||
|
||||
typedef struct {
|
||||
// +-----x
|
||||
// |
|
||||
// |
|
||||
// y
|
||||
double x;
|
||||
double y;
|
||||
} PointDetailed;
|
||||
|
||||
typedef struct {
|
||||
uint8_t locationX;
|
||||
uint8_t hp;
|
||||
int aimAngle;
|
||||
uint8_t firePower;
|
||||
} Tank;
|
||||
|
||||
typedef struct {
|
||||
Point ground[SCREEN_WIDTH];
|
||||
Tank player;
|
||||
Tank enemy;
|
||||
bool isPlayerTurn;
|
||||
bool isShooting;
|
||||
int windSpeed;
|
||||
Point trajectory[SCREEN_WIDTH];
|
||||
uint8_t trajectoryAnimationStep;
|
||||
PointDetailed bulletPosition;
|
||||
PointDetailed bulletVector;
|
||||
FuriMutex* mutex;
|
||||
} Game;
|
||||
|
||||
typedef enum {
|
||||
EventTypeTick,
|
||||
EventTypeKey,
|
||||
} EventType;
|
||||
|
||||
typedef struct {
|
||||
EventType type;
|
||||
InputEvent input;
|
||||
} ScorchedTanksEvent;
|
||||
|
||||
int scorched_tanks_random(int min, int max) {
|
||||
return min + rand() % ((max + 1) - min);
|
||||
}
|
||||
|
||||
void scorched_tanks_generate_ground(Game* game_state) {
|
||||
int lastHeight = 45;
|
||||
|
||||
for(uint8_t a = 0; a < SCREEN_WIDTH; a++) {
|
||||
int diffHeight = scorched_tanks_random(-2, 3);
|
||||
int changeLength = scorched_tanks_random(1, 6);
|
||||
|
||||
if(diffHeight == 0) {
|
||||
changeLength = 1;
|
||||
}
|
||||
|
||||
for(int b = 0; b < changeLength; b++) {
|
||||
if(a + b < SCREEN_WIDTH) {
|
||||
int index = a + b;
|
||||
int newPoint = lastHeight + diffHeight;
|
||||
newPoint = newPoint < MIN_GROUND_HEIGHT ? MIN_GROUND_HEIGHT : newPoint;
|
||||
newPoint = newPoint > MAX_GROUND_HEIGHT ? MAX_GROUND_HEIGHT : newPoint;
|
||||
game_state->ground[index].x = index;
|
||||
game_state->ground[index].y = newPoint - scorched_tanks_ground_modifiers[a];
|
||||
lastHeight = newPoint;
|
||||
} else {
|
||||
a += b;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
a += changeLength - 1;
|
||||
}
|
||||
}
|
||||
|
||||
void scorched_tanks_init_game(Game* game_state) {
|
||||
game_state->player.locationX = PLAYER_INIT_LOCATION_X +
|
||||
scorched_tanks_random(0, MAX_PLAYER_DIFF_X) -
|
||||
MAX_PLAYER_DIFF_X / 2;
|
||||
game_state->player.aimAngle = PLAYER_INIT_AIM;
|
||||
game_state->player.firePower = PLAYER_INIT_POWER;
|
||||
game_state->enemy.aimAngle = PLAYER_INIT_AIM;
|
||||
game_state->enemy.firePower = PLAYER_INIT_POWER;
|
||||
game_state->enemy.locationX =
|
||||
ENEMY_INIT_LOCATION_X + scorched_tanks_random(0, MAX_ENEMY_DIFF_X) - MAX_ENEMY_DIFF_X / 2;
|
||||
game_state->isPlayerTurn = true;
|
||||
|
||||
game_state->windSpeed = scorched_tanks_random(0, MAX_WIND);
|
||||
|
||||
for(int x = 0; x < SCREEN_WIDTH; x++) {
|
||||
game_state->trajectory[x].x = 0;
|
||||
game_state->trajectory[x].y = 0;
|
||||
}
|
||||
|
||||
scorched_tanks_generate_ground(game_state);
|
||||
}
|
||||
|
||||
void scorched_tanks_calculate_trajectory(Game* game_state) {
|
||||
if(game_state->isShooting) {
|
||||
game_state->bulletVector.x += ((double)game_state->windSpeed - MAX_WIND / 2) / 40;
|
||||
game_state->bulletVector.y += GRAVITY_FORCE;
|
||||
|
||||
game_state->bulletPosition.x += game_state->bulletVector.x;
|
||||
game_state->bulletPosition.y += game_state->bulletVector.y;
|
||||
|
||||
int totalDistanceToEnemy = 100;
|
||||
|
||||
if(game_state->isPlayerTurn) {
|
||||
double distanceToEnemyX = game_state->enemy.locationX - game_state->bulletPosition.x;
|
||||
double distanceToEnemyY = game_state->ground[game_state->enemy.locationX].y -
|
||||
TANK_COLLIDER_SIZE - game_state->bulletPosition.y;
|
||||
totalDistanceToEnemy =
|
||||
sqrt(distanceToEnemyX * distanceToEnemyX + distanceToEnemyY * distanceToEnemyY);
|
||||
} else {
|
||||
double distanceToEnemyX = game_state->player.locationX - game_state->bulletPosition.x;
|
||||
double distanceToEnemyY = game_state->ground[game_state->player.locationX].y -
|
||||
TANK_COLLIDER_SIZE - game_state->bulletPosition.y;
|
||||
totalDistanceToEnemy =
|
||||
sqrt(distanceToEnemyX * distanceToEnemyX + distanceToEnemyY * distanceToEnemyY);
|
||||
}
|
||||
|
||||
if(totalDistanceToEnemy <= TANK_COLLIDER_SIZE) {
|
||||
game_state->isShooting = false;
|
||||
scorched_tanks_init_game(game_state);
|
||||
game_state->isPlayerTurn = !game_state->isPlayerTurn;
|
||||
return;
|
||||
}
|
||||
|
||||
if(game_state->bulletPosition.x > SCREEN_WIDTH ||
|
||||
game_state->bulletPosition.y >
|
||||
game_state->ground[(int)round(game_state->bulletPosition.x)].y) {
|
||||
game_state->isShooting = false;
|
||||
game_state->bulletPosition.x = 0;
|
||||
game_state->bulletPosition.y = 0;
|
||||
game_state->windSpeed = scorched_tanks_random(0, MAX_WIND);
|
||||
game_state->isPlayerTurn = !game_state->isPlayerTurn;
|
||||
return;
|
||||
}
|
||||
|
||||
if(game_state->bulletPosition.y > 0) {
|
||||
game_state->trajectory[game_state->trajectoryAnimationStep].x =
|
||||
round(game_state->bulletPosition.x);
|
||||
game_state->trajectory[game_state->trajectoryAnimationStep].y =
|
||||
round(game_state->bulletPosition.y);
|
||||
game_state->trajectoryAnimationStep++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void scorched_tanks_draw_tank(Canvas* const canvas, uint8_t x, uint8_t y, bool isPlayer) {
|
||||
uint8_t lineIndex = 0;
|
||||
|
||||
if(isPlayer) {
|
||||
// Draw tank base
|
||||
canvas_draw_line(canvas, x - 3, y - lineIndex, x + 3, y - lineIndex);
|
||||
lineIndex++;
|
||||
canvas_draw_line(canvas, x - 4, y - lineIndex, x + 4, y - lineIndex);
|
||||
lineIndex++;
|
||||
canvas_draw_line(canvas, x - 4, y - lineIndex, x + 4, y - lineIndex);
|
||||
lineIndex++;
|
||||
|
||||
// draw turret
|
||||
canvas_draw_line(canvas, x - 2, y - lineIndex, x + 1, y - lineIndex);
|
||||
lineIndex++;
|
||||
canvas_draw_line(canvas, x - 2, y - lineIndex, x, y - lineIndex);
|
||||
lineIndex++;
|
||||
} else {
|
||||
// Draw tank base
|
||||
canvas_draw_line(canvas, x - 3, y - lineIndex, x + 3, y - lineIndex);
|
||||
lineIndex++;
|
||||
canvas_draw_line(canvas, x - 4, y - lineIndex, x + 4, y - lineIndex);
|
||||
lineIndex++;
|
||||
canvas_draw_line(canvas, x - 4, y - lineIndex, x + 4, y - lineIndex);
|
||||
lineIndex++;
|
||||
|
||||
// draw turret
|
||||
canvas_draw_line(canvas, x - 1, y - lineIndex, x + 2, y - lineIndex);
|
||||
lineIndex++;
|
||||
canvas_draw_line(canvas, x, y - lineIndex, x + 2, y - lineIndex);
|
||||
lineIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
static void scorched_tanks_render_callback(Canvas* const canvas, void* ctx) {
|
||||
furi_assert(ctx);
|
||||
const Game* game_state = ctx;
|
||||
furi_mutex_acquire(game_state->mutex, FuriWaitForever);
|
||||
|
||||
canvas_draw_frame(canvas, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
|
||||
if(game_state->isShooting) {
|
||||
canvas_draw_dot(canvas, game_state->bulletPosition.x, game_state->bulletPosition.y);
|
||||
}
|
||||
|
||||
for(int a = 1; a < SCREEN_WIDTH; a++) {
|
||||
canvas_draw_line(
|
||||
canvas,
|
||||
game_state->ground[a - 1].x,
|
||||
game_state->ground[a - 1].y,
|
||||
game_state->ground[a].x,
|
||||
game_state->ground[a].y);
|
||||
|
||||
if(game_state->trajectory[a].y != 0) {
|
||||
canvas_draw_dot(canvas, game_state->trajectory[a].x, game_state->trajectory[a].y);
|
||||
}
|
||||
}
|
||||
|
||||
scorched_tanks_draw_tank(
|
||||
canvas,
|
||||
game_state->enemy.locationX,
|
||||
game_state->ground[game_state->enemy.locationX].y - TANK_COLLIDER_SIZE,
|
||||
true);
|
||||
|
||||
scorched_tanks_draw_tank(
|
||||
canvas,
|
||||
game_state->player.locationX,
|
||||
game_state->ground[game_state->player.locationX].y - TANK_COLLIDER_SIZE,
|
||||
false);
|
||||
|
||||
int aimX1 = 0;
|
||||
int aimY1 = 0;
|
||||
int aimX2 = 0;
|
||||
int aimY2 = 0;
|
||||
|
||||
if(game_state->isPlayerTurn) {
|
||||
aimX1 = game_state->player.locationX;
|
||||
aimY1 = game_state->ground[game_state->player.locationX].y - TANK_COLLIDER_SIZE;
|
||||
|
||||
double sinFromAngle = scorched_tanks_sin[game_state->player.aimAngle];
|
||||
double cosFromAngle = scorched_tanks_cos[game_state->player.aimAngle];
|
||||
aimX2 = aimX1 + TANK_BARREL_LENGTH * cosFromAngle;
|
||||
aimY2 = aimY1 + TANK_BARREL_LENGTH * sinFromAngle;
|
||||
|
||||
aimX1 += 1;
|
||||
aimX2 += 1;
|
||||
} else {
|
||||
aimX1 = game_state->enemy.locationX;
|
||||
aimY1 = game_state->ground[game_state->enemy.locationX].y - TANK_COLLIDER_SIZE;
|
||||
|
||||
double sinFromAngle = scorched_tanks_sin[game_state->enemy.aimAngle];
|
||||
double cosFromAngle = scorched_tanks_cos[game_state->enemy.aimAngle];
|
||||
aimX2 = aimX1 + TANK_BARREL_LENGTH * cosFromAngle;
|
||||
aimY2 = aimY1 + TANK_BARREL_LENGTH * sinFromAngle;
|
||||
|
||||
aimX2 = aimX1 - (aimX2 - aimX1);
|
||||
|
||||
aimX1 -= 1;
|
||||
aimX2 -= 1;
|
||||
}
|
||||
|
||||
canvas_draw_line(canvas, aimX1, aimY1 - 3, aimX2, aimY2 - 3);
|
||||
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
|
||||
char buffer2[18];
|
||||
snprintf(buffer2, sizeof(buffer2), "wind: %i", game_state->windSpeed - MAX_WIND / 2);
|
||||
canvas_draw_str(canvas, 55, 10, buffer2);
|
||||
|
||||
if(game_state->isPlayerTurn) {
|
||||
canvas_draw_str(canvas, 93, 10, "player1");
|
||||
|
||||
char buffer[12];
|
||||
snprintf(buffer, sizeof(buffer), "a: %u", game_state->player.aimAngle);
|
||||
canvas_draw_str(canvas, 2, 10, buffer);
|
||||
|
||||
snprintf(buffer, sizeof(buffer), "p: %u", game_state->player.firePower);
|
||||
canvas_draw_str(canvas, 27, 10, buffer);
|
||||
} else {
|
||||
canvas_draw_str(canvas, 93, 10, "player2");
|
||||
|
||||
char buffer[12];
|
||||
snprintf(buffer, sizeof(buffer), "a: %u", game_state->enemy.aimAngle);
|
||||
canvas_draw_str(canvas, 2, 10, buffer);
|
||||
|
||||
snprintf(buffer, sizeof(buffer), "p: %u", game_state->enemy.firePower);
|
||||
canvas_draw_str(canvas, 27, 10, buffer);
|
||||
}
|
||||
|
||||
furi_mutex_release(game_state->mutex);
|
||||
}
|
||||
|
||||
static void scorched_tanks_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
|
||||
furi_assert(event_queue);
|
||||
|
||||
ScorchedTanksEvent event = {.type = EventTypeKey, .input = *input_event};
|
||||
furi_message_queue_put(event_queue, &event, FuriWaitForever);
|
||||
}
|
||||
|
||||
static void scorched_tanks_update_timer_callback(FuriMessageQueue* event_queue) {
|
||||
furi_assert(event_queue);
|
||||
|
||||
ScorchedTanksEvent event = {.type = EventTypeTick};
|
||||
furi_message_queue_put(event_queue, &event, 0);
|
||||
}
|
||||
|
||||
static void scorched_tanks_increase_power(Game* game_state) {
|
||||
if(game_state->player.firePower < MAX_FIRE_POWER && !game_state->isShooting) {
|
||||
if(game_state->isPlayerTurn && game_state->player.firePower < MAX_FIRE_POWER) {
|
||||
game_state->player.firePower++;
|
||||
}
|
||||
|
||||
if(!game_state->isPlayerTurn && game_state->enemy.firePower < MAX_FIRE_POWER) {
|
||||
game_state->enemy.firePower++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void scorched_tanks_decrease_power(Game* game_state) {
|
||||
if(game_state->player.firePower > MIN_FIRE_POWER && !game_state->isShooting) {
|
||||
if(game_state->isPlayerTurn && game_state->player.firePower > MIN_FIRE_POWER) {
|
||||
game_state->player.firePower--;
|
||||
}
|
||||
|
||||
if(!game_state->isPlayerTurn && game_state->enemy.firePower > MIN_FIRE_POWER) {
|
||||
game_state->enemy.firePower--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void scorched_tanks_aim_up(Game* game_state) {
|
||||
if(!game_state->isShooting) {
|
||||
if(game_state->isPlayerTurn && game_state->player.aimAngle < 90) {
|
||||
game_state->player.aimAngle++;
|
||||
}
|
||||
|
||||
if(!game_state->isPlayerTurn && game_state->enemy.aimAngle < 90) {
|
||||
game_state->enemy.aimAngle++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void scorched_tanks_aim_down(Game* game_state) {
|
||||
if(game_state->player.aimAngle > 0 && !game_state->isShooting) {
|
||||
if(game_state->isPlayerTurn) {
|
||||
game_state->player.aimAngle--;
|
||||
} else {
|
||||
game_state->enemy.aimAngle--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const NotificationSequence sequence_long_vibro = {
|
||||
&message_vibro_on,
|
||||
&message_delay_500,
|
||||
&message_vibro_off,
|
||||
NULL,
|
||||
};
|
||||
|
||||
static void scorched_tanks_fire(Game* game_state) {
|
||||
if(!game_state->isShooting) {
|
||||
if(game_state->isPlayerTurn) {
|
||||
double sinFromAngle = scorched_tanks_sin[game_state->player.aimAngle];
|
||||
double cosFromAngle = scorched_tanks_cos[game_state->player.aimAngle];
|
||||
uint8_t aimX1 = game_state->player.locationX;
|
||||
uint8_t aimY1 =
|
||||
game_state->ground[game_state->player.locationX].y - TANK_COLLIDER_SIZE;
|
||||
int aimX2 = aimX1 + TANK_BARREL_LENGTH * cosFromAngle;
|
||||
int aimY2 = aimY1 + TANK_BARREL_LENGTH * sinFromAngle;
|
||||
game_state->bulletPosition.x = aimX2;
|
||||
game_state->bulletPosition.y = aimY2;
|
||||
game_state->bulletVector.x = scorched_tanks_cos[game_state->player.aimAngle] *
|
||||
((double)game_state->player.firePower / 10);
|
||||
game_state->bulletVector.y = scorched_tanks_sin[game_state->player.aimAngle] *
|
||||
((double)game_state->player.firePower / 10);
|
||||
} else {
|
||||
double sinFromAngle = scorched_tanks_sin[game_state->enemy.aimAngle];
|
||||
double cosFromAngle = scorched_tanks_cos[game_state->enemy.aimAngle];
|
||||
uint8_t aimX1 = game_state->enemy.locationX;
|
||||
uint8_t aimY1 = game_state->ground[game_state->enemy.locationX].y - TANK_COLLIDER_SIZE;
|
||||
int aimX2 = aimX1 + TANK_BARREL_LENGTH * cosFromAngle;
|
||||
int aimY2 = aimY1 + TANK_BARREL_LENGTH * sinFromAngle;
|
||||
aimX2 = aimX1 - (aimX2 - aimX1);
|
||||
|
||||
game_state->bulletPosition.x = aimX2;
|
||||
game_state->bulletPosition.y = aimY2;
|
||||
game_state->bulletVector.x = -scorched_tanks_cos[game_state->enemy.aimAngle] *
|
||||
((double)game_state->enemy.firePower / 10);
|
||||
game_state->bulletVector.y = scorched_tanks_sin[game_state->enemy.aimAngle] *
|
||||
((double)game_state->enemy.firePower / 10);
|
||||
}
|
||||
|
||||
game_state->trajectoryAnimationStep = 0;
|
||||
|
||||
for(int x = 0; x < SCREEN_WIDTH; x++) {
|
||||
game_state->trajectory[x].x = 0;
|
||||
game_state->trajectory[x].y = 0;
|
||||
}
|
||||
|
||||
game_state->isShooting = true;
|
||||
|
||||
NotificationApp* notification = furi_record_open("notification");
|
||||
notification_message(notification, &sequence_long_vibro);
|
||||
notification_message(notification, &sequence_blink_white_100);
|
||||
furi_record_close("notification");
|
||||
}
|
||||
}
|
||||
|
||||
int32_t scorched_tanks_game_app(void* p) {
|
||||
UNUSED(p);
|
||||
srand(DWT->CYCCNT);
|
||||
|
||||
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(ScorchedTanksEvent));
|
||||
|
||||
Game* game_state = malloc(sizeof(Game));
|
||||
scorched_tanks_init_game(game_state);
|
||||
|
||||
game_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
|
||||
if(!game_state->mutex) {
|
||||
FURI_LOG_E("ScorchedTanks", "cannot create mutex\r\n");
|
||||
furi_message_queue_free(event_queue);
|
||||
free(game_state);
|
||||
return 255;
|
||||
}
|
||||
|
||||
ViewPort* view_port = view_port_alloc();
|
||||
view_port_draw_callback_set(view_port, scorched_tanks_render_callback, game_state);
|
||||
view_port_input_callback_set(view_port, scorched_tanks_input_callback, event_queue);
|
||||
|
||||
FuriTimer* timer =
|
||||
furi_timer_alloc(scorched_tanks_update_timer_callback, FuriTimerTypePeriodic, event_queue);
|
||||
furi_timer_start(timer, 2000);
|
||||
|
||||
// Open GUI and register view_port
|
||||
Gui* gui = furi_record_open(RECORD_GUI);
|
||||
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
||||
|
||||
ScorchedTanksEvent event;
|
||||
for(bool processing = true; processing;) {
|
||||
furi_message_queue_get(event_queue, &event, 50);
|
||||
furi_mutex_acquire(game_state->mutex, FuriWaitForever);
|
||||
|
||||
if(event.type == EventTypeKey) { // && game->isPlayerTurn
|
||||
if(event.input.type == InputTypeRepeat || event.input.type == InputTypeShort) {
|
||||
switch(event.input.key) {
|
||||
case InputKeyUp:
|
||||
scorched_tanks_aim_up(game_state);
|
||||
break;
|
||||
case InputKeyDown:
|
||||
scorched_tanks_aim_down(game_state);
|
||||
break;
|
||||
case InputKeyRight:
|
||||
scorched_tanks_increase_power(game_state);
|
||||
break;
|
||||
case InputKeyLeft:
|
||||
scorched_tanks_decrease_power(game_state);
|
||||
break;
|
||||
case InputKeyOk:
|
||||
scorched_tanks_fire(game_state);
|
||||
break;
|
||||
case InputKeyBack:
|
||||
processing = false;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
} else if(event.type == EventTypeTick) {
|
||||
scorched_tanks_calculate_trajectory(game_state);
|
||||
}
|
||||
|
||||
view_port_update(view_port);
|
||||
furi_mutex_release(game_state->mutex);
|
||||
}
|
||||
|
||||
furi_timer_free(timer);
|
||||
view_port_enabled_set(view_port, false);
|
||||
gui_remove_view_port(gui, view_port);
|
||||
furi_record_close(RECORD_GUI);
|
||||
view_port_free(view_port);
|
||||
furi_message_queue_free(event_queue);
|
||||
furi_mutex_free(game_state->mutex);
|
||||
free(game_state);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
App(
|
||||
appid="signal_generator",
|
||||
name="[GPIO] Signal Generator",
|
||||
apptype=FlipperAppType.EXTERNAL,
|
||||
entry_point="signal_gen_app",
|
||||
requires=["gui"],
|
||||
stack_size=1 * 1024,
|
||||
fap_description="Control GPIO pins to generate digital signals",
|
||||
fap_version="1.0",
|
||||
fap_icon="signal_gen_10px.png",
|
||||
fap_category="GPIO",
|
||||
fap_icon_assets="icons",
|
||||
)
|
||||
@@ -1,30 +0,0 @@
|
||||
#include "../signal_gen_app_i.h"
|
||||
|
||||
// Generate scene on_enter handlers array
|
||||
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
|
||||
void (*const signal_gen_scene_on_enter_handlers[])(void*) = {
|
||||
#include "signal_gen_scene_config.h"
|
||||
};
|
||||
#undef ADD_SCENE
|
||||
|
||||
// Generate scene on_event handlers array
|
||||
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
|
||||
bool (*const signal_gen_scene_on_event_handlers[])(void* context, SceneManagerEvent event) = {
|
||||
#include "signal_gen_scene_config.h"
|
||||
};
|
||||
#undef ADD_SCENE
|
||||
|
||||
// Generate scene on_exit handlers array
|
||||
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
|
||||
void (*const signal_gen_scene_on_exit_handlers[])(void* context) = {
|
||||
#include "signal_gen_scene_config.h"
|
||||
};
|
||||
#undef ADD_SCENE
|
||||
|
||||
// Initialize scene handlers configuration structure
|
||||
const SceneManagerHandlers signal_gen_scene_handlers = {
|
||||
.on_enter_handlers = signal_gen_scene_on_enter_handlers,
|
||||
.on_event_handlers = signal_gen_scene_on_event_handlers,
|
||||
.on_exit_handlers = signal_gen_scene_on_exit_handlers,
|
||||
.scene_num = SignalGenSceneNum,
|
||||
};
|
||||
@@ -1,29 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/scene_manager.h>
|
||||
|
||||
// Generate scene id and total number
|
||||
#define ADD_SCENE(prefix, name, id) SignalGenScene##id,
|
||||
typedef enum {
|
||||
#include "signal_gen_scene_config.h"
|
||||
SignalGenSceneNum,
|
||||
} SignalGenScene;
|
||||
#undef ADD_SCENE
|
||||
|
||||
extern const SceneManagerHandlers signal_gen_scene_handlers;
|
||||
|
||||
// Generate scene on_enter handlers declaration
|
||||
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
|
||||
#include "signal_gen_scene_config.h"
|
||||
#undef ADD_SCENE
|
||||
|
||||
// Generate scene on_event handlers declaration
|
||||
#define ADD_SCENE(prefix, name, id) \
|
||||
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
|
||||
#include "signal_gen_scene_config.h"
|
||||
#undef ADD_SCENE
|
||||
|
||||
// Generate scene on_exit handlers declaration
|
||||
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
|
||||
#include "signal_gen_scene_config.h"
|
||||
#undef ADD_SCENE
|
||||
@@ -1,3 +0,0 @@
|
||||
ADD_SCENE(signal_gen, start, Start)
|
||||
ADD_SCENE(signal_gen, pwm, Pwm)
|
||||
ADD_SCENE(signal_gen, mco, Mco)
|
||||
@@ -1,145 +0,0 @@
|
||||
#include "../signal_gen_app_i.h"
|
||||
|
||||
typedef enum {
|
||||
LineIndexPin,
|
||||
LineIndexSource,
|
||||
LineIndexDivision,
|
||||
} LineIndex;
|
||||
|
||||
static const char* const mco_pin_names[] = {
|
||||
"13(Tx)",
|
||||
};
|
||||
|
||||
static const char* const mco_source_names[] = {
|
||||
"32768Hz",
|
||||
"64MHz",
|
||||
"~100K",
|
||||
"~200K",
|
||||
"~400K",
|
||||
"~800K",
|
||||
"~1MHz",
|
||||
"~2MHz",
|
||||
"~4MHz",
|
||||
"~8MHz",
|
||||
"~16MHz",
|
||||
"~24MHz",
|
||||
"~32MHz",
|
||||
"~48MHz",
|
||||
};
|
||||
|
||||
static const FuriHalClockMcoSourceId mco_sources[] = {
|
||||
FuriHalClockMcoLse,
|
||||
FuriHalClockMcoSysclk,
|
||||
FuriHalClockMcoMsi100k,
|
||||
FuriHalClockMcoMsi200k,
|
||||
FuriHalClockMcoMsi400k,
|
||||
FuriHalClockMcoMsi800k,
|
||||
FuriHalClockMcoMsi1m,
|
||||
FuriHalClockMcoMsi2m,
|
||||
FuriHalClockMcoMsi4m,
|
||||
FuriHalClockMcoMsi8m,
|
||||
FuriHalClockMcoMsi16m,
|
||||
FuriHalClockMcoMsi24m,
|
||||
FuriHalClockMcoMsi32m,
|
||||
FuriHalClockMcoMsi48m,
|
||||
};
|
||||
|
||||
static const char* const mco_divisor_names[] = {
|
||||
"1",
|
||||
"2",
|
||||
"4",
|
||||
"8",
|
||||
"16",
|
||||
};
|
||||
|
||||
static const FuriHalClockMcoDivisorId mco_divisors[] = {
|
||||
FuriHalClockMcoDiv1,
|
||||
FuriHalClockMcoDiv2,
|
||||
FuriHalClockMcoDiv4,
|
||||
FuriHalClockMcoDiv8,
|
||||
FuriHalClockMcoDiv16,
|
||||
};
|
||||
|
||||
static void mco_source_list_change_callback(VariableItem* item) {
|
||||
SignalGenApp* app = variable_item_get_context(item);
|
||||
uint8_t index = variable_item_get_current_value_index(item);
|
||||
variable_item_set_current_value_text(item, mco_source_names[index]);
|
||||
|
||||
app->mco_src = mco_sources[index];
|
||||
|
||||
view_dispatcher_send_custom_event(app->view_dispatcher, SignalGenMcoEventUpdate);
|
||||
}
|
||||
|
||||
static void mco_divisor_list_change_callback(VariableItem* item) {
|
||||
SignalGenApp* app = variable_item_get_context(item);
|
||||
uint8_t index = variable_item_get_current_value_index(item);
|
||||
variable_item_set_current_value_text(item, mco_divisor_names[index]);
|
||||
|
||||
app->mco_div = mco_divisors[index];
|
||||
|
||||
view_dispatcher_send_custom_event(app->view_dispatcher, SignalGenMcoEventUpdate);
|
||||
}
|
||||
|
||||
void signal_gen_scene_mco_on_enter(void* context) {
|
||||
SignalGenApp* app = context;
|
||||
VariableItemList* var_item_list = app->var_item_list;
|
||||
|
||||
VariableItem* item;
|
||||
|
||||
item = variable_item_list_add(var_item_list, "GPIO Pin", COUNT_OF(mco_pin_names), NULL, NULL);
|
||||
variable_item_set_current_value_index(item, 0);
|
||||
variable_item_set_current_value_text(item, mco_pin_names[0]);
|
||||
|
||||
item = variable_item_list_add(
|
||||
var_item_list,
|
||||
"Frequency",
|
||||
COUNT_OF(mco_source_names),
|
||||
mco_source_list_change_callback,
|
||||
app);
|
||||
variable_item_set_current_value_index(item, 0);
|
||||
variable_item_set_current_value_text(item, mco_source_names[0]);
|
||||
|
||||
item = variable_item_list_add(
|
||||
var_item_list,
|
||||
"Freq. divider",
|
||||
COUNT_OF(mco_divisor_names),
|
||||
mco_divisor_list_change_callback,
|
||||
app);
|
||||
variable_item_set_current_value_index(item, 0);
|
||||
variable_item_set_current_value_text(item, mco_divisor_names[0]);
|
||||
|
||||
variable_item_list_set_selected_item(var_item_list, LineIndexSource);
|
||||
|
||||
view_dispatcher_switch_to_view(app->view_dispatcher, SignalGenViewVarItemList);
|
||||
|
||||
app->mco_src = FuriHalClockMcoLse;
|
||||
app->mco_div = FuriHalClockMcoDiv1;
|
||||
furi_hal_clock_mco_enable(app->mco_src, app->mco_div);
|
||||
furi_hal_gpio_init_ex(
|
||||
&gpio_usart_tx, GpioModeAltFunctionPushPull, GpioPullUp, GpioSpeedVeryHigh, GpioAltFn0MCO);
|
||||
}
|
||||
|
||||
bool signal_gen_scene_mco_on_event(void* context, SceneManagerEvent event) {
|
||||
SignalGenApp* app = context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
if(event.event == SignalGenMcoEventUpdate) {
|
||||
consumed = true;
|
||||
furi_hal_clock_mco_enable(app->mco_src, app->mco_div);
|
||||
}
|
||||
}
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void signal_gen_scene_mco_on_exit(void* context) {
|
||||
SignalGenApp* app = context;
|
||||
variable_item_list_reset(app->var_item_list);
|
||||
furi_hal_gpio_init_ex(
|
||||
&gpio_usart_tx,
|
||||
GpioModeAltFunctionPushPull,
|
||||
GpioPullUp,
|
||||
GpioSpeedVeryHigh,
|
||||
GpioAltFn7USART1);
|
||||
furi_hal_clock_mco_disable();
|
||||
}
|
||||
@@ -1,79 +0,0 @@
|
||||
#include "../signal_gen_app_i.h"
|
||||
|
||||
static const FuriHalPwmOutputId pwm_ch_id[] = {
|
||||
FuriHalPwmOutputIdTim1PA7,
|
||||
FuriHalPwmOutputIdLptim2PA4,
|
||||
};
|
||||
|
||||
#define DEFAULT_FREQ 1000
|
||||
#define DEFAULT_DUTY 50
|
||||
|
||||
static void
|
||||
signal_gen_pwm_callback(uint8_t channel_id, uint32_t freq, uint8_t duty, void* context) {
|
||||
SignalGenApp* app = context;
|
||||
|
||||
app->pwm_freq = freq;
|
||||
app->pwm_duty = duty;
|
||||
|
||||
if(app->pwm_ch != pwm_ch_id[channel_id]) { //-V1051
|
||||
app->pwm_ch_prev = app->pwm_ch;
|
||||
app->pwm_ch = pwm_ch_id[channel_id];
|
||||
view_dispatcher_send_custom_event(app->view_dispatcher, SignalGenPwmEventChannelChange);
|
||||
} else {
|
||||
app->pwm_ch = pwm_ch_id[channel_id]; //-V1048
|
||||
view_dispatcher_send_custom_event(app->view_dispatcher, SignalGenPwmEventUpdate);
|
||||
}
|
||||
}
|
||||
|
||||
void signal_gen_scene_pwm_on_enter(void* context) {
|
||||
SignalGenApp* app = context;
|
||||
|
||||
view_dispatcher_switch_to_view(app->view_dispatcher, SignalGenViewPwm);
|
||||
|
||||
signal_gen_pwm_set_callback(app->pwm_view, signal_gen_pwm_callback, app);
|
||||
|
||||
signal_gen_pwm_set_params(app->pwm_view, 0, DEFAULT_FREQ, DEFAULT_DUTY);
|
||||
|
||||
if(!furi_hal_pwm_is_running(pwm_ch_id[0])) {
|
||||
furi_hal_pwm_start(pwm_ch_id[0], DEFAULT_FREQ, DEFAULT_DUTY);
|
||||
} else {
|
||||
furi_hal_pwm_stop(pwm_ch_id[0]);
|
||||
furi_hal_pwm_start(pwm_ch_id[0], DEFAULT_FREQ, DEFAULT_DUTY);
|
||||
}
|
||||
}
|
||||
|
||||
bool signal_gen_scene_pwm_on_event(void* context, SceneManagerEvent event) {
|
||||
SignalGenApp* app = context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
if(event.event == SignalGenPwmEventUpdate) {
|
||||
consumed = true;
|
||||
furi_hal_pwm_set_params(app->pwm_ch, app->pwm_freq, app->pwm_duty);
|
||||
} else if(event.event == SignalGenPwmEventChannelChange) {
|
||||
consumed = true;
|
||||
// Stop previous channel PWM
|
||||
if(furi_hal_pwm_is_running(app->pwm_ch_prev)) {
|
||||
furi_hal_pwm_stop(app->pwm_ch_prev);
|
||||
}
|
||||
|
||||
// Start PWM and restart if it was starter already
|
||||
if(furi_hal_pwm_is_running(app->pwm_ch)) {
|
||||
furi_hal_pwm_stop(app->pwm_ch);
|
||||
furi_hal_pwm_start(app->pwm_ch, app->pwm_freq, app->pwm_duty);
|
||||
} else {
|
||||
furi_hal_pwm_start(app->pwm_ch, app->pwm_freq, app->pwm_duty);
|
||||
}
|
||||
}
|
||||
}
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void signal_gen_scene_pwm_on_exit(void* context) {
|
||||
SignalGenApp* app = context;
|
||||
variable_item_list_reset(app->var_item_list);
|
||||
|
||||
if(furi_hal_pwm_is_running(app->pwm_ch)) {
|
||||
furi_hal_pwm_stop(app->pwm_ch);
|
||||
}
|
||||
}
|
||||
@@ -1,55 +0,0 @@
|
||||
#include "../signal_gen_app_i.h"
|
||||
|
||||
typedef enum {
|
||||
SubmenuIndexPwm,
|
||||
SubmenuIndexClockOutput,
|
||||
} SubmenuIndex;
|
||||
|
||||
void signal_gen_scene_start_submenu_callback(void* context, uint32_t index) {
|
||||
SignalGenApp* app = context;
|
||||
|
||||
view_dispatcher_send_custom_event(app->view_dispatcher, index);
|
||||
}
|
||||
|
||||
void signal_gen_scene_start_on_enter(void* context) {
|
||||
SignalGenApp* app = context;
|
||||
Submenu* submenu = app->submenu;
|
||||
|
||||
submenu_add_item(
|
||||
submenu, "PWM Generator", SubmenuIndexPwm, signal_gen_scene_start_submenu_callback, app);
|
||||
submenu_add_item(
|
||||
submenu,
|
||||
"Clock Generator",
|
||||
SubmenuIndexClockOutput,
|
||||
signal_gen_scene_start_submenu_callback,
|
||||
app);
|
||||
|
||||
submenu_set_selected_item(
|
||||
submenu, scene_manager_get_scene_state(app->scene_manager, SignalGenSceneStart));
|
||||
|
||||
view_dispatcher_switch_to_view(app->view_dispatcher, SignalGenViewSubmenu);
|
||||
}
|
||||
|
||||
bool signal_gen_scene_start_on_event(void* context, SceneManagerEvent event) {
|
||||
SignalGenApp* app = context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event.type == SceneManagerEventTypeCustom) {
|
||||
if(event.event == SubmenuIndexPwm) {
|
||||
scene_manager_next_scene(app->scene_manager, SignalGenScenePwm);
|
||||
consumed = true;
|
||||
} else if(event.event == SubmenuIndexClockOutput) {
|
||||
scene_manager_next_scene(app->scene_manager, SignalGenSceneMco);
|
||||
consumed = true;
|
||||
}
|
||||
scene_manager_set_scene_state(app->scene_manager, SignalGenSceneStart, event.event);
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
void signal_gen_scene_start_on_exit(void* context) {
|
||||
SignalGenApp* app = context;
|
||||
|
||||
submenu_reset(app->submenu);
|
||||
}
|
||||
|
Before Width: | Height: | Size: 5.9 KiB |
@@ -1,93 +0,0 @@
|
||||
#include "signal_gen_app_i.h"
|
||||
|
||||
#include <furi.h>
|
||||
#include <furi_hal.h>
|
||||
|
||||
static bool signal_gen_app_custom_event_callback(void* context, uint32_t event) {
|
||||
furi_assert(context);
|
||||
SignalGenApp* app = context;
|
||||
return scene_manager_handle_custom_event(app->scene_manager, event);
|
||||
}
|
||||
|
||||
static bool signal_gen_app_back_event_callback(void* context) {
|
||||
furi_assert(context);
|
||||
SignalGenApp* app = context;
|
||||
return scene_manager_handle_back_event(app->scene_manager);
|
||||
}
|
||||
|
||||
static void signal_gen_app_tick_event_callback(void* context) {
|
||||
furi_assert(context);
|
||||
SignalGenApp* app = context;
|
||||
scene_manager_handle_tick_event(app->scene_manager);
|
||||
}
|
||||
|
||||
SignalGenApp* signal_gen_app_alloc() {
|
||||
SignalGenApp* app = malloc(sizeof(SignalGenApp));
|
||||
|
||||
app->gui = furi_record_open(RECORD_GUI);
|
||||
|
||||
app->view_dispatcher = view_dispatcher_alloc();
|
||||
app->scene_manager = scene_manager_alloc(&signal_gen_scene_handlers, app);
|
||||
view_dispatcher_enable_queue(app->view_dispatcher);
|
||||
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
|
||||
|
||||
view_dispatcher_set_custom_event_callback(
|
||||
app->view_dispatcher, signal_gen_app_custom_event_callback);
|
||||
view_dispatcher_set_navigation_event_callback(
|
||||
app->view_dispatcher, signal_gen_app_back_event_callback);
|
||||
view_dispatcher_set_tick_event_callback(
|
||||
app->view_dispatcher, signal_gen_app_tick_event_callback, 100);
|
||||
|
||||
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
|
||||
|
||||
app->var_item_list = variable_item_list_alloc();
|
||||
view_dispatcher_add_view(
|
||||
app->view_dispatcher,
|
||||
SignalGenViewVarItemList,
|
||||
variable_item_list_get_view(app->var_item_list));
|
||||
|
||||
app->submenu = submenu_alloc();
|
||||
view_dispatcher_add_view(
|
||||
app->view_dispatcher, SignalGenViewSubmenu, submenu_get_view(app->submenu));
|
||||
|
||||
app->pwm_view = signal_gen_pwm_alloc();
|
||||
view_dispatcher_add_view(
|
||||
app->view_dispatcher, SignalGenViewPwm, signal_gen_pwm_get_view(app->pwm_view));
|
||||
|
||||
scene_manager_next_scene(app->scene_manager, SignalGenSceneStart);
|
||||
|
||||
return app;
|
||||
}
|
||||
|
||||
void signal_gen_app_free(SignalGenApp* app) {
|
||||
furi_assert(app);
|
||||
|
||||
// Views
|
||||
view_dispatcher_remove_view(app->view_dispatcher, SignalGenViewVarItemList);
|
||||
view_dispatcher_remove_view(app->view_dispatcher, SignalGenViewSubmenu);
|
||||
view_dispatcher_remove_view(app->view_dispatcher, SignalGenViewPwm);
|
||||
|
||||
submenu_free(app->submenu);
|
||||
variable_item_list_free(app->var_item_list);
|
||||
signal_gen_pwm_free(app->pwm_view);
|
||||
|
||||
// View dispatcher
|
||||
view_dispatcher_free(app->view_dispatcher);
|
||||
scene_manager_free(app->scene_manager);
|
||||
|
||||
// Close records
|
||||
furi_record_close(RECORD_GUI);
|
||||
|
||||
free(app);
|
||||
}
|
||||
|
||||
int32_t signal_gen_app(void* p) {
|
||||
UNUSED(p);
|
||||
SignalGenApp* signal_gen_app = signal_gen_app_alloc();
|
||||
|
||||
view_dispatcher_run(signal_gen_app->view_dispatcher);
|
||||
|
||||
signal_gen_app_free(signal_gen_app);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "scenes/signal_gen_scene.h"
|
||||
|
||||
#include <furi_hal_clock.h>
|
||||
#include <furi_hal_pwm.h>
|
||||
|
||||
#include <gui/gui.h>
|
||||
#include <gui/view_dispatcher.h>
|
||||
#include <gui/scene_manager.h>
|
||||
#include <gui/modules/submenu.h>
|
||||
#include <gui/modules/variable_item_list.h>
|
||||
#include <gui/modules/submenu.h>
|
||||
#include "views/signal_gen_pwm.h"
|
||||
|
||||
typedef struct SignalGenApp SignalGenApp;
|
||||
|
||||
struct SignalGenApp {
|
||||
Gui* gui;
|
||||
ViewDispatcher* view_dispatcher;
|
||||
SceneManager* scene_manager;
|
||||
|
||||
VariableItemList* var_item_list;
|
||||
Submenu* submenu;
|
||||
SignalGenPwm* pwm_view;
|
||||
|
||||
FuriHalClockMcoSourceId mco_src;
|
||||
FuriHalClockMcoDivisorId mco_div;
|
||||
|
||||
FuriHalPwmOutputId pwm_ch_prev;
|
||||
FuriHalPwmOutputId pwm_ch;
|
||||
uint32_t pwm_freq;
|
||||
uint8_t pwm_duty;
|
||||
};
|
||||
|
||||
typedef enum {
|
||||
SignalGenViewVarItemList,
|
||||
SignalGenViewSubmenu,
|
||||
SignalGenViewPwm,
|
||||
} SignalGenAppView;
|
||||
|
||||
typedef enum {
|
||||
SignalGenMcoEventUpdate,
|
||||
SignalGenPwmEventUpdate,
|
||||
SignalGenPwmEventChannelChange,
|
||||
} SignalGenCustomEvent;
|
||||
@@ -1,311 +0,0 @@
|
||||
#include "../signal_gen_app_i.h"
|
||||
#include <furi_hal.h>
|
||||
#include <gui/elements.h>
|
||||
#include "signal_generator_icons.h"
|
||||
#include <assets_icons.h>
|
||||
|
||||
typedef enum {
|
||||
LineIndexChannel,
|
||||
LineIndexFrequency,
|
||||
LineIndexDuty,
|
||||
LineIndexTotalCount
|
||||
} LineIndex;
|
||||
|
||||
static const char* const pwm_ch_names[] = {"2(A7)", "4(A4)"};
|
||||
|
||||
struct SignalGenPwm {
|
||||
View* view;
|
||||
SignalGenPwmViewCallback callback;
|
||||
void* context;
|
||||
};
|
||||
|
||||
typedef struct {
|
||||
LineIndex line_sel;
|
||||
bool edit_mode;
|
||||
uint8_t edit_digit;
|
||||
|
||||
uint8_t channel_id;
|
||||
uint32_t freq;
|
||||
uint8_t duty;
|
||||
|
||||
} SignalGenPwmViewModel;
|
||||
|
||||
#define ITEM_H 64 / 3
|
||||
#define ITEM_W 128
|
||||
|
||||
#define VALUE_X 100
|
||||
#define VALUE_W 45
|
||||
|
||||
#define FREQ_VALUE_X 62
|
||||
#define FREQ_MAX 1000000UL
|
||||
#define FREQ_DIGITS_NB 7
|
||||
|
||||
static void pwm_set_config(SignalGenPwm* pwm) {
|
||||
FuriHalPwmOutputId channel;
|
||||
uint32_t freq;
|
||||
uint8_t duty;
|
||||
|
||||
with_view_model(
|
||||
pwm->view,
|
||||
SignalGenPwmViewModel * model,
|
||||
{
|
||||
channel = model->channel_id;
|
||||
freq = model->freq;
|
||||
duty = model->duty;
|
||||
},
|
||||
false);
|
||||
|
||||
furi_assert(pwm->callback);
|
||||
pwm->callback(channel, freq, duty, pwm->context);
|
||||
}
|
||||
|
||||
static void pwm_channel_change(SignalGenPwmViewModel* model, InputEvent* event) {
|
||||
if(event->key == InputKeyLeft) {
|
||||
if(model->channel_id > 0) {
|
||||
model->channel_id--;
|
||||
}
|
||||
} else if(event->key == InputKeyRight) {
|
||||
if(model->channel_id < (COUNT_OF(pwm_ch_names) - 1)) {
|
||||
model->channel_id++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void pwm_duty_change(SignalGenPwmViewModel* model, InputEvent* event) {
|
||||
if(event->key == InputKeyLeft) {
|
||||
if(model->duty > 0) {
|
||||
model->duty--;
|
||||
}
|
||||
} else if(event->key == InputKeyRight) {
|
||||
if(model->duty < 100) {
|
||||
model->duty++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool pwm_freq_edit(SignalGenPwmViewModel* model, InputEvent* event) {
|
||||
bool consumed = false;
|
||||
if((event->type == InputTypeShort) || (event->type == InputTypeRepeat)) {
|
||||
if(event->key == InputKeyRight) {
|
||||
if(model->edit_digit > 0) {
|
||||
model->edit_digit--;
|
||||
}
|
||||
consumed = true;
|
||||
} else if(event->key == InputKeyLeft) {
|
||||
if(model->edit_digit < (FREQ_DIGITS_NB - 1)) {
|
||||
model->edit_digit++;
|
||||
}
|
||||
consumed = true;
|
||||
} else if(event->key == InputKeyUp) {
|
||||
uint32_t step = 1;
|
||||
for(uint8_t i = 0; i < model->edit_digit; i++) {
|
||||
step *= 10;
|
||||
}
|
||||
if((model->freq + step) < FREQ_MAX) {
|
||||
model->freq += step;
|
||||
} else {
|
||||
model->freq = FREQ_MAX;
|
||||
}
|
||||
consumed = true;
|
||||
} else if(event->key == InputKeyDown) {
|
||||
uint32_t step = 1;
|
||||
for(uint8_t i = 0; i < model->edit_digit; i++) {
|
||||
step *= 10;
|
||||
}
|
||||
if(model->freq > (step + 1)) {
|
||||
model->freq -= step;
|
||||
} else {
|
||||
model->freq = 1;
|
||||
}
|
||||
consumed = true;
|
||||
}
|
||||
}
|
||||
return consumed;
|
||||
}
|
||||
|
||||
static void signal_gen_pwm_draw_callback(Canvas* canvas, void* _model) {
|
||||
SignalGenPwmViewModel* model = _model;
|
||||
char* line_label = NULL;
|
||||
char val_text[16];
|
||||
|
||||
for(size_t line = 0; line < LineIndexTotalCount; line++) {
|
||||
if(line == LineIndexChannel) {
|
||||
line_label = "GPIO Pin";
|
||||
} else if(line == LineIndexFrequency) {
|
||||
line_label = "Frequency";
|
||||
} else if(line == LineIndexDuty) { //-V547
|
||||
line_label = "Pulse width";
|
||||
}
|
||||
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
if(line == model->line_sel) {
|
||||
elements_slightly_rounded_box(canvas, 0, ITEM_H * line + 1, ITEM_W, ITEM_H - 1);
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
}
|
||||
|
||||
uint8_t text_y = ITEM_H * line + ITEM_H / 2 + 2;
|
||||
|
||||
canvas_draw_str_aligned(canvas, 6, text_y, AlignLeft, AlignCenter, line_label);
|
||||
|
||||
if(line == LineIndexChannel) {
|
||||
snprintf(val_text, sizeof(val_text), "%s", pwm_ch_names[model->channel_id]);
|
||||
canvas_draw_str_aligned(canvas, VALUE_X, text_y, AlignCenter, AlignCenter, val_text);
|
||||
if(model->channel_id != 0) {
|
||||
canvas_draw_str_aligned(
|
||||
canvas, VALUE_X - VALUE_W / 2, text_y, AlignCenter, AlignCenter, "<");
|
||||
}
|
||||
if(model->channel_id != (COUNT_OF(pwm_ch_names) - 1)) {
|
||||
canvas_draw_str_aligned(
|
||||
canvas, VALUE_X + VALUE_W / 2, text_y, AlignCenter, AlignCenter, ">");
|
||||
}
|
||||
} else if(line == LineIndexFrequency) {
|
||||
snprintf(val_text, sizeof(val_text), "%7lu Hz", model->freq);
|
||||
canvas_set_font(canvas, FontKeyboard);
|
||||
canvas_draw_str_aligned(
|
||||
canvas, FREQ_VALUE_X, text_y, AlignLeft, AlignCenter, val_text);
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
|
||||
if(model->edit_mode) {
|
||||
uint8_t icon_x = (FREQ_VALUE_X) + (FREQ_DIGITS_NB - model->edit_digit - 1) * 6;
|
||||
canvas_draw_icon(canvas, icon_x, text_y - 9, &I_SmallArrowUp_3x5);
|
||||
canvas_draw_icon(canvas, icon_x, text_y + 5, &I_SmallArrowDown_3x5);
|
||||
}
|
||||
} else if(line == LineIndexDuty) { //-V547
|
||||
snprintf(val_text, sizeof(val_text), "%d%%", model->duty);
|
||||
canvas_draw_str_aligned(canvas, VALUE_X, text_y, AlignCenter, AlignCenter, val_text);
|
||||
if(model->duty != 0) {
|
||||
canvas_draw_str_aligned(
|
||||
canvas, VALUE_X - VALUE_W / 2, text_y, AlignCenter, AlignCenter, "<");
|
||||
}
|
||||
if(model->duty != 100) {
|
||||
canvas_draw_str_aligned(
|
||||
canvas, VALUE_X + VALUE_W / 2, text_y, AlignCenter, AlignCenter, ">");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool signal_gen_pwm_input_callback(InputEvent* event, void* context) {
|
||||
furi_assert(context);
|
||||
SignalGenPwm* pwm = context;
|
||||
bool consumed = false;
|
||||
bool need_update = false;
|
||||
|
||||
with_view_model(
|
||||
pwm->view,
|
||||
SignalGenPwmViewModel * model,
|
||||
{
|
||||
if(model->edit_mode == false) {
|
||||
if((event->type == InputTypeShort) || (event->type == InputTypeRepeat)) {
|
||||
if(event->key == InputKeyUp) {
|
||||
if(model->line_sel == 0) {
|
||||
model->line_sel = LineIndexTotalCount - 1;
|
||||
} else {
|
||||
model->line_sel =
|
||||
CLAMP(model->line_sel - 1, LineIndexTotalCount - 1, 0);
|
||||
}
|
||||
consumed = true;
|
||||
} else if(event->key == InputKeyDown) {
|
||||
if(model->line_sel == LineIndexTotalCount - 1) {
|
||||
model->line_sel = 0;
|
||||
} else {
|
||||
model->line_sel =
|
||||
CLAMP(model->line_sel + 1, LineIndexTotalCount - 1, 0);
|
||||
}
|
||||
consumed = true;
|
||||
} else if((event->key == InputKeyLeft) || (event->key == InputKeyRight)) {
|
||||
if(model->line_sel == LineIndexChannel) {
|
||||
pwm_channel_change(model, event);
|
||||
need_update = true;
|
||||
} else if(model->line_sel == LineIndexDuty) {
|
||||
pwm_duty_change(model, event);
|
||||
need_update = true;
|
||||
} else if(model->line_sel == LineIndexFrequency) {
|
||||
model->edit_mode = true;
|
||||
}
|
||||
consumed = true;
|
||||
} else if(event->key == InputKeyOk) {
|
||||
if(model->line_sel == LineIndexFrequency) {
|
||||
model->edit_mode = true;
|
||||
}
|
||||
consumed = true;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if((event->key == InputKeyOk) || (event->key == InputKeyBack)) {
|
||||
if(event->type == InputTypeShort) {
|
||||
model->edit_mode = false;
|
||||
consumed = true;
|
||||
}
|
||||
} else {
|
||||
if(model->line_sel == LineIndexFrequency) {
|
||||
consumed = pwm_freq_edit(model, event);
|
||||
need_update = consumed;
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
true);
|
||||
|
||||
if(need_update) {
|
||||
pwm_set_config(pwm);
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
SignalGenPwm* signal_gen_pwm_alloc() {
|
||||
SignalGenPwm* pwm = malloc(sizeof(SignalGenPwm));
|
||||
|
||||
pwm->view = view_alloc();
|
||||
view_allocate_model(pwm->view, ViewModelTypeLocking, sizeof(SignalGenPwmViewModel));
|
||||
view_set_context(pwm->view, pwm);
|
||||
view_set_draw_callback(pwm->view, signal_gen_pwm_draw_callback);
|
||||
view_set_input_callback(pwm->view, signal_gen_pwm_input_callback);
|
||||
|
||||
return pwm;
|
||||
}
|
||||
|
||||
void signal_gen_pwm_free(SignalGenPwm* pwm) {
|
||||
furi_assert(pwm);
|
||||
view_free(pwm->view);
|
||||
free(pwm);
|
||||
}
|
||||
|
||||
View* signal_gen_pwm_get_view(SignalGenPwm* pwm) {
|
||||
furi_assert(pwm);
|
||||
return pwm->view;
|
||||
}
|
||||
|
||||
void signal_gen_pwm_set_callback(
|
||||
SignalGenPwm* pwm,
|
||||
SignalGenPwmViewCallback callback,
|
||||
void* context) {
|
||||
furi_assert(pwm);
|
||||
furi_assert(callback);
|
||||
|
||||
with_view_model(
|
||||
pwm->view,
|
||||
SignalGenPwmViewModel * model,
|
||||
{
|
||||
UNUSED(model);
|
||||
pwm->callback = callback;
|
||||
pwm->context = context;
|
||||
},
|
||||
false);
|
||||
}
|
||||
|
||||
void signal_gen_pwm_set_params(SignalGenPwm* pwm, uint8_t channel_id, uint32_t freq, uint8_t duty) {
|
||||
with_view_model(
|
||||
pwm->view,
|
||||
SignalGenPwmViewModel * model,
|
||||
{
|
||||
model->channel_id = channel_id;
|
||||
model->freq = freq;
|
||||
model->duty = duty;
|
||||
},
|
||||
true);
|
||||
|
||||
furi_assert(pwm->callback);
|
||||
pwm->callback(channel_id, freq, duty, pwm->context);
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/view.h>
|
||||
#include "../signal_gen_app_i.h"
|
||||
|
||||
typedef struct SignalGenPwm SignalGenPwm;
|
||||
typedef void (
|
||||
*SignalGenPwmViewCallback)(uint8_t channel_id, uint32_t freq, uint8_t duty, void* context);
|
||||
|
||||
SignalGenPwm* signal_gen_pwm_alloc();
|
||||
|
||||
void signal_gen_pwm_free(SignalGenPwm* pwm);
|
||||
|
||||
View* signal_gen_pwm_get_view(SignalGenPwm* pwm);
|
||||
|
||||
void signal_gen_pwm_set_callback(
|
||||
SignalGenPwm* pwm,
|
||||
SignalGenPwmViewCallback callback,
|
||||
void* context);
|
||||
|
||||
void signal_gen_pwm_set_params(SignalGenPwm* pwm, uint8_t channel_id, uint32_t freq, uint8_t duty);
|
||||
674
applications/external/simonsays/LICENSE
vendored
@@ -1,674 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
15
applications/external/simonsays/application.fam
vendored
@@ -1,15 +0,0 @@
|
||||
App(
|
||||
appid="simon_says", # Must be unique
|
||||
name="Simon Says", # Displayed in UI
|
||||
apptype=FlipperAppType.EXTERNAL,
|
||||
entry_point="simon_says_app_entry",
|
||||
stack_size=2 * 1024,
|
||||
fap_category="Games",
|
||||
# Optional values
|
||||
# fap_version=(0, 1), # (major, minor)
|
||||
fap_icon="simon_says.png", # 10x10 1-bit PNG
|
||||
fap_description="A Simon Says Game",
|
||||
fap_author="@SimplyMinimal & @ShehabAttia96",
|
||||
fap_weburl="https://github.com/SimplyMinimal/FlipperZero-SimonSays",
|
||||
fap_icon_assets="images", # Image assets to compile for this application
|
||||
)
|
||||
|
Before Width: | Height: | Size: 1.4 KiB |
|
Before Width: | Height: | Size: 2.4 KiB |
|
Before Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 601 B |
|
Before Width: | Height: | Size: 1.1 KiB |
BIN
applications/external/simonsays/images/board.png
vendored
|
Before Width: | Height: | Size: 826 B |
BIN
applications/external/simonsays/images/down.png
vendored
|
Before Width: | Height: | Size: 954 B |
BIN
applications/external/simonsays/images/left.png
vendored
|
Before Width: | Height: | Size: 921 B |
BIN
applications/external/simonsays/images/right.png
vendored
|
Before Width: | Height: | Size: 948 B |
BIN
applications/external/simonsays/images/up.png
vendored
|
Before Width: | Height: | Size: 867 B |
661
applications/external/simonsays/simon_says.c
vendored
@@ -1,661 +0,0 @@
|
||||
#include <furi.h>
|
||||
#include <furi_hal.h>
|
||||
#include <storage/storage.h>
|
||||
#include <gui/gui.h>
|
||||
#include <gui/elements.h>
|
||||
#include <gui/icon.h>
|
||||
#include <input/input.h>
|
||||
#include <notification/notification.h>
|
||||
#include <notification/notification_messages.h>
|
||||
#include <stdbool.h> // Header-file for boolean data-type.
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
/* generated by fbt from .png files in images folder */
|
||||
#include "simon_says_icons.h"
|
||||
#include <assets_icons.h>
|
||||
|
||||
#define TAG "Simon" // Used for logging
|
||||
#define DEBUG_MSG 1
|
||||
#define SCREEN_XRES 128
|
||||
#define SCREEN_YRES 64
|
||||
#define BOARD_X 72 // Used for board placement
|
||||
#define BOARD_Y 8
|
||||
#define GAME_START_LIVES 3
|
||||
#define SAVING_FILENAME APP_DATA_PATH("game_simon_says.save")
|
||||
|
||||
// Define Notes
|
||||
// Shamelessly stolen from Ocarina application
|
||||
// https://github.com/invalidna-me/flipperzero-ocarina
|
||||
#define NOTE_UP 587.33f
|
||||
#define NOTE_LEFT 493.88f
|
||||
#define NOTE_RIGHT 440.00f
|
||||
#define NOTE_DOWN 349.23
|
||||
#define NOTE_OK 293.66f
|
||||
|
||||
/* ============================ Data structures ============================= */
|
||||
|
||||
typedef enum game_state { preloading, mainMenu, inGame, gameOver, gameVictory } game_state;
|
||||
|
||||
typedef enum difficulty_mode { normal, hard } difficulty_mode;
|
||||
|
||||
typedef enum shape_names { up, down, left, right, number_of_shapes } Direction;
|
||||
|
||||
typedef enum currently_playing { simon, player } currently_playing;
|
||||
|
||||
typedef struct {
|
||||
/* Game state. */
|
||||
enum game_state gameState; // This is the current game state
|
||||
bool gameover; /* if true then switch to the game over state */
|
||||
bool is_wrong_direction; /* Is the last direction wrong? */
|
||||
enum currently_playing activePlayer; // This is used to track who is playing at the moment
|
||||
uint32_t lives; /* Number of lives in the current game. */
|
||||
|
||||
enum difficulty_mode difficultyMode; // This is the difficulty mode for the current game
|
||||
bool sound_enabled; // This is the sound enabled flag for the current game
|
||||
float volume; // This is the volume for the current game
|
||||
|
||||
/* Handle Score */
|
||||
int currentScore; // This is the score for the current
|
||||
int highScore; /* Highscore. Shown on Game Over Screen */
|
||||
bool is_new_highscore; /* Is the last score a new highscore? */
|
||||
|
||||
/* Handle Shape Display */
|
||||
uint32_t numberOfMillisecondsBeforeShapeDisappears; // This defines the speed of the game
|
||||
enum shape_names simonMoves[1000]; // Store the sequence of shapes that Simon plays
|
||||
enum shape_names selectedShape; // This is used to track the shape that the player has selected
|
||||
bool set_board_neutral; // This is used to track if the board should be neutral or not
|
||||
int moveIndex; // This is used to track the current move in the sequence
|
||||
|
||||
uint32_t last_button_press_tick;
|
||||
NotificationApp* notification;
|
||||
FuriMutex* mutex;
|
||||
} SimonData;
|
||||
|
||||
/* ============================== Sequences ============================== */
|
||||
|
||||
const NotificationSequence sequence_wrong_move = {
|
||||
&message_red_255,
|
||||
|
||||
&message_vibro_on,
|
||||
// &message_note_g5, // Play sound but currently disabled
|
||||
&message_delay_25,
|
||||
// &message_note_e5,
|
||||
&message_vibro_off,
|
||||
&message_sound_off,
|
||||
NULL,
|
||||
};
|
||||
|
||||
const NotificationSequence sequence_player_submit_move = {
|
||||
&message_vibro_on,
|
||||
// &message_note_g5, // Play sound but currently disabled. Need On/Off menu setting
|
||||
&message_delay_10,
|
||||
&message_delay_1,
|
||||
&message_delay_1,
|
||||
&message_delay_1,
|
||||
&message_delay_1,
|
||||
&message_delay_1,
|
||||
|
||||
// &message_note_e5,
|
||||
&message_vibro_off,
|
||||
&message_sound_off,
|
||||
NULL,
|
||||
};
|
||||
|
||||
const NotificationSequence sequence_up = {
|
||||
// &message_vibro_on,
|
||||
&message_note_g4,
|
||||
&message_delay_100,
|
||||
// &message_vibro_off,
|
||||
&message_sound_off,
|
||||
NULL,
|
||||
};
|
||||
|
||||
const NotificationSequence sequence_down = {
|
||||
// &message_vibro_on,
|
||||
&message_note_c3,
|
||||
&message_delay_100,
|
||||
// &message_vibro_off,
|
||||
&message_sound_off,
|
||||
NULL,
|
||||
};
|
||||
|
||||
const NotificationSequence sequence_left = {
|
||||
// &message_vibro_on,
|
||||
&message_note_e3,
|
||||
&message_delay_100,
|
||||
// &message_vibro_off,
|
||||
&message_sound_off,
|
||||
NULL,
|
||||
};
|
||||
|
||||
const NotificationSequence sequence_right = {
|
||||
// &message_vibro_on,
|
||||
&message_note_g3,
|
||||
&message_delay_100,
|
||||
// &message_vibro_off,
|
||||
&message_sound_off,
|
||||
NULL,
|
||||
};
|
||||
|
||||
// Indicate that it's Simon's turn
|
||||
const NotificationSequence sequence_simon_is_playing = {
|
||||
&message_red_255,
|
||||
&message_do_not_reset,
|
||||
NULL,
|
||||
};
|
||||
|
||||
// Indicate that it's the Player's turn
|
||||
const NotificationSequence sequence_player_is_playing = {
|
||||
&message_red_0,
|
||||
&message_do_not_reset,
|
||||
NULL,
|
||||
};
|
||||
|
||||
const NotificationSequence sequence_cleanup = {
|
||||
&message_red_0,
|
||||
&message_green_0,
|
||||
&message_blue_0,
|
||||
&message_sound_off,
|
||||
&message_vibro_off,
|
||||
NULL,
|
||||
};
|
||||
|
||||
/* ============================ 2D drawing ================================== */
|
||||
|
||||
/* Display remaining lives in the center of the board */
|
||||
void draw_remaining_lives(Canvas* canvas, const SimonData* simon_state) {
|
||||
// Convert score to string
|
||||
// int length = snprintf(NULL, 0, "%lu", simon_state->lives);
|
||||
// char* str_lives_remaining = malloc(length + 1);
|
||||
// snprintf(str_lives_remaining, length + 1, "%lu", simon_state->lives);
|
||||
|
||||
// TODO: Make it a Simon Says icon on top right
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
int x = SCREEN_XRES - 6;
|
||||
int lives = simon_state->lives;
|
||||
while(lives--) {
|
||||
canvas_draw_str(canvas, x, 8, "*");
|
||||
x -= 7;
|
||||
}
|
||||
}
|
||||
|
||||
void draw_current_score(Canvas* canvas, const SimonData* simon_data) {
|
||||
/* Draw Game Score. */
|
||||
canvas_set_color(canvas, ColorXOR);
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
char str_score[32];
|
||||
snprintf(str_score, sizeof(str_score), "%i", simon_data->currentScore);
|
||||
canvas_draw_str_aligned(canvas, SCREEN_XRES / 2 + 4, 2, AlignCenter, AlignTop, str_score);
|
||||
}
|
||||
|
||||
void play_sound_up(const SimonData* app) {
|
||||
if(furi_hal_speaker_is_mine() || furi_hal_speaker_acquire(30)) {
|
||||
furi_hal_speaker_start(NOTE_UP, app->volume);
|
||||
}
|
||||
}
|
||||
|
||||
void play_sound_down(const SimonData* app) {
|
||||
if(furi_hal_speaker_is_mine() || furi_hal_speaker_acquire(30)) {
|
||||
furi_hal_speaker_start(NOTE_DOWN, app->volume);
|
||||
}
|
||||
}
|
||||
|
||||
void play_sound_left(const SimonData* app) {
|
||||
if(furi_hal_speaker_is_mine() || furi_hal_speaker_acquire(30)) {
|
||||
furi_hal_speaker_start(NOTE_LEFT, app->volume);
|
||||
}
|
||||
}
|
||||
|
||||
void play_sound_right(const SimonData* app) {
|
||||
if(furi_hal_speaker_is_mine() || furi_hal_speaker_acquire(30)) {
|
||||
furi_hal_speaker_start(NOTE_RIGHT, app->volume);
|
||||
}
|
||||
}
|
||||
|
||||
void stop_sound() {
|
||||
if(furi_hal_speaker_is_mine()) {
|
||||
furi_hal_speaker_stop();
|
||||
furi_hal_speaker_release();
|
||||
}
|
||||
}
|
||||
|
||||
/* Main Render Function */
|
||||
void simon_draw_callback(Canvas* canvas, void* ctx) {
|
||||
furi_assert(ctx);
|
||||
const SimonData* simon_state = ctx;
|
||||
furi_mutex_acquire(simon_state->mutex, FuriWaitForever);
|
||||
|
||||
canvas_clear(canvas);
|
||||
|
||||
// ######################### Main Menu #########################
|
||||
// Show Main Menu
|
||||
if(simon_state->gameState == mainMenu) {
|
||||
// Draw border frame
|
||||
canvas_draw_frame(canvas, 1, 1, SCREEN_XRES - 1, SCREEN_YRES - 1); // Border
|
||||
|
||||
// Draw Simon text banner
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_str_aligned(
|
||||
canvas,
|
||||
SCREEN_XRES / 2,
|
||||
SCREEN_YRES / 2 - 4,
|
||||
AlignCenter,
|
||||
AlignCenter,
|
||||
"Welcome to Simon Says");
|
||||
|
||||
// Display Press OK to start below title
|
||||
canvas_set_color(canvas, ColorXOR);
|
||||
canvas_draw_str_aligned(
|
||||
canvas,
|
||||
SCREEN_XRES / 2,
|
||||
SCREEN_YRES / 2 + 10,
|
||||
AlignCenter,
|
||||
AlignCenter,
|
||||
"Press OK to start");
|
||||
}
|
||||
|
||||
// ######################### in Game #########################
|
||||
//@todo Render Callback
|
||||
// We're in an active game
|
||||
if(simon_state->gameState == inGame) {
|
||||
// Draw Current Score
|
||||
draw_current_score(canvas, simon_state);
|
||||
|
||||
// Draw Lives
|
||||
draw_remaining_lives(canvas, simon_state);
|
||||
|
||||
// Draw Simon Pose
|
||||
if(simon_state->activePlayer == player) {
|
||||
// Player's turn
|
||||
canvas_draw_icon(canvas, 0, 4, &I_DolphinWait_61x59);
|
||||
} else {
|
||||
// Simon's turn
|
||||
canvas_draw_icon(canvas, 0, 4, &I_DolphinTalking_59x63);
|
||||
}
|
||||
|
||||
if(simon_state->set_board_neutral) {
|
||||
// Draw Neutral Board
|
||||
canvas_draw_icon(canvas, BOARD_X, BOARD_Y, &I_board); // Draw Board
|
||||
|
||||
// Stop Sound TODO: Move this to a better place
|
||||
//@todo Sound
|
||||
stop_sound();
|
||||
} else {
|
||||
switch(simon_state->selectedShape) {
|
||||
case up:
|
||||
canvas_draw_icon(canvas, BOARD_X, BOARD_Y, &I_up); // Draw Up
|
||||
play_sound_up(simon_state);
|
||||
break;
|
||||
case down:
|
||||
canvas_draw_icon(canvas, BOARD_X, BOARD_Y, &I_down); // Draw Down
|
||||
play_sound_down(simon_state);
|
||||
break;
|
||||
case left:
|
||||
canvas_draw_icon(canvas, BOARD_X, BOARD_Y, &I_left); // Draw Left
|
||||
play_sound_left(simon_state);
|
||||
break;
|
||||
case right:
|
||||
canvas_draw_icon(canvas, BOARD_X, BOARD_Y, &I_right); // Draw Right
|
||||
play_sound_right(simon_state);
|
||||
break;
|
||||
default:
|
||||
if(DEBUG_MSG)
|
||||
FURI_LOG_E(
|
||||
TAG, "Invalid shape: %d", simon_state->simonMoves[simon_state->moveIndex]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ######################### Game Over #########################
|
||||
if(simon_state->gameState == gameOver) {
|
||||
stop_sound(); //TODO: Make a game over sequence
|
||||
canvas_set_color(canvas, ColorXOR);
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
|
||||
// TODO: if new highscore, display blinking "New High Score"
|
||||
// Display High Score Text
|
||||
if(simon_state->is_new_highscore) {
|
||||
canvas_draw_str_aligned(
|
||||
canvas, SCREEN_XRES / 2, 6, AlignCenter, AlignTop, "New High Score!");
|
||||
} else {
|
||||
canvas_draw_str_aligned(
|
||||
canvas, SCREEN_XRES / 2, 6, AlignCenter, AlignTop, "High Score");
|
||||
}
|
||||
|
||||
// Convert highscore to string
|
||||
int length = snprintf(NULL, 0, "%i", simon_state->highScore);
|
||||
char* str_high_score = malloc(length + 1);
|
||||
snprintf(str_high_score, length + 1, "%i", simon_state->highScore);
|
||||
|
||||
// Display High Score
|
||||
canvas_draw_str_aligned(
|
||||
canvas, SCREEN_XRES / 2, 22, AlignCenter, AlignCenter, str_high_score);
|
||||
free(str_high_score);
|
||||
|
||||
// Display Game Over
|
||||
canvas_draw_str_aligned(
|
||||
canvas, SCREEN_XRES / 2, SCREEN_YRES / 2 + 2, AlignCenter, AlignCenter, "GAME OVER");
|
||||
|
||||
// Display Press OK to restart below title
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
canvas_draw_str_aligned(
|
||||
canvas,
|
||||
SCREEN_XRES / 2,
|
||||
SCREEN_YRES / 2 + 15,
|
||||
AlignCenter,
|
||||
AlignCenter,
|
||||
"Press OK to restart");
|
||||
}
|
||||
|
||||
// ######################### Victory #########################
|
||||
//Player Beat Simon beyond limit! A word record holder here!
|
||||
//TODO
|
||||
|
||||
//release the mutex
|
||||
furi_mutex_release(simon_state->mutex);
|
||||
}
|
||||
|
||||
/* ======================== Input Handling ============================== */
|
||||
|
||||
void simon_input_callback(InputEvent* input_event, void* ctx) {
|
||||
furi_assert(ctx);
|
||||
FuriMessageQueue* event_queue = ctx;
|
||||
furi_message_queue_put(event_queue, input_event, FuriWaitForever);
|
||||
}
|
||||
|
||||
/* ======================== Simon Game Engine ======================== */
|
||||
|
||||
bool load_game(SimonData* app) {
|
||||
Storage* storage = furi_record_open(RECORD_STORAGE);
|
||||
storage_common_migrate(storage, EXT_PATH("apps/Games/game_simon_says.save"), SAVING_FILENAME);
|
||||
|
||||
File* file = storage_file_alloc(storage);
|
||||
|
||||
uint16_t bytes_readed = 0;
|
||||
if(storage_file_open(file, SAVING_FILENAME, FSAM_READ, FSOM_OPEN_EXISTING)) {
|
||||
if(storage_file_size(file) > sizeof(SimonData)) {
|
||||
storage_simply_remove(storage, SAVING_FILENAME);
|
||||
FURI_LOG_E(
|
||||
TAG, "Error: file is larger than the data structure! The file has been deleted.");
|
||||
} else {
|
||||
bytes_readed = storage_file_read(file, app, sizeof(SimonData));
|
||||
}
|
||||
storage_file_close(file);
|
||||
storage_file_free(file);
|
||||
}
|
||||
|
||||
furi_record_close(RECORD_STORAGE);
|
||||
return bytes_readed == sizeof(SimonData);
|
||||
}
|
||||
|
||||
void save_game(SimonData* app) {
|
||||
Storage* storage = furi_record_open(RECORD_STORAGE);
|
||||
|
||||
File* file = storage_file_alloc(storage);
|
||||
if(storage_file_open(file, SAVING_FILENAME, FSAM_WRITE, FSOM_CREATE_ALWAYS)) {
|
||||
storage_file_write(file, app, sizeof(SimonData));
|
||||
}
|
||||
storage_file_close(file);
|
||||
storage_file_free(file);
|
||||
|
||||
furi_record_close(RECORD_STORAGE);
|
||||
}
|
||||
|
||||
int getRandomIntInRange(int lower, int upper) {
|
||||
return (rand() % (upper - lower + 1)) + lower;
|
||||
}
|
||||
|
||||
void play_sound_sequence_correct() {
|
||||
notification_message(furi_record_open(RECORD_NOTIFICATION), &sequence_success);
|
||||
}
|
||||
|
||||
void play_sound_wrong_move() {
|
||||
//TODO: play wrong sound: Try sequence_audiovisual_alert
|
||||
notification_message(furi_record_open(RECORD_NOTIFICATION), &sequence_error);
|
||||
}
|
||||
|
||||
/* Restart game and give player a chance to try again on same sequence */
|
||||
// @todo restartGame
|
||||
void resetGame(SimonData* app) {
|
||||
app->moveIndex = 0;
|
||||
app->numberOfMillisecondsBeforeShapeDisappears = 500;
|
||||
app->activePlayer = simon;
|
||||
app->is_wrong_direction = false;
|
||||
app->last_button_press_tick = 0;
|
||||
app->set_board_neutral = true;
|
||||
app->activePlayer = simon;
|
||||
}
|
||||
|
||||
/* Set gameover state */
|
||||
void game_over(SimonData* app) {
|
||||
if(app->is_new_highscore) save_game(app); // Save highscore but only on change
|
||||
app->gameover = true;
|
||||
app->lives = GAME_START_LIVES; // Show 3 lives in game over screen to match new game start
|
||||
app->gameState = gameOver;
|
||||
}
|
||||
|
||||
/* Called after gameover to restart the game. This function
|
||||
* also calls restart_game(). */
|
||||
void restart_game_after_gameover(SimonData* app) {
|
||||
app->volume = 1.0f; //TODO: make this a setting
|
||||
app->gameState = inGame;
|
||||
app->gameover = false;
|
||||
app->currentScore = 0;
|
||||
app->is_new_highscore = false;
|
||||
app->lives = GAME_START_LIVES;
|
||||
app->simonMoves[0] = rand() % number_of_shapes;
|
||||
resetGame(app);
|
||||
}
|
||||
|
||||
void addNewSimonMove(int addAtIndex, SimonData* app) {
|
||||
app->simonMoves[addAtIndex] = getRandomIntInRange(0, 3);
|
||||
}
|
||||
|
||||
void startNewRound(SimonData* app) {
|
||||
addNewSimonMove(app->currentScore, app);
|
||||
app->moveIndex = 0;
|
||||
app->activePlayer = simon;
|
||||
}
|
||||
|
||||
void onPlayerAnsweredCorrect(SimonData* app) {
|
||||
app->moveIndex++;
|
||||
}
|
||||
|
||||
void onPlayerAnsweredWrong(SimonData* app) {
|
||||
if(app->lives > 0) {
|
||||
app->lives--;
|
||||
|
||||
// Play the wrong sound
|
||||
if(app->sound_enabled) {
|
||||
play_sound_wrong_move();
|
||||
}
|
||||
resetGame(app);
|
||||
} else {
|
||||
// The player has no lives left
|
||||
// Game over
|
||||
game_over(app);
|
||||
//TODO: Play unique game over sound
|
||||
}
|
||||
}
|
||||
|
||||
bool isRoundComplete(SimonData* app) {
|
||||
return app->moveIndex == app->currentScore;
|
||||
}
|
||||
|
||||
enum shape_names getCurrentSimonMove(SimonData* app) {
|
||||
return app->simonMoves[app->moveIndex];
|
||||
}
|
||||
|
||||
void onPlayerSelectedShapeCallback(enum shape_names shape, SimonData* app) {
|
||||
if(shape == getCurrentSimonMove(app)) {
|
||||
onPlayerAnsweredCorrect(app);
|
||||
} else {
|
||||
onPlayerAnsweredWrong(app);
|
||||
}
|
||||
}
|
||||
|
||||
//@todo gametick
|
||||
void game_tick(SimonData* simon_state) {
|
||||
if(simon_state->gameState == inGame) {
|
||||
if(simon_state->activePlayer == simon) {
|
||||
// ############### Simon Turn ###############
|
||||
notification_message(simon_state->notification, &sequence_simon_is_playing);
|
||||
|
||||
//@todo Gameplay
|
||||
if(simon_state->set_board_neutral) {
|
||||
if(simon_state->moveIndex < simon_state->currentScore) {
|
||||
simon_state->selectedShape = getCurrentSimonMove(simon_state);
|
||||
simon_state->set_board_neutral = false;
|
||||
simon_state->moveIndex++;
|
||||
} else {
|
||||
simon_state->activePlayer = player;
|
||||
simon_state->set_board_neutral = true;
|
||||
simon_state->moveIndex = 0;
|
||||
}
|
||||
} else {
|
||||
simon_state->set_board_neutral = true;
|
||||
}
|
||||
} else {
|
||||
// ############### Player Turn ###############
|
||||
notification_message(simon_state->notification, &sequence_player_is_playing);
|
||||
|
||||
// It's Player's Turn
|
||||
if(isRoundComplete(simon_state)) {
|
||||
simon_state->activePlayer = simon;
|
||||
simon_state->currentScore++;
|
||||
// app->numberOfMillisecondsBeforeShapeDisappears -= 50;
|
||||
//TODO: Hacky way of handling highscore by subtracting 1 to account for the first move
|
||||
if(simon_state->currentScore - 1 > simon_state->highScore) {
|
||||
simon_state->highScore = simon_state->currentScore - 1;
|
||||
simon_state->is_new_highscore = true;
|
||||
}
|
||||
if(simon_state->sound_enabled) {
|
||||
play_sound_sequence_correct();
|
||||
}
|
||||
startNewRound(simon_state);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* ======================== Main Entry Point ============================== */
|
||||
|
||||
int32_t simon_says_app_entry(void* p) {
|
||||
UNUSED(p);
|
||||
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
|
||||
|
||||
SimonData* simon_state = malloc(sizeof(SimonData));
|
||||
|
||||
simon_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
|
||||
if(!simon_state->mutex) {
|
||||
FURI_LOG_E(TAG, "cannot create mutex\r\n");
|
||||
free(simon_state);
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Configure view port
|
||||
ViewPort* view_port = view_port_alloc();
|
||||
view_port_draw_callback_set(view_port, simon_draw_callback, simon_state);
|
||||
view_port_input_callback_set(view_port, simon_input_callback, event_queue);
|
||||
|
||||
// Register view port in GUI
|
||||
Gui* gui = furi_record_open(RECORD_GUI);
|
||||
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
||||
|
||||
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
|
||||
simon_state->notification = notification;
|
||||
|
||||
InputEvent input;
|
||||
|
||||
// Show Main Menu Screen
|
||||
//load_game(simon_state);
|
||||
restart_game_after_gameover(simon_state);
|
||||
simon_state->gameState = mainMenu;
|
||||
|
||||
while(true) {
|
||||
game_tick(simon_state);
|
||||
|
||||
FuriStatus q_status = furi_message_queue_get(
|
||||
event_queue, &input, simon_state->numberOfMillisecondsBeforeShapeDisappears);
|
||||
furi_mutex_acquire(simon_state->mutex, FuriWaitForever);
|
||||
|
||||
if(q_status == FuriStatusOk) {
|
||||
//FURI_LOG_D(TAG, "Got input event: %d", input.key);
|
||||
//break out of the loop if the back key is pressed
|
||||
if(input.key == InputKeyBack && input.type == InputTypeLong) {
|
||||
// Save high score before quitting
|
||||
//if(simon_state->is_new_highscore) {
|
||||
// save_game(simon_state);
|
||||
//}
|
||||
break;
|
||||
}
|
||||
|
||||
//@todo Set Game States
|
||||
if(input.key == InputKeyOk && simon_state->gameState != inGame) {
|
||||
restart_game_after_gameover(simon_state);
|
||||
// Set Simon Board state
|
||||
startNewRound(simon_state);
|
||||
view_port_update(view_port);
|
||||
}
|
||||
|
||||
// Keep LED on if it is Simon's turn
|
||||
if(simon_state->activePlayer == player) {
|
||||
notification_message(notification, &sequence_player_is_playing);
|
||||
|
||||
if(input.type == InputTypePress) {
|
||||
simon_state->set_board_neutral = false;
|
||||
|
||||
switch(input.key) {
|
||||
case InputKeyUp:
|
||||
simon_state->selectedShape = up;
|
||||
onPlayerSelectedShapeCallback(up, simon_state);
|
||||
break;
|
||||
case InputKeyDown:
|
||||
simon_state->selectedShape = down;
|
||||
onPlayerSelectedShapeCallback(down, simon_state);
|
||||
break;
|
||||
case InputKeyLeft:
|
||||
simon_state->selectedShape = left;
|
||||
onPlayerSelectedShapeCallback(left, simon_state);
|
||||
break;
|
||||
case InputKeyRight:
|
||||
simon_state->selectedShape = right;
|
||||
onPlayerSelectedShapeCallback(right, simon_state);
|
||||
break;
|
||||
default:
|
||||
simon_state->set_board_neutral = true;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
//FURI_LOG_D(TAG, "Input type is not short");
|
||||
simon_state->set_board_neutral = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// @todo Animation Loop for debug
|
||||
// if(simon_state->gameState == inGame && simon_state->activePlayer == simon) {
|
||||
// simon_state->currentScore++;
|
||||
// simon_state->set_board_neutral = !simon_state->set_board_neutral;
|
||||
// }
|
||||
|
||||
view_port_update(view_port);
|
||||
furi_mutex_release(simon_state->mutex);
|
||||
}
|
||||
|
||||
stop_sound();
|
||||
notification_message(notification, &sequence_cleanup);
|
||||
gui_remove_view_port(gui, view_port);
|
||||
view_port_free(view_port);
|
||||
furi_message_queue_free(event_queue);
|
||||
furi_mutex_free(simon_state->mutex);
|
||||
furi_record_close(RECORD_NOTIFICATION);
|
||||
furi_record_close(RECORD_GUI);
|
||||
free(simon_state);
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
applications/external/simonsays/simon_says.png
vendored
|
Before Width: | Height: | Size: 133 B |
16
applications/external/slots/application.fam
vendored
@@ -1,16 +0,0 @@
|
||||
App(
|
||||
appid="slotmachine",
|
||||
name="Slot Machine",
|
||||
apptype=FlipperAppType.EXTERNAL,
|
||||
entry_point="slotmachine_app",
|
||||
cdefines=["APP_SLOTMACHINE"],
|
||||
requires=["gui"],
|
||||
stack_size=1 * 1024,
|
||||
fap_icon="ddgame_icon.png",
|
||||
fap_category="Games",
|
||||
fap_icon_assets="assets",
|
||||
fap_author="@Daniel-dev-s",
|
||||
fap_weburl="https://github.com/Daniel-dev-s/flipperzero-slots",
|
||||
fap_version="1.1",
|
||||
fap_description="Simple Slots simulator game",
|
||||
)
|
||||
BIN
applications/external/slots/assets/little_coin.png
vendored
|
Before Width: | Height: | Size: 158 B |
BIN
applications/external/slots/assets/x2.png
vendored
|
Before Width: | Height: | Size: 256 B |
BIN
applications/external/slots/assets/x2_2.png
vendored
|
Before Width: | Height: | Size: 212 B |
BIN
applications/external/slots/assets/x3.png
vendored
|
Before Width: | Height: | Size: 251 B |
BIN
applications/external/slots/assets/x4.png
vendored
|
Before Width: | Height: | Size: 224 B |
BIN
applications/external/slots/assets/x5.png
vendored
|
Before Width: | Height: | Size: 247 B |
BIN
applications/external/slots/ddgame_icon.png
vendored
|
Before Width: | Height: | Size: 177 B |
273
applications/external/slots/slotmachine.c
vendored
@@ -1,273 +0,0 @@
|
||||
#include <furi.h>
|
||||
#include <gui/gui.h>
|
||||
#include <gui/elements.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <input/input.h>
|
||||
#include <furi_hal.h>
|
||||
#include "slotmachine_icons.h"
|
||||
#include <assets_icons.h>
|
||||
|
||||
const Icon* slot_frames[] = {&I_x2, &I_x3, &I_x4, &I_x2_2, &I_x5};
|
||||
|
||||
const uint8_t slot_coef[] = {2, 3, 4, 2, 5};
|
||||
|
||||
typedef struct {
|
||||
uint8_t x, y, value, times, speed;
|
||||
bool spining;
|
||||
} SlotColumn;
|
||||
|
||||
int COLUMNS_COUNT = 4;
|
||||
int MAX_COLUMNS_COUNT = 4;
|
||||
|
||||
typedef struct {
|
||||
Gui* gui; // container gui
|
||||
ViewPort* view_port; // current viewport
|
||||
FuriMessageQueue* input_queue; // Input Events queue
|
||||
FuriMutex** model_mutex; // mutex for safe threads
|
||||
uint16_t bet;
|
||||
double money, winamount;
|
||||
SlotColumn* columns[4];
|
||||
bool winview;
|
||||
} SlotMachineApp;
|
||||
|
||||
#define START_MONEY 1500;
|
||||
#define START_BET 300;
|
||||
#define SSRAND_MAX 5;
|
||||
#define DEFAULT_SPEED 16;
|
||||
|
||||
uint8_t DEFAULT_SPINNING_TIMES = 10;
|
||||
|
||||
void game_results(SlotMachineApp* app) {
|
||||
int matches[] = {0, 0, 0, 0, 0};
|
||||
|
||||
double total = 0;
|
||||
|
||||
for(int i = 0; i < COLUMNS_COUNT; i++) {
|
||||
matches[app->columns[i]->value]++;
|
||||
}
|
||||
|
||||
for(int i = 0; i < 5; i++) {
|
||||
if(matches[i] >= 2) {
|
||||
total += app->bet * (slot_coef[i] / (double)(MAX_COLUMNS_COUNT + 1 - matches[i]));
|
||||
}
|
||||
}
|
||||
|
||||
if(total > 0) {
|
||||
app->money += total;
|
||||
app->winamount = total;
|
||||
app->winview = true;
|
||||
}
|
||||
}
|
||||
|
||||
void draw_container(Canvas* canvas) {
|
||||
canvas_draw_rframe(canvas, 2, 12, 120, 34, 3);
|
||||
canvas_draw_rframe(canvas, 2, 13, 120, 34, 3);
|
||||
canvas_draw_rframe(canvas, 2, 14, 120, 34, 3);
|
||||
canvas_draw_rframe(canvas, 2, 15, 120, 34, 3);
|
||||
canvas_draw_rframe(canvas, 2, 16, 120, 34, 3);
|
||||
canvas_draw_rframe(canvas, 2, 17, 120, 34, 3);
|
||||
canvas_draw_line(canvas, 31, 16, 31, 48);
|
||||
canvas_draw_line(canvas, 61, 16, 61, 48);
|
||||
canvas_draw_line(canvas, 91, 16, 91, 48);
|
||||
}
|
||||
|
||||
bool checkIsSpinning(SlotMachineApp* slotmachine) {
|
||||
for(int i = 0; i < COLUMNS_COUNT; i++) {
|
||||
if(slotmachine->columns[i]->spining) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void drawButton(Canvas* canvas, uint8_t x, uint8_t y, char* str, bool invert) {
|
||||
const uint8_t string_width = canvas_string_width(canvas, str);
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
if(invert) {
|
||||
canvas_draw_rbox(canvas, x, y, string_width + 15, 11, 3);
|
||||
canvas_invert_color(canvas);
|
||||
} else {
|
||||
canvas_draw_rframe(canvas, x, y, string_width + 15, 11, 3);
|
||||
}
|
||||
canvas_draw_circle(canvas, x + 5, y + 5, 3);
|
||||
canvas_draw_circle(canvas, x + 5, y + 5, 1);
|
||||
canvas_draw_str(canvas, x + 13, y + 9, str);
|
||||
canvas_invert_color(canvas);
|
||||
}
|
||||
|
||||
// viewport callback
|
||||
void slotmachine_draw_callback(Canvas* canvas, void* ctx) {
|
||||
SlotMachineApp* slotmachine = (SlotMachineApp*)ctx;
|
||||
furi_check(furi_mutex_acquire(slotmachine->model_mutex, FuriWaitForever) == FuriStatusOk);
|
||||
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
canvas_draw_str(canvas, 2, 10, "Slots");
|
||||
canvas_draw_icon(canvas, 30, 3, &I_little_coin);
|
||||
|
||||
char moneyStr[15];
|
||||
snprintf(moneyStr, sizeof(moneyStr), "$%.0f", slotmachine->money);
|
||||
|
||||
char betStr[7];
|
||||
snprintf(betStr, sizeof(betStr), "$%d", slotmachine->bet);
|
||||
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
canvas_draw_str(canvas, 45, 10, moneyStr);
|
||||
canvas_draw_str(canvas, 2, canvas_height(canvas) - 3, "Bet:");
|
||||
canvas_draw_str(canvas, 20, canvas_height(canvas) - 3, betStr);
|
||||
|
||||
if(slotmachine->winview) {
|
||||
char winamountStr[30];
|
||||
snprintf(winamountStr, sizeof(winamountStr), "You win: $%.2f!", slotmachine->winamount);
|
||||
|
||||
canvas_set_font(canvas, FontPrimary);
|
||||
canvas_draw_str(canvas, 2, 35, winamountStr);
|
||||
drawButton(canvas, 95, 52, "Ok", false);
|
||||
|
||||
furi_mutex_release(slotmachine->model_mutex);
|
||||
return;
|
||||
}
|
||||
|
||||
for(int i = 0; i < COLUMNS_COUNT; i++) {
|
||||
if(slotmachine->columns[i]->spining) {
|
||||
slotmachine->columns[i]->y += slotmachine->columns[i]->speed;
|
||||
|
||||
if(slotmachine->columns[i]->y > 31) {
|
||||
slotmachine->columns[i]->y = 13;
|
||||
slotmachine->columns[i]->times--;
|
||||
slotmachine->columns[i]->speed--;
|
||||
slotmachine->columns[i]->value = rand() % SSRAND_MAX;
|
||||
|
||||
if(slotmachine->columns[i]->times == 0) {
|
||||
slotmachine->columns[i]->y = 23;
|
||||
slotmachine->columns[i]->spining = false;
|
||||
|
||||
if(i == COLUMNS_COUNT - 1) {
|
||||
game_results(slotmachine);
|
||||
}
|
||||
}
|
||||
|
||||
if(i < COLUMNS_COUNT - 1 &&
|
||||
slotmachine->columns[i]->times ==
|
||||
(DEFAULT_SPINNING_TIMES - (int)(DEFAULT_SPINNING_TIMES / 3))) {
|
||||
slotmachine->columns[i + 1]->spining = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
canvas_draw_icon(
|
||||
canvas,
|
||||
slotmachine->columns[i]->x,
|
||||
slotmachine->columns[i]->y,
|
||||
slot_frames[slotmachine->columns[i]->value]);
|
||||
}
|
||||
draw_container(canvas);
|
||||
drawButton(canvas, 90, 52, "Spin", checkIsSpinning(slotmachine));
|
||||
|
||||
furi_mutex_release(slotmachine->model_mutex);
|
||||
}
|
||||
|
||||
// callback for viewport input events
|
||||
static void slotmachine_input_callback(InputEvent* input_event, void* ctx) {
|
||||
SlotMachineApp* slotmachine = ctx;
|
||||
furi_message_queue_put(slotmachine->input_queue, input_event, FuriWaitForever);
|
||||
}
|
||||
|
||||
// allocation memory and initialization
|
||||
SlotMachineApp* slotmachine_app_alloc() {
|
||||
SlotMachineApp* app = malloc(sizeof(SlotMachineApp));
|
||||
app->model_mutex = furi_mutex_alloc(FuriMutexTypeNormal);
|
||||
app->input_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
|
||||
|
||||
app->view_port = view_port_alloc();
|
||||
view_port_draw_callback_set(
|
||||
app->view_port, slotmachine_draw_callback, app); // viewport callback register
|
||||
view_port_input_callback_set(app->view_port, slotmachine_input_callback, app);
|
||||
|
||||
app->money = START_MONEY;
|
||||
app->bet = START_BET;
|
||||
app->winview = false;
|
||||
app->winamount = 0;
|
||||
|
||||
int x = 7;
|
||||
|
||||
for(int i = 0; i < COLUMNS_COUNT; i++) {
|
||||
app->columns[i] = malloc(sizeof(SlotColumn));
|
||||
app->columns[i]->x = x;
|
||||
app->columns[i]->y = 25;
|
||||
app->columns[i]->value = 0;
|
||||
app->columns[i]->spining = false;
|
||||
x += 30;
|
||||
}
|
||||
|
||||
app->gui = furi_record_open("gui"); // start gui and adding viewport
|
||||
gui_add_view_port(app->gui, app->view_port, GuiLayerFullscreen);
|
||||
|
||||
return app;
|
||||
}
|
||||
|
||||
void slotmachine_app_free(SlotMachineApp* app) {
|
||||
gui_remove_view_port(app->gui, app->view_port);
|
||||
view_port_free(app->view_port);
|
||||
furi_record_close("gui"); // free memory
|
||||
furi_mutex_free(app->model_mutex);
|
||||
for(int i = 0; i < COLUMNS_COUNT; i++) {
|
||||
free(app->columns[i]);
|
||||
}
|
||||
free(app);
|
||||
}
|
||||
|
||||
// entry point
|
||||
int32_t slotmachine_app(void* p) {
|
||||
UNUSED(p);
|
||||
|
||||
SlotMachineApp* slotmachine = slotmachine_app_alloc();
|
||||
InputEvent input;
|
||||
|
||||
// endless input cycle
|
||||
while(1) {
|
||||
if(furi_message_queue_get(slotmachine->input_queue, &input, 100) == FuriStatusOk) {
|
||||
// if thread idle - take it
|
||||
furi_check(
|
||||
furi_mutex_acquire(slotmachine->model_mutex, FuriWaitForever) == FuriStatusOk);
|
||||
|
||||
if(!checkIsSpinning(slotmachine)) {
|
||||
if(input.key == InputKeyBack) {
|
||||
// exit on back button
|
||||
furi_mutex_release(slotmachine->model_mutex);
|
||||
break;
|
||||
} else if(
|
||||
input.key == InputKeyOk && input.type == InputTypeShort &&
|
||||
slotmachine->winview) {
|
||||
slotmachine->winview = false;
|
||||
} else if(
|
||||
input.key == InputKeyOk && input.type == InputTypeShort &&
|
||||
slotmachine->bet <= slotmachine->money) {
|
||||
COLUMNS_COUNT = rand() % 3 + 2;
|
||||
slotmachine->money -= slotmachine->bet;
|
||||
slotmachine->columns[0]->spining = true;
|
||||
|
||||
for(int i = 0; i < COLUMNS_COUNT; i++) {
|
||||
slotmachine->columns[i]->times = DEFAULT_SPINNING_TIMES;
|
||||
slotmachine->columns[i]->speed = DEFAULT_SPEED;
|
||||
}
|
||||
} else if(input.key == InputKeyUp) {
|
||||
if(slotmachine->bet + 10 < slotmachine->money) {
|
||||
slotmachine->bet += 10;
|
||||
}
|
||||
} else if(input.key == InputKeyDown) {
|
||||
if(slotmachine->bet - 10 > 0) {
|
||||
slotmachine->bet -= 10;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// release thread
|
||||
furi_mutex_release(slotmachine->model_mutex);
|
||||
}
|
||||
// redraw viewport
|
||||
view_port_update(slotmachine->view_port);
|
||||
}
|
||||
|
||||
slotmachine_app_free(slotmachine);
|
||||
|
||||
return 0;
|
||||
}
|
||||
21
applications/external/solitaire/LICENSE
vendored
@@ -1,21 +0,0 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2023 Tibor Tálosi
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
14
applications/external/solitaire/application.fam
vendored
@@ -1,14 +0,0 @@
|
||||
App(
|
||||
appid="solitaire",
|
||||
name="Solitaire",
|
||||
apptype=FlipperAppType.EXTERNAL,
|
||||
entry_point="solitaire_app",
|
||||
requires=["gui", "storage", "canvas"],
|
||||
stack_size=2 * 1024,
|
||||
fap_icon="solitaire_10px.png",
|
||||
fap_category="Games",
|
||||
fap_icon_assets="assets",
|
||||
fap_author="@teeebor",
|
||||
fap_version="1.0",
|
||||
fap_description="Solitaire game",
|
||||
)
|
||||
|
Before Width: | Height: | Size: 409 B |
|
Before Width: | Height: | Size: 1.1 KiB |
353
applications/external/solitaire/common/card.c
vendored
@@ -1,353 +0,0 @@
|
||||
#include "card.h"
|
||||
#include "dml.h"
|
||||
#include "ui.h"
|
||||
|
||||
#define CARD_DRAW_X_START 108
|
||||
#define CARD_DRAW_Y_START 38
|
||||
#define CARD_DRAW_X_SPACE 10
|
||||
#define CARD_DRAW_Y_SPACE 8
|
||||
#define CARD_DRAW_X_OFFSET 4
|
||||
#define CARD_DRAW_FIRST_ROW_LENGTH 7
|
||||
|
||||
uint8_t pips[4][3] = {
|
||||
{21, 10, 7}, //spades
|
||||
{7, 10, 7}, //hearts
|
||||
{0, 10, 7}, //diamonds
|
||||
{14, 10, 7}, //clubs
|
||||
};
|
||||
uint8_t letters[13][3] = {
|
||||
{0, 0, 5},
|
||||
{5, 0, 5},
|
||||
{10, 0, 5},
|
||||
{15, 0, 5},
|
||||
{20, 0, 5},
|
||||
{25, 0, 5},
|
||||
{30, 0, 5},
|
||||
{0, 5, 5},
|
||||
{5, 5, 5},
|
||||
{10, 5, 5},
|
||||
{15, 5, 5},
|
||||
{20, 5, 5},
|
||||
{25, 5, 5},
|
||||
};
|
||||
|
||||
//region Player card positions
|
||||
uint8_t playerCardPositions[22][4] = {
|
||||
//first row
|
||||
{108, 38},
|
||||
{98, 38},
|
||||
{88, 38},
|
||||
{78, 38},
|
||||
{68, 38},
|
||||
{58, 38},
|
||||
{48, 38},
|
||||
{38, 38},
|
||||
//second row
|
||||
{104, 26},
|
||||
{94, 26},
|
||||
{84, 26},
|
||||
{74, 26},
|
||||
{64, 26},
|
||||
{54, 26},
|
||||
{44, 26},
|
||||
//third row
|
||||
{99, 14},
|
||||
{89, 14},
|
||||
{79, 14},
|
||||
{69, 14},
|
||||
{59, 14},
|
||||
{49, 14},
|
||||
};
|
||||
//endregion
|
||||
Icon* card_graphics = NULL;
|
||||
|
||||
void set_card_graphics(const Icon* graphics) {
|
||||
card_graphics = (Icon*)graphics;
|
||||
}
|
||||
|
||||
void draw_card_at_colored(
|
||||
int8_t pos_x,
|
||||
int8_t pos_y,
|
||||
uint8_t pip,
|
||||
uint8_t character,
|
||||
bool inverted,
|
||||
Canvas* const canvas) {
|
||||
DrawMode primary = inverted ? Black : White;
|
||||
DrawMode secondary = inverted ? White : Black;
|
||||
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, primary);
|
||||
draw_rounded_box_frame(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
||||
|
||||
uint8_t* drawInfo = pips[pip];
|
||||
uint8_t px = drawInfo[0], py = drawInfo[1], s = drawInfo[2];
|
||||
|
||||
uint8_t left = pos_x + 2;
|
||||
uint8_t right = (pos_x + CARD_WIDTH - s - 2);
|
||||
uint8_t top = pos_y + 2;
|
||||
uint8_t bottom = (pos_y + CARD_HEIGHT - s - 2);
|
||||
|
||||
draw_icon_clip(canvas, card_graphics, right, top, px, py, s, s, secondary);
|
||||
draw_icon_clip_flipped(canvas, card_graphics, left, bottom, px, py, s, s, secondary);
|
||||
|
||||
drawInfo = letters[character];
|
||||
px = drawInfo[0], py = drawInfo[1], s = drawInfo[2];
|
||||
left = pos_x + 2;
|
||||
right = (pos_x + CARD_WIDTH - s - 2);
|
||||
top = pos_y + 2;
|
||||
bottom = (pos_y + CARD_HEIGHT - s - 2);
|
||||
|
||||
draw_icon_clip(canvas, card_graphics, left, top + 1, px, py, s, s, secondary);
|
||||
draw_icon_clip_flipped(canvas, card_graphics, right, bottom - 1, px, py, s, s, secondary);
|
||||
}
|
||||
|
||||
void draw_card_at(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character, Canvas* const canvas) {
|
||||
draw_card_at_colored(pos_x, pos_y, pip, character, false, canvas);
|
||||
}
|
||||
|
||||
void draw_deck(const Card* cards, uint8_t count, Canvas* const canvas) {
|
||||
for(int i = count - 1; i >= 0; i--) {
|
||||
draw_card_at(
|
||||
playerCardPositions[i][0],
|
||||
playerCardPositions[i][1],
|
||||
cards[i].pip,
|
||||
cards[i].character,
|
||||
canvas);
|
||||
}
|
||||
}
|
||||
|
||||
Vector card_pos_at_index(uint8_t index) {
|
||||
return (Vector){playerCardPositions[index][0], playerCardPositions[index][1]};
|
||||
}
|
||||
|
||||
void draw_card_back_at(int8_t pos_x, int8_t pos_y, Canvas* const canvas) {
|
||||
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, White);
|
||||
draw_rounded_box_frame(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
||||
|
||||
draw_icon_clip(canvas, card_graphics, pos_x + 1, pos_y + 1, 35, 0, 15, 21, Black);
|
||||
}
|
||||
|
||||
void generate_deck(Deck* deck_ptr, uint8_t deck_count) {
|
||||
uint16_t counter = 0;
|
||||
if(deck_ptr->cards != NULL) {
|
||||
free(deck_ptr->cards);
|
||||
}
|
||||
|
||||
deck_ptr->deck_count = deck_count;
|
||||
deck_ptr->card_count = deck_count * 52;
|
||||
deck_ptr->cards = malloc(sizeof(Card) * deck_ptr->card_count);
|
||||
|
||||
for(uint8_t deck = 0; deck < deck_count; deck++) {
|
||||
for(uint8_t pip = 0; pip < 4; pip++) {
|
||||
for(uint8_t label = 0; label < 13; label++) {
|
||||
deck_ptr->cards[counter] = (Card){pip, label, false, false};
|
||||
counter++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void shuffle_deck(Deck* deck_ptr) {
|
||||
srand(DWT->CYCCNT);
|
||||
deck_ptr->index = 0;
|
||||
int max = deck_ptr->deck_count * 52;
|
||||
for(int i = 0; i < max; i++) {
|
||||
int r = i + (rand() % (max - i));
|
||||
Card tmp = deck_ptr->cards[i];
|
||||
deck_ptr->cards[i] = deck_ptr->cards[r];
|
||||
deck_ptr->cards[r] = tmp;
|
||||
}
|
||||
}
|
||||
|
||||
uint8_t hand_count(const Card* cards, uint8_t count) {
|
||||
uint8_t aceCount = 0;
|
||||
uint8_t score = 0;
|
||||
|
||||
for(uint8_t i = 0; i < count; i++) {
|
||||
if(cards[i].character == 12)
|
||||
aceCount++;
|
||||
else {
|
||||
if(cards[i].character > 8)
|
||||
score += 10;
|
||||
else
|
||||
score += cards[i].character + 2;
|
||||
}
|
||||
}
|
||||
|
||||
for(uint8_t i = 0; i < aceCount; i++) {
|
||||
if((score + 11) <= 21)
|
||||
score += 11;
|
||||
else
|
||||
score++;
|
||||
}
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
void draw_card_animation(
|
||||
Card animatingCard,
|
||||
Vector from,
|
||||
Vector control,
|
||||
Vector to,
|
||||
float t,
|
||||
bool extra_margin,
|
||||
Canvas* const canvas) {
|
||||
float time = t;
|
||||
if(extra_margin) {
|
||||
time += 0.2;
|
||||
}
|
||||
|
||||
Vector currentPos = quadratic_2d(from, control, to, time);
|
||||
if(t > 1) {
|
||||
draw_card_at(
|
||||
currentPos.x, currentPos.y, animatingCard.pip, animatingCard.character, canvas);
|
||||
} else {
|
||||
if(t < 0.5)
|
||||
draw_card_back_at(currentPos.x, currentPos.y, canvas);
|
||||
else
|
||||
draw_card_at(
|
||||
currentPos.x, currentPos.y, animatingCard.pip, animatingCard.character, canvas);
|
||||
}
|
||||
}
|
||||
|
||||
void init_hand(Hand* hand_ptr, uint8_t count) {
|
||||
hand_ptr->cards = malloc(sizeof(Card) * count);
|
||||
hand_ptr->index = 0;
|
||||
hand_ptr->max = count;
|
||||
}
|
||||
|
||||
void free_hand(Hand* hand_ptr) {
|
||||
FURI_LOG_D("CARD", "Freeing hand");
|
||||
free(hand_ptr->cards);
|
||||
}
|
||||
|
||||
void add_to_hand(Hand* hand_ptr, Card card) {
|
||||
FURI_LOG_D("CARD", "Adding to hand");
|
||||
if(hand_ptr->index < hand_ptr->max) {
|
||||
hand_ptr->cards[hand_ptr->index] = card;
|
||||
hand_ptr->index++;
|
||||
}
|
||||
}
|
||||
|
||||
void draw_card_space(int16_t pos_x, int16_t pos_y, bool highlighted, Canvas* const canvas) {
|
||||
if(highlighted) {
|
||||
draw_rounded_box_frame(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
||||
draw_rounded_box_frame(
|
||||
canvas, pos_x + 2, pos_y + 2, CARD_WIDTH - 4, CARD_HEIGHT - 4, White);
|
||||
} else {
|
||||
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Black);
|
||||
draw_rounded_box_frame(
|
||||
canvas, pos_x + 2, pos_y + 2, CARD_WIDTH - 4, CARD_HEIGHT - 4, White);
|
||||
}
|
||||
}
|
||||
|
||||
int first_non_flipped_card(Hand hand) {
|
||||
for(int i = 0; i < hand.index; i++) {
|
||||
if(!hand.cards[i].flipped) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return hand.index;
|
||||
}
|
||||
|
||||
void draw_hand_column(
|
||||
Hand hand,
|
||||
int16_t pos_x,
|
||||
int16_t pos_y,
|
||||
int8_t highlight,
|
||||
Canvas* const canvas) {
|
||||
if(hand.index == 0) {
|
||||
draw_card_space(pos_x, pos_y, highlight > 0, canvas);
|
||||
if(highlight == 0)
|
||||
draw_rounded_box(canvas, pos_x, pos_y, CARD_WIDTH, CARD_HEIGHT, Inverse);
|
||||
return;
|
||||
}
|
||||
|
||||
int loopEnd = hand.index;
|
||||
int hStart = max(loopEnd - 4, 0);
|
||||
int pos = 0;
|
||||
int first = first_non_flipped_card(hand);
|
||||
bool wastop = false;
|
||||
if(first >= 0 && first <= hStart && highlight != first) {
|
||||
if(first > 0) {
|
||||
draw_card_back_at(pos_x, pos_y + pos, canvas);
|
||||
pos += 4;
|
||||
hStart++;
|
||||
wastop = true;
|
||||
}
|
||||
draw_card_at_colored(
|
||||
pos_x, pos_y + pos, hand.cards[first].pip, hand.cards[first].character, false, canvas);
|
||||
pos += 8;
|
||||
hStart++;
|
||||
}
|
||||
if(hStart > highlight && highlight >= 0) {
|
||||
if(!wastop && first > 0) {
|
||||
draw_card_back_at(pos_x, pos_y + pos, canvas);
|
||||
pos += 4;
|
||||
hStart++;
|
||||
}
|
||||
draw_card_at_colored(
|
||||
pos_x,
|
||||
pos_y + pos,
|
||||
hand.cards[highlight].pip,
|
||||
hand.cards[highlight].character,
|
||||
true,
|
||||
canvas);
|
||||
pos += 8;
|
||||
hStart++;
|
||||
}
|
||||
for(int i = hStart; i < loopEnd; i++, pos += 4) {
|
||||
if(hand.cards[i].flipped) {
|
||||
draw_card_back_at(pos_x, pos_y + pos, canvas);
|
||||
if(i == highlight)
|
||||
draw_rounded_box(
|
||||
canvas, pos_x + 1, pos_y + pos + 1, CARD_WIDTH - 2, CARD_HEIGHT - 2, Inverse);
|
||||
} else {
|
||||
draw_card_at_colored(
|
||||
pos_x,
|
||||
pos_y + pos,
|
||||
hand.cards[i].pip,
|
||||
hand.cards[i].character,
|
||||
(i == highlight),
|
||||
canvas);
|
||||
if(i == highlight || i == first) pos += 4;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Card remove_from_deck(uint16_t index, Deck* deck) {
|
||||
FURI_LOG_D("CARD", "Removing from deck");
|
||||
Card result = {0, 0, true, false};
|
||||
if(deck->card_count > 0) {
|
||||
deck->card_count--;
|
||||
for(int i = 0, curr_index = 0; i <= deck->card_count; i++) {
|
||||
if(i != index) {
|
||||
deck->cards[curr_index] = deck->cards[i];
|
||||
curr_index++;
|
||||
} else {
|
||||
result = deck->cards[i];
|
||||
}
|
||||
}
|
||||
if(deck->index >= 0) {
|
||||
deck->index--;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void extract_hand_region(Hand* hand, Hand* to, uint8_t start_index) {
|
||||
FURI_LOG_D("CARD", "Extracting hand region");
|
||||
if(start_index >= hand->index) return;
|
||||
|
||||
for(uint8_t i = start_index; i < hand->index; i++) {
|
||||
add_to_hand(to, hand->cards[i]);
|
||||
}
|
||||
hand->index = start_index;
|
||||
}
|
||||
|
||||
void add_hand_region(Hand* to, Hand* from) {
|
||||
FURI_LOG_D("CARD", "Adding hand region");
|
||||
if((to->index + from->index) <= to->max) {
|
||||
for(int i = 0; i < from->index; i++) {
|
||||
add_to_hand(to, from->cards[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
192
applications/external/solitaire/common/card.h
vendored
@@ -1,192 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/gui.h>
|
||||
#include <math.h>
|
||||
#include <stdlib.h>
|
||||
#include "dml.h"
|
||||
|
||||
#define CARD_HEIGHT 23
|
||||
#define CARD_HALF_HEIGHT 11
|
||||
#define CARD_WIDTH 17
|
||||
#define CARD_HALF_WIDTH 8
|
||||
|
||||
//region types
|
||||
typedef struct {
|
||||
uint8_t pip; //Pip index 0:spades, 1:hearths, 2:diamonds, 3:clubs
|
||||
uint8_t character; //Card letter [0-12], 0 means 2, 12 is Ace
|
||||
bool disabled;
|
||||
bool flipped;
|
||||
} Card;
|
||||
|
||||
typedef struct {
|
||||
uint8_t deck_count; //Number of decks used
|
||||
Card* cards; //Cards in the deck
|
||||
int card_count;
|
||||
int index; //Card index (to know where we at in the deck)
|
||||
} Deck;
|
||||
|
||||
typedef struct {
|
||||
Card* cards; //Cards in the deck
|
||||
uint8_t index; //Current index
|
||||
uint8_t max; //How many cards we want to store
|
||||
} Hand;
|
||||
//endregion
|
||||
|
||||
void set_card_graphics(const Icon* graphics);
|
||||
|
||||
/**
|
||||
* Gets card coordinates at the index (range: 0-20).
|
||||
*
|
||||
* @param index Index to check 0-20
|
||||
* @return Position of the card
|
||||
*/
|
||||
Vector card_pos_at_index(uint8_t index);
|
||||
|
||||
/**
|
||||
* Draws card at a given coordinate (top-left corner)
|
||||
*
|
||||
* @param pos_x X position
|
||||
* @param pos_y Y position
|
||||
* @param pip Pip index 0:spades, 1:hearths, 2:diamonds, 3:clubs
|
||||
* @param character Letter [0-12] 0 is 2, 12 is A
|
||||
* @param canvas Pointer to Flipper's canvas object
|
||||
*/
|
||||
void draw_card_at(int8_t pos_x, int8_t pos_y, uint8_t pip, uint8_t character, Canvas* const canvas);
|
||||
|
||||
/**
|
||||
* Draws card at a given coordinate (top-left corner)
|
||||
*
|
||||
* @param pos_x X position
|
||||
* @param pos_y Y position
|
||||
* @param pip Pip index 0:spades, 1:hearths, 2:diamonds, 3:clubs
|
||||
* @param character Letter [0-12] 0 is 2, 12 is A
|
||||
* @param inverted Invert colors
|
||||
* @param canvas Pointer to Flipper's canvas object
|
||||
*/
|
||||
void draw_card_at_colored(
|
||||
int8_t pos_x,
|
||||
int8_t pos_y,
|
||||
uint8_t pip,
|
||||
uint8_t character,
|
||||
bool inverted,
|
||||
Canvas* const canvas);
|
||||
|
||||
/**
|
||||
* Draws 'count' cards at the bottom right corner
|
||||
*
|
||||
* @param cards List of cards
|
||||
* @param count Count of cards
|
||||
* @param canvas Pointer to Flipper's canvas object
|
||||
*/
|
||||
void draw_deck(const Card* cards, uint8_t count, Canvas* const canvas);
|
||||
|
||||
/**
|
||||
* Draws card back at a given coordinate (top-left corner)
|
||||
*
|
||||
* @param pos_x X coordinate
|
||||
* @param pos_y Y coordinate
|
||||
* @param canvas Pointer to Flipper's canvas object
|
||||
*/
|
||||
void draw_card_back_at(int8_t pos_x, int8_t pos_y, Canvas* const canvas);
|
||||
|
||||
/**
|
||||
* Generates the deck
|
||||
*
|
||||
* @param deck_ptr Pointer to the deck
|
||||
* @param deck_count Number of decks
|
||||
*/
|
||||
void generate_deck(Deck* deck_ptr, uint8_t deck_count);
|
||||
|
||||
/**
|
||||
* Shuffles the deck
|
||||
*
|
||||
* @param deck_ptr Pointer to the deck
|
||||
*/
|
||||
void shuffle_deck(Deck* deck_ptr);
|
||||
|
||||
/**
|
||||
* Calculates the hand count for blackjack
|
||||
*
|
||||
* @param cards List of cards
|
||||
* @param count Count of cards
|
||||
* @return Hand value
|
||||
*/
|
||||
uint8_t hand_count(const Card* cards, uint8_t count);
|
||||
|
||||
/**
|
||||
* Draws card animation
|
||||
*
|
||||
* @param animatingCard Card to animate
|
||||
* @param from Starting position
|
||||
* @param control Quadratic lerp control point
|
||||
* @param to End point
|
||||
* @param t Current time (0-1)
|
||||
* @param extra_margin Use extra margin at the end (arrives 0.2 unit before the end so it can stay there a bit)
|
||||
* @param canvas Pointer to Flipper's canvas object
|
||||
*/
|
||||
void draw_card_animation(
|
||||
Card animatingCard,
|
||||
Vector from,
|
||||
Vector control,
|
||||
Vector to,
|
||||
float t,
|
||||
bool extra_margin,
|
||||
Canvas* const canvas);
|
||||
|
||||
/**
|
||||
* Init hand pointer
|
||||
* @param hand_ptr Pointer to hand
|
||||
* @param count Number of cards we want to store
|
||||
*/
|
||||
void init_hand(Hand* hand_ptr, uint8_t count);
|
||||
|
||||
/**
|
||||
* Free hand resources
|
||||
* @param hand_ptr Pointer to hand
|
||||
*/
|
||||
void free_hand(Hand* hand_ptr);
|
||||
|
||||
/**
|
||||
* Add card to hand
|
||||
* @param hand_ptr Pointer to hand
|
||||
* @param card Card to add
|
||||
*/
|
||||
void add_to_hand(Hand* hand_ptr, Card card);
|
||||
|
||||
/**
|
||||
* Draw card placement position at coordinate
|
||||
* @param pos_x X coordinate
|
||||
* @param pos_y Y coordinate
|
||||
* @param highlighted Apply highlight effect
|
||||
* @param canvas Canvas object
|
||||
*/
|
||||
void draw_card_space(int16_t pos_x, int16_t pos_y, bool highlighted, Canvas* const canvas);
|
||||
|
||||
/**
|
||||
* Draws a column of card, displaying the last [max_cards] cards on the list
|
||||
* @param hand Hand object
|
||||
* @param pos_x X coordinate to draw
|
||||
* @param pos_y Y coordinate to draw
|
||||
* @param highlight Index to highlight, negative means no highlight
|
||||
* @param canvas Canvas object
|
||||
*/
|
||||
void draw_hand_column(
|
||||
Hand hand,
|
||||
int16_t pos_x,
|
||||
int16_t pos_y,
|
||||
int8_t highlight,
|
||||
Canvas* const canvas);
|
||||
|
||||
/**
|
||||
* Removes a card from the deck (Be aware, if you remove the first item, the deck index will be at -1 so you have to handle that)
|
||||
* @param index Index to remove
|
||||
* @param deck Deck reference
|
||||
* @return The removed card
|
||||
*/
|
||||
Card remove_from_deck(uint16_t index, Deck* deck);
|
||||
|
||||
int first_non_flipped_card(Hand hand);
|
||||
|
||||
void extract_hand_region(Hand* hand, Hand* to, uint8_t start_index);
|
||||
|
||||
void add_hand_region(Hand* to, Hand* from);
|
||||
53
applications/external/solitaire/common/dml.c
vendored
@@ -1,53 +0,0 @@
|
||||
#include "dml.h"
|
||||
#include <math.h>
|
||||
|
||||
float lerp(float v0, float v1, float t) {
|
||||
if(t > 1) return v1;
|
||||
return (1 - t) * v0 + t * v1;
|
||||
}
|
||||
|
||||
Vector lerp_2d(Vector start, Vector end, float t) {
|
||||
return (Vector){
|
||||
lerp(start.x, end.x, t),
|
||||
lerp(start.y, end.y, t),
|
||||
};
|
||||
}
|
||||
|
||||
Vector quadratic_2d(Vector start, Vector control, Vector end, float t) {
|
||||
return lerp_2d(lerp_2d(start, control, t), lerp_2d(control, end, t), t);
|
||||
}
|
||||
|
||||
Vector vector_add(Vector a, Vector b) {
|
||||
return (Vector){a.x + b.x, a.y + b.y};
|
||||
}
|
||||
|
||||
Vector vector_sub(Vector a, Vector b) {
|
||||
return (Vector){a.x - b.x, a.y - b.y};
|
||||
}
|
||||
|
||||
Vector vector_mul_components(Vector a, Vector b) {
|
||||
return (Vector){a.x * b.x, a.y * b.y};
|
||||
}
|
||||
|
||||
Vector vector_div_components(Vector a, Vector b) {
|
||||
return (Vector){a.x / b.x, a.y / b.y};
|
||||
}
|
||||
|
||||
Vector vector_normalized(Vector a) {
|
||||
float length = vector_magnitude(a);
|
||||
return (Vector){a.x / length, a.y / length};
|
||||
}
|
||||
|
||||
float vector_magnitude(Vector a) {
|
||||
return sqrt(a.x * a.x + a.y * a.y);
|
||||
}
|
||||
|
||||
float vector_distance(Vector a, Vector b) {
|
||||
return vector_magnitude(vector_sub(a, b));
|
||||
}
|
||||
|
||||
float vector_dot(Vector a, Vector b) {
|
||||
Vector _a = vector_normalized(a);
|
||||
Vector _b = vector_normalized(b);
|
||||
return _a.x * _b.x + _a.y * _b.y;
|
||||
}
|
||||
116
applications/external/solitaire/common/dml.h
vendored
@@ -1,116 +0,0 @@
|
||||
//
|
||||
// Doofy's Math library
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
typedef struct {
|
||||
float x;
|
||||
float y;
|
||||
} Vector;
|
||||
|
||||
#define min(a, b) ((a) < (b) ? (a) : (b))
|
||||
#define max(a, b) ((a) > (b) ? (a) : (b))
|
||||
#define abs(x) ((x) > 0 ? (x) : -(x))
|
||||
|
||||
/**
|
||||
* Lerp function
|
||||
*
|
||||
* @param v0 Start value
|
||||
* @param v1 End value
|
||||
* @param t Time (0-1 range)
|
||||
* @return Point between v0-v1 at a given time
|
||||
*/
|
||||
float lerp(float v0, float v1, float t);
|
||||
|
||||
/**
|
||||
* 2D lerp function
|
||||
*
|
||||
* @param start Start vector
|
||||
* @param end End vector
|
||||
* @param t Time (0-1 range)
|
||||
* @return 2d Vector between start and end at time
|
||||
*/
|
||||
Vector lerp_2d(Vector start, Vector end, float t);
|
||||
|
||||
/**
|
||||
* Quadratic lerp function
|
||||
*
|
||||
* @param start Start vector
|
||||
* @param control Control point
|
||||
* @param end End vector
|
||||
* @param t Time (0-1 range)
|
||||
* @return 2d Vector at time
|
||||
*/
|
||||
Vector quadratic_2d(Vector start, Vector control, Vector end, float t);
|
||||
|
||||
/**
|
||||
* Add vector components together
|
||||
*
|
||||
* @param a First vector
|
||||
* @param b Second vector
|
||||
* @return Resulting vector
|
||||
*/
|
||||
Vector vector_add(Vector a, Vector b);
|
||||
|
||||
/**
|
||||
* Subtract vector components together
|
||||
*
|
||||
* @param a First vector
|
||||
* @param b Second vector
|
||||
* @return Resulting vector
|
||||
*/
|
||||
Vector vector_sub(Vector a, Vector b);
|
||||
|
||||
/**
|
||||
* Multiplying vector components together
|
||||
*
|
||||
* @param a First vector
|
||||
* @param b Second vector
|
||||
* @return Resulting vector
|
||||
*/
|
||||
Vector vector_mul_components(Vector a, Vector b);
|
||||
|
||||
/**
|
||||
* Dividing vector components
|
||||
*
|
||||
* @param a First vector
|
||||
* @param b Second vector
|
||||
* @return Resulting vector
|
||||
*/
|
||||
Vector vector_div_components(Vector a, Vector b);
|
||||
|
||||
/**
|
||||
* Calculating Vector length
|
||||
*
|
||||
* @param a Direction vector
|
||||
* @return Length of the vector
|
||||
*/
|
||||
float vector_magnitude(Vector a);
|
||||
|
||||
/**
|
||||
* Get a normalized vector (length of 1)
|
||||
*
|
||||
* @param a Direction vector
|
||||
* @return Normalized vector
|
||||
*/
|
||||
Vector vector_normalized(Vector a);
|
||||
|
||||
/**
|
||||
* Calculate two vector's distance
|
||||
*
|
||||
* @param a First vector
|
||||
* @param b Second vector
|
||||
* @return Distance between vectors
|
||||
*/
|
||||
float vector_distance(Vector a, Vector b);
|
||||
|
||||
/**
|
||||
* Calculate the dot product of the vectors.
|
||||
* No need to normalize, it will do it
|
||||
*
|
||||
* @param a First vector
|
||||
* @param b Second vector
|
||||
* @return value from -1 to 1
|
||||
*/
|
||||
float vector_dot(Vector a, Vector b);
|
||||
103
applications/external/solitaire/common/menu.c
vendored
@@ -1,103 +0,0 @@
|
||||
#include "menu.h"
|
||||
|
||||
void add_menu(Menu* menu, const char* name, void (*callback)(void*)) {
|
||||
MenuItem* items = menu->items;
|
||||
|
||||
menu->items = malloc(sizeof(MenuItem) * (menu->menu_count + 1));
|
||||
for(uint8_t i = 0; i < menu->menu_count; i++) {
|
||||
menu->items[i] = items[i];
|
||||
}
|
||||
free(items);
|
||||
|
||||
menu->items[menu->menu_count] = (MenuItem){name, true, callback};
|
||||
menu->menu_count++;
|
||||
}
|
||||
|
||||
void free_menu(Menu* menu) {
|
||||
free(menu->items);
|
||||
free(menu);
|
||||
}
|
||||
|
||||
void set_menu_state(Menu* menu, uint8_t index, bool state) {
|
||||
if(menu->menu_count > index) {
|
||||
menu->items[index].enabled = state;
|
||||
}
|
||||
if(!state && menu->current_menu == index) move_menu(menu, 1);
|
||||
}
|
||||
|
||||
void move_menu(Menu* menu, int8_t direction) {
|
||||
if(!menu->enabled) return;
|
||||
int max = menu->menu_count;
|
||||
for(int8_t i = 0; i < max; i++) {
|
||||
FURI_LOG_D(
|
||||
"MENU",
|
||||
"Iteration %i, current %i, direction %i, state %i",
|
||||
i,
|
||||
menu->current_menu,
|
||||
direction,
|
||||
menu->items[menu->current_menu].enabled ? 1 : 0);
|
||||
if(direction < 0 && menu->current_menu == 0) {
|
||||
menu->current_menu = menu->menu_count - 1;
|
||||
} else {
|
||||
menu->current_menu = (menu->current_menu + direction) % menu->menu_count;
|
||||
}
|
||||
FURI_LOG_D(
|
||||
"MENU",
|
||||
"After process current %i, direction %i, state %i",
|
||||
menu->current_menu,
|
||||
direction,
|
||||
menu->items[menu->current_menu].enabled ? 1 : 0);
|
||||
if(menu->items[menu->current_menu].enabled) {
|
||||
FURI_LOG_D("MENU", "Next menu %i", menu->current_menu);
|
||||
return;
|
||||
}
|
||||
}
|
||||
FURI_LOG_D("MENU", "Not found, setting false");
|
||||
menu->enabled = false;
|
||||
}
|
||||
|
||||
void activate_menu(Menu* menu, void* state) {
|
||||
if(!menu->enabled) return;
|
||||
menu->items[menu->current_menu].callback(state);
|
||||
}
|
||||
|
||||
void render_menu(Menu* menu, Canvas* canvas, uint8_t pos_x, uint8_t pos_y) {
|
||||
if(!menu->enabled) return;
|
||||
canvas_set_color(canvas, ColorWhite);
|
||||
canvas_draw_rbox(canvas, pos_x, pos_y, menu->menu_width + 2, 10, 2);
|
||||
|
||||
uint8_t w = pos_x + menu->menu_width;
|
||||
uint8_t h = pos_y + 10;
|
||||
uint8_t p1x = pos_x + 2;
|
||||
uint8_t p2x = pos_x + menu->menu_width - 2;
|
||||
uint8_t p1y = pos_y + 2;
|
||||
uint8_t p2y = pos_y + 8;
|
||||
|
||||
canvas_set_color(canvas, ColorBlack);
|
||||
canvas_draw_line(canvas, p1x, pos_y, p2x, pos_y);
|
||||
canvas_draw_line(canvas, p1x, h, p2x, h);
|
||||
canvas_draw_line(canvas, pos_x, p1y, pos_x, p2y);
|
||||
canvas_draw_line(canvas, w, p1y, w, p2y);
|
||||
canvas_draw_dot(canvas, pos_x + 1, pos_y + 1);
|
||||
canvas_draw_dot(canvas, w - 1, pos_y + 1);
|
||||
canvas_draw_dot(canvas, w - 1, h - 1);
|
||||
canvas_draw_dot(canvas, pos_x + 1, h - 1);
|
||||
|
||||
// canvas_draw_rbox(canvas, pos_x, pos_y, menu->menu_width + 2, 10, 2);
|
||||
canvas_set_font(canvas, FontSecondary);
|
||||
canvas_draw_str_aligned(
|
||||
canvas,
|
||||
pos_x + menu->menu_width / 2,
|
||||
pos_y + 6,
|
||||
AlignCenter,
|
||||
AlignCenter,
|
||||
menu->items[menu->current_menu].name);
|
||||
//9*5
|
||||
int center = pos_x + menu->menu_width / 2;
|
||||
for(uint8_t i = 0; i < 4; i++) {
|
||||
for(int8_t j = -i; j <= i; j++) {
|
||||
canvas_draw_dot(canvas, center + j, pos_y - 4 + i);
|
||||
canvas_draw_dot(canvas, center + j, pos_y + 14 - i);
|
||||
}
|
||||
}
|
||||
}
|
||||
77
applications/external/solitaire/common/menu.h
vendored
@@ -1,77 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <furi.h>
|
||||
#include <gui/gui.h>
|
||||
|
||||
typedef struct {
|
||||
const char* name; //Name of the menu
|
||||
bool enabled; //Is the menu item enabled (it will not render, you cannot select it)
|
||||
|
||||
void (*callback)(
|
||||
void* state); //Callback for when the activate_menu is called while this menu is selected
|
||||
} MenuItem;
|
||||
|
||||
typedef struct {
|
||||
MenuItem* items; //list of menu items
|
||||
uint8_t menu_count; //count of menu items (do not change)
|
||||
uint8_t current_menu; //currently selected menu item
|
||||
uint8_t menu_width; //width of the menu
|
||||
bool enabled; //is the menu enabled (it will not render and accept events when disabled)
|
||||
} Menu;
|
||||
|
||||
/**
|
||||
* Cleans up the pointers used by the menu
|
||||
*
|
||||
* @param menu Pointer of the menu to clean up
|
||||
*/
|
||||
void free_menu(Menu* menu);
|
||||
|
||||
/**
|
||||
* Add a new menu item
|
||||
*
|
||||
* @param menu Pointer of the menu
|
||||
* @param name Name of the menu item
|
||||
* @param callback Callback called on activation
|
||||
*/
|
||||
void add_menu(Menu* menu, const char* name, void (*callback)(void*));
|
||||
|
||||
/**
|
||||
* Setting menu item to be enabled/disabled
|
||||
*
|
||||
* @param menu Pointer of the menu
|
||||
* @param index Menu index to set
|
||||
* @param state Enabled (true), Disabled(false)
|
||||
*/
|
||||
void set_menu_state(Menu* menu, uint8_t index, bool state);
|
||||
|
||||
/**
|
||||
* Moves selection up or down
|
||||
*
|
||||
* @param menu Pointer of the menu
|
||||
* @param direction Direction to move -1 down, 1 up
|
||||
*/
|
||||
void move_menu(Menu* menu, int8_t direction);
|
||||
|
||||
/**
|
||||
* Triggers the current menu callback
|
||||
*
|
||||
* @param menu Pointer of the menu
|
||||
* @param state Usually your application state
|
||||
*/
|
||||
void activate_menu(Menu* menu, void* state);
|
||||
|
||||
/**
|
||||
* Renders the menu at a coordinate (call it in your render function).
|
||||
*
|
||||
* Keep in mind that Flipper has a 128x64 pixel screen resolution and the coordinate
|
||||
* you give is the menu's rectangle top-left corner (arrows not included).
|
||||
* The rectangle height is 10 px, the arrows have a 4 pixel height. Space needed is 18px.
|
||||
* The width of the menu can be configured in the menu object.
|
||||
*
|
||||
*
|
||||
* @param menu Pointer of the menu
|
||||
* @param canvas Flippers Canvas pointer
|
||||
* @param pos_x X position to draw
|
||||
* @param pos_y Y position to draw
|
||||
*/
|
||||
void render_menu(Menu* menu, Canvas* canvas, uint8_t pos_x, uint8_t pos_y);
|
||||
69
applications/external/solitaire/common/queue.c
vendored
@@ -1,69 +0,0 @@
|
||||
#include "queue.h"
|
||||
|
||||
void render_queue(const QueueState* queue_state, const void* app_state, Canvas* const canvas) {
|
||||
if(queue_state->current != NULL && queue_state->current->render != NULL)
|
||||
((QueueItem*)queue_state->current)->render(app_state, canvas);
|
||||
}
|
||||
|
||||
bool run_queue(QueueState* queue_state, void* app_state) {
|
||||
if(queue_state->current != NULL) {
|
||||
queue_state->running = true;
|
||||
if((furi_get_tick() - queue_state->start) >= queue_state->current->duration)
|
||||
dequeue(queue_state, app_state);
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void dequeue(QueueState* queue_state, void* app_state) {
|
||||
((QueueItem*)queue_state->current)->callback(app_state);
|
||||
QueueItem* f = queue_state->current;
|
||||
queue_state->current = f->next;
|
||||
free(f);
|
||||
if(queue_state->current != NULL) {
|
||||
if(queue_state->current->start != NULL) queue_state->current->start(app_state);
|
||||
queue_state->start = furi_get_tick();
|
||||
} else {
|
||||
queue_state->running = false;
|
||||
}
|
||||
}
|
||||
|
||||
void queue_clear(QueueState* queue_state) {
|
||||
queue_state->running = false;
|
||||
QueueItem* curr = queue_state->current;
|
||||
while(curr != NULL) {
|
||||
QueueItem* f = curr;
|
||||
curr = curr->next;
|
||||
free(f);
|
||||
}
|
||||
}
|
||||
|
||||
void enqueue(
|
||||
QueueState* queue_state,
|
||||
void* app_state,
|
||||
void (*done)(void* state),
|
||||
void (*start)(void* state),
|
||||
void (*render)(const void* state, Canvas* const canvas),
|
||||
uint32_t duration) {
|
||||
QueueItem* next;
|
||||
if(queue_state->current == NULL) {
|
||||
queue_state->start = furi_get_tick();
|
||||
queue_state->current = malloc(sizeof(QueueItem));
|
||||
next = queue_state->current;
|
||||
if(next->start != NULL) next->start(app_state);
|
||||
|
||||
} else {
|
||||
next = queue_state->current;
|
||||
while(next->next != NULL) {
|
||||
next = (QueueItem*)(next->next);
|
||||
}
|
||||
next->next = malloc(sizeof(QueueItem));
|
||||
next = next->next;
|
||||
}
|
||||
next->callback = done;
|
||||
next->render = render;
|
||||
next->start = start;
|
||||
next->duration = duration;
|
||||
next->next = NULL;
|
||||
}
|
||||