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https://github.com/Next-Flip/Momentum-Firmware.git
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[FL-3841] FuriEventLoop Pt.2 (#3703)
* Abstract primitive type from main logic in FuriEventLoop * Remove message_queue_i.h * Add stream buffer support for event loop * Add semaphore support for event loop * Add temporary unit test workaround * Make the linter happy * Add mutex support for event loop * Implement event subscription and unsubscription while the event loop is running * Implement edge events * Fix leftover logical errors * Add event loop timer example application * Implement flag-based edge trigger and one-shot mode * Add event loop mutex example application * Only notify the event loop if stream buffer is at or above its trigger level * Reformat comments * Add event loop stream buffer example application * Add event loop multiple elements example application * Improve event loop flag names * Remove redundant signal handler as it is already handled by the event loop * Refactor Power service, improve ViewHolder * Use ViewHolder instead of ViewDispatcher in About app * Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue() * Remove all invocations of view_dispatcher_enable_queue() * Remove app-scened-template * Remove missing library from target.json * Port Accessor app to ViewHolder * Make the linter happy * Add example_view_holder application, update ViewHolder docs * Add example_view_dispatcher application, update ViewDispatcher docs * Replace FuriSemaphore with FuriApiLock, remove workaround delay * Fix logical error * Fix another logical error * Use the sources directive to speed up compilation * Use constant define macro * Improve FuriEventLoop documentation * Improve FuriEventLoop documentation once more * Bump API Version * Gui: remove redundant checks from ViewDispatcher * Gui: remove dead ifs from ViewDispatcher Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com> Co-authored-by: hedger <hedger@users.noreply.github.com> Co-authored-by: あく <alleteam@gmail.com>
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@@ -2,6 +2,14 @@
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* @file view_dispatcher.h
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* @brief GUI: ViewDispatcher API
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*
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* ViewDispatcher is used to connect several Views to a Gui instance, switch between them and handle various events.
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* This is useful in applications featuring an advanced graphical user interface.
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*
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* Internally, ViewDispatcher employs a FuriEventLoop instance together with two separate
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* message queues for input and custom event handling. See FuriEventLoop for more information.
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*
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* If no multi-view or complex event handling capabilities are required, consider using ViewHolder instead.
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*
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* @warning Views added to a ViewDispatcher MUST NOT be in a ViewStack at the same time.
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*/
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@@ -40,6 +48,9 @@ typedef void (*ViewDispatcherTickEventCallback)(void* context);
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ViewDispatcher* view_dispatcher_alloc(void);
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/** Free ViewDispatcher instance
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*
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* @warning All added views MUST be removed using view_dispatcher_remove_view()
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* before calling this function.
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*
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* @param view_dispatcher pointer to ViewDispatcher
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*/
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@@ -47,12 +58,13 @@ void view_dispatcher_free(ViewDispatcher* view_dispatcher);
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/** Enable queue support
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*
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* Allocates event_loop, input and event message queues. Must be used with
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* `view_dispatcher_run`
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* @deprecated Do NOT use in new code and remove all calls to it from existing code.
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* The queue support is now always enabled during construction. If no queue support
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* is required, consider using ViewHolder instead.
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*
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* @param view_dispatcher ViewDispatcher instance
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*/
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void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher);
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FURI_DEPRECATED void view_dispatcher_enable_queue(ViewDispatcher* view_dispatcher);
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/** Send custom event
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*
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@@ -103,11 +115,11 @@ void view_dispatcher_set_event_callback_context(ViewDispatcher* view_dispatcher,
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/** Get event_loop instance
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*
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* event_loop instance is allocated on `view_dispatcher_enable_queue` and used
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* in view_dispatcher_run.
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* Use the return value to connect additional supported primitives (message queues, timers, etc)
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* to this ViewDispatcher instance's event loop.
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*
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* You can add your objects into event_loop instance, but don't run the loop on
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* your side as it will cause issues with input processing on dispatcher stop.
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* @warning Do NOT call furi_event_loop_run() on the returned instance, it is done internally
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* in the view_dispatcher_run() call.
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*
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* @param view_dispatcher ViewDispatcher instance
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*
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@@ -117,15 +129,14 @@ FuriEventLoop* view_dispatcher_get_event_loop(ViewDispatcher* view_dispatcher);
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/** Run ViewDispatcher
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*
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* Use only after queue enabled
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* This function will start the event loop and block until view_dispatcher_stop() is called
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* or the current thread receives a FuriSignalExit signal.
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*
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* @param view_dispatcher ViewDispatcher instance
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*/
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void view_dispatcher_run(ViewDispatcher* view_dispatcher);
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/** Stop ViewDispatcher
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*
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* Use only after queue enabled
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*
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* @param view_dispatcher ViewDispatcher instance
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*/
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