Compiler part done

This commit is contained in:
VerstreuteSeele
2023-01-09 05:26:22 +01:00
parent 46655abe07
commit c1921c96a6
2 changed files with 68 additions and 41 deletions
+21 -1
View File
@@ -4,6 +4,8 @@ from flipper.app import App
from flipper.assets.icon import file2image
import os
import sys
import shutil
ICONS_SUPPORTED_FORMATS = ["png"]
@@ -23,6 +25,15 @@ ICONS_TEMPLATE_C_FRAME = "const uint8_t {name}[] = {data};\n"
ICONS_TEMPLATE_C_DATA = "const uint8_t* const {name}[] = {data};\n"
ICONS_TEMPLATE_C_ICONS = "const Icon {name} = {{.width={width},.height={height},.frame_count={frame_count},.frame_rate={frame_rate},.frames=_{name}}};\n"
valid_dirs = list()
# This will not stay, dont worry! This is temp code until we got time to rewrite this all
we_are_here = "\\".join(os.path.abspath(__file__).split("\\")[:-2])
dolphin_external = os.path.join(we_are_here, r"assets\dolphin\external/")
potential_directories = [d for d in os.listdir(dolphin_external) if os.path.isdir(os.path.join(dolphin_external, d))] # Get all animation directories
for i in potential_directories: # loop through all of them
if os.path.exists(os.path.join(dolphin_external, f"{i}\manifest.txt")): # check if they contain a manifest.txt TODO: This code should be moved to wherever manifest.txt files are validated!
valid_dirs.append(os.path.join(dolphin_external, f"{i}")) # append valid directory to list
class Main(App):
def init(self):
@@ -246,6 +257,14 @@ class Main(App):
else:
self.logger.info("Manifest is up-to-date!")
# This will not stay, dont worry! This is temp code until we got time to rewrite this all
global valid_dirs # access our global variable
for i in valid_dirs: # We can copy the manifest for all of the valid dirs!
i = i.split("/")[-1]
print(f"assets\dolphin\external\{i}\manifest.txt")
shutil.copyfile(fr"assets\dolphin\external\{i}\manifest.txt", fr"assets\resources\dolphin\{i}\manifest.txt")
os.remove(r"assets\resources\dolphin\manifest.txt")
self.logger.info(f"Complete")
return 0
@@ -274,10 +293,11 @@ class Main(App):
self.logger.info(f"Processing Dolphin sources")
dolphin = Dolphin()
self.logger.info(f"Loading data")
dolphin.load(self.args.input_directory)
dolphin.load(valid_dirs)
self.logger.info(f"Packing")
dolphin.pack(self.args.output_directory, self.args.symbol_name)
self.logger.info(f"Complete")
__import__("time").sleep(2)
return 0
+47 -40
View File
@@ -257,48 +257,54 @@ class DolphinManifest:
self.animations = []
self.logger = logging.getLogger("DolphinManifest")
def load(self, source_directory: str):
for i in ["sfw", "nsfw"]:
manifest_filename = os.path.join(source_directory, f"{i}/manifest.txt")
def load(self, loc: str):
manifest_filename = os.path.join(loc, "manifest.txt")
file = FlipperFormatFile()
file.load(manifest_filename)
file = FlipperFormatFile()
file.load(manifest_filename)
# Check file header
filetype, version = file.getHeader()
assert filetype == self.FILE_TYPE
assert version == self.FILE_VERSION
# Check file header
filetype, version = file.getHeader()
assert filetype == self.FILE_TYPE
assert version == self.FILE_VERSION
# Load animation data
while True:
try:
# Read animation spcification
name = file.readKey("Name")
min_butthurt = file.readKeyInt("Min butthurt")
max_butthurt = file.readKeyInt("Max butthurt")
min_level = file.readKeyInt("Min level")
max_level = file.readKeyInt("Max level")
weight = file.readKeyInt("Weight")
# Load animation data
while True:
try:
# Read animation spcification
name = file.readKey("Name")
min_butthurt = file.readKeyInt("Min butthurt")
max_butthurt = file.readKeyInt("Max butthurt")
min_level = file.readKeyInt("Min level")
max_level = file.readKeyInt("Max level")
weight = file.readKeyInt("Weight")
assert len(name) > 0
assert min_butthurt >= 0
assert max_butthurt >= 0 and max_butthurt >= min_butthurt
assert min_level >= 0
assert max_level >= 0 and max_level >= min_level
assert weight >= 0
assert len(name) > 0
assert min_butthurt >= 0
assert max_butthurt >= 0 and max_butthurt >= min_butthurt
assert min_level >= 0
assert max_level >= 0 and max_level >= min_level
assert weight >= 0
# Initialize animation
animation = DolphinBubbleAnimation(
name, min_butthurt, max_butthurt, min_level, max_level, weight
)
# Initialize animation
animation = DolphinBubbleAnimation(
name, min_butthurt, max_butthurt, min_level, max_level, weight
)
# Load Animation meta and frames
animation.load(os.path.join(source_directory, name))
# Load Animation meta and frames
# Add to array
self.animations.append(animation)
except EOFError:
break
# handle both slash types bc we can
newname = name.split("\\")
if len(newname) < 2:
newname = name.split("/")
newname = str(newname[1])
animation.load(os.path.join(loc, newname))
# Add to array
self.animations.append(animation)
except EOFError:
break
def _renderTemplate(self, template_filename: str, output_filename: str, **kwargs):
template = Templite(filename=template_filename)
@@ -362,11 +368,12 @@ class Dolphin:
self.manifest = DolphinManifest()
self.logger = logging.getLogger("Dolphin")
def load(self, source_directory: str):
assert os.path.isdir(source_directory)
# Load Manifest
self.logger.info(f"Loading directory {source_directory}")
self.manifest.load(source_directory)
def load(self, valid_dirs: list):
for loc in valid_dirs:
assert os.path.isdir(loc)
# Load Manifest
self.logger.info(f"Loading directory {loc}")
self.manifest.load(loc)
def pack(self, output_directory: str, symbol_name: str = None):
self.manifest.save(output_directory, symbol_name)