[FL-3456] Allow for larger Infrared remotes (#3164)

* Do not load all signals at once (Draft)
* Minor cleanup
* Refactor remote renaming
* Improve function signatures
* Rename infrared_remote functions
* Optimise signal loading
* Implement adding signals to remote
* Add read_name() method
* Deprecate a function
* Partially implement deleting signals (draft)
* Use m-array instead of m-list for signal name directory
* Use plain C strings instead of furi_string
* Implement deleting signals
* Implement deleting signals via generalised callback
* Implement renaming signals
* Rename some types
* Some more renaming
* Remove unused type
* Implement inserting signals (internal use)
* Improve InfraredMoveView
* Send an event to move a signal
* Remove unused type
* Implement moving signals
* Implement creating new remotes with one signal
* Un-deprecate and rename a function
* Add InfraredRemote API docs
* Add InfraredSignal API docs
* Better error messages
* Show progress pop-up when moving buttons in a remote
* Copy labels to the InfraredMoveView to avoid pointer invalidation
* Improve file selection scene
* Show progress pop-up when renaming buttons in a remote
* Refactor a scene
* Show progress when deleting a button from remote
* Use a random name for temp files
* Add docs to infrared_brute_force.h
* Rename Infrared type to InfraredApp
* Add docs to infrared_app_i.h

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Georgii Surkov
2023-10-30 19:20:35 +03:00
committed by GitHub
parent 917410a0a8
commit c8180747db
41 changed files with 1622 additions and 775 deletions

View File

@@ -1,12 +1,12 @@
#include "../infrared_i.h"
#include "../infrared_app_i.h"
static void infrared_scene_dialog_result_callback(DialogExResult result, void* context) {
Infrared* infrared = context;
InfraredApp* infrared = context;
view_dispatcher_send_custom_event(infrared->view_dispatcher, result);
}
void infrared_scene_ask_back_on_enter(void* context) {
Infrared* infrared = context;
InfraredApp* infrared = context;
DialogEx* dialog_ex = infrared->dialog_ex;
if(infrared->app_state.is_learning_new_remote) {
@@ -28,7 +28,7 @@ void infrared_scene_ask_back_on_enter(void* context) {
}
bool infrared_scene_ask_back_on_event(void* context, SceneManagerEvent event) {
Infrared* infrared = context;
InfraredApp* infrared = context;
SceneManager* scene_manager = infrared->scene_manager;
bool consumed = false;
@@ -54,6 +54,6 @@ bool infrared_scene_ask_back_on_event(void* context, SceneManagerEvent event) {
}
void infrared_scene_ask_back_on_exit(void* context) {
Infrared* infrared = context;
InfraredApp* infrared = context;
dialog_ex_reset(infrared->dialog_ex);
}