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[FL-3456] Allow for larger Infrared remotes (#3164)
* Do not load all signals at once (Draft) * Minor cleanup * Refactor remote renaming * Improve function signatures * Rename infrared_remote functions * Optimise signal loading * Implement adding signals to remote * Add read_name() method * Deprecate a function * Partially implement deleting signals (draft) * Use m-array instead of m-list for signal name directory * Use plain C strings instead of furi_string * Implement deleting signals * Implement deleting signals via generalised callback * Implement renaming signals * Rename some types * Some more renaming * Remove unused type * Implement inserting signals (internal use) * Improve InfraredMoveView * Send an event to move a signal * Remove unused type * Implement moving signals * Implement creating new remotes with one signal * Un-deprecate and rename a function * Add InfraredRemote API docs * Add InfraredSignal API docs * Better error messages * Show progress pop-up when moving buttons in a remote * Copy labels to the InfraredMoveView to avoid pointer invalidation * Improve file selection scene * Show progress pop-up when renaming buttons in a remote * Refactor a scene * Show progress when deleting a button from remote * Use a random name for temp files * Add docs to infrared_brute_force.h * Rename Infrared type to InfraredApp * Add docs to infrared_app_i.h Co-authored-by: あく <alleteam@gmail.com>
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@@ -1,4 +1,4 @@
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#include "../infrared_i.h"
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#include "../infrared_app_i.h"
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typedef enum {
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SubmenuIndexAddButton,
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@@ -10,12 +10,12 @@ typedef enum {
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} SubmenuIndex;
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static void infrared_scene_edit_submenu_callback(void* context, uint32_t index) {
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Infrared* infrared = context;
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InfraredApp* infrared = context;
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view_dispatcher_send_custom_event(infrared->view_dispatcher, index);
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}
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void infrared_scene_edit_on_enter(void* context) {
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Infrared* infrared = context;
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InfraredApp* infrared = context;
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Submenu* submenu = infrared->submenu;
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SceneManager* scene_manager = infrared->scene_manager;
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@@ -64,7 +64,7 @@ void infrared_scene_edit_on_enter(void* context) {
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}
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bool infrared_scene_edit_on_event(void* context, SceneManagerEvent event) {
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Infrared* infrared = context;
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InfraredApp* infrared = context;
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SceneManager* scene_manager = infrared->scene_manager;
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bool consumed = false;
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@@ -106,6 +106,6 @@ bool infrared_scene_edit_on_event(void* context, SceneManagerEvent event) {
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}
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void infrared_scene_edit_on_exit(void* context) {
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Infrared* infrared = context;
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InfraredApp* infrared = context;
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submenu_reset(infrared->submenu);
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}
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