[FL-3456] Allow for larger Infrared remotes (#3164)

* Do not load all signals at once (Draft)
* Minor cleanup
* Refactor remote renaming
* Improve function signatures
* Rename infrared_remote functions
* Optimise signal loading
* Implement adding signals to remote
* Add read_name() method
* Deprecate a function
* Partially implement deleting signals (draft)
* Use m-array instead of m-list for signal name directory
* Use plain C strings instead of furi_string
* Implement deleting signals
* Implement deleting signals via generalised callback
* Implement renaming signals
* Rename some types
* Some more renaming
* Remove unused type
* Implement inserting signals (internal use)
* Improve InfraredMoveView
* Send an event to move a signal
* Remove unused type
* Implement moving signals
* Implement creating new remotes with one signal
* Un-deprecate and rename a function
* Add InfraredRemote API docs
* Add InfraredSignal API docs
* Better error messages
* Show progress pop-up when moving buttons in a remote
* Copy labels to the InfraredMoveView to avoid pointer invalidation
* Improve file selection scene
* Show progress pop-up when renaming buttons in a remote
* Refactor a scene
* Show progress when deleting a button from remote
* Use a random name for temp files
* Add docs to infrared_brute_force.h
* Rename Infrared type to InfraredApp
* Add docs to infrared_app_i.h

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Georgii Surkov
2023-10-30 19:20:35 +03:00
committed by GitHub
parent 917410a0a8
commit c8180747db
41 changed files with 1622 additions and 775 deletions

View File

@@ -1,26 +1,26 @@
#include "../infrared_i.h"
#include "../infrared_app_i.h"
static void
infrared_scene_learn_success_dialog_result_callback(DialogExResult result, void* context) {
Infrared* infrared = context;
InfraredApp* infrared = context;
view_dispatcher_send_custom_event(infrared->view_dispatcher, result);
}
void infrared_scene_learn_success_on_enter(void* context) {
Infrared* infrared = context;
InfraredApp* infrared = context;
DialogEx* dialog_ex = infrared->dialog_ex;
InfraredSignal* signal = infrared->received_signal;
InfraredSignal* signal = infrared->current_signal;
infrared_play_notification_message(infrared, InfraredNotificationMessageGreenOn);
if(infrared_signal_is_raw(signal)) {
InfraredRawSignal* raw = infrared_signal_get_raw_signal(signal);
const InfraredRawSignal* raw = infrared_signal_get_raw_signal(signal);
dialog_ex_set_header(dialog_ex, "Unknown", 95, 10, AlignCenter, AlignCenter);
infrared_text_store_set(infrared, 0, "%d samples", raw->timings_size);
infrared_text_store_set(infrared, 0, "%zu samples", raw->timings_size);
dialog_ex_set_text(dialog_ex, infrared->text_store[0], 75, 23, AlignLeft, AlignTop);
} else {
InfraredMessage* message = infrared_signal_get_message(signal);
const InfraredMessage* message = infrared_signal_get_message(signal);
uint8_t addr_digits =
ROUND_UP_TO(infrared_get_protocol_address_length(message->protocol), 4);
uint8_t cmd_digits =
@@ -56,7 +56,7 @@ void infrared_scene_learn_success_on_enter(void* context) {
}
bool infrared_scene_learn_success_on_event(void* context, SceneManagerEvent event) {
Infrared* infrared = context;
InfraredApp* infrared = context;
SceneManager* scene_manager = infrared->scene_manager;
const bool is_transmitter_idle = !infrared->app_state.is_transmitting;
bool consumed = false;
@@ -84,7 +84,7 @@ bool infrared_scene_learn_success_on_event(void* context, SceneManagerEvent even
consumed = true;
} else if(event.event == DialogExPressCenter) {
infrared_play_notification_message(infrared, InfraredNotificationMessageGreenOff);
infrared_tx_start_received(infrared);
infrared_tx_start(infrared);
consumed = true;
} else if(event.event == DialogExReleaseCenter) {
infrared_tx_stop(infrared);
@@ -96,7 +96,7 @@ bool infrared_scene_learn_success_on_event(void* context, SceneManagerEvent even
}
void infrared_scene_learn_success_on_exit(void* context) {
Infrared* infrared = context;
InfraredApp* infrared = context;
dialog_ex_reset(infrared->dialog_ex);
infrared_play_notification_message(infrared, InfraredNotificationMessageGreenOff);
}