[FL-3456] Allow for larger Infrared remotes (#3164)

* Do not load all signals at once (Draft)
* Minor cleanup
* Refactor remote renaming
* Improve function signatures
* Rename infrared_remote functions
* Optimise signal loading
* Implement adding signals to remote
* Add read_name() method
* Deprecate a function
* Partially implement deleting signals (draft)
* Use m-array instead of m-list for signal name directory
* Use plain C strings instead of furi_string
* Implement deleting signals
* Implement deleting signals via generalised callback
* Implement renaming signals
* Rename some types
* Some more renaming
* Remove unused type
* Implement inserting signals (internal use)
* Improve InfraredMoveView
* Send an event to move a signal
* Remove unused type
* Implement moving signals
* Implement creating new remotes with one signal
* Un-deprecate and rename a function
* Add InfraredRemote API docs
* Add InfraredSignal API docs
* Better error messages
* Show progress pop-up when moving buttons in a remote
* Copy labels to the InfraredMoveView to avoid pointer invalidation
* Improve file selection scene
* Show progress pop-up when renaming buttons in a remote
* Refactor a scene
* Show progress when deleting a button from remote
* Use a random name for temp files
* Add docs to infrared_brute_force.h
* Rename Infrared type to InfraredApp
* Add docs to infrared_app_i.h

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Georgii Surkov
2023-10-30 19:20:35 +03:00
committed by GitHub
parent 917410a0a8
commit c8180747db
41 changed files with 1622 additions and 775 deletions

View File

@@ -1,4 +1,4 @@
#include "../infrared_i.h"
#include "../infrared_app_i.h"
typedef enum {
ButtonIndexPlus = -2,
@@ -8,7 +8,7 @@ typedef enum {
static void
infrared_scene_remote_button_menu_callback(void* context, int32_t index, InputType type) {
Infrared* infrared = context;
InfraredApp* infrared = context;
uint16_t custom_type;
if(type == InputTypePress) {
@@ -26,17 +26,15 @@ static void
}
void infrared_scene_remote_on_enter(void* context) {
Infrared* infrared = context;
InfraredApp* infrared = context;
InfraredRemote* remote = infrared->remote;
ButtonMenu* button_menu = infrared->button_menu;
SceneManager* scene_manager = infrared->scene_manager;
size_t button_count = infrared_remote_get_button_count(remote);
for(size_t i = 0; i < button_count; ++i) {
InfraredRemoteButton* button = infrared_remote_get_button(remote, i);
for(size_t i = 0; i < infrared_remote_get_signal_count(remote); ++i) {
button_menu_add_item(
button_menu,
infrared_remote_button_get_name(button),
infrared_remote_get_signal_name(remote, i),
i,
infrared_scene_remote_button_menu_callback,
ButtonMenuItemTypeCommon,
@@ -68,7 +66,7 @@ void infrared_scene_remote_on_enter(void* context) {
}
bool infrared_scene_remote_on_event(void* context, SceneManagerEvent event) {
Infrared* infrared = context;
InfraredApp* infrared = context;
SceneManager* scene_manager = infrared->scene_manager;
const bool is_transmitter_idle = !infrared->app_state.is_transmitting;
bool consumed = false;
@@ -116,6 +114,6 @@ bool infrared_scene_remote_on_event(void* context, SceneManagerEvent event) {
}
void infrared_scene_remote_on_exit(void* context) {
Infrared* infrared = context;
InfraredApp* infrared = context;
button_menu_reset(infrared->button_menu);
}