mirror of
https://github.com/Next-Flip/Momentum-Firmware.git
synced 2026-05-16 04:24:45 -07:00
Update '[ESP32] Camera Suite' to v1.1.0
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@@ -1,35 +1,35 @@
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#include "../camera_suite.h"
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#include "../helpers/camera_suite_custom_event.h"
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#include "../views/camera_suite_view_style_1.h"
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#include "../views/camera_suite_view_camera.h"
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static void camera_suite_view_style_1_callback(CameraSuiteCustomEvent event, void* context) {
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void camera_suite_view_camera_callback(CameraSuiteCustomEvent event, void* context) {
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furi_assert(context);
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CameraSuite* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, event);
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}
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void camera_suite_scene_style_1_on_enter(void* context) {
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void camera_suite_scene_camera_on_enter(void* context) {
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furi_assert(context);
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CameraSuite* app = context;
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camera_suite_view_style_1_set_callback(
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app->camera_suite_view_style_1, camera_suite_view_style_1_callback, app);
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view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdScene1);
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camera_suite_view_camera_set_callback(
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app->camera_suite_view_camera, camera_suite_view_camera_callback, app);
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view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdCamera);
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}
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bool camera_suite_scene_style_1_on_event(void* context, SceneManagerEvent event) {
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bool camera_suite_scene_camera_on_event(void* context, SceneManagerEvent event) {
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CameraSuite* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case CameraSuiteCustomEventSceneStyle1Left:
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case CameraSuiteCustomEventSceneStyle1Right:
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case CameraSuiteCustomEventSceneStyle1Up:
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case CameraSuiteCustomEventSceneStyle1Down:
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case CameraSuiteCustomEventSceneStyle1Ok:
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case CameraSuiteCustomEventSceneCameraLeft:
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case CameraSuiteCustomEventSceneCameraRight:
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case CameraSuiteCustomEventSceneCameraUp:
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case CameraSuiteCustomEventSceneCameraDown:
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case CameraSuiteCustomEventSceneCameraOk:
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// Do nothing.
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break;
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case CameraSuiteCustomEventSceneStyle1Back:
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case CameraSuiteCustomEventSceneCameraBack:
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notification_message(app->notification, &sequence_reset_red);
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notification_message(app->notification, &sequence_reset_green);
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notification_message(app->notification, &sequence_reset_blue);
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@@ -46,7 +46,7 @@ bool camera_suite_scene_style_1_on_event(void* context, SceneManagerEvent event)
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return consumed;
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}
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void camera_suite_scene_style_1_on_exit(void* context) {
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void camera_suite_scene_camera_on_exit(void* context) {
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CameraSuite* app = context;
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UNUSED(app);
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}
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@@ -1,6 +1,5 @@
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ADD_SCENE(camera_suite, start, Start)
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ADD_SCENE(camera_suite, menu, Menu)
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ADD_SCENE(camera_suite, style_1, Style_1)
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ADD_SCENE(camera_suite, style_2, Style_2)
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ADD_SCENE(camera_suite, camera, Camera)
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ADD_SCENE(camera_suite, guide, Guide)
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ADD_SCENE(camera_suite, settings, Settings)
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@@ -1,10 +1,8 @@
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#include "../camera_suite.h"
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enum SubmenuIndex {
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/** Atkinson Dithering Algorithm. */
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SubmenuIndexSceneStyle1 = 10,
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/** Floyd-Steinberg Dithering Algorithm. */
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SubmenuIndexSceneStyle2,
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/** Camera. */
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SubmenuIndexSceneCamera = 10,
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/** Guide/how-to. */
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SubmenuIndexGuide,
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/** Settings menu. */
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@@ -22,16 +20,9 @@ void camera_suite_scene_menu_on_enter(void* context) {
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submenu_add_item(
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app->submenu,
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"Open Camera",
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SubmenuIndexSceneStyle1,
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SubmenuIndexSceneCamera,
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camera_suite_scene_menu_submenu_callback,
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app);
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// Staged view for the future.
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// submenu_add_item(
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// app->submenu,
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// "Test",
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// SubmenuIndexSceneStyle2,
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// camera_suite_scene_menu_submenu_callback,
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// app);
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submenu_add_item(
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app->submenu, "Guide", SubmenuIndexGuide, camera_suite_scene_menu_submenu_callback, app);
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submenu_add_item(
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@@ -56,15 +47,10 @@ bool camera_suite_scene_menu_on_event(void* context, SceneManagerEvent event) {
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view_dispatcher_stop(app->view_dispatcher);
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return true;
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} else if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == SubmenuIndexSceneStyle1) {
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if(event.event == SubmenuIndexSceneCamera) {
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scene_manager_set_scene_state(
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app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexSceneStyle1);
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scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStyle_1);
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return true;
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} else if(event.event == SubmenuIndexSceneStyle2) {
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scene_manager_set_scene_state(
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app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexSceneStyle2);
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scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStyle_2);
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app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexSceneCamera);
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scene_manager_next_scene(app->scene_manager, CameraSuiteSceneCamera);
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return true;
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} else if(event.event == SubmenuIndexGuide) {
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scene_manager_set_scene_state(
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@@ -24,9 +24,9 @@ bool camera_suite_scene_start_on_event(void* context, SceneManagerEvent event) {
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switch(event.event) {
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case CameraSuiteCustomEventStartLeft:
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case CameraSuiteCustomEventStartRight:
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break;
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case CameraSuiteCustomEventStartUp:
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case CameraSuiteCustomEventStartDown:
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// Do nothing.
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break;
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case CameraSuiteCustomEventStartOk:
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scene_manager_next_scene(app->scene_manager, CameraSuiteSceneMenu);
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@@ -1,54 +0,0 @@
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#include "../camera_suite.h"
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#include "../helpers/camera_suite_custom_event.h"
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#include "../helpers/camera_suite_haptic.h"
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#include "../helpers/camera_suite_led.h"
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#include "../views/camera_suite_view_style_2.h"
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void camera_suite_view_style_2_callback(CameraSuiteCustomEvent event, void* context) {
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furi_assert(context);
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CameraSuite* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, event);
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}
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void camera_suite_scene_style_2_on_enter(void* context) {
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furi_assert(context);
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CameraSuite* app = context;
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camera_suite_view_style_2_set_callback(
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app->camera_suite_view_style_2, camera_suite_view_style_2_callback, app);
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view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdScene2);
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}
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bool camera_suite_scene_style_2_on_event(void* context, SceneManagerEvent event) {
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CameraSuite* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case CameraSuiteCustomEventSceneStyle2Left:
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case CameraSuiteCustomEventSceneStyle2Right:
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case CameraSuiteCustomEventSceneStyle2Up:
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case CameraSuiteCustomEventSceneStyle2Down:
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case CameraSuiteCustomEventSceneStyle2Ok:
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// Do nothing.
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break;
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case CameraSuiteCustomEventSceneStyle2Back:
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notification_message(app->notification, &sequence_reset_red);
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notification_message(app->notification, &sequence_reset_green);
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notification_message(app->notification, &sequence_reset_blue);
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if(!scene_manager_search_and_switch_to_previous_scene(
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app->scene_manager, CameraSuiteSceneMenu)) {
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scene_manager_stop(app->scene_manager);
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view_dispatcher_stop(app->view_dispatcher);
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}
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consumed = true;
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break;
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}
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}
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return consumed;
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}
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void camera_suite_scene_style_2_on_exit(void* context) {
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CameraSuite* app = context;
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UNUSED(app);
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}
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