fbt format

This commit is contained in:
RogueMaster
2022-10-19 18:15:55 -04:00
parent 6fd9d6ccee
commit d676282b55
13 changed files with 241 additions and 269 deletions

View File

@@ -48,7 +48,10 @@ void nfc_scene_passport_auth_on_enter(void* context) {
const size_t temp_str_size = 15; const size_t temp_str_size = 15;
char temp_str[temp_str_size]; char temp_str[temp_str_size];
snprintf(temp_str, temp_str_size, "%02u%02u%02u", snprintf(
temp_str,
temp_str_size,
"%02u%02u%02u",
mrtd_data->auth.birth_date.year, mrtd_data->auth.birth_date.year,
mrtd_data->auth.birth_date.month, mrtd_data->auth.birth_date.month,
mrtd_data->auth.birth_date.day); mrtd_data->auth.birth_date.day);
@@ -56,7 +59,10 @@ void nfc_scene_passport_auth_on_enter(void* context) {
item = variable_item_list_add(variable_item_list, "Birth Date", 1, NULL, NULL); item = variable_item_list_add(variable_item_list, "Birth Date", 1, NULL, NULL);
variable_item_set_current_value_text(item, temp_str); variable_item_set_current_value_text(item, temp_str);
snprintf(temp_str, temp_str_size, "%02u%02u%02u", snprintf(
temp_str,
temp_str_size,
"%02u%02u%02u",
mrtd_data->auth.expiry_date.year, mrtd_data->auth.expiry_date.year,
mrtd_data->auth.expiry_date.month, mrtd_data->auth.expiry_date.month,
mrtd_data->auth.expiry_date.day); mrtd_data->auth.expiry_date.day);
@@ -74,9 +80,7 @@ void nfc_scene_passport_auth_on_enter(void* context) {
temp_str[10] = '.'; temp_str[10] = '.';
temp_str[11] = '\x00'; temp_str[11] = '\x00';
} }
variable_item_set_current_value_text( variable_item_set_current_value_text(item, temp_str);
item,
temp_str);
item = variable_item_list_add( item = variable_item_list_add(
variable_item_list, variable_item_list,

View File

@@ -44,13 +44,7 @@ void nfc_scene_passport_date_on_enter(void* context) {
date_empty = true; date_empty = true;
} else { } else {
char temp_str[10]; char temp_str[10];
snprintf( snprintf(temp_str, 10, "%02u%02u%02u", date_value.year, date_value.month, date_value.day);
temp_str,
10,
"%02u%02u%02u",
date_value.year,
date_value.month,
date_value.day);
memcpy(nfc->text_store, temp_str, DATE_LENGTH); memcpy(nfc->text_store, temp_str, DATE_LENGTH);
nfc->text_store[DATE_LENGTH] = '\x00'; nfc->text_store[DATE_LENGTH] = '\x00';

View File

@@ -17,7 +17,10 @@ const char months[13][4] = {
"DEC", "DEC",
}; };
void nfc_scene_passport_read_auth_widget_callback(GuiButtonType result, InputType type, void* context) { void nfc_scene_passport_read_auth_widget_callback(
GuiButtonType result,
InputType type,
void* context) {
Nfc* nfc = context; Nfc* nfc = context;
if(type == InputTypeShort) { if(type == InputTypeShort) {
view_dispatcher_send_custom_event(nfc->view_dispatcher, result); view_dispatcher_send_custom_event(nfc->view_dispatcher, result);
@@ -38,13 +41,18 @@ void nfc_scene_passport_read_auth_on_enter(void* context) {
// TODO: indicate BAC / PACE used // TODO: indicate BAC / PACE used
uint16_t lds_version = mrtd_data->files.EF_COM.lds_version; uint16_t lds_version = mrtd_data->files.EF_COM.lds_version;
furi_string_cat_printf(temp_str, "LDS version: %d.%d\n", lds_version/100, lds_version%100); furi_string_cat_printf(temp_str, "LDS version: %d.%d\n", lds_version / 100, lds_version % 100);
uint32_t unicode_version = mrtd_data->files.EF_COM.unicode_version; uint32_t unicode_version = mrtd_data->files.EF_COM.unicode_version;
furi_string_cat_printf(temp_str, "Unicode version: %d.%d.%d\n", (uint8_t)(unicode_version/10000), (uint8_t)(unicode_version/100%100), (uint8_t)(unicode_version%100)); furi_string_cat_printf(
temp_str,
"Unicode version: %d.%d.%d\n",
(uint8_t)(unicode_version / 10000),
(uint8_t)(unicode_version / 100 % 100),
(uint8_t)(unicode_version % 100));
furi_string_cat_printf(temp_str, "Avail.files: "); furi_string_cat_printf(temp_str, "Avail.files: ");
for(size_t i=0; i<MAX_EFCOM_TAGS; ++i) { for(size_t i = 0; i < MAX_EFCOM_TAGS; ++i) {
uint8_t tag = mrtd_data->files.EF_COM.tag_list[i]; uint8_t tag = mrtd_data->files.EF_COM.tag_list[i];
const EFFile* file = mrtd_tag_to_file(tag); const EFFile* file = mrtd_tag_to_file(tag);
if(file->tag) { if(file->tag) {
@@ -57,8 +65,8 @@ void nfc_scene_passport_read_auth_on_enter(void* context) {
EF_DIR_contents* EF_DIR = &mrtd_data->files.EF_DIR; EF_DIR_contents* EF_DIR = &mrtd_data->files.EF_DIR;
if(EF_DIR->applications_count > 0) { if(EF_DIR->applications_count > 0) {
furi_string_cat_printf(temp_str, "Apps:\n"); furi_string_cat_printf(temp_str, "Apps:\n");
for(uint8_t i=0; i<EF_DIR->applications_count; ++i) { for(uint8_t i = 0; i < EF_DIR->applications_count; ++i) {
for(uint8_t n=0; n<sizeof(AIDValue); ++n) { for(uint8_t n = 0; n < sizeof(AIDValue); ++n) {
furi_string_cat_printf(temp_str, "%02X ", EF_DIR->applications[i][n]); furi_string_cat_printf(temp_str, "%02X ", EF_DIR->applications[i][n]);
} }
furi_string_cat_printf(temp_str, "\n"); furi_string_cat_printf(temp_str, "\n");
@@ -72,9 +80,19 @@ void nfc_scene_passport_read_auth_on_enter(void* context) {
furi_string_cat_printf(temp_str, "Name: %s\n", DG1->name); furi_string_cat_printf(temp_str, "Name: %s\n", DG1->name);
furi_string_cat_printf(temp_str, "DocNr: %s\n", DG1->docnr); furi_string_cat_printf(temp_str, "DocNr: %s\n", DG1->docnr);
furi_string_cat_printf(temp_str, "Nationality: %s\n", DG1->nationality); furi_string_cat_printf(temp_str, "Nationality: %s\n", DG1->nationality);
furi_string_cat_printf(temp_str, "Birth Date: %02d %s %02d\n", DG1->birth_date.day, months[DG1->birth_date.month], DG1->birth_date.year); furi_string_cat_printf(
temp_str,
"Birth Date: %02d %s %02d\n",
DG1->birth_date.day,
months[DG1->birth_date.month],
DG1->birth_date.year);
furi_string_cat_printf(temp_str, "Sex: %s\n", DG1->sex); furi_string_cat_printf(temp_str, "Sex: %s\n", DG1->sex);
furi_string_cat_printf(temp_str, "Expiry Date: %02d %s %02d\n", DG1->expiry_date.day, months[DG1->expiry_date.month], DG1->expiry_date.year); furi_string_cat_printf(
temp_str,
"Expiry Date: %02d %s %02d\n",
DG1->expiry_date.day,
months[DG1->expiry_date.month],
DG1->expiry_date.year);
widget_add_text_scroll_element(widget, 0, 0, 128, 52, furi_string_get_cstr(temp_str)); widget_add_text_scroll_element(widget, 0, 0, 128, 52, furi_string_get_cstr(temp_str));
furi_string_free(temp_str); furi_string_free(temp_str);

View File

@@ -89,7 +89,7 @@ bool nfc_scene_read_on_event(void* context, SceneManagerEvent event) {
notification_message(nfc->notifications, &sequence_success); notification_message(nfc->notifications, &sequence_success);
if(nfc->dev->dev_data.mrtd_data.auth_success) { if(nfc->dev->dev_data.mrtd_data.auth_success) {
scene_manager_next_scene(nfc->scene_manager, NfcScenePassportReadAuthSuccess); scene_manager_next_scene(nfc->scene_manager, NfcScenePassportReadAuthSuccess);
//TODO: } else if(nfc->dev->dev_data.mrtd_data.auth.method != MrtdAuthMethodNone) { //TODO: } else if(nfc->dev->dev_data.mrtd_data.auth.method != MrtdAuthMethodNone) {
//scene_manager_next_scene(nfc->scene_manager, NfcScenePassportReadAuthFailed); //scene_manager_next_scene(nfc->scene_manager, NfcScenePassportReadAuthFailed);
} else { } else {
scene_manager_next_scene(nfc->scene_manager, NfcScenePassportReadSuccess); scene_manager_next_scene(nfc->scene_manager, NfcScenePassportReadSuccess);

View File

@@ -216,63 +216,25 @@ const NotificationMessage message_blue_127 = {
}; };
const NotificationSequence sequence_rainbow = { const NotificationSequence sequence_rainbow = {
&message_red_255, &message_red_255, &message_green_0, &message_blue_0,
&message_green_0, &message_delay_250, &message_red_255, &message_green_127,
&message_blue_0, &message_blue_0, &message_delay_250, &message_red_255,
&message_delay_250, &message_green_255, &message_blue_0, &message_delay_250,
&message_red_255, &message_red_127, &message_green_255, &message_blue_0,
&message_green_127, &message_delay_250, &message_red_0, &message_green_255,
&message_blue_0, &message_blue_0, &message_delay_250, &message_red_0,
&message_delay_250, &message_green_255, &message_blue_127, &message_delay_250,
&message_red_255, &message_red_0, &message_green_255, &message_blue_255,
&message_green_255, &message_delay_250, &message_red_0, &message_green_127,
&message_blue_0, &message_blue_255, &message_delay_250, &message_red_0,
&message_delay_250, &message_green_0, &message_blue_255, &message_delay_250,
&message_red_127, &message_red_127, &message_green_0, &message_blue_255,
&message_green_255, &message_delay_250, &message_red_255, &message_green_0,
&message_blue_0, &message_blue_255, &message_delay_250, &message_red_255,
&message_delay_250, &message_green_0, &message_blue_127, &message_delay_250,
&message_red_0, &message_red_127, &message_green_127, &message_blue_127,
&message_green_255, &message_delay_250, &message_red_255, &message_green_255,
&message_blue_0, &message_blue_255, &message_delay_250, NULL,
&message_delay_250,
&message_red_0,
&message_green_255,
&message_blue_127,
&message_delay_250,
&message_red_0,
&message_green_255,
&message_blue_255,
&message_delay_250,
&message_red_0,
&message_green_127,
&message_blue_255,
&message_delay_250,
&message_red_0,
&message_green_0,
&message_blue_255,
&message_delay_250,
&message_red_127,
&message_green_0,
&message_blue_255,
&message_delay_250,
&message_red_255,
&message_green_0,
&message_blue_255,
&message_delay_250,
&message_red_255,
&message_green_0,
&message_blue_127,
&message_delay_250,
&message_red_127,
&message_green_127,
&message_blue_127,
&message_delay_250,
&message_red_255,
&message_green_255,
&message_blue_255,
&message_delay_250,
NULL,
}; };
static void desktop_view_main_dumbmode_changed(DesktopSettings* settings) { static void desktop_view_main_dumbmode_changed(DesktopSettings* settings) {
@@ -369,7 +331,8 @@ static void clock_render_callback(Canvas* const canvas, void* ctx) {
elements_button_right(canvas, "S:ByMin"); elements_button_right(canvas, "S:ByMin");
} }
} }
if(state->w_test && state->desktop_settings->is_dumbmode) canvas_draw_icon(canvas, 0, 0, &I_GameMode_11x8); if(state->w_test && state->desktop_settings->is_dumbmode)
canvas_draw_icon(canvas, 0, 0, &I_GameMode_11x8);
} }
static void clock_state_init(ClockState* const state) { static void clock_state_init(ClockState* const state) {

View File

@@ -4,8 +4,25 @@
#include "hede_assets.h" #include "hede_assets.h"
#include <gui/icon_i.h> #include <gui/icon_i.h>
const uint8_t _A_HD_BoxDestroyed_10x10_0[] = {0x01,0x00,0x10,0x00,0x00,0x1d,0xa2,0x01,0xc8,0x80,0x6d,0x20,0x15,0x08,0x06,0x72,0x01,0x48,0x07,0xa0,}; const uint8_t _A_HD_BoxDestroyed_10x10_0[] = {
const uint8_t _A_HD_BoxDestroyed_10x10_1[] = {0x00,0x00,0x00,0x28,0x01,0x4A,0x00,0xA8,0x01,0x84,0x00,0x22,0x00,0x88,0x00,0x58,0x01,0x22,0x00,0x00,0x00,}; 0x01, 0x00, 0x10, 0x00, 0x00, 0x1d, 0xa2, 0x01, 0xc8, 0x80,
const uint8_t _A_HD_BoxDestroyed_10x10_2[] = {0x00,0x00,0x00,0x08,0x01,0x42,0x00,0x09,0x01,0x00,0x02,0x02,0x00,0x01,0x02,0x00,0x01,0x21,0x00,0x42,0x02,}; 0x6d, 0x20, 0x15, 0x08, 0x06, 0x72, 0x01, 0x48, 0x07, 0xa0,
const uint8_t *_A_HD_BoxDestroyed_10x10[] = {_A_HD_BoxDestroyed_10x10_0,_A_HD_BoxDestroyed_10x10_1,_A_HD_BoxDestroyed_10x10_2}; };
const Icon A_HD_BoxDestroyed_10x10 = {.width=10,.height=10,.frame_count=3,.frame_rate=4,.frames=_A_HD_BoxDestroyed_10x10}; const uint8_t _A_HD_BoxDestroyed_10x10_1[] = {
0x00, 0x00, 0x00, 0x28, 0x01, 0x4A, 0x00, 0xA8, 0x01, 0x84, 0x00,
0x22, 0x00, 0x88, 0x00, 0x58, 0x01, 0x22, 0x00, 0x00, 0x00,
};
const uint8_t _A_HD_BoxDestroyed_10x10_2[] = {
0x00, 0x00, 0x00, 0x08, 0x01, 0x42, 0x00, 0x09, 0x01, 0x00, 0x02,
0x02, 0x00, 0x01, 0x02, 0x00, 0x01, 0x21, 0x00, 0x42, 0x02,
};
const uint8_t* _A_HD_BoxDestroyed_10x10[] = {
_A_HD_BoxDestroyed_10x10_0,
_A_HD_BoxDestroyed_10x10_1,
_A_HD_BoxDestroyed_10x10_2};
const Icon A_HD_BoxDestroyed_10x10 = {
.width = 10,
.height = 10,
.frame_count = 3,
.frame_rate = 4,
.frames = _A_HD_BoxDestroyed_10x10};

View File

@@ -7,7 +7,8 @@ extern "C" int32_t sam_app(void* p) {
UNUSED(p); UNUSED(p);
voice.begin(); voice.begin();
voice.say("All your base are belong to us. You have no chance to survive make your time. ha. ha. ha. GOOD BYE. "); voice.say(
"All your base are belong to us. You have no chance to survive make your time. ha. ha. ha. GOOD BYE. ");
return 0; return 0;
} }

View File

@@ -25,7 +25,7 @@
// That's a filthy workaround but sin(player.aimAngle) breaks it all... If you're able to fix it, please do create a PR! // That's a filthy workaround but sin(player.aimAngle) breaks it all... If you're able to fix it, please do create a PR!
double scorched_tanks_sin[91] = { double scorched_tanks_sin[91] = {
0.000, -0.017, -0.035, -0.052, -0.070, -0.087, -0.105, -0.122, -0.139, -0.156, -0.174, -0.191, 0.000, -0.017, -0.035, -0.052, -0.070, -0.087, -0.105, -0.122, -0.139, -0.156, -0.174, -0.191,
-0.208, -0.225, -0.242, -0.259, -0.276, -0.292, -0.309, -0.326, -0.342, -0.358, -0.375, -0.391, -0.208, -0.225, -0.242, -0.259, -0.276, -0.292, -0.309, -0.326, -0.342, -0.358, -0.375, -0.391,
-0.407, -0.423, -0.438, -0.454, -0.469, -0.485, -0.500, -0.515, -0.530, -0.545, -0.559, -0.574, -0.407, -0.423, -0.438, -0.454, -0.469, -0.485, -0.500, -0.515, -0.530, -0.545, -0.559, -0.574,
-0.588, -0.602, -0.616, -0.629, -0.643, -0.656, -0.669, -0.682, -0.695, -0.707, -0.719, -0.731, -0.588, -0.602, -0.616, -0.629, -0.643, -0.656, -0.669, -0.682, -0.695, -0.707, -0.719, -0.731,
@@ -42,19 +42,24 @@ double scorched_tanks_cos[91] = {
0.423, 0.407, 0.391, 0.375, 0.358, 0.342, 0.326, 0.309, 0.292, 0.276, 0.259, 0.242, 0.225, 0.423, 0.407, 0.391, 0.375, 0.358, 0.342, 0.326, 0.309, 0.292, 0.276, 0.259, 0.242, 0.225,
0.208, 0.191, 0.174, 0.156, 0.139, 0.122, 0.105, 0.087, 0.070, 0.052, 0.035, 0.017, 0.000}; 0.208, 0.191, 0.174, 0.156, 0.139, 0.122, 0.105, 0.087, 0.070, 0.052, 0.035, 0.017, 0.000};
double scorched_tanks_tan[91] = { double scorched_tanks_tan[91] = {
0.000, -0.017, -0.035, -0.052, -0.070, -0.087, -0.105, -0.123, -0.141, -0.158, -0.176, 0.000, -0.017, -0.035, -0.052, -0.070, -0.087, -0.105, -0.123, -0.141, -0.158, -0.176,
-0.194, -0.213, -0.231, -0.249, -0.268, -0.287, -0.306, -0.325, -0.344, -0.364, -0.384, -0.194, -0.213, -0.231, -0.249, -0.268, -0.287, -0.306, -0.325, -0.344, -0.364, -0.384,
-0.404, -0.424, -0.445, -0.466, -0.488, -0.510, -0.532, -0.554, -0.577, -0.601, -0.625, -0.404, -0.424, -0.445, -0.466, -0.488, -0.510, -0.532, -0.554, -0.577, -0.601, -0.625,
-0.649, -0.674, -0.700, -0.727, -0.754, -0.781, -0.810, -0.839, -0.869, -0.900, -0.932, -0.649, -0.674, -0.700, -0.727, -0.754, -0.781, -0.810, -0.839, -0.869, -0.900, -0.932,
-0.966, -1.000, -1.036, -1.072, -1.111, -1.150, -1.192, -1.235, -1.280, -1.327, -1.376, -0.966, -1.000, -1.036, -1.072, -1.111, -1.150, -1.192, -1.235, -1.280, -1.327, -1.376,
-1.428, -1.483, -1.540, -1.600, -1.664, -1.732, -1.804, -1.881, -1.963, -2.050, -2.144, -1.428, -1.483, -1.540, -1.600, -1.664, -1.732, -1.804, -1.881, -1.963, -2.050, -2.144,
-2.246, -2.356, -2.475, -2.605, -2.747, -2.904, -3.078, -3.271, -3.487, -3.732, -4.011, -2.246, -2.356, -2.475, -2.605, -2.747, -2.904, -3.078, -3.271, -3.487, -3.732, -4.011,
-4.331, -4.704, -5.144, -5.671, -6.313, -7.115, -8.144, -9.513, -11.429, -14.298, -19.077, -4.331, -4.704, -5.144, -5.671, -6.313, -7.115, -8.144, -9.513, -11.429, -14.298, -19.077,
-28.627, -57.254, -90747.269}; -28.627, -57.254, -90747.269};
unsigned char scorched_tanks_ground_modifiers[SCREEN_WIDTH] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 28, 26, 24, 22, 20, 18, 16, 14, 12, 10, 8, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; unsigned char scorched_tanks_ground_modifiers[SCREEN_WIDTH] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 28, 26, 24, 22, 20,
18, 16, 14, 12, 10, 8, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
typedef struct typedef struct {
{
// +-----x // +-----x
// | // |
// | // |
@@ -63,8 +68,7 @@ typedef struct
uint8_t y; uint8_t y;
} Point; } Point;
typedef struct typedef struct {
{
// +-----x // +-----x
// | // |
// | // |
@@ -73,16 +77,14 @@ typedef struct
double y; double y;
} PointDetailed; } PointDetailed;
typedef struct typedef struct {
{
unsigned char locationX; unsigned char locationX;
unsigned char hp; unsigned char hp;
int aimAngle; int aimAngle;
unsigned char firePower; unsigned char firePower;
} Tank; } Tank;
typedef struct typedef struct {
{
Point ground[SCREEN_WIDTH]; Point ground[SCREEN_WIDTH];
Tank player; Tank player;
Tank enemy; Tank enemy;
@@ -95,41 +97,33 @@ typedef struct
PointDetailed bulletVector; PointDetailed bulletVector;
} Game; } Game;
typedef enum typedef enum {
{
EventTypeTick, EventTypeTick,
EventTypeKey, EventTypeKey,
} EventType; } EventType;
typedef struct typedef struct {
{
EventType type; EventType type;
InputEvent input; InputEvent input;
} ScorchedTanksEvent; } ScorchedTanksEvent;
int scorched_tanks_random(int min, int max) int scorched_tanks_random(int min, int max) {
{
return min + rand() % ((max + 1) - min); return min + rand() % ((max + 1) - min);
} }
void scorched_tanks_generate_ground(Game *game_state) void scorched_tanks_generate_ground(Game* game_state) {
{
int lastHeight = 45; int lastHeight = 45;
for (unsigned char a = 0; a < SCREEN_WIDTH; a++) for(unsigned char a = 0; a < SCREEN_WIDTH; a++) {
{
int diffHeight = scorched_tanks_random(-2, 3); int diffHeight = scorched_tanks_random(-2, 3);
int changeLength = scorched_tanks_random(1, 6); int changeLength = scorched_tanks_random(1, 6);
if (diffHeight == 0) if(diffHeight == 0) {
{
changeLength = 1; changeLength = 1;
} }
for (int b = 0; b < changeLength; b++) for(int b = 0; b < changeLength; b++) {
{ if(a + b < SCREEN_WIDTH) {
if (a + b < SCREEN_WIDTH)
{
int index = a + b; int index = a + b;
int newPoint = lastHeight + diffHeight; int newPoint = lastHeight + diffHeight;
newPoint = newPoint < MIN_GROUND_HEIGHT ? MIN_GROUND_HEIGHT : newPoint; newPoint = newPoint < MIN_GROUND_HEIGHT ? MIN_GROUND_HEIGHT : newPoint;
@@ -137,9 +131,7 @@ void scorched_tanks_generate_ground(Game *game_state)
game_state->ground[index].x = index; game_state->ground[index].x = index;
game_state->ground[index].y = newPoint - scorched_tanks_ground_modifiers[a]; game_state->ground[index].y = newPoint - scorched_tanks_ground_modifiers[a];
lastHeight = newPoint; lastHeight = newPoint;
} } else {
else
{
a += b; a += b;
break; break;
} }
@@ -149,20 +141,21 @@ void scorched_tanks_generate_ground(Game *game_state)
} }
} }
void scorched_tanks_init_game(Game *game_state) void scorched_tanks_init_game(Game* game_state) {
{ game_state->player.locationX = PLAYER_INIT_LOCATION_X +
game_state->player.locationX = PLAYER_INIT_LOCATION_X + scorched_tanks_random(0, MAX_PLAYER_DIFF_X) - MAX_PLAYER_DIFF_X / 2; scorched_tanks_random(0, MAX_PLAYER_DIFF_X) -
MAX_PLAYER_DIFF_X / 2;
game_state->player.aimAngle = PLAYER_INIT_AIM; game_state->player.aimAngle = PLAYER_INIT_AIM;
game_state->player.firePower = PLAYER_INIT_POWER; game_state->player.firePower = PLAYER_INIT_POWER;
game_state->enemy.aimAngle = PLAYER_INIT_AIM; game_state->enemy.aimAngle = PLAYER_INIT_AIM;
game_state->enemy.firePower = PLAYER_INIT_POWER; game_state->enemy.firePower = PLAYER_INIT_POWER;
game_state->enemy.locationX = ENEMY_INIT_LOCATION_X + scorched_tanks_random(0, MAX_ENEMY_DIFF_X) - MAX_ENEMY_DIFF_X / 2; game_state->enemy.locationX =
ENEMY_INIT_LOCATION_X + scorched_tanks_random(0, MAX_ENEMY_DIFF_X) - MAX_ENEMY_DIFF_X / 2;
game_state->isPlayerTurn = true; game_state->isPlayerTurn = true;
game_state->windSpeed = scorched_tanks_random(0, MAX_WIND); game_state->windSpeed = scorched_tanks_random(0, MAX_WIND);
for (int x = 0; x < SCREEN_WIDTH; x++) for(int x = 0; x < SCREEN_WIDTH; x++) {
{
game_state->trajectory[x].x = 0; game_state->trajectory[x].x = 0;
game_state->trajectory[x].y = 0; game_state->trajectory[x].y = 0;
} }
@@ -170,10 +163,8 @@ void scorched_tanks_init_game(Game *game_state)
scorched_tanks_generate_ground(game_state); scorched_tanks_generate_ground(game_state);
} }
void scorched_tanks_calculate_trajectory(Game *game_state) void scorched_tanks_calculate_trajectory(Game* game_state) {
{ if(game_state->isShooting) {
if (game_state->isShooting)
{
game_state->bulletVector.x += ((double)game_state->windSpeed - MAX_WIND / 2) / 40; game_state->bulletVector.x += ((double)game_state->windSpeed - MAX_WIND / 2) / 40;
game_state->bulletVector.y += GRAVITY_FORCE; game_state->bulletVector.y += GRAVITY_FORCE;
@@ -182,30 +173,30 @@ void scorched_tanks_calculate_trajectory(Game *game_state)
int totalDistanceToEnemy = 100; int totalDistanceToEnemy = 100;
if (game_state->isPlayerTurn) if(game_state->isPlayerTurn) {
{
double distanceToEnemyX = game_state->enemy.locationX - game_state->bulletPosition.x; double distanceToEnemyX = game_state->enemy.locationX - game_state->bulletPosition.x;
double distanceToEnemyY = game_state->ground[game_state->enemy.locationX].y - TANK_COLLIDER_SIZE - game_state->bulletPosition.y; double distanceToEnemyY = game_state->ground[game_state->enemy.locationX].y -
totalDistanceToEnemy = sqrt(distanceToEnemyX * distanceToEnemyX + distanceToEnemyY * distanceToEnemyY); TANK_COLLIDER_SIZE - game_state->bulletPosition.y;
} totalDistanceToEnemy =
else sqrt(distanceToEnemyX * distanceToEnemyX + distanceToEnemyY * distanceToEnemyY);
{ } else {
double distanceToEnemyX = game_state->player.locationX - game_state->bulletPosition.x; double distanceToEnemyX = game_state->player.locationX - game_state->bulletPosition.x;
double distanceToEnemyY = game_state->ground[game_state->player.locationX].y - TANK_COLLIDER_SIZE - game_state->bulletPosition.y; double distanceToEnemyY = game_state->ground[game_state->player.locationX].y -
totalDistanceToEnemy = sqrt(distanceToEnemyX * distanceToEnemyX + distanceToEnemyY * distanceToEnemyY); TANK_COLLIDER_SIZE - game_state->bulletPosition.y;
totalDistanceToEnemy =
sqrt(distanceToEnemyX * distanceToEnemyX + distanceToEnemyY * distanceToEnemyY);
} }
if (totalDistanceToEnemy <= TANK_COLLIDER_SIZE) if(totalDistanceToEnemy <= TANK_COLLIDER_SIZE) {
{
game_state->isShooting = false; game_state->isShooting = false;
scorched_tanks_init_game(game_state); scorched_tanks_init_game(game_state);
game_state->isPlayerTurn = !game_state->isPlayerTurn; game_state->isPlayerTurn = !game_state->isPlayerTurn;
return; return;
} }
if (game_state->bulletPosition.x > SCREEN_WIDTH || if(game_state->bulletPosition.x > SCREEN_WIDTH ||
game_state->bulletPosition.y > game_state->ground[(int)round(game_state->bulletPosition.x)].y) game_state->bulletPosition.y >
{ game_state->ground[(int)round(game_state->bulletPosition.x)].y) {
game_state->isShooting = false; game_state->isShooting = false;
game_state->bulletPosition.x = 0; game_state->bulletPosition.x = 0;
game_state->bulletPosition.y = 0; game_state->bulletPosition.y = 0;
@@ -214,21 +205,24 @@ void scorched_tanks_calculate_trajectory(Game *game_state)
return; return;
} }
if (game_state->bulletPosition.y > 0) if(game_state->bulletPosition.y > 0) {
{ game_state->trajectory[game_state->trajectoryAnimationStep].x =
game_state->trajectory[game_state->trajectoryAnimationStep].x = round(game_state->bulletPosition.x); round(game_state->bulletPosition.x);
game_state->trajectory[game_state->trajectoryAnimationStep].y = round(game_state->bulletPosition.y); game_state->trajectory[game_state->trajectoryAnimationStep].y =
round(game_state->bulletPosition.y);
game_state->trajectoryAnimationStep++; game_state->trajectoryAnimationStep++;
} }
} }
} }
static void scorched_tanks_draw_tank(Canvas *const canvas, unsigned char x, unsigned char y, bool isPlayer) static void scorched_tanks_draw_tank(
{ Canvas* const canvas,
unsigned char x,
unsigned char y,
bool isPlayer) {
unsigned char lineIndex = 0; unsigned char lineIndex = 0;
if (isPlayer) if(isPlayer) {
{
// Draw tank base // Draw tank base
canvas_draw_line(canvas, x - 3, y - lineIndex, x + 3, y - lineIndex++); canvas_draw_line(canvas, x - 3, y - lineIndex, x + 3, y - lineIndex++);
canvas_draw_line(canvas, x - 4, y - lineIndex, x + 4, y - lineIndex++); canvas_draw_line(canvas, x - 4, y - lineIndex, x + 4, y - lineIndex++);
@@ -237,9 +231,7 @@ static void scorched_tanks_draw_tank(Canvas *const canvas, unsigned char x, unsi
// draw turret // draw turret
canvas_draw_line(canvas, x - 2, y - lineIndex, x + 1, y - lineIndex++); canvas_draw_line(canvas, x - 2, y - lineIndex, x + 1, y - lineIndex++);
canvas_draw_line(canvas, x - 2, y - lineIndex, x, y - lineIndex++); canvas_draw_line(canvas, x - 2, y - lineIndex, x, y - lineIndex++);
} } else {
else
{
// Draw tank base // Draw tank base
canvas_draw_line(canvas, x - 3, y - lineIndex, x + 3, y - lineIndex++); canvas_draw_line(canvas, x - 3, y - lineIndex, x + 3, y - lineIndex++);
canvas_draw_line(canvas, x - 4, y - lineIndex, x + 4, y - lineIndex++); canvas_draw_line(canvas, x - 4, y - lineIndex, x + 4, y - lineIndex++);
@@ -251,12 +243,10 @@ static void scorched_tanks_draw_tank(Canvas *const canvas, unsigned char x, unsi
} }
} }
static void scorched_tanks_render_callback(Canvas *const canvas, void *ctx) static void scorched_tanks_render_callback(Canvas* const canvas, void* ctx) {
{ const Game* game_state = acquire_mutex((ValueMutex*)ctx, 25);
const Game *game_state = acquire_mutex((ValueMutex *)ctx, 25);
if (game_state == NULL) if(game_state == NULL) {
{
return; return;
} }
@@ -264,13 +254,11 @@ static void scorched_tanks_render_callback(Canvas *const canvas, void *ctx)
canvas_set_color(canvas, ColorBlack); canvas_set_color(canvas, ColorBlack);
if (game_state->isShooting) if(game_state->isShooting) {
{
canvas_draw_dot(canvas, game_state->bulletPosition.x, game_state->bulletPosition.y); canvas_draw_dot(canvas, game_state->bulletPosition.x, game_state->bulletPosition.y);
} }
for (int a = 1; a < SCREEN_WIDTH; a++) for(int a = 1; a < SCREEN_WIDTH; a++) {
{
canvas_draw_line( canvas_draw_line(
canvas, canvas,
game_state->ground[a - 1].x, game_state->ground[a - 1].x,
@@ -278,23 +266,29 @@ static void scorched_tanks_render_callback(Canvas *const canvas, void *ctx)
game_state->ground[a].x, game_state->ground[a].x,
game_state->ground[a].y); game_state->ground[a].y);
if (game_state->trajectory[a].y != 0) if(game_state->trajectory[a].y != 0) {
{
canvas_draw_dot(canvas, game_state->trajectory[a].x, game_state->trajectory[a].y); canvas_draw_dot(canvas, game_state->trajectory[a].x, game_state->trajectory[a].y);
} }
} }
scorched_tanks_draw_tank(canvas, game_state->enemy.locationX, game_state->ground[game_state->enemy.locationX].y - TANK_COLLIDER_SIZE, true); scorched_tanks_draw_tank(
canvas,
game_state->enemy.locationX,
game_state->ground[game_state->enemy.locationX].y - TANK_COLLIDER_SIZE,
true);
scorched_tanks_draw_tank(canvas, game_state->player.locationX, game_state->ground[game_state->player.locationX].y - TANK_COLLIDER_SIZE, false); scorched_tanks_draw_tank(
canvas,
game_state->player.locationX,
game_state->ground[game_state->player.locationX].y - TANK_COLLIDER_SIZE,
false);
int aimX1 = 0; int aimX1 = 0;
int aimY1 = 0; int aimY1 = 0;
int aimX2 = 0; int aimX2 = 0;
int aimY2 = 0; int aimY2 = 0;
if (game_state->isPlayerTurn) if(game_state->isPlayerTurn) {
{
aimX1 = game_state->player.locationX; aimX1 = game_state->player.locationX;
aimY1 = game_state->ground[game_state->player.locationX].y - TANK_COLLIDER_SIZE; aimY1 = game_state->ground[game_state->player.locationX].y - TANK_COLLIDER_SIZE;
@@ -305,9 +299,7 @@ static void scorched_tanks_render_callback(Canvas *const canvas, void *ctx)
aimX1 += 1; aimX1 += 1;
aimX2 += 1; aimX2 += 1;
} } else {
else
{
aimX1 = game_state->enemy.locationX; aimX1 = game_state->enemy.locationX;
aimY1 = game_state->ground[game_state->enemy.locationX].y - TANK_COLLIDER_SIZE; aimY1 = game_state->ground[game_state->enemy.locationX].y - TANK_COLLIDER_SIZE;
@@ -330,8 +322,7 @@ static void scorched_tanks_render_callback(Canvas *const canvas, void *ctx)
snprintf(buffer2, sizeof(buffer2), "wind: %i", game_state->windSpeed - MAX_WIND / 2); snprintf(buffer2, sizeof(buffer2), "wind: %i", game_state->windSpeed - MAX_WIND / 2);
canvas_draw_str(canvas, 55, 10, buffer2); canvas_draw_str(canvas, 55, 10, buffer2);
if (game_state->isPlayerTurn) if(game_state->isPlayerTurn) {
{
canvas_draw_str(canvas, 93, 10, "player1"); canvas_draw_str(canvas, 93, 10, "player1");
char buffer[12]; char buffer[12];
@@ -340,9 +331,7 @@ static void scorched_tanks_render_callback(Canvas *const canvas, void *ctx)
snprintf(buffer, sizeof(buffer), "p: %u", game_state->player.firePower); snprintf(buffer, sizeof(buffer), "p: %u", game_state->player.firePower);
canvas_draw_str(canvas, 27, 10, buffer); canvas_draw_str(canvas, 27, 10, buffer);
} } else {
else
{
canvas_draw_str(canvas, 93, 10, "player2"); canvas_draw_str(canvas, 93, 10, "player2");
char buffer[12]; char buffer[12];
@@ -353,83 +342,64 @@ static void scorched_tanks_render_callback(Canvas *const canvas, void *ctx)
canvas_draw_str(canvas, 27, 10, buffer); canvas_draw_str(canvas, 27, 10, buffer);
} }
release_mutex((ValueMutex *)ctx, game_state); release_mutex((ValueMutex*)ctx, game_state);
} }
static void scorched_tanks_input_callback(InputEvent *input_event, FuriMessageQueue *event_queue) static void scorched_tanks_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
{
furi_assert(event_queue); furi_assert(event_queue);
ScorchedTanksEvent event = {.type = EventTypeKey, .input = *input_event}; ScorchedTanksEvent event = {.type = EventTypeKey, .input = *input_event};
furi_message_queue_put(event_queue, &event, FuriWaitForever); furi_message_queue_put(event_queue, &event, FuriWaitForever);
} }
static void scorched_tanks_update_timer_callback(FuriMessageQueue *event_queue) static void scorched_tanks_update_timer_callback(FuriMessageQueue* event_queue) {
{
furi_assert(event_queue); furi_assert(event_queue);
ScorchedTanksEvent event = {.type = EventTypeTick}; ScorchedTanksEvent event = {.type = EventTypeTick};
furi_message_queue_put(event_queue, &event, 0); furi_message_queue_put(event_queue, &event, 0);
} }
static void scorched_tanks_increase_power(Game *game_state) static void scorched_tanks_increase_power(Game* game_state) {
{ if(game_state->player.firePower < MAX_FIRE_POWER && !game_state->isShooting) {
if (game_state->player.firePower < MAX_FIRE_POWER && !game_state->isShooting) if(game_state->isPlayerTurn && game_state->player.firePower < MAX_FIRE_POWER) {
{
if (game_state->isPlayerTurn && game_state->player.firePower < MAX_FIRE_POWER)
{
game_state->player.firePower++; game_state->player.firePower++;
} }
if (!game_state->isPlayerTurn && game_state->enemy.firePower < MAX_FIRE_POWER) if(!game_state->isPlayerTurn && game_state->enemy.firePower < MAX_FIRE_POWER) {
{
game_state->enemy.firePower++; game_state->enemy.firePower++;
} }
} }
} }
static void scorched_tanks_decrease_power(Game *game_state) static void scorched_tanks_decrease_power(Game* game_state) {
{ if(game_state->player.firePower > MIN_FIRE_POWER && !game_state->isShooting) {
if (game_state->player.firePower > MIN_FIRE_POWER && !game_state->isShooting) if(game_state->isPlayerTurn && game_state->player.firePower > MIN_FIRE_POWER) {
{
if (game_state->isPlayerTurn && game_state->player.firePower > MIN_FIRE_POWER)
{
game_state->player.firePower--; game_state->player.firePower--;
} }
if (!game_state->isPlayerTurn && game_state->enemy.firePower > MIN_FIRE_POWER) if(!game_state->isPlayerTurn && game_state->enemy.firePower > MIN_FIRE_POWER) {
{
game_state->enemy.firePower--; game_state->enemy.firePower--;
} }
} }
} }
static void scorched_tanks_aim_up(Game *game_state) static void scorched_tanks_aim_up(Game* game_state) {
{ if(!game_state->isShooting) {
if (!game_state->isShooting) if(game_state->isPlayerTurn && game_state->player.aimAngle < 90) {
{
if (game_state->isPlayerTurn && game_state->player.aimAngle < 90)
{
game_state->player.aimAngle++; game_state->player.aimAngle++;
} }
if (!game_state->isPlayerTurn && game_state->enemy.aimAngle < 90) if(!game_state->isPlayerTurn && game_state->enemy.aimAngle < 90) {
{
game_state->enemy.aimAngle++; game_state->enemy.aimAngle++;
} }
} }
} }
static void scorched_tanks_aim_down(Game *game_state) static void scorched_tanks_aim_down(Game* game_state) {
{ if(game_state->player.aimAngle > 0 && !game_state->isShooting) {
if (game_state->player.aimAngle > 0 && !game_state->isShooting) if(game_state->isPlayerTurn) {
{
if (game_state->isPlayerTurn)
{
game_state->player.aimAngle--; game_state->player.aimAngle--;
} } else {
else
{
game_state->enemy.aimAngle--; game_state->enemy.aimAngle--;
} }
} }
@@ -442,97 +412,91 @@ const NotificationSequence sequence_long_vibro = {
NULL, NULL,
}; };
static void scorched_tanks_fire(Game *game_state) static void scorched_tanks_fire(Game* game_state) {
{ if(!game_state->isShooting) {
if (!game_state->isShooting) if(game_state->isPlayerTurn) {
{
if (game_state->isPlayerTurn)
{
double sinFromAngle = scorched_tanks_sin[game_state->player.aimAngle]; double sinFromAngle = scorched_tanks_sin[game_state->player.aimAngle];
double cosFromAngle = scorched_tanks_cos[game_state->player.aimAngle]; double cosFromAngle = scorched_tanks_cos[game_state->player.aimAngle];
unsigned char aimX1 = game_state->player.locationX; unsigned char aimX1 = game_state->player.locationX;
unsigned char aimY1 = game_state->ground[game_state->player.locationX].y - TANK_COLLIDER_SIZE; unsigned char aimY1 =
game_state->ground[game_state->player.locationX].y - TANK_COLLIDER_SIZE;
int aimX2 = aimX1 + TANK_BARREL_LENGTH * cosFromAngle; int aimX2 = aimX1 + TANK_BARREL_LENGTH * cosFromAngle;
int aimY2 = aimY1 + TANK_BARREL_LENGTH * sinFromAngle; int aimY2 = aimY1 + TANK_BARREL_LENGTH * sinFromAngle;
game_state->bulletPosition.x = aimX2; game_state->bulletPosition.x = aimX2;
game_state->bulletPosition.y = aimY2; game_state->bulletPosition.y = aimY2;
game_state->bulletVector.x = scorched_tanks_cos[game_state->player.aimAngle] * ((double)game_state->player.firePower / 10); game_state->bulletVector.x = scorched_tanks_cos[game_state->player.aimAngle] *
game_state->bulletVector.y = scorched_tanks_sin[game_state->player.aimAngle] * ((double)game_state->player.firePower / 10); ((double)game_state->player.firePower / 10);
} game_state->bulletVector.y = scorched_tanks_sin[game_state->player.aimAngle] *
else ((double)game_state->player.firePower / 10);
{ } else {
double sinFromAngle = scorched_tanks_sin[game_state->enemy.aimAngle]; double sinFromAngle = scorched_tanks_sin[game_state->enemy.aimAngle];
double cosFromAngle = scorched_tanks_cos[game_state->enemy.aimAngle]; double cosFromAngle = scorched_tanks_cos[game_state->enemy.aimAngle];
unsigned char aimX1 = game_state->enemy.locationX; unsigned char aimX1 = game_state->enemy.locationX;
unsigned char aimY1 = game_state->ground[game_state->enemy.locationX].y - TANK_COLLIDER_SIZE; unsigned char aimY1 =
game_state->ground[game_state->enemy.locationX].y - TANK_COLLIDER_SIZE;
int aimX2 = aimX1 + TANK_BARREL_LENGTH * cosFromAngle; int aimX2 = aimX1 + TANK_BARREL_LENGTH * cosFromAngle;
int aimY2 = aimY1 + TANK_BARREL_LENGTH * sinFromAngle; int aimY2 = aimY1 + TANK_BARREL_LENGTH * sinFromAngle;
aimX2 = aimX1 - (aimX2 - aimX1); aimX2 = aimX1 - (aimX2 - aimX1);
game_state->bulletPosition.x = aimX2; game_state->bulletPosition.x = aimX2;
game_state->bulletPosition.y = aimY2; game_state->bulletPosition.y = aimY2;
game_state->bulletVector.x = -scorched_tanks_cos[game_state->enemy.aimAngle] * ((double)game_state->enemy.firePower / 10); game_state->bulletVector.x = -scorched_tanks_cos[game_state->enemy.aimAngle] *
game_state->bulletVector.y = scorched_tanks_sin[game_state->enemy.aimAngle] * ((double)game_state->enemy.firePower / 10); ((double)game_state->enemy.firePower / 10);
game_state->bulletVector.y = scorched_tanks_sin[game_state->enemy.aimAngle] *
((double)game_state->enemy.firePower / 10);
} }
game_state->trajectoryAnimationStep = 0; game_state->trajectoryAnimationStep = 0;
for (int x = 0; x < SCREEN_WIDTH; x++) for(int x = 0; x < SCREEN_WIDTH; x++) {
{
game_state->trajectory[x].x = 0; game_state->trajectory[x].x = 0;
game_state->trajectory[x].y = 0; game_state->trajectory[x].y = 0;
} }
game_state->isShooting = true; game_state->isShooting = true;
NotificationApp *notification = furi_record_open("notification"); NotificationApp* notification = furi_record_open("notification");
notification_message(notification, &sequence_long_vibro); notification_message(notification, &sequence_long_vibro);
notification_message(notification, &sequence_blink_white_100); notification_message(notification, &sequence_blink_white_100);
furi_record_close("notification"); furi_record_close("notification");
} }
} }
int32_t scorched_tanks_game_app(void *p) int32_t scorched_tanks_game_app(void* p) {
{
UNUSED(p); UNUSED(p);
srand(DWT->CYCCNT); srand(DWT->CYCCNT);
FuriMessageQueue *event_queue = furi_message_queue_alloc(8, sizeof(ScorchedTanksEvent)); FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(ScorchedTanksEvent));
Game *game_state = malloc(sizeof(Game)); Game* game_state = malloc(sizeof(Game));
scorched_tanks_init_game(game_state); scorched_tanks_init_game(game_state);
ValueMutex state_mutex; ValueMutex state_mutex;
if (!init_mutex(&state_mutex, game_state, sizeof(ScorchedTanksEvent))) if(!init_mutex(&state_mutex, game_state, sizeof(ScorchedTanksEvent))) {
{
FURI_LOG_E("ScorchedTanks", "cannot create mutex\r\n"); FURI_LOG_E("ScorchedTanks", "cannot create mutex\r\n");
free(game_state); free(game_state);
return 255; return 255;
} }
ViewPort *view_port = view_port_alloc(); ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, scorched_tanks_render_callback, &state_mutex); view_port_draw_callback_set(view_port, scorched_tanks_render_callback, &state_mutex);
view_port_input_callback_set(view_port, scorched_tanks_input_callback, event_queue); view_port_input_callback_set(view_port, scorched_tanks_input_callback, event_queue);
FuriTimer *timer = FuriTimer* timer =
furi_timer_alloc(scorched_tanks_update_timer_callback, FuriTimerTypePeriodic, event_queue); furi_timer_alloc(scorched_tanks_update_timer_callback, FuriTimerTypePeriodic, event_queue);
furi_timer_start(timer, 2000); furi_timer_start(timer, 2000);
// Open GUI and register view_port // Open GUI and register view_port
Gui *gui = furi_record_open(RECORD_GUI); Gui* gui = furi_record_open(RECORD_GUI);
gui_add_view_port(gui, view_port, GuiLayerFullscreen); gui_add_view_port(gui, view_port, GuiLayerFullscreen);
ScorchedTanksEvent event; ScorchedTanksEvent event;
for (bool processing = true; processing;) for(bool processing = true; processing;) {
{
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 50); FuriStatus event_status = furi_message_queue_get(event_queue, &event, 50);
if (event.type == EventTypeKey) if(event.type == EventTypeKey) { // && game->isPlayerTurn
{ // && game->isPlayerTurn if(event.input.type == InputTypeRepeat || event.input.type == InputTypeShort) {
if (event.input.type == InputTypeRepeat || event.input.type == InputTypeShort) switch(event.input.key) {
{
switch (event.input.key)
{
case InputKeyUp: case InputKeyUp:
scorched_tanks_aim_up(game_state); scorched_tanks_aim_up(game_state);
break; break;
@@ -553,9 +517,7 @@ int32_t scorched_tanks_game_app(void *p)
break; break;
} }
} }
} } else if(event.type == EventTypeTick) {
else if (event.type == EventTypeTick)
{
scorched_tanks_calculate_trajectory(game_state); scorched_tanks_calculate_trajectory(game_state);
} }

View File

@@ -188,7 +188,7 @@ bool subbrute_worker_start(SubBruteWorker* instance) {
void subbrute_worker_stop(SubBruteWorker* instance) { void subbrute_worker_stop(SubBruteWorker* instance) {
furi_assert(instance); furi_assert(instance);
if (!instance->worker_running) { if(!instance->worker_running) {
return; return;
} }

View File

@@ -47,9 +47,14 @@ bool subbrute_scene_save_name_on_event(void* context, SceneManagerEvent event) {
if(strcmp(instance->text_store, "")) { if(strcmp(instance->text_store, "")) {
furi_string_reset(instance->file_path); furi_string_reset(instance->file_path);
furi_string_cat_printf( furi_string_cat_printf(
instance->file_path, "%s/%s%s", SUBBRUTE_PATH, instance->text_store, SUBBRUTE_FILE_EXT); instance->file_path,
"%s/%s%s",
SUBBRUTE_PATH,
instance->text_store,
SUBBRUTE_FILE_EXT);
if(subbrute_device_save_file(instance->device, furi_string_get_cstr(instance->file_path))) { if(subbrute_device_save_file(
instance->device, furi_string_get_cstr(instance->file_path))) {
scene_manager_next_scene(instance->scene_manager, SubBruteSceneSaveSuccess); scene_manager_next_scene(instance->scene_manager, SubBruteSceneSaveSuccess);
success = true; success = true;
consumed = true; consumed = true;

View File

@@ -84,7 +84,8 @@ bool desktop_main_input_callback(InputEvent* event, void* context) {
} else if(event->key == InputKeyDown) { } else if(event->key == InputKeyDown) {
main_view->callback(DesktopMainEventOpenFavoriteSecondary, main_view->context); main_view->callback(DesktopMainEventOpenFavoriteSecondary, main_view->context);
} else if(event->key == InputKeyLeft) { } else if(event->key == InputKeyLeft) {
main_view->callback(DesktopMainEventOpenSubRemote, main_view->context); // OPENS SUBGHZ REMOTE main_view->callback(
DesktopMainEventOpenSubRemote, main_view->context); // OPENS SUBGHZ REMOTE
} }
} }
} else if(main_view->is_gamemode == true) { } else if(main_view->is_gamemode == true) {
@@ -105,9 +106,11 @@ bool desktop_main_input_callback(InputEvent* event, void* context) {
} else if(event->key == InputKeyUp) { } else if(event->key == InputKeyUp) {
main_view->callback(DesktopMainEventOpenDOOM, main_view->context); // OPENS DOOM main_view->callback(DesktopMainEventOpenDOOM, main_view->context); // OPENS DOOM
} else if(event->key == InputKeyDown) { } else if(event->key == InputKeyDown) {
main_view->callback(DesktopMainEventOpenZombiez, main_view->context); // OPENS Zombiez main_view->callback(
DesktopMainEventOpenZombiez, main_view->context); // OPENS Zombiez
} else if(event->key == InputKeyLeft) { } else if(event->key == InputKeyLeft) {
main_view->callback(DesktopMainEventOpenTetris, main_view->context); // OPENS TETRIS main_view->callback(
DesktopMainEventOpenTetris, main_view->context); // OPENS TETRIS
} }
} }
} else { } else {
@@ -127,9 +130,11 @@ bool desktop_main_input_callback(InputEvent* event, void* context) {
} else if(event->key == InputKeyUp) { } else if(event->key == InputKeyUp) {
main_view->callback(DesktopMainEventOpenSnake, main_view->context); // OPENS SNAKE main_view->callback(DesktopMainEventOpenSnake, main_view->context); // OPENS SNAKE
} else if(event->key == InputKeyDown) { } else if(event->key == InputKeyDown) {
main_view->callback(DesktopMainEventOpenZombiez, main_view->context); // OPENS Zombiez main_view->callback(
DesktopMainEventOpenZombiez, main_view->context); // OPENS Zombiez
} else if(event->key == InputKeyLeft) { } else if(event->key == InputKeyLeft) {
main_view->callback(DesktopMainEventOpenTetris, main_view->context); // OPENS TETRIS main_view->callback(
DesktopMainEventOpenTetris, main_view->context); // OPENS TETRIS
} }
} }
} }

View File

@@ -51,7 +51,7 @@ static uint8_t dolphin_deed_limits[] = {
100, // DolphinAppIr 100, // DolphinAppIr
100, // DolphinAppIbutton 100, // DolphinAppIbutton
100, // DolphinAppBadusb 100, // DolphinAppBadusb
// 100, // DolphinAppU2f // 100, // DolphinAppU2f
// 100, // DolphinAppGpio // 100, // DolphinAppGpio
100, // DolphinAppPlugin 100, // DolphinAppPlugin
}; };

View File

@@ -113,7 +113,6 @@ static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
2, 2,
canvas_width(gui->canvas) - 1, canvas_width(gui->canvas) - 1,
canvas_height(gui->canvas) - 4); canvas_height(gui->canvas) - 4);
} }
// Left side // Left side
@@ -128,7 +127,7 @@ static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
canvas_frame_set( canvas_frame_set(
gui->canvas, gui->canvas,
x - 1, x - 1,
// SASQUACH SAYS : This is the white box behind the left bar, move it 64 to hide it // SASQUACH SAYS : This is the white box behind the left bar, move it 64 to hide it
GUI_STATUS_BAR_Y + 64, GUI_STATUS_BAR_Y + 64,
width + 2, width + 2,
GUI_STATUS_BAR_WORKAREA_HEIGHT + 2); GUI_STATUS_BAR_WORKAREA_HEIGHT + 2);
@@ -138,8 +137,12 @@ static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
canvas_set_color(gui->canvas, ColorBlack); canvas_set_color(gui->canvas, ColorBlack);
// ViewPort draw // ViewPort draw
canvas_frame_set( canvas_frame_set(
// SASQUACH SAYS : This is where you move the Icons for the left bar, 64 to hide it // SASQUACH SAYS : This is where you move the Icons for the left bar, 64 to hide it
gui->canvas, x, GUI_STATUS_BAR_Y + 64, width, GUI_STATUS_BAR_WORKAREA_HEIGHT); gui->canvas,
x,
GUI_STATUS_BAR_Y + 64,
width,
GUI_STATUS_BAR_WORKAREA_HEIGHT);
view_port_draw(view_port, gui->canvas); view_port_draw(view_port, gui->canvas);
// Recalculate next position // Recalculate next position
left_used += (width + 2); left_used += (width + 2);