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NFC refactoring (#3050)
"A long time ago in a galaxy far, far away...." we started NFC subsystem refactoring. Starring: - @gornekich - NFC refactoring project lead, architect, senior developer - @gsurkov - architect, senior developer - @RebornedBrain - senior developer Supporting roles: - @skotopes, @DrZlo13, @hedger - general architecture advisors, code review - @Astrrra, @doomwastaken, @Hellitron, @ImagineVagon333 - quality assurance Special thanks: @bettse, @pcunning, @nxv, @noproto, @AloneLiberty and everyone else who has been helping us all this time and contributing valuable knowledges, ideas and source code.
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@@ -1,28 +1,20 @@
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#include "../nfc_i.h"
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#include "nfc/nfc_device.h"
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#include "../nfc_app_i.h"
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void nfc_scene_file_select_on_enter(void* context) {
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Nfc* nfc = context;
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nfc_device_data_clear(&nfc->dev->dev_data);
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NfcApp* instance = context;
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// Process file_select return
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nfc_device_set_loading_callback(nfc->dev, nfc_show_loading_popup, nfc);
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if(!furi_string_size(nfc->dev->load_path)) {
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furi_string_set_str(nfc->dev->load_path, NFC_APP_FOLDER);
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}
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if(nfc_file_select(nfc->dev)) {
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scene_manager_set_scene_state(nfc->scene_manager, NfcSceneSavedMenu, 0);
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scene_manager_next_scene(nfc->scene_manager, NfcSceneSavedMenu);
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if(nfc_load_from_file_select(instance)) {
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scene_manager_next_scene(instance->scene_manager, NfcSceneSavedMenu);
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} else {
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scene_manager_search_and_switch_to_previous_scene(nfc->scene_manager, NfcSceneStart);
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scene_manager_previous_scene(instance->scene_manager);
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}
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nfc_device_set_loading_callback(nfc->dev, NULL, nfc);
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}
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bool nfc_scene_file_select_on_event(void* context, SceneManagerEvent event) {
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UNUSED(context);
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UNUSED(event);
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return false;
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bool consumed = false;
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return consumed;
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}
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void nfc_scene_file_select_on_exit(void* context) {
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