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NFC refactoring (#3050)
"A long time ago in a galaxy far, far away...." we started NFC subsystem refactoring. Starring: - @gornekich - NFC refactoring project lead, architect, senior developer - @gsurkov - architect, senior developer - @RebornedBrain - senior developer Supporting roles: - @skotopes, @DrZlo13, @hedger - general architecture advisors, code review - @Astrrra, @doomwastaken, @Hellitron, @ImagineVagon333 - quality assurance Special thanks: @bettse, @pcunning, @nxv, @noproto, @AloneLiberty and everyone else who has been helping us all this time and contributing valuable knowledges, ideas and source code.
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@@ -1,44 +1,48 @@
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#include "../nfc_i.h"
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#include "../nfc_app_i.h"
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void nfc_scene_set_sak_byte_input_callback(void* context) {
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Nfc* nfc = context;
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#include "../helpers/protocol_support/nfc_protocol_support_gui_common.h"
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view_dispatcher_send_custom_event(nfc->view_dispatcher, NfcCustomEventByteInputDone);
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static void nfc_scene_set_sak_byte_input_changed_callback(void* context) {
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NfcApp* instance = context;
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iso14443_3a_set_sak(instance->iso14443_3a_edit_data, instance->byte_input_store[0]);
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}
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void nfc_scene_set_sak_on_enter(void* context) {
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Nfc* nfc = context;
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NfcApp* instance = context;
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instance->byte_input_store[0] = iso14443_3a_get_sak(instance->iso14443_3a_edit_data);
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// Setup view
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ByteInput* byte_input = nfc->byte_input;
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ByteInput* byte_input = instance->byte_input;
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byte_input_set_header_text(byte_input, "Enter SAK in hex");
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byte_input_set_result_callback(
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byte_input,
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nfc_scene_set_sak_byte_input_callback,
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NULL,
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nfc,
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&nfc->dev->dev_data.nfc_data.sak,
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nfc_protocol_support_common_byte_input_done_callback,
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nfc_scene_set_sak_byte_input_changed_callback,
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instance,
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instance->byte_input_store,
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1);
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view_dispatcher_switch_to_view(nfc->view_dispatcher, NfcViewByteInput);
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view_dispatcher_switch_to_view(instance->view_dispatcher, NfcViewByteInput);
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}
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bool nfc_scene_set_sak_on_event(void* context, SceneManagerEvent event) {
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Nfc* nfc = context;
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NfcApp* instance = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == NfcCustomEventByteInputDone) {
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scene_manager_next_scene(nfc->scene_manager, NfcSceneSetAtqa);
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scene_manager_next_scene(instance->scene_manager, NfcSceneSetAtqa);
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consumed = true;
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}
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}
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return consumed;
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}
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void nfc_scene_set_sak_on_exit(void* context) {
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Nfc* nfc = context;
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NfcApp* instance = context;
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// Clear view
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byte_input_set_result_callback(nfc->byte_input, NULL, NULL, NULL, NULL, 0);
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byte_input_set_header_text(nfc->byte_input, "");
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byte_input_set_result_callback(instance->byte_input, NULL, NULL, NULL, NULL, 0);
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byte_input_set_header_text(instance->byte_input, "");
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}
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