more games
3
.gitmodules
vendored
@@ -31,3 +31,6 @@
|
|||||||
[submodule "lib/cxxheaderparser"]
|
[submodule "lib/cxxheaderparser"]
|
||||||
path = lib/cxxheaderparser
|
path = lib/cxxheaderparser
|
||||||
url = https://github.com/robotpy/cxxheaderparser.git
|
url = https://github.com/robotpy/cxxheaderparser.git
|
||||||
|
[submodule "applications/plugins/tama_p1/tamalib"]
|
||||||
|
path = applications/plugins/tama_p1/tamalib
|
||||||
|
url = https://github.com/jcrona/tamalib.git
|
||||||
|
|||||||
35
applications/plugins/tama_p1/README.md
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
Tama P1 Emulator for Flipper Zero
|
||||||
|
=======================================
|
||||||
|
|
||||||
|
This is a tama P1 Emulator app for Flipper Zero, based on [TamaLIB](https://github.com/jcrona/tamalib/).
|
||||||
|
|
||||||
|
How to play
|
||||||
|
-----------
|
||||||
|
Create a `tama_p1` folder in your microSD card, and put the ROM as `rom.bin`.
|
||||||
|
Left button is A, OK is B, and right button is C. Hold the back button to exit.
|
||||||
|
There is currently no saving, so your progress will be reset when you exit the
|
||||||
|
app.
|
||||||
|
|
||||||
|
Building
|
||||||
|
--------
|
||||||
|
Run the following to compile icons:
|
||||||
|
```
|
||||||
|
scripts/assets.py icons applications/tama_p1/icons applications/tama_p1/compiled
|
||||||
|
```
|
||||||
|
|
||||||
|
Note: you may also need to add `-Wno-unused-parameter` to `CCFLAGS` in
|
||||||
|
`site_cons/cc.scons` to suppress unused parameter errors in TamaLIB.
|
||||||
|
|
||||||
|
Implemented
|
||||||
|
-----------
|
||||||
|
- Basic emulation
|
||||||
|
- Input
|
||||||
|
- Sound
|
||||||
|
|
||||||
|
To-do
|
||||||
|
-----
|
||||||
|
- Saving/loading
|
||||||
|
- Multiple slots?
|
||||||
|
- In-game reset
|
||||||
|
- Test mode?
|
||||||
|
- Volume adjustment
|
||||||
12
applications/plugins/tama_p1/application.fam
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
App(
|
||||||
|
appid="GAME_TAMA_P1",
|
||||||
|
name="TAMA P1",
|
||||||
|
apptype=FlipperAppType.EXTERNAL,
|
||||||
|
entry_point="tama_p1_app",
|
||||||
|
cdefines=["APP_TAMA_P1"],
|
||||||
|
requires=["gui", "storage"],
|
||||||
|
stack_size=1 * 1024,
|
||||||
|
order=215,
|
||||||
|
fap_icon="tamaIcon.png",
|
||||||
|
fap_category="Games",
|
||||||
|
)
|
||||||
66
applications/plugins/tama_p1/compiled/assets_icons.h
Normal file
@@ -0,0 +1,66 @@
|
|||||||
|
#include <gui/icon_i.h>
|
||||||
|
|
||||||
|
const uint8_t _I_icon_0_0[] = {
|
||||||
|
0x01, 0x00, 0x1a, 0x00, 0x00, 0x0d, 0xaa, 0x1d, 0x7e, 0x00, 0x9c, 0x3e, 0xf9, 0x0f, 0x9e,
|
||||||
|
0x43, 0xe3, 0x00, 0x12, 0x9c, 0x43, 0xa7, 0x10, 0xc9, 0xe4, 0x30, 0x0a, 0x31, 0x08, 0x60,
|
||||||
|
};
|
||||||
|
const uint8_t* const _I_icon_0[] = {_I_icon_0_0};
|
||||||
|
|
||||||
|
const uint8_t _I_icon_1_0[] = {
|
||||||
|
0x00, 0x00, 0x00, 0x40, 0x04, 0x04, 0x04, 0xf0, 0x11, 0xf9, 0x1b, 0xf8, 0x07, 0x8c, 0x06,
|
||||||
|
0xed, 0x36, 0xac, 0x26, 0xe8, 0x02, 0x52, 0x0b, 0x02, 0x18, 0xe0, 0x01, 0xe0, 0x01,
|
||||||
|
};
|
||||||
|
const uint8_t* const _I_icon_1[] = {_I_icon_1_0};
|
||||||
|
|
||||||
|
const uint8_t _I_icon_2_0[] = {
|
||||||
|
0x00, 0x00, 0x00, 0x0e, 0x00, 0x13, 0x00, 0x21, 0x3c, 0x21, 0x3e, 0x23, 0x3f, 0x9f, 0x1f,
|
||||||
|
0xc0, 0x0f, 0xe0, 0x07, 0xf0, 0x01, 0x7c, 0x00, 0x1f, 0x00, 0x06, 0x00, 0x06, 0x00,
|
||||||
|
};
|
||||||
|
const uint8_t* const _I_icon_2[] = {_I_icon_2_0};
|
||||||
|
|
||||||
|
const uint8_t _I_icon_3_0[] = {
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x1c, 0x40, 0x3a, 0xc0, 0x36, 0xf0, 0x37, 0x18, 0x2d,
|
||||||
|
0x0c, 0x2b, 0x0e, 0x02, 0x1f, 0x06, 0x3e, 0x07, 0xfe, 0x00, 0x7f, 0x00, 0x18, 0x00,
|
||||||
|
};
|
||||||
|
const uint8_t* const _I_icon_3[] = {_I_icon_3_0};
|
||||||
|
|
||||||
|
const uint8_t _I_icon_4_0[] = {
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x7c, 0x00, 0xc7, 0x3c, 0x82, 0x2f, 0xf2, 0x26, 0xc7, 0x2c,
|
||||||
|
0x69, 0x28, 0x2f, 0x2c, 0xe7, 0x27, 0x02, 0x20, 0x02, 0x30, 0x06, 0x1c, 0xfc, 0x0f,
|
||||||
|
};
|
||||||
|
const uint8_t* const _I_icon_4[] = {_I_icon_4_0};
|
||||||
|
|
||||||
|
const uint8_t _I_icon_5_0[] = {
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x01, 0xfe, 0x0f, 0x03, 0x38, 0xc9, 0x22, 0x9a, 0x32,
|
||||||
|
0xa2, 0x28, 0x24, 0x2c, 0x21, 0x20, 0x61, 0x30, 0x21, 0x10, 0xf3, 0x11, 0x1e, 0x0f,
|
||||||
|
};
|
||||||
|
const uint8_t* const _I_icon_5[] = {_I_icon_5_0};
|
||||||
|
|
||||||
|
const uint8_t _I_icon_6_0[] = {
|
||||||
|
0x01, 0x00, 0x17, 0x00, 0x00, 0x44, 0x62, 0xfd, 0x38, 0xbf, 0xcf, 0xb7, 0xf3, 0xf8,
|
||||||
|
0xfc, 0x6e, 0x3f, 0x1a, 0xff, 0xc0, 0x3f, 0xf0, 0x1f, 0xf4, 0x02, 0x71, 0x00,
|
||||||
|
};
|
||||||
|
const uint8_t* const _I_icon_6[] = {_I_icon_6_0};
|
||||||
|
|
||||||
|
const uint8_t _I_icon_7_0[] = {
|
||||||
|
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x00, 0x41, 0x0e, 0xc4, 0x1f, 0x94, 0x20,
|
||||||
|
0x00, 0x21, 0x22, 0x1f, 0x1d, 0x0a, 0x63, 0x20, 0xde, 0x20, 0x80, 0x1f, 0x00, 0x0e,
|
||||||
|
};
|
||||||
|
const uint8_t* const _I_icon_7[] = {_I_icon_7_0};
|
||||||
|
|
||||||
|
const Icon I_icon_0 =
|
||||||
|
{.width = 14, .height = 14, .frame_count = 1, .frame_rate = 0, .frames = _I_icon_0};
|
||||||
|
const Icon I_icon_1 =
|
||||||
|
{.width = 14, .height = 14, .frame_count = 1, .frame_rate = 0, .frames = _I_icon_1};
|
||||||
|
const Icon I_icon_2 =
|
||||||
|
{.width = 14, .height = 14, .frame_count = 1, .frame_rate = 0, .frames = _I_icon_2};
|
||||||
|
const Icon I_icon_3 =
|
||||||
|
{.width = 14, .height = 14, .frame_count = 1, .frame_rate = 0, .frames = _I_icon_3};
|
||||||
|
const Icon I_icon_4 =
|
||||||
|
{.width = 14, .height = 14, .frame_count = 1, .frame_rate = 0, .frames = _I_icon_4};
|
||||||
|
const Icon I_icon_5 =
|
||||||
|
{.width = 14, .height = 14, .frame_count = 1, .frame_rate = 0, .frames = _I_icon_5};
|
||||||
|
const Icon I_icon_6 =
|
||||||
|
{.width = 14, .height = 14, .frame_count = 1, .frame_rate = 0, .frames = _I_icon_6};
|
||||||
|
const Icon I_icon_7 =
|
||||||
|
{.width = 14, .height = 14, .frame_count = 1, .frame_rate = 0, .frames = _I_icon_7};
|
||||||
138
applications/plugins/tama_p1/hal.c
Normal file
@@ -0,0 +1,138 @@
|
|||||||
|
#include <furi.h>
|
||||||
|
#include <furi_hal.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <m-string.h>
|
||||||
|
#include <stm32wbxx_ll_tim.h>
|
||||||
|
#include "tama.h"
|
||||||
|
|
||||||
|
#define TAG_HAL "TamaLIB"
|
||||||
|
|
||||||
|
static void* tama_p1_hal_malloc(u32_t size) {
|
||||||
|
return malloc(size);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void tama_p1_hal_free(void* ptr) {
|
||||||
|
free(ptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void tama_p1_hal_halt(void) {
|
||||||
|
g_ctx->halted = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool_t tama_p1_hal_is_log_enabled(log_level_t level) {
|
||||||
|
switch(level) {
|
||||||
|
case LOG_ERROR:
|
||||||
|
return true;
|
||||||
|
case LOG_INFO:
|
||||||
|
return true;
|
||||||
|
case LOG_MEMORY:
|
||||||
|
return false;
|
||||||
|
case LOG_CPU:
|
||||||
|
return false;
|
||||||
|
default:
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void tama_p1_hal_log(log_level_t level, char* buff, ...) {
|
||||||
|
if(!tama_p1_hal_is_log_enabled(level)) return;
|
||||||
|
|
||||||
|
string_t string;
|
||||||
|
va_list args;
|
||||||
|
va_start(args, buff);
|
||||||
|
string_init_vprintf(string, buff, args);
|
||||||
|
va_end(args);
|
||||||
|
|
||||||
|
switch(level) {
|
||||||
|
case LOG_ERROR:
|
||||||
|
FURI_LOG_E(TAG_HAL, "%s", string_get_cstr(string));
|
||||||
|
break;
|
||||||
|
case LOG_INFO:
|
||||||
|
FURI_LOG_I(TAG_HAL, "%s", string_get_cstr(string));
|
||||||
|
break;
|
||||||
|
case LOG_MEMORY:
|
||||||
|
case LOG_CPU:
|
||||||
|
default:
|
||||||
|
FURI_LOG_D(TAG_HAL, "%s", string_get_cstr(string));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
string_clear(string);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void tama_p1_hal_sleep_until(timestamp_t ts) {
|
||||||
|
while(true) {
|
||||||
|
uint32_t count = LL_TIM_GetCounter(TIM2);
|
||||||
|
uint32_t delay = ts - count;
|
||||||
|
// FURI_LOG_D(TAG, "delay: %x", delay);
|
||||||
|
// Stolen from furi_delay_until_tick
|
||||||
|
if(delay != 0 && 0 == (delay >> (8 * sizeof(uint32_t) - 1))) {
|
||||||
|
// Not the best place to release mutex, but this is the only place we know whether
|
||||||
|
// we're ahead or behind, otherwise around the step call we'll always have to
|
||||||
|
// delay a tick and run more and more behind.
|
||||||
|
furi_mutex_release(g_state_mutex);
|
||||||
|
furi_delay_tick(1);
|
||||||
|
while(furi_mutex_acquire(g_state_mutex, FuriWaitForever) != FuriStatusOk)
|
||||||
|
furi_delay_tick(1);
|
||||||
|
} else {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static timestamp_t tama_p1_hal_get_timestamp(void) {
|
||||||
|
return LL_TIM_GetCounter(TIM2);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void tama_p1_hal_update_screen(void) {
|
||||||
|
// Do nothing, covered by main loop
|
||||||
|
}
|
||||||
|
|
||||||
|
static void tama_p1_hal_set_lcd_matrix(u8_t x, u8_t y, bool_t val) {
|
||||||
|
if(val)
|
||||||
|
g_ctx->framebuffer[y] |= 1 << x;
|
||||||
|
else
|
||||||
|
g_ctx->framebuffer[y] &= ~(1 << x);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void tama_p1_hal_set_lcd_icon(u8_t icon, bool_t val) {
|
||||||
|
if(val)
|
||||||
|
g_ctx->icons |= 1 << icon;
|
||||||
|
else
|
||||||
|
g_ctx->icons &= ~(1 << icon);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void tama_p1_hal_play_frequency(bool_t en) {
|
||||||
|
if(en)
|
||||||
|
furi_hal_speaker_start(g_ctx->frequency, 0.5f);
|
||||||
|
else
|
||||||
|
furi_hal_speaker_stop();
|
||||||
|
|
||||||
|
g_ctx->buzzer_on = en;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void tama_p1_hal_set_frequency(u32_t freq) {
|
||||||
|
g_ctx->frequency = freq / 10.0F;
|
||||||
|
if(g_ctx->buzzer_on) tama_p1_hal_play_frequency(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
static int tama_p1_hal_handler(void) {
|
||||||
|
// Do nothing
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void tama_p1_hal_init(hal_t* hal) {
|
||||||
|
hal->malloc = tama_p1_hal_malloc;
|
||||||
|
hal->free = tama_p1_hal_free;
|
||||||
|
hal->halt = tama_p1_hal_halt;
|
||||||
|
hal->is_log_enabled = tama_p1_hal_is_log_enabled;
|
||||||
|
hal->log = tama_p1_hal_log;
|
||||||
|
hal->sleep_until = tama_p1_hal_sleep_until;
|
||||||
|
hal->get_timestamp = tama_p1_hal_get_timestamp;
|
||||||
|
hal->update_screen = tama_p1_hal_update_screen;
|
||||||
|
hal->set_lcd_matrix = tama_p1_hal_set_lcd_matrix;
|
||||||
|
hal->set_lcd_icon = tama_p1_hal_set_lcd_icon;
|
||||||
|
hal->set_frequency = tama_p1_hal_set_frequency;
|
||||||
|
hal->play_frequency = tama_p1_hal_play_frequency;
|
||||||
|
hal->handler = tama_p1_hal_handler;
|
||||||
|
}
|
||||||
35
applications/plugins/tama_p1/hal_types.h
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
/*
|
||||||
|
* TamaLIB - A hardware agnostic tama P1 emulation library
|
||||||
|
*
|
||||||
|
* Copyright (C) 2021 Jean-Christophe Rona <jc@rona.fr>
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or
|
||||||
|
* modify it under the terms of the GNU General Public License
|
||||||
|
* as published by the Free Software Foundation; either version 2
|
||||||
|
* of the License, or (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
*/
|
||||||
|
#ifndef _HAL_TYPES_H_
|
||||||
|
#define _HAL_TYPES_H_
|
||||||
|
|
||||||
|
#include <furi.h>
|
||||||
|
|
||||||
|
typedef bool bool_t;
|
||||||
|
typedef uint8_t u4_t;
|
||||||
|
typedef uint8_t u5_t;
|
||||||
|
typedef uint8_t u8_t;
|
||||||
|
typedef uint16_t u12_t;
|
||||||
|
typedef uint16_t u13_t;
|
||||||
|
typedef uint32_t u32_t;
|
||||||
|
typedef uint32_t
|
||||||
|
timestamp_t; // WARNING: Must be an unsigned type to properly handle wrapping (u32 wraps in around 1h11m when expressed in us)
|
||||||
|
|
||||||
|
#endif /* _HAL_TYPES_H_ */
|
||||||
BIN
applications/plugins/tama_p1/icons/icon_0.png
Normal file
|
After Width: | Height: | Size: 641 B |
BIN
applications/plugins/tama_p1/icons/icon_1.png
Normal file
|
After Width: | Height: | Size: 658 B |
BIN
applications/plugins/tama_p1/icons/icon_2.png
Normal file
|
After Width: | Height: | Size: 652 B |
BIN
applications/plugins/tama_p1/icons/icon_3.png
Normal file
|
After Width: | Height: | Size: 656 B |
BIN
applications/plugins/tama_p1/icons/icon_4.png
Normal file
|
After Width: | Height: | Size: 661 B |
BIN
applications/plugins/tama_p1/icons/icon_5.png
Normal file
|
After Width: | Height: | Size: 664 B |
BIN
applications/plugins/tama_p1/icons/icon_6.png
Normal file
|
After Width: | Height: | Size: 640 B |
BIN
applications/plugins/tama_p1/icons/icon_7.png
Normal file
|
After Width: | Height: | Size: 664 B |
38
applications/plugins/tama_p1/tama.h
Normal file
@@ -0,0 +1,38 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <input/input.h>
|
||||||
|
#include "tamalib/tamalib.h"
|
||||||
|
|
||||||
|
#define TAG "TamaP1"
|
||||||
|
#define TAMA_ROM_PATH EXT_PATH("tama_p1/rom.bin")
|
||||||
|
#define TAMA_SCREEN_SCALE_FACTOR 2
|
||||||
|
#define TAMA_LCD_ICON_SIZE 14
|
||||||
|
#define TAMA_LCD_ICON_MARGIN 1
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
FuriThread* thread;
|
||||||
|
hal_t hal;
|
||||||
|
uint8_t* rom;
|
||||||
|
// 32x16 screen, perfectly represented through uint32_t
|
||||||
|
uint32_t framebuffer[16];
|
||||||
|
uint8_t icons;
|
||||||
|
bool halted;
|
||||||
|
bool fast_forward_done;
|
||||||
|
bool buzzer_on;
|
||||||
|
float frequency;
|
||||||
|
} TamaApp;
|
||||||
|
|
||||||
|
typedef enum {
|
||||||
|
EventTypeInput,
|
||||||
|
EventTypeTick,
|
||||||
|
} EventType;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
EventType type;
|
||||||
|
InputEvent input;
|
||||||
|
} TamaEvent;
|
||||||
|
|
||||||
|
extern TamaApp* g_ctx;
|
||||||
|
extern FuriMutex* g_state_mutex;
|
||||||
|
|
||||||
|
void tama_p1_hal_init(hal_t* hal);
|
||||||
BIN
applications/plugins/tama_p1/tamaIcon.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
299
applications/plugins/tama_p1/tama_p1.c
Normal file
@@ -0,0 +1,299 @@
|
|||||||
|
#include <furi.h>
|
||||||
|
#include <gui/gui.h>
|
||||||
|
#include <input/input.h>
|
||||||
|
#include <storage/storage.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <stm32wbxx_ll_tim.h>
|
||||||
|
#include "tamalib/tamalib.h"
|
||||||
|
#include "tama.h"
|
||||||
|
#include "compiled/assets_icons.h"
|
||||||
|
|
||||||
|
TamaApp* g_ctx;
|
||||||
|
FuriMutex* g_state_mutex;
|
||||||
|
|
||||||
|
static const Icon* icons_list[] = {
|
||||||
|
&I_icon_0,
|
||||||
|
&I_icon_1,
|
||||||
|
&I_icon_2,
|
||||||
|
&I_icon_3,
|
||||||
|
&I_icon_4,
|
||||||
|
&I_icon_5,
|
||||||
|
&I_icon_6,
|
||||||
|
&I_icon_7,
|
||||||
|
};
|
||||||
|
|
||||||
|
static void tama_p1_draw_callback(Canvas* const canvas, void* cb_ctx) {
|
||||||
|
furi_assert(cb_ctx);
|
||||||
|
|
||||||
|
FuriMutex* const mutex = cb_ctx;
|
||||||
|
if(furi_mutex_acquire(mutex, 25) != FuriStatusOk) return;
|
||||||
|
|
||||||
|
if(g_ctx->rom == NULL) {
|
||||||
|
canvas_set_font(canvas, FontPrimary);
|
||||||
|
canvas_draw_str(canvas, 30, 30, "No ROM");
|
||||||
|
} else if(g_ctx->halted) {
|
||||||
|
canvas_set_font(canvas, FontPrimary);
|
||||||
|
canvas_draw_str(canvas, 30, 30, "Halted");
|
||||||
|
} else {
|
||||||
|
// FURI_LOG_D(TAG, "Drawing frame");
|
||||||
|
// Calculate positioning
|
||||||
|
uint16_t canv_width = canvas_width(canvas);
|
||||||
|
uint16_t canv_height = canvas_height(canvas);
|
||||||
|
uint16_t lcd_matrix_scaled_width = 32 * TAMA_SCREEN_SCALE_FACTOR;
|
||||||
|
uint16_t lcd_matrix_scaled_height = 16 * TAMA_SCREEN_SCALE_FACTOR;
|
||||||
|
uint16_t lcd_matrix_top = (canv_height - lcd_matrix_scaled_height) / 2;
|
||||||
|
uint16_t lcd_matrix_left = (canv_width - lcd_matrix_scaled_width) / 2;
|
||||||
|
uint16_t lcd_icon_upper_top = lcd_matrix_top - TAMA_LCD_ICON_SIZE - TAMA_LCD_ICON_MARGIN;
|
||||||
|
uint16_t lcd_icon_upper_left = lcd_matrix_left;
|
||||||
|
uint16_t lcd_icon_lower_top =
|
||||||
|
lcd_matrix_top + lcd_matrix_scaled_height + TAMA_LCD_ICON_MARGIN;
|
||||||
|
uint16_t lcd_icon_lower_left = lcd_matrix_left;
|
||||||
|
uint16_t lcd_icon_spacing_horiz =
|
||||||
|
(lcd_matrix_scaled_width - (4 * TAMA_LCD_ICON_SIZE)) / 3 + TAMA_LCD_ICON_SIZE;
|
||||||
|
|
||||||
|
// Draw pixels
|
||||||
|
// canvas_draw_frame(
|
||||||
|
// canvas,
|
||||||
|
// lcd_matrix_left,
|
||||||
|
// lcd_matrix_top,
|
||||||
|
// lcd_matrix_scaled_width,
|
||||||
|
// lcd_matrix_scaled_height);
|
||||||
|
|
||||||
|
uint16_t y = lcd_matrix_top;
|
||||||
|
for(uint8_t row = 0; row < 16; ++row) {
|
||||||
|
uint16_t x = lcd_matrix_left;
|
||||||
|
uint32_t row_pixels = g_ctx->framebuffer[row];
|
||||||
|
for(uint8_t col = 0; col < 32; ++col) {
|
||||||
|
if(row_pixels & 1) {
|
||||||
|
canvas_draw_box(
|
||||||
|
canvas, x, y, TAMA_SCREEN_SCALE_FACTOR, TAMA_SCREEN_SCALE_FACTOR);
|
||||||
|
}
|
||||||
|
x += TAMA_SCREEN_SCALE_FACTOR;
|
||||||
|
row_pixels >>= 1;
|
||||||
|
}
|
||||||
|
y += TAMA_SCREEN_SCALE_FACTOR;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw icons
|
||||||
|
uint8_t lcd_icons = g_ctx->icons;
|
||||||
|
// Top
|
||||||
|
y = lcd_icon_upper_top;
|
||||||
|
uint16_t x_ic = lcd_icon_upper_left;
|
||||||
|
for(uint8_t i = 0; i < 4; ++i) {
|
||||||
|
// canvas_draw_frame(canvas, x_ic, y, TAMA_LCD_ICON_SIZE, TAMA_LCD_ICON_SIZE);
|
||||||
|
if(lcd_icons & 1) {
|
||||||
|
canvas_draw_icon(canvas, x_ic, y, icons_list[i]);
|
||||||
|
}
|
||||||
|
x_ic += lcd_icon_spacing_horiz;
|
||||||
|
lcd_icons >>= 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Bottom
|
||||||
|
y = lcd_icon_lower_top;
|
||||||
|
x_ic = lcd_icon_lower_left;
|
||||||
|
for(uint8_t i = 4; i < 8; ++i) {
|
||||||
|
// canvas_draw_frame(canvas, x_ic, y, TAMA_LCD_ICON_SIZE, TAMA_LCD_ICON_SIZE);
|
||||||
|
if(lcd_icons & 1) {
|
||||||
|
canvas_draw_icon(canvas, x_ic, y, icons_list[i]);
|
||||||
|
}
|
||||||
|
x_ic += lcd_icon_spacing_horiz;
|
||||||
|
lcd_icons >>= 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
furi_mutex_release(mutex);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void tama_p1_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
|
||||||
|
furi_assert(event_queue);
|
||||||
|
|
||||||
|
TamaEvent event = {.type = EventTypeInput, .input = *input_event};
|
||||||
|
furi_message_queue_put(event_queue, &event, FuriWaitForever);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void tama_p1_update_timer_callback(FuriMessageQueue* event_queue) {
|
||||||
|
furi_assert(event_queue);
|
||||||
|
|
||||||
|
TamaEvent event = {.type = EventTypeTick};
|
||||||
|
furi_message_queue_put(event_queue, &event, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
static int32_t tama_p1_worker(void* context) {
|
||||||
|
bool running = true;
|
||||||
|
FuriMutex* mutex = context;
|
||||||
|
while(furi_mutex_acquire(mutex, FuriWaitForever) != FuriStatusOk) furi_delay_tick(1);
|
||||||
|
|
||||||
|
cpu_sync_ref_timestamp();
|
||||||
|
LL_TIM_EnableCounter(TIM2);
|
||||||
|
while(running) {
|
||||||
|
if(furi_thread_flags_get()) {
|
||||||
|
running = false;
|
||||||
|
} else {
|
||||||
|
// FURI_LOG_D(TAG, "Stepping");
|
||||||
|
// for (int i = 0; i < 100; ++i)
|
||||||
|
tamalib_step();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
LL_TIM_DisableCounter(TIM2);
|
||||||
|
furi_mutex_release(mutex);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void tama_p1_init(TamaApp* const ctx) {
|
||||||
|
g_ctx = ctx;
|
||||||
|
memset(ctx, 0, sizeof(TamaApp));
|
||||||
|
tama_p1_hal_init(&ctx->hal);
|
||||||
|
|
||||||
|
// Load ROM
|
||||||
|
Storage* storage = furi_record_open(RECORD_STORAGE);
|
||||||
|
FileInfo fi;
|
||||||
|
if(storage_common_stat(storage, TAMA_ROM_PATH, &fi) == FSE_OK) {
|
||||||
|
File* rom_file = storage_file_alloc(storage);
|
||||||
|
if(storage_file_open(rom_file, TAMA_ROM_PATH, FSAM_READ, FSOM_OPEN_EXISTING)) {
|
||||||
|
ctx->rom = malloc((size_t)fi.size);
|
||||||
|
uint8_t* buf_ptr = ctx->rom;
|
||||||
|
size_t read = 0;
|
||||||
|
while(read < fi.size) {
|
||||||
|
size_t to_read = fi.size - read;
|
||||||
|
if(to_read > UINT16_MAX) to_read = UINT16_MAX;
|
||||||
|
uint16_t now_read = storage_file_read(rom_file, buf_ptr, (uint16_t)to_read);
|
||||||
|
read += now_read;
|
||||||
|
buf_ptr += now_read;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reorder endianess of ROM
|
||||||
|
for(size_t i = 0; i < fi.size; i += 2) {
|
||||||
|
uint8_t b = ctx->rom[i];
|
||||||
|
ctx->rom[i] = ctx->rom[i + 1];
|
||||||
|
ctx->rom[i + 1] = b & 0xF;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
storage_file_close(rom_file);
|
||||||
|
storage_file_free(rom_file);
|
||||||
|
}
|
||||||
|
furi_record_close(RECORD_STORAGE);
|
||||||
|
|
||||||
|
if(ctx->rom != NULL) {
|
||||||
|
// Init TIM2
|
||||||
|
// 64KHz
|
||||||
|
LL_TIM_InitTypeDef tim_init = {
|
||||||
|
.Prescaler = 999,
|
||||||
|
.CounterMode = LL_TIM_COUNTERMODE_UP,
|
||||||
|
.Autoreload = 0xFFFFFFFF,
|
||||||
|
};
|
||||||
|
LL_TIM_Init(TIM2, &tim_init);
|
||||||
|
LL_TIM_SetClockSource(TIM2, LL_TIM_CLOCKSOURCE_INTERNAL);
|
||||||
|
LL_TIM_DisableCounter(TIM2);
|
||||||
|
LL_TIM_SetCounter(TIM2, 0);
|
||||||
|
|
||||||
|
// Init TamaLIB
|
||||||
|
tamalib_register_hal(&ctx->hal);
|
||||||
|
tamalib_init((u12_t*)ctx->rom, NULL, 64000);
|
||||||
|
tamalib_set_speed(1);
|
||||||
|
|
||||||
|
// TODO: implement fast forwarding
|
||||||
|
ctx->fast_forward_done = true;
|
||||||
|
|
||||||
|
// Start stepping thread
|
||||||
|
ctx->thread = furi_thread_alloc();
|
||||||
|
furi_thread_set_name(ctx->thread, "TamaLIB");
|
||||||
|
furi_thread_set_stack_size(ctx->thread, 1024);
|
||||||
|
furi_thread_set_callback(ctx->thread, tama_p1_worker);
|
||||||
|
furi_thread_set_context(ctx->thread, g_state_mutex);
|
||||||
|
furi_thread_start(ctx->thread);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void tama_p1_deinit(TamaApp* const ctx) {
|
||||||
|
if(ctx->rom != NULL) {
|
||||||
|
tamalib_release();
|
||||||
|
furi_thread_free(ctx->thread);
|
||||||
|
free(ctx->rom);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int32_t tama_p1_app(void* p) {
|
||||||
|
UNUSED(p);
|
||||||
|
|
||||||
|
TamaApp* ctx = malloc(sizeof(TamaApp));
|
||||||
|
g_state_mutex = furi_mutex_alloc(FuriMutexTypeRecursive);
|
||||||
|
tama_p1_init(ctx);
|
||||||
|
|
||||||
|
FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(TamaEvent));
|
||||||
|
|
||||||
|
ViewPort* view_port = view_port_alloc();
|
||||||
|
view_port_draw_callback_set(view_port, tama_p1_draw_callback, g_state_mutex);
|
||||||
|
view_port_input_callback_set(view_port, tama_p1_input_callback, event_queue);
|
||||||
|
|
||||||
|
Gui* gui = furi_record_open(RECORD_GUI);
|
||||||
|
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
|
||||||
|
|
||||||
|
FuriTimer* timer =
|
||||||
|
furi_timer_alloc(tama_p1_update_timer_callback, FuriTimerTypePeriodic, event_queue);
|
||||||
|
furi_timer_start(timer, furi_kernel_get_tick_frequency() / 30);
|
||||||
|
|
||||||
|
for(bool running = true; running;) {
|
||||||
|
TamaEvent event;
|
||||||
|
FuriStatus event_status = furi_message_queue_get(event_queue, &event, FuriWaitForever);
|
||||||
|
if(event_status == FuriStatusOk) {
|
||||||
|
// Local override with acquired context
|
||||||
|
if(furi_mutex_acquire(g_state_mutex, FuriWaitForever) != FuriStatusOk) continue;
|
||||||
|
|
||||||
|
if(event.type == EventTypeTick) {
|
||||||
|
// FURI_LOG_D(TAG, "EventTypeTick");
|
||||||
|
view_port_update(view_port);
|
||||||
|
} else if(event.type == EventTypeInput) {
|
||||||
|
FURI_LOG_D(
|
||||||
|
TAG,
|
||||||
|
"EventTypeInput: %d %d %d",
|
||||||
|
event.input.sequence,
|
||||||
|
event.input.key,
|
||||||
|
event.input.type);
|
||||||
|
InputType input_type = event.input.type;
|
||||||
|
if(input_type == InputTypePress || input_type == InputTypeRelease) {
|
||||||
|
btn_state_t tama_btn_state = 0;
|
||||||
|
if(input_type == InputTypePress)
|
||||||
|
tama_btn_state = BTN_STATE_PRESSED;
|
||||||
|
else if(input_type == InputTypeRelease)
|
||||||
|
tama_btn_state = BTN_STATE_RELEASED;
|
||||||
|
|
||||||
|
if(event.input.key == InputKeyLeft) {
|
||||||
|
tamalib_set_button(BTN_LEFT, tama_btn_state);
|
||||||
|
} else if(event.input.key == InputKeyOk) {
|
||||||
|
tamalib_set_button(BTN_MIDDLE, tama_btn_state);
|
||||||
|
} else if(event.input.key == InputKeyRight) {
|
||||||
|
tamalib_set_button(BTN_RIGHT, tama_btn_state);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(event.input.key == InputKeyBack && event.input.type == InputTypeLong) {
|
||||||
|
furi_timer_stop(timer);
|
||||||
|
running = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
furi_mutex_release(g_state_mutex);
|
||||||
|
} else {
|
||||||
|
// Timeout
|
||||||
|
// FURI_LOG_D(TAG, "Timed out");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(ctx->rom != NULL) {
|
||||||
|
furi_thread_flags_set(furi_thread_get_id(ctx->thread), 1);
|
||||||
|
furi_thread_join(ctx->thread);
|
||||||
|
}
|
||||||
|
|
||||||
|
furi_timer_free(timer);
|
||||||
|
view_port_enabled_set(view_port, false);
|
||||||
|
gui_remove_view_port(gui, view_port);
|
||||||
|
furi_record_close(RECORD_GUI);
|
||||||
|
view_port_free(view_port);
|
||||||
|
furi_message_queue_free(event_queue);
|
||||||
|
furi_mutex_free(g_state_mutex);
|
||||||
|
tama_p1_deinit(ctx);
|
||||||
|
free(ctx);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
1
applications/plugins/tama_p1/tamalib
Submodule
12
applications/plugins/tanksgame/application.fam
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
App(
|
||||||
|
appid="GAME_Tanks",
|
||||||
|
name="Tanks",
|
||||||
|
apptype=FlipperAppType.EXTERNAL,
|
||||||
|
entry_point="tanks_game_app",
|
||||||
|
cdefines=["APP_TANKS_GAME"],
|
||||||
|
requires=["gui", "subghz"],
|
||||||
|
stack_size=4 * 1024,
|
||||||
|
order=230,
|
||||||
|
fap_icon="tanksIcon.png",
|
||||||
|
fap_category="Games",
|
||||||
|
)
|
||||||
19
applications/plugins/tanksgame/constants.h
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
#ifndef FLIPPERZERO_FIRMWARE_CONSTANTS_H
|
||||||
|
#define FLIPPERZERO_FIRMWARE_CONSTANTS_H
|
||||||
|
|
||||||
|
const uint8_t SCREEN_WIDTH_TANKS = 128;
|
||||||
|
const uint8_t SCREEN_HEIGHT_TANKS = 64;
|
||||||
|
|
||||||
|
const uint8_t FIELD_WIDTH = 16;
|
||||||
|
const uint8_t FIELD_HEIGHT = 11;
|
||||||
|
|
||||||
|
const uint16_t TURN_LENGTH = 300;
|
||||||
|
const uint16_t LONG_PRESS_LENGTH = 10;
|
||||||
|
|
||||||
|
const uint8_t SHOT_COOLDOWN = 5;
|
||||||
|
const uint8_t RESPAWN_COOLDOWN = 8;
|
||||||
|
const uint8_t PLAYER_RESPAWN_COOLDOWN = 1;
|
||||||
|
|
||||||
|
const uint8_t CELL_LENGTH_PIXELS = 6;
|
||||||
|
|
||||||
|
#endif
|
||||||
BIN
applications/plugins/tanksgame/tanksIcon.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
1808
applications/plugins/tanksgame/tanks_game.c
Normal file
12
applications/plugins/videopoker/application.fam
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
App(
|
||||||
|
appid="GAME_VideoPoker",
|
||||||
|
name="Video Poker",
|
||||||
|
apptype=FlipperAppType.EXTERNAL,
|
||||||
|
entry_point="video_poker_app",
|
||||||
|
cdefines=["APP_VIDEOPOKER_GAME"],
|
||||||
|
requires=["gui"],
|
||||||
|
stack_size=2 * 1024,
|
||||||
|
order=270,
|
||||||
|
fap_icon="pokerIcon.png",
|
||||||
|
fap_category="Games",
|
||||||
|
)
|
||||||
818
applications/plugins/videopoker/poker.c
Normal file
@@ -0,0 +1,818 @@
|
|||||||
|
#include <furi.h>
|
||||||
|
#include <gui/gui.h>
|
||||||
|
#include <input/input.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include <notification/notification.h>
|
||||||
|
#include <notification/notification_messages.h>
|
||||||
|
#include <gui/elements.h>
|
||||||
|
#include "assets_icons.h"
|
||||||
|
#include <gui/icon_i.h>
|
||||||
|
|
||||||
|
/* Core game logic from
|
||||||
|
https://github.com/Yaoir/VideoPoker-C
|
||||||
|
*/
|
||||||
|
|
||||||
|
/* KNOWN BUGS
|
||||||
|
This has been converted from a standalone PC console app to flipper
|
||||||
|
All of the original input/output handing code has been ripped out
|
||||||
|
Original code also used TONS of defines and everything was a global.
|
||||||
|
As is, it does what I wanted and doesn't seem to have major issues, so that's pretty good.
|
||||||
|
Game logic is handled during input and this is a bit of a mess of nested ifs.
|
||||||
|
Sometimes duplicate cards will show up. there is a function to test this. I should use it better.
|
||||||
|
|
||||||
|
*/
|
||||||
|
|
||||||
|
#define TAG "Video Poker"
|
||||||
|
|
||||||
|
static void Shake(void) {
|
||||||
|
NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
|
||||||
|
notification_message(notification, &sequence_single_vibro);
|
||||||
|
furi_record_close(RECORD_NOTIFICATION);
|
||||||
|
}
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
int index; /* cards value, minus 1 */
|
||||||
|
char* sym; /* text appearance */
|
||||||
|
int suit; /* card's suit (see just below) */
|
||||||
|
int gone; /* true if it's been dealt */
|
||||||
|
int held; /* for hand */
|
||||||
|
} PokerPlayer_card;
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
FuriMutex** model_mutex;
|
||||||
|
FuriMessageQueue* event_queue;
|
||||||
|
ViewPort* view_port;
|
||||||
|
Gui* gui;
|
||||||
|
PokerPlayer_card hand[5];
|
||||||
|
PokerPlayer_card shand[5];
|
||||||
|
PokerPlayer_card deck[52];
|
||||||
|
int GameType; /* What rules are we using */
|
||||||
|
int held[5];
|
||||||
|
int score;
|
||||||
|
int highscore;
|
||||||
|
int pot;
|
||||||
|
int GameState;
|
||||||
|
int selected;
|
||||||
|
int bet;
|
||||||
|
int minbet;
|
||||||
|
} PokerPlayer;
|
||||||
|
|
||||||
|
/* GameState
|
||||||
|
0=Splash/help, OK button (later on up/down for rules or settings)
|
||||||
|
1=cards down, betting enabled, left/right to change bet, OK to confirm
|
||||||
|
2=first hand, holding enabled, left/right to pick card, OK to hold/unhold card, down to confirm
|
||||||
|
3=second hand, only confirm to claim rewards
|
||||||
|
4=game over/won
|
||||||
|
5=WIP saving gamestate
|
||||||
|
*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
#define AllAmerican 0
|
||||||
|
#define TensOrBetter 1
|
||||||
|
#define BonusPoker 2
|
||||||
|
#define DoubleBonus 3
|
||||||
|
#define DoubleBonusBonus 4
|
||||||
|
#define JacksOrBetter 5
|
||||||
|
#define JacksOrBetter95 6
|
||||||
|
#define JacksOrBetter86 7
|
||||||
|
#define JacksOrBetter85 8
|
||||||
|
#define JacksOrBetter75 9
|
||||||
|
#define JacksOrBetter65 10
|
||||||
|
#define NUMGAMES 11
|
||||||
|
*/
|
||||||
|
/*
|
||||||
|
The game in play. Default is Jacks or Better,
|
||||||
|
which is coded into initialization of static data
|
||||||
|
*/
|
||||||
|
const char* gamenames[11] = {
|
||||||
|
"All American",
|
||||||
|
"Tens or Better",
|
||||||
|
"Bonus Poker",
|
||||||
|
"Double Bonus",
|
||||||
|
"Double Bonus Bonus",
|
||||||
|
"Jacks or Better",
|
||||||
|
"9/5 Jacks or Better",
|
||||||
|
"8/6 Jacks or Better",
|
||||||
|
"8/5 Jacks or Better",
|
||||||
|
"7/5 Jacks or Better",
|
||||||
|
"6/5 Jacks or Better"};
|
||||||
|
|
||||||
|
PokerPlayer_card deck[52] = {
|
||||||
|
/* index, card name, suit, gone */
|
||||||
|
/* Clubs:0 Diamonds:1 Hearts: 2 Spades: 3 */
|
||||||
|
{1, "2", 0, 0, 0}, {2, "3", 0, 0, 0}, {3, "4", 0, 0, 0}, {4, "5", 0, 0, 0},
|
||||||
|
{5, "6", 0, 0, 0}, {6, "7", 0, 0, 0}, {7, "8", 0, 0, 0}, {8, "9", 0, 0, 0},
|
||||||
|
{9, "10", 0, 0, 0}, {10, "J", 0, 0, 0}, {11, "Q", 0, 0, 0}, {12, "K", 0, 0, 0},
|
||||||
|
{13, "A", 0, 0, 0},
|
||||||
|
|
||||||
|
{1, "2", 1, 0, 0}, {2, "3", 1, 0, 0}, {3, "4", 1, 0, 0}, {4, "5", 1, 0, 0},
|
||||||
|
{5, "6", 1, 0, 0}, {6, "7", 1, 0, 0}, {7, "8", 1, 0, 0}, {8, "9", 1, 0, 0},
|
||||||
|
{9, "10", 1, 0, 0}, {10, "J", 1, 0, 0}, {11, "Q", 1, 0, 0}, {12, "K", 1, 0, 0},
|
||||||
|
{13, "A", 1, 0, 0},
|
||||||
|
|
||||||
|
{1, "2", 2, 0, 0}, {2, "3", 2, 0, 0}, {3, "4", 2, 0, 0}, {4, "5", 2, 0, 0},
|
||||||
|
{5, "6", 2, 0, 0}, {6, "7", 2, 0, 0}, {7, "8", 2, 0, 0}, {8, "9", 2, 0, 0},
|
||||||
|
{9, "10", 2, 0, 0}, {10, "J", 2, 0, 0}, {11, "Q", 2, 0, 0}, {12, "K", 2, 0, 0},
|
||||||
|
{13, "A", 2, 0, 0},
|
||||||
|
|
||||||
|
{1, "2", 3, 0, 0}, {2, "3", 3, 0, 0}, {3, "4", 3, 0, 0}, {4, "5", 3, 0, 0},
|
||||||
|
{5, "6", 3, 0, 0}, {6, "7", 3, 0, 0}, {7, "8", 3, 0, 0}, {8, "9", 3, 0, 0},
|
||||||
|
{9, "10", 3, 0, 0}, {10, "J", 3, 0, 0}, {11, "Q", 3, 0, 0}, {12, "K", 3, 0, 0},
|
||||||
|
{13, "A", 3, 0, 0},
|
||||||
|
};
|
||||||
|
|
||||||
|
/*
|
||||||
|
Image Format
|
||||||
|
0x01 = Compressed
|
||||||
|
0x00 = Reserved Section
|
||||||
|
0xa4,0x01 = 0x1a4, or, 420 - the size of the compressed array, minus this header.
|
||||||
|
Rest of the data is char array output from heatshrink of the original XBM char array.
|
||||||
|
Calculated Header: 0x01,0x00,0xa4,0x01
|
||||||
|
from furi_hal_compress.c:
|
||||||
|
typedef struct {
|
||||||
|
uint8_t is_compressed;
|
||||||
|
uint8_t reserved;
|
||||||
|
uint16_t compressed_buff_size;
|
||||||
|
} FuriHalCompressHeader;
|
||||||
|
*/
|
||||||
|
|
||||||
|
const uint8_t _I_Splash_128x64_0[] = {
|
||||||
|
0x01, 0x00, 0x8a, 0x02, 0x00, 0x78, 0x02, 0x60, 0xe0, 0x54, 0xc0, 0x03, 0x9f, 0xc0, 0x0f, 0x5a,
|
||||||
|
0x04, 0x04, 0x1e, 0xdf, 0x08, 0x78, 0x0c, 0x60, 0xc0, 0x21, 0x90, 0x40, 0xa3, 0x00, 0xf5, 0xfe,
|
||||||
|
0x61, 0xc1, 0xe9, 0x1e, 0x8e, 0x59, 0xf0, 0x02, 0x24, 0x9f, 0x70, 0xc0, 0x63, 0x03, 0x01, 0x0c,
|
||||||
|
0x0b, 0xc1, 0x80, 0xbc, 0x83, 0xd3, 0x3f, 0x63, 0x98, 0x03, 0xcf, 0x88, 0x02, 0x1c, 0x31, 0x5d,
|
||||||
|
0x38, 0xf6, 0x19, 0xc0, 0xa0, 0xfc, 0x93, 0x13, 0x12, 0xf0, 0x38, 0x76, 0x08, 0xc7, 0x00, 0x1e,
|
||||||
|
0x5e, 0x8b, 0xcc, 0x32, 0x86, 0x0f, 0x4f, 0x0c, 0x80, 0x06, 0x20, 0x72, 0xe4, 0x5e, 0x33, 0xd4,
|
||||||
|
0x73, 0xf2, 0x5d, 0xe2, 0x10, 0xef, 0xe6, 0x02, 0x0f, 0x07, 0x84, 0x4c, 0x33, 0xd2, 0x70, 0x79,
|
||||||
|
0xd8, 0x2e, 0x11, 0x88, 0x3d, 0xff, 0xc1, 0xc7, 0x83, 0xc4, 0x20, 0x10, 0xc9, 0x18, 0x3d, 0x27,
|
||||||
|
0x18, 0x8c, 0x3c, 0xde, 0xe1, 0xe6, 0x87, 0x7e, 0x0c, 0x62, 0x12, 0x10, 0x01, 0xce, 0x31, 0x9c,
|
||||||
|
0x39, 0x9c, 0x62, 0x67, 0x0f, 0x83, 0x7f, 0x27, 0xe0, 0xf5, 0x8c, 0x71, 0xbc, 0x31, 0x8c, 0xc4,
|
||||||
|
0xe2, 0x1e, 0x62, 0x1e, 0x02, 0xe0, 0x80, 0x05, 0x1c, 0xe1, 0xdc, 0x23, 0x97, 0xc8, 0xe4, 0x5c,
|
||||||
|
0x12, 0x50, 0x40, 0x7a, 0x43, 0x38, 0x77, 0x88, 0xf4, 0x36, 0x3d, 0x1f, 0x04, 0x94, 0x20, 0x1e,
|
||||||
|
0x98, 0xce, 0x0d, 0xbe, 0x37, 0x0d, 0xcd, 0xbd, 0x0c, 0x7e, 0xbe, 0xce, 0x07, 0x1f, 0xf3, 0xfc,
|
||||||
|
0xf8, 0xb2, 0x8d, 0x30, 0x20, 0x53, 0xbe, 0x60, 0x06, 0x03, 0x78, 0xf0, 0x06, 0x4c, 0x1e, 0x34,
|
||||||
|
0x10, 0x29, 0x5e, 0x05, 0x0f, 0x00, 0xa0, 0x40, 0x24, 0x20, 0x52, 0x76, 0x88, 0x01, 0xc1, 0xe3,
|
||||||
|
0x11, 0x05, 0xc3, 0xe9, 0x20, 0x10, 0x97, 0x01, 0xcf, 0xc1, 0xf2, 0x81, 0x3f, 0xe7, 0xfc, 0x66,
|
||||||
|
0xf4, 0x02, 0xf1, 0xc0, 0x3f, 0xdf, 0xf0, 0x30, 0xc6, 0x1e, 0xe5, 0xff, 0x81, 0xf0, 0x3f, 0xe5,
|
||||||
|
0xb2, 0x80, 0x7f, 0xc1, 0xe5, 0x1c, 0x03, 0x0f, 0xe3, 0xff, 0x1f, 0xf8, 0x02, 0x48, 0x00, 0x31,
|
||||||
|
0xfe, 0x0b, 0xa4, 0x61, 0xcc, 0x62, 0xfc, 0x4f, 0xe3, 0x0f, 0x31, 0x41, 0x0e, 0x02, 0x07, 0x01,
|
||||||
|
0x07, 0x8a, 0xb4, 0xa3, 0x84, 0x71, 0x8f, 0xff, 0x20, 0x77, 0x00, 0x78, 0x95, 0x46, 0x06, 0x13,
|
||||||
|
0x10, 0x78, 0xef, 0x3f, 0x5f, 0xfc, 0xff, 0xea, 0x07, 0xf0, 0x37, 0x90, 0x3c, 0x78, 0x00, 0xf2,
|
||||||
|
0xae, 0x7f, 0x77, 0xf7, 0xaf, 0xec, 0x0f, 0x88, 0x41, 0x1b, 0x06, 0x02, 0x03, 0xc0, 0x02, 0x8c,
|
||||||
|
0x08, 0x5c, 0x37, 0xff, 0xa9, 0x3c, 0x7b, 0xcc, 0x52, 0xe0, 0x70, 0x7c, 0x31, 0x89, 0xe4, 0xff,
|
||||||
|
0xfb, 0xff, 0xdf, 0x8c, 0x46, 0x03, 0x1f, 0x34, 0x17, 0x83, 0xe1, 0x71, 0x8f, 0x6f, 0xe7, 0xe0,
|
||||||
|
0xc1, 0x8f, 0xfd, 0x20, 0x18, 0x65, 0x59, 0x47, 0xaf, 0x9b, 0x8b, 0x9e, 0x6f, 0xe7, 0x1f, 0x16,
|
||||||
|
0x0c, 0x3e, 0x3d, 0x00, 0xe4, 0x43, 0xd1, 0xe5, 0x3f, 0xe6, 0x6e, 0xfb, 0x39, 0x88, 0x67, 0xea,
|
||||||
|
0xff, 0xc5, 0x22, 0x8f, 0xc0, 0xf0, 0x41, 0x71, 0xe7, 0x76, 0xf9, 0x98, 0x48, 0x64, 0x17, 0x59,
|
||||||
|
0x38, 0x05, 0x8f, 0xc0, 0xd0, 0x5f, 0xe8, 0x0f, 0x1a, 0xdb, 0xe6, 0xb1, 0xd1, 0xa0, 0x50, 0x85,
|
||||||
|
0x59, 0x7e, 0x16, 0x05, 0x06, 0x80, 0x71, 0xbf, 0xf7, 0x19, 0x85, 0x99, 0x74, 0x6d, 0x31, 0x02,
|
||||||
|
0x10, 0x88, 0x7c, 0xdd, 0xdb, 0x84, 0x62, 0x7c, 0x0f, 0x38, 0xe5, 0xf0, 0x1e, 0x97, 0xce, 0x67,
|
||||||
|
0xbc, 0xb6, 0x40, 0xa3, 0x98, 0x00, 0xc5, 0x76, 0x53, 0x8c, 0x67, 0x1e, 0x07, 0x0e, 0x63, 0x0a,
|
||||||
|
0xe4, 0x9c, 0x62, 0x0f, 0x11, 0x41, 0x95, 0x88, 0x1e, 0x41, 0xd1, 0x8c, 0x49, 0x80, 0xe6, 0x00,
|
||||||
|
0x50, 0xb8, 0xa3, 0x07, 0xf1, 0x7f, 0x06, 0xb8, 0x00, 0x61, 0xce, 0xb2, 0x9c, 0x53, 0x01, 0xf3,
|
||||||
|
0xf0, 0x55, 0x97, 0xd0, 0x3f, 0x40, 0x03, 0xfd, 0x33, 0xc8, 0x01, 0x71, 0x92, 0x78, 0x80, 0x2f,
|
||||||
|
0x80, 0x6f, 0x20, 0x03, 0xff, 0x23, 0xe7, 0x02, 0x02, 0x18, 0x01, 0xa3, 0x91, 0x00, 0x18, 0xc3,
|
||||||
|
0x20, 0x91, 0xc0, 0x7c, 0x7f, 0x83, 0x42, 0xaa, 0x1f, 0xe0, 0xbe, 0x60, 0x46, 0xa2, 0x81, 0xe2,
|
||||||
|
0x24, 0x21, 0xf9, 0x54, 0x14, 0x18, 0x9e, 0x3f, 0xe4, 0x29, 0x00, 0x12, 0x0e, 0xb0, 0x28, 0x50,
|
||||||
|
0x3c, 0x60, 0x50, 0x85, 0xf4, 0x7f, 0xb8, 0x3f, 0xf3, 0xf8, 0x83, 0xe0, 0x00, 0x38, 0x6e, 0x0c,
|
||||||
|
0xc3, 0xf2, 0x2f, 0x94, 0x09, 0x07, 0xc7, 0xf7, 0x3f, 0xfe, 0x0d, 0xc4, 0x00, 0xfc, 0x4c, 0x05,
|
||||||
|
0x86, 0x15, 0x23, 0x92, 0x03, 0xe7, 0xf9, 0x80, 0x0f, 0x97, 0x52, 0x0c, 0x2f, 0xb1, 0xf8, 0xe3,
|
||||||
|
0x01, 0xf3, 0x82, 0x27, 0x8d, 0xe6, 0x41, 0x1c, 0x17, 0xcf, 0xfc, 0x3e, 0x64, 0xf8,
|
||||||
|
};
|
||||||
|
const uint8_t* _I_Splash_128x64[] = {_I_Splash_128x64_0};
|
||||||
|
const Icon I_Splash_128x64 =
|
||||||
|
{.width = 128, .height = 64, .frame_count = 1, .frame_rate = 0, .frames = _I_Splash_128x64};
|
||||||
|
|
||||||
|
/*
|
||||||
|
const uint8_t _I_BadEnd_128x64_0[] = {
|
||||||
|
0x01, 0x00, 0xDF, 0x01, 0x00, 0x2c, 0x12, 0x01, 0x02, 0x80, 0x40, 0x70, 0x10, 0x0a, 0x04, 0x02,
|
||||||
|
0x41, 0x3e, 0xcf, 0x63, 0xfb, 0xfe, 0xc8, 0x18, 0x3e, 0x6f, 0xdb, 0xfc, 0xf8, 0x3c, 0x60, 0xe0,
|
||||||
|
0xf9, 0xb3, 0x6c, 0xf3, 0x3c, 0x1b, 0x6c, 0x18, 0x5f, 0x40, 0xf1, 0xe7, 0xdb, 0xc1, 0xf4, 0x2f,
|
||||||
|
0x10, 0x78, 0xdb, 0xbc, 0xdf, 0xf0, 0x04, 0x59, 0x81, 0xe3, 0xc1, 0xb6, 0x41, 0x83, 0xd1, 0x00,
|
||||||
|
0xbf, 0x6c, 0xc9, 0xe6, 0x0f, 0x91, 0xf8, 0x9b, 0xcc, 0x1f, 0x20, 0x06, 0x07, 0xf8, 0x3e, 0x0b,
|
||||||
|
0x32, 0x00, 0x50, 0x88, 0xc4, 0x20, 0x10, 0x85, 0xfd, 0x03, 0xfc, 0x1f, 0xe0, 0xff, 0x07, 0xf9,
|
||||||
|
0x7f, 0xc3, 0xdc, 0x89, 0x10, 0x7d, 0x00, 0x04, 0x1f, 0xe0, 0xfd, 0xfc, 0x40, 0xc1, 0xfb, 0x07,
|
||||||
|
0x8e, 0x2f, 0xf3, 0x9f, 0x00, 0xb0, 0x7f, 0x97, 0xf6, 0x0a, 0x11, 0x10, 0xa3, 0xec, 0x10, 0x21,
|
||||||
|
0x32, 0x07, 0xd0, 0x18, 0x40, 0xa2, 0x0f, 0xb0, 0x20, 0x81, 0xc4, 0x1f, 0xeb, 0xfa, 0xbf, 0x84,
|
||||||
|
0x86, 0x01, 0xc8, 0x5f, 0xd0, 0x0c, 0x81, 0xe2, 0x05, 0x10, 0x7e, 0xdc, 0xc1, 0xf5, 0x01, 0xe0,
|
||||||
|
0x41, 0xf2, 0x17, 0xf0, 0x7d, 0xaf, 0x0a, 0x7e, 0x0f, 0xbf, 0x84, 0x7f, 0x21, 0x1f, 0x2b, 0x8e,
|
||||||
|
0x3c, 0xbe, 0xd3, 0xf0, 0x78, 0xc4, 0xfa, 0x0b, 0xf2, 0x00, 0x08, 0x81, 0xa1, 0xf3, 0x08, 0x9f,
|
||||||
|
0xc0, 0x1e, 0x57, 0x00, 0x7b, 0x60, 0x60, 0x3e, 0x08, 0x4f, 0x80, 0x1e, 0x59, 0x05, 0xc1, 0x03,
|
||||||
|
0xce, 0xc3, 0x00, 0x2f, 0x88, 0x3c, 0xe2, 0x10, 0x20, 0x78, 0xbd, 0xc6, 0xff, 0x7c, 0x8c, 0x0e,
|
||||||
|
0x48, 0x1e, 0x90, 0x48, 0x47, 0xe2, 0x06, 0x1b, 0x1e, 0x3c, 0x1c, 0x1e, 0x80, 0x01, 0x93, 0xad,
|
||||||
|
0x06, 0x1e, 0x0a, 0x28, 0x04, 0x18, 0x1e, 0x81, 0xe1, 0x90, 0x20, 0x46, 0x49, 0xa9, 0x91, 0x3e,
|
||||||
|
0x46, 0xf8, 0x0f, 0xac, 0x48, 0x3c, 0xb0, 0x82, 0x52, 0x07, 0xa1, 0x08, 0x43, 0xe5, 0x72, 0x93,
|
||||||
|
0x41, 0x7e, 0x01, 0x01, 0x07, 0xc7, 0x8a, 0x97, 0xa9, 0x39, 0x88, 0xa0, 0x7f, 0x00, 0xf2, 0x08,
|
||||||
|
0x0c, 0x03, 0x25, 0x54, 0x88, 0xe9, 0x66, 0x11, 0xc2, 0x99, 0x9e, 0x07, 0xff, 0x13, 0x90, 0x7f,
|
||||||
|
0xb2, 0x60, 0xf2, 0xaa, 0x79, 0x1b, 0xe5, 0x01, 0xfe, 0x1f, 0xca, 0x41, 0x08, 0xb0, 0xd4, 0xe2,
|
||||||
|
0x33, 0x9c, 0x9f, 0x13, 0xff, 0x07, 0xc0, 0x0c, 0x04, 0x1e, 0x54, 0x08, 0x40, 0x64, 0x80, 0x03,
|
||||||
|
0x84, 0xff, 0xc0, 0x68, 0x10, 0x0f, 0x80, 0x3d, 0x13, 0xc2, 0x00, 0x28, 0x25, 0xfa, 0x00, 0x0f,
|
||||||
|
0x76, 0x60, 0x83, 0xcc, 0x04, 0x20, 0xc1, 0x07, 0xaf, 0xc8, 0x52, 0x52, 0x00, 0x7a, 0x2f, 0xcc,
|
||||||
|
0x16, 0x31, 0x30, 0x49, 0x48, 0x17, 0xe5, 0x20, 0xc0, 0x23, 0xce, 0x81, 0x80, 0x88, 0xe6, 0x24,
|
||||||
|
0x7c, 0x69, 0xc0, 0xd0, 0xa2, 0x1c, 0x00, 0x79, 0x85, 0x07, 0xe3, 0xa4, 0xb0, 0x4a, 0x64, 0xa0,
|
||||||
|
0xf3, 0x57, 0x9d, 0x82, 0x01, 0x80, 0x84, 0x54, 0xb2, 0x19, 0x48, 0x91, 0x90, 0xa2, 0x1f, 0x00,
|
||||||
|
0x79, 0x0f, 0x87, 0x80, 0x0f, 0x44, 0x21, 0x03, 0xd0, 0x3e, 0x26, 0x01, 0xa6, 0x44, 0x2c, 0x79,
|
||||||
|
0xc0, 0x79, 0xb3, 0xc4, 0xbe, 0x5e, 0x01, 0x08, 0x80, 0x09, 0x56, 0x20, 0x01, 0x98, 0x03, 0xc4,
|
||||||
|
0xfe, 0x51, 0x0b, 0xf8, 0x3c, 0xf8, 0x00, 0x32, 0x9c, 0x7f, 0x01, 0xe8, 0x1f, 0x40, 0x21, 0xd7,
|
||||||
|
0x81, 0xfb, 0x80, 0xcf, 0x8f, 0x44, 0x1e, 0x7c, 0x88, 0x38, 0x28, 0x70, 0xe4, 0x92, 0xff, 0xc7,
|
||||||
|
0xef, 0x1f, 0x80,
|
||||||
|
};
|
||||||
|
const uint8_t* _I_BadEnd_128x64[] = {_I_BadEnd_128x64_0};
|
||||||
|
const Icon I_BadEnd_128x64 =
|
||||||
|
{.width = 128, .height = 64, .frame_count = 1, .frame_rate = 0, .frames = _I_BadEnd_128x64};
|
||||||
|
*/ /* space savings until external apps are possible */
|
||||||
|
const uint8_t _I_Hand_12x10_0[] = {
|
||||||
|
0x01, 0x00, 0x11, 0x00, 0x8c, 0x40, 0x25, 0x00, 0x16, 0xb4, 0x40,
|
||||||
|
0x35, 0x10, 0x1d, 0x5c, 0x1b, 0x5b, 0x0a, 0x84, 0xc2, 0x80,
|
||||||
|
};
|
||||||
|
const uint8_t* _I_Hand_12x10[] = {_I_Hand_12x10_0};
|
||||||
|
const Icon I_Hand_12x10 =
|
||||||
|
{.width = 12, .height = 10, .frame_count = 1, .frame_rate = 0, .frames = _I_Hand_12x10};
|
||||||
|
|
||||||
|
const uint8_t _I_CardBack_22x35_0[] = {
|
||||||
|
0x01, 0x00, 0x23, 0x00, 0xfe, 0x7f, 0xe1, 0xf0, 0x28, 0x04, 0x43, 0xe3, 0xff,
|
||||||
|
0x91, 0xea, 0x75, 0x52, 0x6a, 0xad, 0x56, 0x5b, 0xad, 0xd5, 0x4a, 0x80, 0xbe,
|
||||||
|
0x05, 0xf0, 0x2f, 0x81, 0x7c, 0x0b, 0x45, 0x32, 0x2c, 0x91, 0x7c, 0x8c, 0xa4,
|
||||||
|
};
|
||||||
|
const uint8_t* _I_CardBack_22x35[] = {_I_CardBack_22x35_0};
|
||||||
|
const Icon I_CardBack_22x35 =
|
||||||
|
{.width = 22, .height = 35, .frame_count = 1, .frame_rate = 0, .frames = _I_CardBack_22x35};
|
||||||
|
|
||||||
|
//uncompressed but lol
|
||||||
|
const uint8_t _I_club_7x8_0[] = {0x00, 0x08, 0x1c, 0x1c, 0x6b, 0x7f, 0x36, 0x08, 0x1c};
|
||||||
|
const uint8_t* _I_club_7x8[] = {_I_club_7x8_0};
|
||||||
|
const Icon I_club_7x8 =
|
||||||
|
{.width = 7, .height = 8, .frame_count = 1, .frame_rate = 0, .frames = _I_club_7x8};
|
||||||
|
|
||||||
|
//uncompressed but lol
|
||||||
|
const uint8_t _I_diamond_7x8_0[] = {0x00, 0x00, 0x08, 0x1c, 0x3e, 0x7f, 0x3e, 0x1c, 0x08};
|
||||||
|
const uint8_t* _I_diamond_7x8[] = {_I_diamond_7x8_0};
|
||||||
|
const Icon I_diamond_7x8 =
|
||||||
|
{.width = 7, .height = 8, .frame_count = 1, .frame_rate = 0, .frames = _I_diamond_7x8};
|
||||||
|
|
||||||
|
//uncompressed
|
||||||
|
const uint8_t _I_hearts_7x8_0[] = {0x00, 0x00, 0x36, 0x7f, 0x7f, 0x7f, 0x3e, 0x1c, 0x08};
|
||||||
|
const uint8_t* _I_hearts_7x8[] = {_I_hearts_7x8_0};
|
||||||
|
const Icon I_hearts_7x8 =
|
||||||
|
{.width = 7, .height = 8, .frame_count = 1, .frame_rate = 0, .frames = _I_hearts_7x8};
|
||||||
|
|
||||||
|
//uncompressed
|
||||||
|
const uint8_t _I_spade_7x8_0[] = {0x00, 0x08, 0x1c, 0x3e, 0x7f, 0x7f, 0x36, 0x08, 0x1c};
|
||||||
|
const uint8_t* _I_spade_7x8[] = {_I_spade_7x8_0};
|
||||||
|
const Icon I_spade_7x8 =
|
||||||
|
{.width = 7, .height = 8, .frame_count = 1, .frame_rate = 0, .frames = _I_spade_7x8};
|
||||||
|
|
||||||
|
// They only included Numeric Profont22 glyphs and I don't want to fuck up the font embeds right now sooo..
|
||||||
|
|
||||||
|
const uint8_t _I_King_7x8_0[] = {
|
||||||
|
0x01, 0x00, 0x1a, 0x00, 0xc1, 0xc0, 0xf8, 0x70, 0x1f, 0x1c, 0x02, 0xe7, 0x00, 0x9d, 0xc0,
|
||||||
|
0x23, 0xf0, 0x08, 0x78, 0x0c, 0x80, 0xe2, 0x0b, 0x10, 0x78, 0x84, 0xc4, 0x2e, 0x20, 0x01,
|
||||||
|
};
|
||||||
|
const uint8_t* _I_King_7x8[] = {_I_King_7x8_0};
|
||||||
|
const Icon I_King_7x8 =
|
||||||
|
{.width = 10, .height = 14, .frame_count = 1, .frame_rate = 0, .frames = _I_King_7x8};
|
||||||
|
|
||||||
|
const uint8_t _I_Queen_7x8_0[] = {
|
||||||
|
0x01, 0x00, 0x13, 0x00, 0xfe, 0x40, 0x3f, 0xd0, 0x1c, 0x3c, 0x0c, 0x01,
|
||||||
|
0x76, 0x38, 0x1f, 0x8e, 0x07, 0xc7, 0x81, 0x85, 0x47, 0xf9, 0x01,
|
||||||
|
};
|
||||||
|
const uint8_t* _I_Queen_7x8[] = {_I_Queen_7x8_0};
|
||||||
|
const Icon I_Queen_7x8 =
|
||||||
|
{.width = 10, .height = 14, .frame_count = 1, .frame_rate = 0, .frames = _I_Queen_7x8};
|
||||||
|
|
||||||
|
const uint8_t _I_Jack_7x8_0[] = {
|
||||||
|
0x01,
|
||||||
|
0x00,
|
||||||
|
0x0D,
|
||||||
|
0x00,
|
||||||
|
0x80,
|
||||||
|
0x40,
|
||||||
|
0xc0,
|
||||||
|
0x3a,
|
||||||
|
0x00,
|
||||||
|
0x5c,
|
||||||
|
0x3c,
|
||||||
|
0x0f,
|
||||||
|
0xfd,
|
||||||
|
0x01,
|
||||||
|
0xfe,
|
||||||
|
0x40,
|
||||||
|
0x00,
|
||||||
|
};
|
||||||
|
const uint8_t* _I_Jack_7x8[] = {_I_Jack_7x8_0};
|
||||||
|
const Icon I_Jack_7x8 =
|
||||||
|
{.width = 10, .height = 14, .frame_count = 1, .frame_rate = 0, .frames = _I_Jack_7x8};
|
||||||
|
|
||||||
|
const uint8_t _I_Ace_7x8_0[] = {
|
||||||
|
0x01, 0x00, 0x13, 0x00, 0x98, 0x40, 0x2f, 0x00, 0x12, 0xe6, 0x00, 0x4b,
|
||||||
|
0x0d, 0x01, 0x00, 0x8c, 0x0e, 0x07, 0xff, 0x00, 0x90, 0x01, 0xc0,
|
||||||
|
};
|
||||||
|
const uint8_t* _I_Ace_7x8[] = {_I_Ace_7x8_0};
|
||||||
|
const Icon I_Ace_7x8 =
|
||||||
|
{.width = 10, .height = 14, .frame_count = 1, .frame_rate = 0, .frames = _I_Ace_7x8};
|
||||||
|
|
||||||
|
const uint8_t _I_Ten_7x8_0[] = {
|
||||||
|
0x01, 0x00, 0x29, 0x00, 0x86, 0x7f, 0x00, 0x43, 0xfe, 0x80, 0xc3, 0xf0, 0xf0, 0x38, 0x7e,
|
||||||
|
0x0e, 0x07, 0x0c, 0xe1, 0x80, 0x87, 0xc6, 0x02, 0x1b, 0x98, 0x08, 0x67, 0x60, 0x21, 0x8f,
|
||||||
|
0x80, 0x86, 0x1e, 0x02, 0x18, 0x38, 0x08, 0x43, 0x43, 0x7f, 0x10, 0x0d, 0xfc, 0x4c, 0x20,
|
||||||
|
};
|
||||||
|
const uint8_t* _I_Ten_7x8[] = {_I_Ten_7x8_0};
|
||||||
|
const Icon I_Ten_7x8 =
|
||||||
|
{.width = 18, .height = 14, .frame_count = 1, .frame_rate = 0, .frames = _I_Ten_7x8};
|
||||||
|
|
||||||
|
const Icon card_suit[4] = {I_diamond_7x8, I_club_7x8, I_hearts_7x8, I_spade_7x8};
|
||||||
|
|
||||||
|
const Icon card_face[5] = {I_Ten_7x8, I_Jack_7x8, I_Queen_7x8, I_King_7x8, I_Ace_7x8};
|
||||||
|
|
||||||
|
/* Sanity check: check that there are no duplicate cards in hand */
|
||||||
|
|
||||||
|
static void playcard(PokerPlayer* app) {
|
||||||
|
int i, c, crd;
|
||||||
|
|
||||||
|
int hold[5];
|
||||||
|
hold[5] = 2;
|
||||||
|
// int digit;
|
||||||
|
c = 1;
|
||||||
|
c++;
|
||||||
|
c = hold[5]; /* FIX for unused-but-set-variable */
|
||||||
|
/* initialize deck */
|
||||||
|
for(i = 0; i < 52; i++) deck[i].gone = 0;
|
||||||
|
|
||||||
|
/* initialize hold[] */
|
||||||
|
for(i = 0; i < 5; i++) hold[i] = 1;
|
||||||
|
|
||||||
|
/* app->score -= bet; */
|
||||||
|
if(app->score > app->highscore) {
|
||||||
|
app->highscore = app->score;
|
||||||
|
} /* record high water mark */
|
||||||
|
|
||||||
|
for(i = 0; i < 5; i++) {
|
||||||
|
/* find a card not already dealt */
|
||||||
|
do crd = random() % 52;
|
||||||
|
while(deck[crd].gone);
|
||||||
|
hold[i] = 1;
|
||||||
|
deck[crd].gone = 1;
|
||||||
|
if(!app->held[i]) {
|
||||||
|
app->hand[i] = deck[crd];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static int check_for_dupes(PokerPlayer* app) {
|
||||||
|
int i, j;
|
||||||
|
|
||||||
|
for(i = 0; i < 5; i++) {
|
||||||
|
for(j = i + 1; j < 5; j++) {
|
||||||
|
if(app->hand[i].index == app->hand[j].index && app->hand[i].suit == app->hand[j].suit)
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Functions that recognize winning hands */
|
||||||
|
|
||||||
|
/*
|
||||||
|
Flush:
|
||||||
|
returns 1 if the sorted hand is a flush
|
||||||
|
*/
|
||||||
|
|
||||||
|
static int flush(PokerPlayer* app) {
|
||||||
|
if(app->shand[0].suit == app->shand[1].suit && app->shand[1].suit == app->shand[2].suit &&
|
||||||
|
app->shand[2].suit == app->shand[3].suit && app->shand[3].suit == app->shand[4].suit)
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
Straight:
|
||||||
|
returns 1 if the sorted hand is a straight
|
||||||
|
*/
|
||||||
|
|
||||||
|
static int straight(PokerPlayer* app) {
|
||||||
|
if(app->shand[1].index == app->shand[0].index + 1 &&
|
||||||
|
app->shand[2].index == app->shand[1].index + 1 &&
|
||||||
|
app->shand[3].index == app->shand[2].index + 1 &&
|
||||||
|
app->shand[4].index == app->shand[3].index + 1)
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
/* Ace low straight: Ace, 2, 3, 4, 5 */
|
||||||
|
|
||||||
|
if(app->shand[4].index == 13 && app->shand[0].index == 1 && app->shand[1].index == 2 &&
|
||||||
|
app->shand[2].index == 3 && app->shand[3].index == 4)
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
Four of a kind:
|
||||||
|
the middle 3 all match, and the first or last matches those
|
||||||
|
*/
|
||||||
|
|
||||||
|
static int four(PokerPlayer* app) {
|
||||||
|
if((app->shand[1].index == app->shand[2].index &&
|
||||||
|
app->shand[2].index == app->shand[3].index) &&
|
||||||
|
(app->shand[0].index == app->shand[2].index || app->shand[4].index == app->shand[2].index))
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
Full house:
|
||||||
|
3 of a kind and a pair
|
||||||
|
*/
|
||||||
|
|
||||||
|
static int full(PokerPlayer* app) {
|
||||||
|
if(app->shand[0].index == app->shand[1].index &&
|
||||||
|
(app->shand[2].index == app->shand[3].index && app->shand[3].index == app->shand[4].index))
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
if(app->shand[3].index == app->shand[4].index &&
|
||||||
|
(app->shand[0].index == app->shand[1].index && app->shand[1].index == app->shand[2].index))
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
Three of a kind:
|
||||||
|
it can appear 3 ways
|
||||||
|
*/
|
||||||
|
|
||||||
|
static int three(PokerPlayer* app) {
|
||||||
|
if(app->shand[0].index == app->shand[1].index && app->shand[1].index == app->shand[2].index)
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
if(app->shand[1].index == app->shand[2].index && app->shand[2].index == app->shand[3].index)
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
if(app->shand[2].index == app->shand[3].index && app->shand[3].index == app->shand[4].index)
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
Two pair:
|
||||||
|
it can appear in 3 ways
|
||||||
|
*/
|
||||||
|
|
||||||
|
static int twopair(PokerPlayer* app) {
|
||||||
|
if(((app->shand[0].index == app->shand[1].index) &&
|
||||||
|
(app->shand[2].index == app->shand[3].index)) ||
|
||||||
|
((app->shand[0].index == app->shand[1].index) &&
|
||||||
|
(app->shand[3].index == app->shand[4].index)) ||
|
||||||
|
((app->shand[1].index == app->shand[2].index) &&
|
||||||
|
(app->shand[3].index == app->shand[4].index)))
|
||||||
|
return 1;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
Two of a kind (pair), jacks or better
|
||||||
|
or if the game is Tens or Better, 10s or better.
|
||||||
|
*/
|
||||||
|
|
||||||
|
static int two(PokerPlayer* app) {
|
||||||
|
int min = 10;
|
||||||
|
|
||||||
|
if(app->GameType == 1) min = 9;
|
||||||
|
|
||||||
|
if(app->shand[0].index == app->shand[1].index && app->shand[1].index >= min) return 1;
|
||||||
|
if(app->shand[1].index == app->shand[2].index && app->shand[2].index >= min) return 1;
|
||||||
|
if(app->shand[2].index == app->shand[3].index && app->shand[3].index >= min) return 1;
|
||||||
|
if(app->shand[3].index == app->shand[4].index && app->shand[4].index >= min) return 1;
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int paytable[10] = {
|
||||||
|
800, /* royal flush: 800 */
|
||||||
|
50, /* straight flush: 50 */
|
||||||
|
25, /* 4 of a kind: 25 */
|
||||||
|
9, /* full house: 9 */
|
||||||
|
6, /* flush: 6 */
|
||||||
|
4, /* straight: 4 */
|
||||||
|
3, /* 3 of a kind: 3 */
|
||||||
|
2, /* two pair: 2 */
|
||||||
|
1, /* jacks or better: 1 */
|
||||||
|
0 /* nothing */
|
||||||
|
};
|
||||||
|
|
||||||
|
static const char* poker_handname[10] = {
|
||||||
|
"Royal Flush",
|
||||||
|
"Straight Flush",
|
||||||
|
"Four of a Kind",
|
||||||
|
"Full House",
|
||||||
|
"Flush",
|
||||||
|
"Straight",
|
||||||
|
"Three of a Kind",
|
||||||
|
"Two Pair",
|
||||||
|
"Pair",
|
||||||
|
"Nothing",
|
||||||
|
};
|
||||||
|
|
||||||
|
static int recognize(PokerPlayer* app) {
|
||||||
|
int i, j, f = 0;
|
||||||
|
int min = 100;
|
||||||
|
PokerPlayer_card tmp[5];
|
||||||
|
int st = 0, fl = 0;
|
||||||
|
|
||||||
|
/* Sort hand into sorted hand (app->shand) */
|
||||||
|
|
||||||
|
/* make copy of hand */
|
||||||
|
for(i = 0; i < 5; i++) tmp[i] = app->hand[i];
|
||||||
|
|
||||||
|
for(i = 0; i < 5; i++) {
|
||||||
|
/* put lowest card in hand into next place in app->shand */
|
||||||
|
|
||||||
|
for(j = 0; j < 5; j++)
|
||||||
|
if(tmp[j].index <= min) {
|
||||||
|
min = tmp[j].index;
|
||||||
|
f = j;
|
||||||
|
}
|
||||||
|
|
||||||
|
app->shand[i] = tmp[f];
|
||||||
|
tmp[f].index = 100; /* larger than any card */
|
||||||
|
min = 100;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* royal and straight flushes, strait, and flush */
|
||||||
|
|
||||||
|
fl = flush(app);
|
||||||
|
st = straight(app);
|
||||||
|
|
||||||
|
if(st && fl && app->shand[0].index == 9) return 0;
|
||||||
|
if(st && fl) return 1;
|
||||||
|
if(four(app)) return 2;
|
||||||
|
if(full(app)) return 3;
|
||||||
|
if(fl) return 4;
|
||||||
|
if(st) return 5;
|
||||||
|
if(three(app)) return 6;
|
||||||
|
if(twopair(app)) return 7;
|
||||||
|
if(two(app)) return 8;
|
||||||
|
|
||||||
|
/* Nothing */
|
||||||
|
|
||||||
|
return 9;
|
||||||
|
}
|
||||||
|
|
||||||
|
void poker_draw_callback(Canvas* canvas, void* ctx) {
|
||||||
|
PokerPlayer* poker_player = ctx;
|
||||||
|
furi_check(furi_mutex_acquire(poker_player->model_mutex, FuriWaitForever) == FuriStatusOk);
|
||||||
|
canvas_clear(canvas);
|
||||||
|
char buffer[30];
|
||||||
|
canvas_set_color(canvas, ColorBlack);
|
||||||
|
canvas_set_font(canvas, FontSecondary);
|
||||||
|
|
||||||
|
/* Magic Begins */
|
||||||
|
|
||||||
|
/* Status Info */
|
||||||
|
if(poker_player->GameState != 0 && poker_player->GameState != 4) {
|
||||||
|
snprintf(buffer, sizeof(buffer), "%d", poker_player->score);
|
||||||
|
canvas_draw_str_aligned(canvas, 127, 0, AlignRight, AlignTop, buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Start of game. Cards are face down, bet can be changed */
|
||||||
|
if(poker_player->GameState == 1) {
|
||||||
|
snprintf(buffer, sizeof(buffer), "Bet:%d", poker_player->bet);
|
||||||
|
canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, buffer);
|
||||||
|
snprintf(buffer, sizeof(buffer), "<*> Place Bet");
|
||||||
|
canvas_draw_str_aligned(canvas, 0, 9, AlignLeft, AlignTop, buffer);
|
||||||
|
|
||||||
|
for(int i = 0; i < 5; ++i) {
|
||||||
|
canvas_draw_icon(canvas, 5 + (i * 24), 18, &I_CardBack_22x35); /* 5, 29, 53, 77, 101 */
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/* Cards are turned face up. Bet is deducted and put in th pot. Show the selector hand */
|
||||||
|
else if(poker_player->GameState == 2 || poker_player->GameState == 3) {
|
||||||
|
snprintf(buffer, sizeof(buffer), "Pot:%d", poker_player->bet);
|
||||||
|
canvas_draw_str_aligned(canvas, 0, 0, AlignLeft, AlignTop, buffer);
|
||||||
|
snprintf(buffer, sizeof(buffer), "<*> Select Hold");
|
||||||
|
canvas_draw_str_aligned(canvas, 0, 9, AlignLeft, AlignTop, buffer);
|
||||||
|
|
||||||
|
/* Normal or inverse to indicate selection - cards*/
|
||||||
|
for(int i = 0; i < 5; ++i) {
|
||||||
|
poker_player->held[i] ? canvas_draw_rbox(canvas, 5 + (i * 24), 18, 22, 35, 3) :
|
||||||
|
canvas_draw_rframe(canvas, 5 + (i * 24), 18, 22, 35, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Normal or inverse to indicate selection - card suit and value */
|
||||||
|
|
||||||
|
for(int i = 0; i < 5; ++i) {
|
||||||
|
poker_player->held[i] ? canvas_set_color(canvas, ColorWhite) :
|
||||||
|
canvas_set_color(canvas, ColorBlack);
|
||||||
|
|
||||||
|
canvas_draw_icon(canvas, 18 + (i * 24), 43, &card_suit[poker_player->hand[i].suit]);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Card Value. Profont_22 does not include letters (AJQK), and "10" is too big. These are bitmaps. */
|
||||||
|
canvas_set_font(canvas, FontBigNumbers);
|
||||||
|
|
||||||
|
for(int i = 0; i < 5; ++i) {
|
||||||
|
poker_player->held[i] ? canvas_set_color(canvas, ColorWhite) :
|
||||||
|
canvas_set_color(canvas, ColorBlack);
|
||||||
|
if(poker_player->hand[i].index >= 1 && poker_player->hand[i].index <= 8) {
|
||||||
|
snprintf(buffer, sizeof(buffer), "%s", poker_player->hand[i].sym);
|
||||||
|
canvas_draw_str_aligned(canvas, 8 + (i * 24), 21, AlignLeft, AlignTop, buffer);
|
||||||
|
} else {
|
||||||
|
if(poker_player->hand[i].index >= 9 && poker_player->hand[i].index <= 13) {
|
||||||
|
canvas_draw_icon(
|
||||||
|
canvas, 7 + (i * 24), 21, &card_face[poker_player->hand[i].index - 9]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Draw the Select hand */
|
||||||
|
if(poker_player->GameState == 2) {
|
||||||
|
canvas_set_color(canvas, ColorBlack);
|
||||||
|
|
||||||
|
canvas_draw_icon(canvas, 11 + (poker_player->selected * 24), 54, &I_Hand_12x10);
|
||||||
|
}
|
||||||
|
} // GameState 2 or 3
|
||||||
|
|
||||||
|
canvas_set_color(canvas, ColorBlack);
|
||||||
|
canvas_set_font(canvas, FontSecondary);
|
||||||
|
if(poker_player->GameState == 3) {
|
||||||
|
snprintf(
|
||||||
|
buffer,
|
||||||
|
sizeof(buffer),
|
||||||
|
"%s:%ix",
|
||||||
|
poker_handname[recognize(poker_player)],
|
||||||
|
paytable[recognize(poker_player)]);
|
||||||
|
canvas_draw_str_aligned(canvas, 63, 61, AlignCenter, AlignBottom, buffer);
|
||||||
|
}
|
||||||
|
if(poker_player->GameState == 0) {
|
||||||
|
canvas_draw_icon(canvas, 0, 0, &I_Splash_128x64); /* Initial launch */
|
||||||
|
}
|
||||||
|
if(poker_player->GameState == 4) {
|
||||||
|
/* canvas_draw_icon(canvas, 0, 0, &I_BadEnd_128x64); Just Lost The Game - disabled for now :( */
|
||||||
|
canvas_set_color(canvas, ColorBlack);
|
||||||
|
canvas_set_font(canvas, FontSecondary);
|
||||||
|
snprintf(buffer, sizeof(buffer), "%s", "You have run out of money!");
|
||||||
|
canvas_draw_str_aligned(canvas, 63, 22, AlignCenter, AlignCenter, buffer);
|
||||||
|
snprintf(buffer, sizeof(buffer), "%s", "At one point, you had");
|
||||||
|
canvas_draw_str_aligned(canvas, 63, 32, AlignCenter, AlignCenter, buffer);
|
||||||
|
snprintf(buffer, sizeof(buffer), "%d dollars", poker_player->highscore);
|
||||||
|
canvas_draw_str_aligned(canvas, 63, 42, AlignCenter, AlignCenter, buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
furi_mutex_release(poker_player->model_mutex);
|
||||||
|
}
|
||||||
|
|
||||||
|
void poker_input_callback(InputEvent* input, void* ctx) {
|
||||||
|
PokerPlayer* poker_player = ctx;
|
||||||
|
furi_message_queue_put(poker_player->event_queue, input, FuriWaitForever);
|
||||||
|
}
|
||||||
|
|
||||||
|
PokerPlayer* poker_player_alloc() {
|
||||||
|
PokerPlayer* poker_player = malloc(sizeof(PokerPlayer));
|
||||||
|
|
||||||
|
poker_player->score = 1000;
|
||||||
|
poker_player->model_mutex = furi_mutex_alloc(FuriMutexTypeNormal);
|
||||||
|
poker_player->event_queue = furi_message_queue_alloc(8, sizeof(InputEvent));
|
||||||
|
poker_player->view_port = view_port_alloc();
|
||||||
|
poker_player->selected = 0;
|
||||||
|
poker_player->GameState = 0;
|
||||||
|
poker_player->bet = 10;
|
||||||
|
poker_player->minbet = 10;
|
||||||
|
poker_player->highscore = 1000;
|
||||||
|
|
||||||
|
playcard(
|
||||||
|
poker_player); /* Get things rolling before the player gets into the game. This will preload the hand. */
|
||||||
|
view_port_draw_callback_set(poker_player->view_port, poker_draw_callback, poker_player);
|
||||||
|
|
||||||
|
view_port_input_callback_set(poker_player->view_port, poker_input_callback, poker_player);
|
||||||
|
|
||||||
|
poker_player->gui = furi_record_open(RECORD_GUI);
|
||||||
|
gui_add_view_port(poker_player->gui, poker_player->view_port, GuiLayerFullscreen);
|
||||||
|
|
||||||
|
return poker_player;
|
||||||
|
}
|
||||||
|
|
||||||
|
void poker_player_free(PokerPlayer* poker_player) {
|
||||||
|
view_port_enabled_set(poker_player->view_port, false);
|
||||||
|
gui_remove_view_port(poker_player->gui, poker_player->view_port);
|
||||||
|
furi_record_close(RECORD_GUI);
|
||||||
|
view_port_free(poker_player->view_port);
|
||||||
|
furi_message_queue_free(poker_player->event_queue);
|
||||||
|
furi_mutex_free(poker_player->model_mutex);
|
||||||
|
|
||||||
|
free(poker_player);
|
||||||
|
}
|
||||||
|
|
||||||
|
int32_t video_poker_app(void* p) {
|
||||||
|
UNUSED(p);
|
||||||
|
PokerPlayer* poker_player = poker_player_alloc();
|
||||||
|
|
||||||
|
InputEvent event;
|
||||||
|
for(bool processing = true; processing;) {
|
||||||
|
FuriStatus status = furi_message_queue_get(poker_player->event_queue, &event, 100);
|
||||||
|
furi_check(furi_mutex_acquire(poker_player->model_mutex, FuriWaitForever) == FuriStatusOk);
|
||||||
|
if(status == FuriStatusOk) {
|
||||||
|
if(event.type == InputTypePress) {
|
||||||
|
switch(event.key) {
|
||||||
|
case InputKeyUp:
|
||||||
|
Shake();
|
||||||
|
break;
|
||||||
|
case InputKeyDown:
|
||||||
|
if(poker_player->GameState == 2) {
|
||||||
|
playcard(poker_player);
|
||||||
|
if(check_for_dupes(poker_player) == 0) {
|
||||||
|
playcard(poker_player);
|
||||||
|
}
|
||||||
|
|
||||||
|
poker_player->GameState = 3;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case InputKeyLeft:
|
||||||
|
if(poker_player->GameState == 1) {
|
||||||
|
if(poker_player->bet >= poker_player->minbet + 10) {
|
||||||
|
poker_player->bet -= 10;
|
||||||
|
}
|
||||||
|
} else if(poker_player->selected > 0 && poker_player->GameState == 2) {
|
||||||
|
poker_player->selected--;
|
||||||
|
} // Move hand left/right
|
||||||
|
else if(poker_player->selected == 0 && poker_player->GameState == 2) {
|
||||||
|
poker_player->selected = 4; //wraparound
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case InputKeyRight:
|
||||||
|
if(poker_player->GameState == 1) {
|
||||||
|
if(poker_player->bet < poker_player->score + 10) {
|
||||||
|
poker_player->bet += 10;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(poker_player->selected < 4 && poker_player->GameState == 2) {
|
||||||
|
poker_player->selected++;
|
||||||
|
} // Move hand left/right
|
||||||
|
else if(poker_player->selected == 4 && poker_player->GameState == 2) {
|
||||||
|
poker_player->selected = 0; //wraparound
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case InputKeyOk:
|
||||||
|
/* close splash screen */
|
||||||
|
if(poker_player->GameState == 0) {
|
||||||
|
poker_player->GameState = 1;
|
||||||
|
} else if(poker_player->GameState == 1) {
|
||||||
|
/* Pledge bet. Bet is subtracted here. Original code subtracts it during playcard
|
||||||
|
but playcard is called multiple times which would otherwise subtract bet
|
||||||
|
multiple times */
|
||||||
|
poker_player->score -= poker_player->bet;
|
||||||
|
poker_player->GameState = 2;
|
||||||
|
} else if(poker_player->GameState == 2) {
|
||||||
|
/* Select or un-select card to be held */
|
||||||
|
poker_player->held[poker_player->selected] =
|
||||||
|
!poker_player
|
||||||
|
->held[poker_player->selected]; //cursed and bad pls replace
|
||||||
|
} else if(poker_player->GameState == 3) {
|
||||||
|
/* accept your fate */
|
||||||
|
if(recognize(poker_player) != 9) {
|
||||||
|
poker_player->score +=
|
||||||
|
poker_player->bet * paytable[recognize(poker_player)];
|
||||||
|
}
|
||||||
|
poker_player->GameState = 1;
|
||||||
|
if(poker_player->bet > poker_player->score) {
|
||||||
|
poker_player->bet = poker_player->score;
|
||||||
|
}
|
||||||
|
poker_player->held[0] = 0;
|
||||||
|
poker_player->held[1] = 0;
|
||||||
|
poker_player->held[2] = 0;
|
||||||
|
poker_player->held[3] = 0;
|
||||||
|
poker_player->held[4] = 0;
|
||||||
|
if(poker_player->score <= 0) {
|
||||||
|
/* lost the game */
|
||||||
|
poker_player->GameState = 4;
|
||||||
|
}
|
||||||
|
playcard(poker_player); // shuffle shuffle
|
||||||
|
} else if(poker_player->GameState == 4) {
|
||||||
|
/* escape the summary, return to splash */
|
||||||
|
Shake();
|
||||||
|
poker_player->selected = 0;
|
||||||
|
poker_player->GameState = 0;
|
||||||
|
poker_player->bet = 10;
|
||||||
|
poker_player->minbet = 10;
|
||||||
|
poker_player->highscore = 1000;
|
||||||
|
poker_player->score = 1000;
|
||||||
|
poker_player->GameState = 0;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case InputKeyBack:
|
||||||
|
/* if game is not over, we should store the game state. */
|
||||||
|
processing = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
furi_mutex_release(poker_player->model_mutex);
|
||||||
|
view_port_update(poker_player->view_port);
|
||||||
|
}
|
||||||
|
|
||||||
|
poker_player_free(poker_player);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
BIN
applications/plugins/videopoker/pokerIcon.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |