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[FL-3890] Infrared button operation fails now shows more informative messages (#3859)
* Error codes enum added * Adjusted signal api to return error codes instead of bool * Remote api adjusted to work with error codes * Brute force logic adjusted to work with error codes * Other application functions adjust to work with error codes * All task callbacks now return ErrorCode through int32t, which belongs to thread * All scenes now work with error codes * More api functions now return error code * Now signal names are buffered and restored in case of error. * New error code enumeration added. Now least significant byte is left for the button index * Some macro to simplify error setup and error check * Error code checks replaced by macro * Different message is now shown when move failed * Comments updated * Fixed error check * Fixed navigation issue while openning broken files from Favorites * Now search by index also returns index in addition to error code * Remote loading logic adjusted * New error codes added and numbers adjusted * New error message when loading library file instead of signal one * Some more remote loading logic adjusted * New error message on rename fail * Grammar mistake fix * Function signature changed * Function usage adjusted according to new signature Co-authored-by: あく <alleteam@gmail.com>
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@@ -34,12 +34,12 @@ static void infrared_scene_universal_common_hide_popup(InfraredApp* infrared) {
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static int32_t infrared_scene_universal_common_task_callback(void* context) {
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InfraredApp* infrared = context;
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const bool success = infrared_brute_force_calculate_messages(infrared->brute_force);
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const InfraredErrorCode error = infrared_brute_force_calculate_messages(infrared->brute_force);
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view_dispatcher_send_custom_event(
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infrared->view_dispatcher,
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infrared_custom_event_pack(InfraredCustomEventTypeTaskFinished, 0));
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return success;
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return error;
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}
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void infrared_scene_universal_common_on_enter(void* context) {
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@@ -93,9 +93,9 @@ bool infrared_scene_universal_common_on_event(void* context, SceneManagerEvent e
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scene_manager_next_scene(scene_manager, InfraredSceneErrorDatabases);
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}
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} else if(event_type == InfraredCustomEventTypeTaskFinished) {
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const bool task_success = infrared_blocking_task_finalize(infrared);
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const InfraredErrorCode task_error = infrared_blocking_task_finalize(infrared);
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if(!task_success) {
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if(INFRARED_ERROR_PRESENT(task_error)) {
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scene_manager_next_scene(infrared->scene_manager, InfraredSceneErrorDatabases);
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} else {
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view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewStack);
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