[FL-3890] Infrared button operation fails now shows more informative messages (#3859)

* Error codes enum added
* Adjusted signal api to return error codes instead of bool
* Remote api adjusted to work with error codes
* Brute force logic adjusted to work with error codes
* Other application functions adjust to work with error codes
* All task callbacks now return ErrorCode through int32t, which belongs to thread
* All scenes now work with error codes
* More api functions now return error code
* Now signal names are buffered and restored in case of error.
* New error code enumeration added. Now least significant byte is left for the button index
* Some macro to simplify error setup and error check
* Error code checks replaced by macro
* Different message is now shown when move failed
* Comments updated
* Fixed error check
* Fixed navigation issue while openning broken files from Favorites
* Now search by index also returns index in addition to error code
* Remote loading logic adjusted
* New error codes added and numbers adjusted
* New error message when loading library file instead of signal one
* Some more remote loading logic adjusted
* New error message on rename fail
* Grammar mistake fix
* Function signature changed
* Function usage adjusted according to new signature

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
RebornedBrain
2024-09-06 12:52:00 +03:00
committed by GitHub
parent 6a1c27ef93
commit e0654fe409
18 changed files with 541 additions and 261 deletions

View File

@@ -2,14 +2,14 @@
static int32_t infrared_scene_edit_move_task_callback(void* context) {
InfraredApp* infrared = context;
const bool success = infrared_remote_move_signal(
const InfraredErrorCode error = infrared_remote_move_signal(
infrared->remote,
infrared->app_state.prev_button_index,
infrared->app_state.current_button_index);
view_dispatcher_send_custom_event(
infrared->view_dispatcher, InfraredCustomEventTypeTaskFinished);
return success;
return error;
}
static void infrared_scene_edit_move_button_callback(
@@ -51,14 +51,26 @@ bool infrared_scene_edit_move_on_event(void* context, SceneManagerEvent event) {
infrared_blocking_task_start(infrared, infrared_scene_edit_move_task_callback);
} else if(event.event == InfraredCustomEventTypeTaskFinished) {
const bool task_success = infrared_blocking_task_finalize(infrared);
const InfraredErrorCode task_error = infrared_blocking_task_finalize(infrared);
if(!task_success) {
const char* signal_name = infrared_remote_get_signal_name(
infrared->remote, infrared->app_state.current_button_index);
infrared_show_error_message(infrared, "Failed to move\n\"%s\"", signal_name);
scene_manager_search_and_switch_to_previous_scene(
infrared->scene_manager, InfraredSceneRemoteList);
if(INFRARED_ERROR_PRESENT(task_error)) {
const char* format = "Failed to move\n\"%s\"";
uint8_t signal_index = infrared->app_state.prev_button_index;
if(INFRARED_ERROR_CHECK(
task_error, InfraredErrorCodeSignalRawUnableToReadTooLongData)) {
signal_index = INFRARED_ERROR_GET_INDEX(task_error);
format = "Failed to move\n\"%s\" is too long.\nTry to edit file from pc";
}
furi_assert(format);
const char* signal_name =
infrared_remote_get_signal_name(infrared->remote, signal_index);
infrared_show_error_message(infrared, format, signal_name);
const uint32_t possible_scenes[] = {InfraredSceneRemoteList, InfraredSceneRemote};
scene_manager_search_and_switch_to_previous_scene_one_of(
infrared->scene_manager, possible_scenes, COUNT_OF(possible_scenes));
} else {
view_dispatcher_switch_to_view(infrared->view_dispatcher, InfraredViewMove);
}