wii_ec_anal

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RogueMaster
2022-11-09 21:13:58 -05:00
parent 5eeb22d476
commit e2fbd8699c
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MIT License
Copyright (c) 2022 BlueChip
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# [FlipperZero] Wii Extension Controller Protocol Analyser
This Protocol Analyser offers a full Test and Calibrate system for Wii Extension Controllers.
__Disclaimer:__ *Use of this plugin, and notably connecting an Extension Controller to the FlipperZero is performed entirely at your own risk.*
# Notes
This plugin has (todate) only been tested with official Nintendo Nunchucks and Classic Controllers - namely Nunchucks and Classic Controllers.
# Encryption
This plugin has SOME code to handle encryption, but it it unused, untested, and some of it is known to un-work.
This plugin (currently) only works with Extension Controllers which implement the encryption-bypass strategy. IE. `i2c_write(0xf0, 0x55) ; i2c_write(0xfb, 0x00)`
If you need this functionality, either raise an Issue or, better still, a Pull Request.
# Screen: SPLASH
<img src="_images/SPLASH.png" width="256"/><br/>
The SPLASH Screen is displayed when the Plugin starts. It can be cleared by pressing any key, else it will auto-clear after 3.5 seconds.
# Screen: WAIT
<img src="_images/WAIT.png" width="256"/>&nbsp;&nbsp;&nbsp;<img src="_images/Wiring.png" width="512"/><br/><br/>
The WAIT screen will display which pins you need to connect between the flipper and the Wii Extension Controller.
__Disclaimer:__ Use of this plugin, and notably connecting the Controller to the FlipperZero is performed entirely at your own risk.
Looking in to the exposed side of the Extension Controller plug, with the notch on the bottom
| EC Pin # | EC Position | EC Pin ID | Pin Function | FZ GPIO Pin Name | FZ GPIO Pin # |
| :---: | :---: | :---: | :---: | :---: | :---: |
| 1 | top-left | +3v3 | Power | 3v3 | 9 |
| 2 | bottom-left | SCL | i2c clock | C0 | 16 |
| 3 | top-centre | EN | ¿detect? | | |
| 4 | bottom-centre | -x- | -none- | | |
| 5 | top-right | SDA | i2c data | C1 | 15 |
| 6 | bottom-right | Gnd | Power | Gnd | 18 |
Keys:
* Left - Show splash screen
* Back - exit plugin
The easiest way to connect a Wii Extension Controller to a FlipperZero is arguably with a ["WiiChuck"](https://www.ebay.co.uk/sch/?_nkw=wiichuck) or a ["Nunchucky"](https://www.solarbotics.com/product/31040)<br/><br/>
<table style="border:none">
<tr><td><img src="_images/WiiChuck.png" width="166"/></td>
<td><img src="_images/Nunchucky.png" width="128"/></td></tr>
<tr><td align="center"><a href="https://www.ebay.co.uk/sch/?_nkw=wiichuck">WiiChuck</a></td>
<td align="center"><a href="https://www.solarbotics.com/product/31040">Nunchucky</a></td></tr>
</table>
### ** WARNING **
Neither the WiiChuck, nor the Nunchucky have a pin polarisation mechanism.<br/>
If you plug the adaptor in the wrong way around you WILL apply voltage to the Controller the wrong way round!!<br/>
I have no idea if THIS WILL PERMANENTLY KILL THE CONTROLLER ...Who wants to try it?
On all the WiiChucks I have seen:
* The WiiChuck has THREE connectors on one side, and TWO connectors on the other.
* The side with TWO connectors should go against the side of the Controller plug with the big indent.
```
+-------------+
| _________ |
| | = = = | |
| |_=_____=_| | <-- notice missing pin
| ___ |
| | | | <-- notice indent
+----+ +----+
```
<img src="_images/plug.png" width="128"/><br/>
...BUT I *highly* recommend you check the pins on your adaptor to make sure everything goes well.
I believe the unconnected pin on the top is a "presence detect" function, but I have not (yet) verified this.<br/>
This feature is NOT required by this plugin, as the detection is performed by means of an i2c handshake.
When a device is connected it will be immediately recognised. If it is not, either:
* The Controller is not correctly connected<br/>
...This may be as simple as a broken wire.
* The controller board in the Controller is faulty.<br/>
...Repair of which is beyond the scope of this document.
To get the list of "known" Controllers, run `./info.sh`<br/>
As of writing this, that returns:
```c
[PID_UNKNOWN ] = { {0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, "Unknown Perhipheral", SCENE_DUMP,
[PID_NUNCHUCK ] = { {0x00, 0x00, 0xA4, 0x20, 0x00, 0x00}, "Nunchuck", SCENE_NUNCHUCK,
[PID_CLASSIC ] = { {0x00, 0x00, 0xA4, 0x20, 0x01, 0x01}, "Classic Controller", SCENE_CLASSIC,
[PID_BALANCE ] = { {0x00, 0x00, 0xA4, 0x20, 0x04, 0x02}, "Balance Board", SCENE_DUMP,
[PID_GH_GUITAR ] = { {0x00, 0x00, 0xA4, 0x20, 0x01, 0x03}, "Guitar Hero Guitar", SCENE_DUMP,
[PID_GH_DRUMS ] = { {0x01, 0x00, 0xA4, 0x20, 0x01, 0x03}, "Guitar Hero World Tour Drums", SCENE_DUMP,
[PID_TURNTABLE ] = { {0x03, 0x00, 0xA4, 0x20, 0x01, 0x03}, "DJ Hero Turntable", SCENE_DUMP,
[PID_TAIKO_DRUMS] = { {0x00, 0x00, 0xA4, 0x20, 0x01, 0x11}, "Taiko Drum Controller)", SCENE_DUMP,
```
You can see that there are EIGHT known devices. One is the default for an unknown controller; SEVEN devices are known by name; and TWO (of those seven) have bespoke "scenes" (ie. SCENE_NUNCHUCK & SCENE_CLASSIC).
# Screen: NUNCHUCK - MAIN
<img src="_images/NUNCHUCK.png" width="256"/><br/>
When you connect a Nunchuck, you will see a screen displaying:
* Accelerometer{X,Y,Z} values
* Joystick{X,Y} values
* Joystick graphic
* Button{C,Z}
Keys:
* Left - Go to the DUMP screen
* Right - Go to the NUNCHUCK_ACC accelerometers screen
* Up/Down/OK - [qv. Peak Meters]
* Short-Back - Reset controller
* Long-Back - Exit plugin
# Screen: NUNCHUCK - ACCELEROMETERS
<img src="_images/NUNCHUCK_anal.png" width="256" align="top"/>&nbsp;&nbsp;&nbsp;<img src="_images/NUNCHUCK_acc.png" width="200"/><br/>
| Axis | Movement | Lower | Higher |
| :---: | :---: | :---: | :---: |
| X | Left / Right | Left | Right |
| Y | Fwd / Bkwd | Fwd | Bkwd |
| Z | Down / Up | Down | Up |
* Movement in the direction of an axis changes that axis reading
* Twisting/tilting around an axis changes the other two readings
* EG.
* Move left (along the X axis) will effect X
* Turn left (a rotation around the Y axis) will effect X and Z
Keys:
* Left - go to the main NUNCHUCK screen
* Up
* Auto-Pause Disabled --> Enable Auto-Pause
* Paused at the end of a page --> Restart scanner
* Running with Auto-Pause Enabled --> Disable Auto-Pause
* Nunchuck-Z - Toggle pause
* Nunchuck-C - Toggle auto-pause
* Long-OK - Enter Software Calibration mode [qv. Calibration]
* Calibration mode on the Accelerometer screen will ONLY calibrate the accelerometer
* Short-OK - Leave Software Calibration mode *and* Calibrate CENTRE position(s)
* Short-Back - Reset controller
* Long-Back - Exit plugin
<sub>NB. Code DOES exist to scroll the display, but the LCD refresh rate is too low, and it looks awful</sub>
# Screen: CLASSIC
<img src="_images/CLASSIC.png" width="256"/><img src="_images/CLASSIC_N.png" width="256"/><br/>
When you connect a Classic Controller [Pro], you will see a screen displaying a Classic Controller
* The Classic Controller will animate in line with controller events
* The scan rate is set to 30fps, but in reality there is a bit of lag with the LCD screen, so YMMV.
Keys:
* Left - go to the DUMP screen
* Right - show analogue readings (Left to hide them again)
* Up/Down/OK - [qv. Peak Meters]
* Short-Back - Reset controller
* Long-Back - Exit plugin
# Screen: DUMP
<img src="_images/DUMP.png" width="256"/><br/>
The Dump screen will show you the raw readings from the device.<br/>
If you connect a device which does not have a bespoke `_decode()` function (etc.), you will see (only) this screen.
* SID - String ID - human-readable name (from the `info` table)
* PID - Peripheral ID - The 6 bytes which identify the device.
* Cal - Calibration data - 16 bytes
* The bottom row of hex shows the SIX bytes of Controller data
* Below each hex digit is the binary representation of that digit
* By example. With a Nunchuck connected, click the Z button, and watch the bit on the far right
Keys:
* Right - return to controller-specific screen (if there is one)
* Short-Back - Reset controller
* Long-Back - Exit plugin
# Peak Meters (Calibration values)
On any Controller-specific screen with a Peak/Trough menu displayed:
* Up - [toggle] only show peak values
* Down - [toggle] only show trough values
* Long-OK - Enter Software Calibration mode [qv. Calibration]
* Short-OK - Leave Software Calibration mode / Calibrate CENTRE position(s)
# Calibration
<img src="_images/NUNCHUCK_cal.gif" width="256"/><br/>
* __This project handles Calibration of Analogue Controls, but has NO understanding of Accelerometer values (yet).__
Digital buttons do NOT require Calibration.
Some Calibration data is calculated at the factory, and stored in memory (¿OTP?) on the Controller.
Each device has a different way to interpret the Calibration Data.<br/>
EG. A Nunchuck has one joystick, and an accelerometer ...whereas a Classic Controller has 2 joysticks and 2 analogue buttons.
I have personally found the calibration data to be inaccurate (when compared to actual readings), I guess Controllers drift over the years‽
If the factory-values LIMIT movement, this is easily resolved - by expanding them on-the-fly.<br/>
BUT, I have seen Controllers with factory calibration data that suggests the limits are FURTHER than the joystick can reach ...and this requires a full re-calibration of the Controller!
Probably the best way to calibrate is to:
* Take a/some reading(s) while the Controller is 'at rest', IE. perfectly still and level.
* Move the Controller to all extremes and store the extreme {peak/trough} values.
Nintendo (allegedly) take the 'at rest' reading immediately after the Controller is connected, and a 're-calibration' can be performed at any time by pressing {`A`, `B`, `+`, `-`} at the same time, for at least 3 seconds. Although I have no details on what this actually does.
### This tool calibrates as such:
* When the Controller is first recognised
* The factory Calibration data is used to decide the Centre/Middle position and extreme values (eg. far-left & far-right) for each analogue Control
* Long-OK button press (on the FlipperZero) ...Do NOT touch ANY of the analogue controllers while you are pressing Long-OK
* Start the calibrate button flashing
* Take the current reading as the Centre position
* Set the range limits to "no range"
* You must now move the Control between its extremes, so the code can work out the new Calibration/range/peak+trough values
* When done, press Short-OK to end Software Calibration mode
* Short-OK button press (on the FlipperZero) ...Do NOT touch ANY of the analogue controllers while you are pressing Short-OK
* Stop the calibrate button flashing
* Calibrate the centre position of all analogue controls (accelerometers not supported (yet))
# Screen: DEBUG
<img src="_images/DEBUG.png" width="256"/><br/>
On any screen (except SPLASH) you may press Long-Down to enter Debug mode.
You can (at any time) attach to the FlipperZero (via USB) with a serial console {`minicom`, `putty`, whatever} and start the `log` function to see the debug messages.
When you enter the DEBUG screen, the real-time scanner will be stopped. And the following keys made available:
* Up - Attempt to initialise the attached Controller
* OK - Take a reading from the attached Controller
* Long-Down - Restart the real-time scanner and return to the WAIT screen
You can limit the messages at compile-time [see `./info.sh`], or at runtime [FZ->Settings->System->LogLevel]<br/>
[This is probably irrelevant since the introduction of FAP support]<br/>
If you have memory issues, limiting the messages at compile-time will make the plugin smaller.<br/>
But (¿obviously?) the more you limit the messsages, the less debug information will be sent to the logger.
# TODO
* FZ Bug: At the time of writing this, there are problems with the i2c FZ functions [qv `i2c_workaround.c`]

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,-------.
---( Files )---
`-------'
README.md - User Manual : Body [github markdown]
_images/ - User Manual : Images
_images/GIMP/ - User Manual : GIMP image masters
LICENSE - Tech Docs : MIT Licence file
README.txt - Tech Docs : Dev notes
notes.txt - Tech Docs : Random dev notes
info.sh - Tech Docs : Retrieve info from source code
application.fam - FAP : Header file
WiiEC.png - FAP : Icon {10x10}
gfx/ - Analyser : Images [generated by bc_image_tool]
wii_anal.c|h - Analyser : Main application
wii_anal_ec.c|h - Analyser : Extension controller actions
wii_anal_keys.c|h - Analyser : Keyboard handling
wii_anal_lcd.c|h - Analyser : LCD handling
i2c_workaround.h - Temporary workaround for i2c bug in FZ code
err.h - Errors
bc_logging.h - Logging macros - especially LOG_LEVEL
wii_i2c.c|h - i2c functionality
wii_ec.c|h - Extension Controller basic functions
wii_ec_macros.h - Bespoke Extension Controller handy-dandy MACROs
wii_ec_classic.c|h - EC: Classic Controller Pro scene
wii_ec_nunchuck.c|h - EC: Nunchuck scene
wii_ec_udraw.c|h - EC: UDraw scene - not written
,----------------------------------.
---( Adding a new Extension Controller )---
`----------------------------------'
//! I'll finish this when I write the UDraw code
Create a new Extension Controller called "mydev"
Create wii_ec_mydev.c and wii_ec_mydev.h
In wii_ec_mydev.c|h
Create the functions [& prototypes]
bool mydev_init (wiiEC_t* const) ; // Additional initialisation code
void mydev_decode (wiiEC_t* const) ; // Decode controller input data
void mydev_msg (wiiEC_t* const, FuriMessageQueue* const) ; // Put event messages in the event queue
void mydev_calib (wiiEC_t* const, ecCalib_t) ; // Controller calibration function
void mydev_show (Canvas* const, state_t* const) ; // Scene LCD display
bool mydev_key (const eventMsg_t* const, state_t* const) ; // Scene key controls
In wii_ec.h
Include the new header
#include "wii_ec_mydev.h"
Add a perhipheral id to enum ecPid
PID_MYDEV
In wii_anal.h
As a scene name to enum scene
SCENE_MYDEV
In wii_ec.c
Add the device definition to the ecId[] array
[PID_MYDEV] = { {0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, "My Device", SCENE_MYDEV,
mydev_init, mydev_decode, mydev_msg, mydev_calib, mydev_show, mydev_key },

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MIT License
Copyright (c) 2022 BlueChip
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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1. Prepare the image
a. Open your *black and white* image in GIMP
b. File -> Export As
filename: EXAMPLE.c
Type : "C source code"
[Export]
prefixed name: gimp_image
Comment : <any>
[x] Use GLib types
[ ] <<all other options>>
Opacity : 100%
[Export]
2. Prepare conversion tool [stored in (eg.) /path/]
a. cp _convert*.* /path/
b. cp EXAMPLE.c /path/
3. Run the conversion tool
a. cd /path/
b. ./_convert.sh EXAMPLE.c
4. All being well, you will see an ascii version of your image.
If not, then you're gonna have to submit a bug report <shrug>
5. You should now have a directory called img_/
In that directory should be
img_EXAMPLE.c - The data for your new image
img_*.c - The data for other images
images.h - A header for ALL images that have been created in this directory
images.c - A sample FlipperZero show() function [not optimised]

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#include <stdint.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
int main (int argc, char* argv[])
{
const unsigned char* pp = NULL;
uint32_t pix = 0;
int bit = 0;
uint8_t b = 0;
uint8_t bcnt = 0;
unsigned int lcnt = 0;
static const int lmax = 16; // max hex values per line
uint8_t* buf = NULL;
uint8_t* bp = NULL;
unsigned int blen = 0;
uint8_t* cmp = NULL;
uint8_t* cp = NULL;
unsigned int clen = 0;
uint8_t ctag = 0xFF;
uint32_t tag[256] = {0};
uint32_t tmax = UINT32_MAX;
unsigned int x, y, z;
const char* name = argv[1];
FILE* fh = fopen(argv[2], "wb");
uint32_t white = 0xFF;
int rv = 0; // assume success
// allocate buffers
blen = ((img.w * img.h) +0x7) >>3;
bp = (buf = calloc(blen +1, 1));
cp = (cmp = calloc(blen +4, 1));
// sanity check
if (!fh || !buf || !cmp) {
printf("! fopen() or malloc() fail.\n");
rv = 255;
goto bail;
}
// Find white value
for (x = 1; x < img.bpp; x++)
white = (white << 8) | 0xFF ;
// build bit pattern
// create the comment as we go
for (pp = img.b, y = 0; y < img.h; y++) {
fprintf(fh, "// ");
for (x = 0; x < img.w; x++) {
// read pixel
for (pix = 0, z = 0; z < img.bpp; pix = (pix << 8) | *pp++, z++) ;
// get bit and draw
if (pix < white) {
b = (b << 1) | 1;
fprintf(fh, "##");
} else {
b <<= 1;
fprintf(fh, "..");
}
// got byte
if ((++bcnt) == 8) {
*bp++ = b;
tag[b]++;
bcnt = (b = 0);
}
}
fprintf(fh, "\n");
}
fprintf(fh, "\n");
// padding
if (bcnt) {
b <<= (bcnt = 8 - bcnt);
*bp++ = b;
tag[b]++;
}
// Kill the compression
*bp = ~bp[-1]; // https://youtube.com/clip/Ugkx-JZIr16hETy7hz_H6yIdKPtxVe8C5w_V
// Byte run length compression
// Find a good tag
for (x = 0; tmax && (x < 256); x++) {
if (tag[x] < tmax) {
tmax = tag[x];
ctag = x;
}
}
// compress the data
for (bp = buf, x = 0; (clen < blen) && (x < blen); x++) {
// need at least 4 the same to be worth it
// must compress tag (if it occurs)
if ((bp[x] == bp[x+1]) && (bp[x] == bp[x+2]) && (bp[x] == bp[x+3]) || (bp[x] == ctag)) {
for (y = 1; (y < 255) && (bp[x] == bp[x+y]); y++) ;
*cp++ = ctag; // tag
*cp++ = y; // length
*cp++ = bp[x]; // byte
x += y -1;
clen += 3;
} else {
*cp++ = bp[x];
clen++;
}
}
// create struct
fprintf(fh, "#include \"images.h\"\n\n");
fprintf(fh, "const image_t img_%s = { %d, %d, ", name, img.w, img.h);
if (clen < blen) { // dump compressed?
fprintf(fh, "true, %d, 0x%02X, { // orig:%d, comp:%.2f%%\n\t",
clen, ctag, blen, 100.0-((clen*100.0)/blen));
for (x = 0; x < clen; x++)
if (x == clen -1) fprintf(fh, "0x%02X\n}};\n", cmp[x]) ;
else fprintf(fh, "0x%02X%s", cmp[x], (!((x+1)%16)) ? ",\n\t" : ", ") ;
} else { // dump UNcompressed
fprintf(fh, "false, %d, 0, {\n\t", blen);
for (x = 0; x < blen; x++)
if (x == blen -1) fprintf(fh, "0x%02X\n}};\n", buf[x]) ;
else fprintf(fh, "0x%02X%s", buf[x], (!((x+1)%16)) ? ",\n\t" : ", ") ;
}
bail:
if (fh) fclose(fh) ;
if (buf) free(buf) ;
if (cmp) free(cmp) ;
return rv;
}

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#!/bin/bash
[ -z $1 ] && {
echo "Specify an image"
echo "gimp -> export -> c source file -> [x] gunit names"
exit 2
}
echo $*
for N in $* ; do
[ ! -f $N ] && {
echo "!! File missing $N"
continue
}
# filename (sans extension)
FN=$(basename -- "$N")
EXT="${FN##*.}"
NAME="${FN%.*}"
OUTDIR=img_/
mkdir -p ${OUTDIR}
HDR=${OUTDIR}/images.h
SRC=${OUTDIR}/images.c
OUT=${OUTDIR}/img_${NAME}.c
echo -e "\n¦${N}¦ == ¦${NAME}¦ -> ¦${OUT}¦"
TESTX=test_${NAME}
TESTC=test_${NAME}.c
# compile name
CONV=${NAME}_
# clean up gimp output
sed -e "s/gimp_image/img/g" \
-e 's/guint8/unsigned char/g' \
-e 's/width/w/g' \
-e 's/height/h/g' \
-e 's/bytes_per_pixel/bpp/g' \
-e 's/pixel_data/b/g' \
-e 's/guint/unsigned int/g' \
$N \
| grep -v ^/ \
| grep -v ^$ \
> ${CONV}.c
# append conversion code
cat _convert.c >> ${CONV}.c
# compile & run converter
rm -f ${CONV}
gcc ${CONV}.c -DIMGTEST -o ${CONV}
./${CONV} ${NAME} ${OUT}
rm -f ${CONV} ${CONV}.c
# (create &) update header
[[ ! -f ${HDR} ]] && cp _convert_images.h ${HDR}
sed -i "/ img_${NAME};/d" ${HDR}
sed -i "s#//\[TAG\]#//\[TAG\]\nextern const image_t img_${NAME};#" ${HDR}
# sample FZ code
[[ ! -f images.c ]] && cp _convert_images.c ${SRC}
# test
ROOT=${PWD}
pushd ${OUTDIR} >/dev/null
sed "s/zzz/${NAME}/" ${ROOT}/_convert_test.c > ${TESTC}
rm -f ${TESTX}
gcc ${TESTC} ${OUT##*/} -DIMGTEST -o ${TESTX}
./${TESTX}
rm -f ${TESTX} ${TESTC}
popd >/dev/null
done

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#include <gui/gui.h> // GUI (screen/keyboard) API
#include "images.h"
//----------------------------------------------------------------------------- ----------------------------------------
static Canvas* _canvas;
static uint8_t _tlx;
static uint8_t _tly;
static uint8_t _x;
static uint8_t _y;
static const image_t* _img;
static bool _blk;
static Color _set;
static Color _clr;
//+============================================================================
static
void _showByteSet (const uint8_t b)
{
for (uint8_t m = 0x80; m; m >>= 1) {
if (b & m) // plot only SET bits
canvas_draw_dot(_canvas, (_tlx +_x), (_tly +_y)) ;
if ( ((++_x) == _img->w) && !(_x = 0) && ((++_y) == _img->h) ) break ;
}
}
//+============================================================================
static
void _showByteClr (const uint8_t b)
{
for (uint8_t m = 0x80; m; m >>= 1) {
if (!(b & m)) // plot only CLR bits
canvas_draw_dot(_canvas, (_tlx +_x), (_tly +_y)) ;
if ( ((++_x) == _img->w) && !(_x = 0) && ((++_y) == _img->h) ) break ;
}
}
//+============================================================================
static
void _showByteAll (const uint8_t b)
{
for (uint8_t m = 0x80; m; m >>= 1) {
if ((!!(b & m)) ^ _blk) { // Change colour only when required
canvas_set_color(_canvas, ((b & m) ? _set : _clr));
_blk = !_blk;
}
canvas_draw_dot(_canvas, (_tlx +_x), (_tly +_y)) ;
if ( ((++_x) == _img->w) && !(_x = 0) && ((++_y) == _img->h) ) break ;
}
}
//+============================================================================
// available modes are SHOW_SET_BLK - plot image pixels that are SET in BLACK
// SHOW_XOR - same as SET_BLACK
// SHOW_SET_WHT - plot image pixels that are SET in WHITE
// SHOW_CLR_BLK - plot image pixels that are CLEAR in BLACK
// SHOW_CLR_WHT - plot image pixels that are CLEAR in WHITE
// SHOW_ALL - plot all images pixels as they are
// SHOW_ALL_INV - plot all images pixels inverted
//
void show (Canvas* const canvas, const uint8_t tlx, const uint8_t tly,
const image_t* img, const showMode_t mode)
{
void(*fnShow)(const uint8_t) = NULL;
const uint8_t* bp = img->data;
// code size optimisation
switch (mode & SHOW_INV_) {
case SHOW_NRM_:
_set = ColorBlack;
_clr = ColorWhite;
break;
case SHOW_INV_:
_set = ColorWhite;
_clr = ColorBlack;
break;
case SHOW_BLK_:
canvas_set_color(canvas, ColorBlack);
break;
case SHOW_WHT_:
canvas_set_color(canvas, ColorWhite);
break;
}
switch (mode & SHOW_INV_) {
case SHOW_NRM_:
case SHOW_INV_:
fnShow = _showByteAll;
canvas_set_color(canvas, ColorWhite);
_blk = 0;
break;
case SHOW_BLK_:
case SHOW_WHT_:
switch (mode & SHOW_ALL_) {
case SHOW_SET_:
fnShow = _showByteSet;
break;
case SHOW_CLR_:
fnShow = _showByteClr;
break;
}
break;
}
furi_check(fnShow);
// I want nested functions!
_canvas = canvas;
_img = img;
_tlx = tlx;
_tly = tly;
_x = 0;
_y = 0;
// Compressed
if (img->c) {
for (unsigned int i = 0; i < img->len; i++, bp++) {
// Compressed data? {tag, length, value}
if (*bp == img->tag) {
for (uint16_t c = 0; c < bp[1]; c++) fnShow(bp[2]) ;
bp += 3 -1;
i += 3 -1;
// Uncompressed byte
} else {
fnShow(*bp);
}
}
// Not compressed
} else {
for (unsigned int i = 0; i < img->len; i++, bp++) fnShow(*bp) ;
}
}

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#ifndef IMAGES_H_
#define IMAGES_H_
#include <stdint.h>
#include <stdbool.h>
//----------------------------------------------------------------------------- ----------------------------------------
typedef
enum showMode {
// {INV:--:WHT:BLK::--:--:CLR:SET}
SHOW_SET_ = 0x01,
SHOW_CLR_ = 0x02,
SHOW_ALL_ = SHOW_SET_ | SHOW_CLR_,
SHOW_BLK_ = 0x10,
SHOW_WHT_ = 0x20,
SHOW_NRM_ = 0x00,
SHOW_INV_ = SHOW_BLK_ | SHOW_WHT_,
SHOW_SET_BLK = SHOW_SET_ | SHOW_BLK_,
SHOW_SET_WHT = SHOW_SET_ | SHOW_WHT_,
SHOW_CLR_BLK = SHOW_CLR_ | SHOW_BLK_,
SHOW_CLR_WHT = SHOW_CLR_ | SHOW_WHT_,
SHOW_ALL = SHOW_ALL_ | SHOW_NRM_,
SHOW_ALL_INV = SHOW_ALL_ | SHOW_INV_,
}
showMode_t;
//----------------------------------------------------------------------------- ----------------------------------------
typedef
struct image {
uint8_t w; // width
uint8_t h; // height
bool c; // compressed?
uint16_t len; // image data length
uint8_t tag; // rle tag
uint8_t data[]; // image data
}
image_t;
//----------------------------------------------------------------------------- ----------------------------------------
//[TAG]
//----------------------------------------------------------------------------- ----------------------------------------
#ifndef IMGTEST
# include <gui/gui.h>
void show (Canvas* const canvas, const uint8_t tlx, const uint8_t tly,
const image_t* img, const showMode_t mode) ;
#endif
#endif //IMAGES_H_

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#include <stdint.h>
#include <stdio.h>
#include "images.h"
//-----------------------------------------------------------------------------
// This will be the plot function out of your graphics library
//
#define PLOT(x,y,c) do { \
printf("%s", (c ? "#" : ".")); \
if (x == img->w -1) printf("\n") ; \
}while(0)
//+============================================================================
// The pain we endure to avoid code duplication cleanly
//
#define PLOTBYTE(b) do { \
for (uint8_t m = 0x80; m; m>>=1) { \
PLOT(x,y, (b & m)); \
if ( ((++x) == img->w) && !(x = 0) && ((++y) == img->h) ) break ; \
} \
}while(0)
void show (const image_t* img)
{
// Some variables
const uint8_t* bp = img->data;
unsigned int x = 0;
unsigned int y = 0;
// Compressed
if (img->c) {
for (unsigned int i = 0; i < img->len; i++, bp++) {
// Compressed data? {tag, length, value}
if (*bp == img->tag) {
for (uint16_t c = 0; c < bp[1]; c++) PLOTBYTE(bp[2]) ;
bp += 3 -1;
i += 3 -1;
// Uncompressed byte
} else {
PLOTBYTE(*bp);
}
}
// Not compressed
} else {
for (unsigned int i = 0; i < img->len; i++, bp++) PLOTBYTE(*bp) ;
}
}
#undef PLOTBYTE
//+============================================================================
int main (void)
{
show(&img_zzz);
return 0;
}

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# qv. https://github.com/flipperdevices/flipperzero-firmware/blob/dev/documentation/AppManifests.md
App(
# --- App Info
appid="wii_ec_anal",
name="Wii EC Analyser",
# --- Entry point
apptype=FlipperAppType.EXTERNAL,
entry_point="wii_ec_anal",
# --- Interaction
cdefines=["APP_WII_EC_ANAL"],
requires=[
"gui",
],
# conflicts="",
# sdk_headers="",
# --- Run-time info
stack_size=2 * 1024,
order=20,
# --- FAP details
sources=["wii_*.c", "gfx/*.c"],
# fap_weburl="https://github.com/csBlueChip/FlipperZero_plugin_WiiChuck/",
# fap_author="BlueChip",
# fap_description="Wii Extension Controller Protocol Analyser",
# fap_version=(1,0),
fap_icon="WiiEC.png",
fap_category="Misc",
)

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#ifndef BC_LOGGING_H_
#define BC_LOGGING_H_
#include <furi.h>
#include "err.h" // appName
//! WARNING: There is a bug in Furi such that if you crank LOG_LEVEL up to 6=TRACE
//! AND you have menu->settings->system->logLevel = trace
//! THEN this program will cause the FZ to crash when the plugin exits!
#define LOG_LEVEL 4
//----------------------------------------------------------------------------- ----------------------------------------
// The FlipperZero Settings->System menu allows you to set the logging level at RUN-time
// ... LOG_LEVEL lets you limit it at COMPILE-time
//
// FURI logging has 6 levels (numbered 1 thru 6}
// 1. None
// 2. Errors FURI_LOG_E
// 3. Warnings FURI_LOG_W
// 4. Information FURI_LOG_I
// 5. Debug FURI_LOG_D
// 6. Trace FURI_LOG_T
//
// --> furi/core/log.h
//
// The FlipperZero Settings->System menu allows you to set the logging level at RUN-time
// This lets you limit it at COMPILE-time
#ifndef LOG_LEVEL
# define LOG_LEVEL 6 // default = full logging
#endif
#if (LOG_LEVEL < 2)
# undef FURI_LOG_E
# define FURI_LOG_E(tag, fmt, ...)
#endif
#if (LOG_LEVEL < 3)
# undef FURI_LOG_W
# define FURI_LOG_W(tag, fmt, ...)
#endif
#if (LOG_LEVEL < 4)
# undef FURI_LOG_I
# define FURI_LOG_I(tag, fmt, ...)
#endif
#if (LOG_LEVEL < 5)
# undef FURI_LOG_D
# define FURI_LOG_D(tag, fmt, ...)
#endif
#if (LOG_LEVEL < 6)
# undef FURI_LOG_T
# define FURI_LOG_T(tag, fmt, ...)
#endif
//----------------------------------------------------------
// Logging helper macros
//
#define ERROR(fmt, ...) FURI_LOG_E(appName, fmt __VA_OPT__(,) __VA_ARGS__)
#define WARN(fmt, ...) FURI_LOG_W(appName, fmt __VA_OPT__(,) __VA_ARGS__)
#define INFO(fmt, ...) FURI_LOG_I(appName, fmt __VA_OPT__(,) __VA_ARGS__)
#define DEBUG(fmt, ...) FURI_LOG_D(appName, fmt __VA_OPT__(,) __VA_ARGS__)
#define TRACE(fmt, ...) FURI_LOG_T(appName, fmt __VA_OPT__(,) __VA_ARGS__)
#define ENTER TRACE("(+) %s", __func__)
#define LEAVE TRACE("(-) %s", __func__)
#endif //BC_LOGGING_H_

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// Avoid circular/nested/mulitple inclusion
#ifndef ERR_H_
#define ERR_H_
//----------------------------------------------------------------------------- ----------------------------------------
// Application name
//
static const char* const appName = "Wii_i2c"; //$ Name used in log files
//----------------------------------------------------------------------------- ----------------------------------------
// Error codes and messages
//
// You should only ever (need to) edit this list
// ...Watch out for extraneous whitespace after the terminating backslashes
#define FOREACH_ES(esPrial) \
/* The first line MUST define 'ERR_OK = 0' */ \
esPrial( 0, ERR_OK , "OK (no error)") \
\
esPrial( 1, ERR_MALLOC_QUEUE , "malloc() fail - queue") \
esPrial( 2, ERR_MALLOC_STATE , "malloc() fail - state") \
esPrial( 3, ERR_MALLOC_TEXT , "malloc() fail - text") \
esPrial( 4, ERR_MALLOC_VIEW , "malloc() fail - viewport") \
esPrial( 5, ERR_NO_MUTEX , "Cannot create mutex") \
esPrial( 6, ERR_NO_GUI , "Cannot open GUI") \
esPrial( 7, ERR_NO_TIMER , "Cannot create timer") \
esPrial( 8, ERR_NO_NOTIFY , "Cannot acquire notifications handle") \
\
esPrial(10, ERR_MUTEX_BLOCK , "Mutex block failed") \
esPrial(11, ERR_MUTEX_RELEASE , "Mutex release failed") \
\
esPrial(20, ERR_QUEUE_RTOS , "queue - Undefined RTOS error") \
esPrial(21, DEBUG_QUEUE_TIMEOUT, "queue - Timeout") \
esPrial(22, ERR_QUEUE_RESOURCE , "queue - Resource not available") \
esPrial(23, ERR_QUEUE_BADPRM , "queue - Bad parameter") \
esPrial(24, ERR_QUEUE_NOMEM , "queue - Out of memory") \
esPrial(25, ERR_QUEUE_ISR , "queue - Banned in ISR") \
esPrial(26, ERR_QUEUE_UNK , "queue - Unknown") \
\
esPrial(30, WARN_SCAN_START , "Scan - Already started") \
esPrial(31, WARN_SCAN_STOP , "Scan - Already stopped") \
esPrial(32, ERR_TIMER_START , "Scan - Cannot start timer") \
esPrial(33, ERR_TIMER_STOP , "Scan - Cannot stop timer") \
//[EOT]
// Declare list extraction macros
#define ES_ENUM(num, ename, string) ename = num,
#define ES_STRING(num, ename, string) string"\r\n",
// Build the enum
typedef
enum err { FOREACH_ES(ES_ENUM) }
err_t ;
// You need to '#define ERR_C_' in precisely ONE source file
#ifdef ERR_C_
// Build the string list
const char* const wii_errs[] = { FOREACH_ES(ES_STRING) };
#else
// Give access to string list
extern const char* const wii_errs[];
#endif
// This is a header file, clean up
#undef ES_ENUM
#undef ES_STRING
#undef FOREACH_ES
#endif // ERR_H_

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#include <gui/gui.h> // GUI (screen/keyboard) API
#include "images.h"
//----------------------------------------------------------------------------- ----------------------------------------
static Canvas* _canvas;
static uint8_t _tlx;
static uint8_t _tly;
static uint8_t _x;
static uint8_t _y;
static const image_t* _img;
static bool _blk;
static Color _set;
static Color _clr;
//+============================================================================
static
void _showByteSet (const uint8_t b)
{
for (uint8_t m = 0x80; m; m >>= 1) {
if (b & m) // plot only SET bits
canvas_draw_dot(_canvas, (_tlx +_x), (_tly +_y)) ;
if ( ((++_x) == _img->w) && !(_x = 0) && ((++_y) == _img->h) ) break ;
}
}
//+============================================================================
static
void _showByteClr (const uint8_t b)
{
for (uint8_t m = 0x80; m; m >>= 1) {
if (!(b & m)) // plot only CLR bits
canvas_draw_dot(_canvas, (_tlx +_x), (_tly +_y)) ;
if ( ((++_x) == _img->w) && !(_x = 0) && ((++_y) == _img->h) ) break ;
}
}
//+============================================================================
static
void _showByteAll (const uint8_t b)
{
for (uint8_t m = 0x80; m; m >>= 1) {
if ((!!(b & m)) ^ _blk) { // Change colour only when required
canvas_set_color(_canvas, ((b & m) ? _set : _clr));
_blk = !_blk;
}
canvas_draw_dot(_canvas, (_tlx +_x), (_tly +_y)) ;
if ( ((++_x) == _img->w) && !(_x = 0) && ((++_y) == _img->h) ) break ;
}
}
//+============================================================================
// available modes are SHOW_SET_BLK - plot image pixels that are SET in BLACK
// SHOW_XOR - same as SET_BLACK
// SHOW_SET_WHT - plot image pixels that are SET in WHITE
// SHOW_CLR_BLK - plot image pixels that are CLEAR in BLACK
// SHOW_CLR_WHT - plot image pixels that are CLEAR in WHITE
// SHOW_ALL - plot all images pixels as they are
// SHOW_ALL_INV - plot all images pixels inverted
//
void show (Canvas* const canvas, const uint8_t tlx, const uint8_t tly,
const image_t* img, const showMode_t mode)
{
void(*fnShow)(const uint8_t) = NULL;
const uint8_t* bp = img->data;
// code size optimisation
switch (mode & SHOW_INV_) {
case SHOW_NRM_:
_set = ColorBlack;
_clr = ColorWhite;
break;
case SHOW_INV_:
_set = ColorWhite;
_clr = ColorBlack;
break;
case SHOW_BLK_:
canvas_set_color(canvas, ColorBlack);
break;
case SHOW_WHT_:
canvas_set_color(canvas, ColorWhite);
break;
}
switch (mode & SHOW_INV_) {
case SHOW_NRM_:
case SHOW_INV_:
fnShow = _showByteAll;
canvas_set_color(canvas, ColorWhite);
_blk = 0;
break;
case SHOW_BLK_:
case SHOW_WHT_:
switch (mode & SHOW_ALL_) {
case SHOW_SET_:
fnShow = _showByteSet;
break;
case SHOW_CLR_:
fnShow = _showByteClr;
break;
}
break;
}
furi_check(fnShow);
// I want nested functions!
_canvas = canvas;
_img = img;
_tlx = tlx;
_tly = tly;
_x = 0;
_y = 0;
// Compressed
if (img->c) {
for (unsigned int i = 0; i < img->len; i++, bp++) {
// Compressed data? {tag, length, value}
if (*bp == img->tag) {
for (uint16_t c = 0; c < bp[1]; c++) fnShow(bp[2]) ;
bp += 3 -1;
i += 3 -1;
// Uncompressed byte
} else {
fnShow(*bp);
}
}
// Not compressed
} else {
for (unsigned int i = 0; i < img->len; i++, bp++) fnShow(*bp) ;
}
}

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#ifndef IMAGES_H_
#define IMAGES_H_
#include <stdint.h>
#include <stdbool.h>
//----------------------------------------------------------------------------- ----------------------------------------
typedef
enum showMode {
// {INV:--:WHT:BLK::--:--:CLR:SET}
SHOW_SET_ = 0x01,
SHOW_CLR_ = 0x02,
SHOW_ALL_ = SHOW_SET_ | SHOW_CLR_,
SHOW_BLK_ = 0x10,
SHOW_WHT_ = 0x20,
SHOW_NRM_ = 0x00,
SHOW_INV_ = SHOW_BLK_ | SHOW_WHT_,
SHOW_SET_BLK = SHOW_SET_ | SHOW_BLK_,
SHOW_SET_WHT = SHOW_SET_ | SHOW_WHT_,
SHOW_CLR_BLK = SHOW_CLR_ | SHOW_BLK_,
SHOW_CLR_WHT = SHOW_CLR_ | SHOW_WHT_,
SHOW_ALL = SHOW_ALL_ | SHOW_NRM_,
SHOW_ALL_INV = SHOW_ALL_ | SHOW_INV_,
}
showMode_t;
//----------------------------------------------------------------------------- ----------------------------------------
typedef
struct image {
uint8_t w; // width
uint8_t h; // height
bool c; // compressed?
uint16_t len; // image data length
uint8_t tag; // rle tag
uint8_t data[]; // image data
}
image_t;
//----------------------------------------------------------------------------- ----------------------------------------
//[TAG]
extern const image_t img_csLogo_Small;
extern const image_t img_3x5_v;
extern const image_t img_3x5_9;
extern const image_t img_3x5_8;
extern const image_t img_3x5_7;
extern const image_t img_3x5_6;
extern const image_t img_3x5_5;
extern const image_t img_3x5_4;
extern const image_t img_3x5_3;
extern const image_t img_3x5_2;
extern const image_t img_3x5_1;
extern const image_t img_3x5_0;
extern const image_t img_key_Ui;
extern const image_t img_key_OKi;
extern const image_t img_RIP;
extern const image_t img_cc_trg_R4;
extern const image_t img_cc_trg_R3;
extern const image_t img_cc_trg_R2;
extern const image_t img_cc_trg_R1;
extern const image_t img_cc_trg_L4;
extern const image_t img_cc_trg_L3;
extern const image_t img_cc_trg_L2;
extern const image_t img_cc_trg_L1;
extern const image_t img_cc_Joy;
extern const image_t img_cc_Main;
extern const image_t img_cc_Cable;
extern const image_t img_key_Back;
extern const image_t img_key_OK;
extern const image_t img_6x8_Z;
extern const image_t img_6x8_Y;
extern const image_t img_6x8_X;
extern const image_t img_key_U;
extern const image_t img_key_D;
extern const image_t img_csLogo_FULL;
extern const image_t img_6x8_7;
extern const image_t img_key_R;
extern const image_t img_key_L;
extern const image_t img_5x7_7;
extern const image_t img_5x7_F;
extern const image_t img_5x7_E;
extern const image_t img_5x7_D;
extern const image_t img_5x7_C;
extern const image_t img_5x7_B;
extern const image_t img_5x7_A;
extern const image_t img_5x7_9;
extern const image_t img_5x7_8;
extern const image_t img_5x7_6;
extern const image_t img_5x7_5;
extern const image_t img_5x7_4;
extern const image_t img_5x7_3;
extern const image_t img_5x7_2;
extern const image_t img_5x7_1;
extern const image_t img_5x7_0;
extern const image_t img_6x8_v;
extern const image_t img_6x8_n;
extern const image_t img_6x8_G;
extern const image_t img_6x8_F;
extern const image_t img_6x8_E;
extern const image_t img_6x8_d;
extern const image_t img_6x8_C;
extern const image_t img_6x8_B;
extern const image_t img_6x8_A;
extern const image_t img_6x8_9;
extern const image_t img_6x8_8;
extern const image_t img_6x8_6;
extern const image_t img_6x8_5;
extern const image_t img_6x8_4;
extern const image_t img_6x8_3;
extern const image_t img_6x8_2;
extern const image_t img_6x8_1;
extern const image_t img_6x8_0;
extern const image_t img_ecp_SDA;
extern const image_t img_ecp_SCL;
extern const image_t img_ecp_port;
extern const image_t img_cc_pad_UD1;
extern const image_t img_cc_pad_LR1;
extern const image_t img_cc_btn_Y1;
extern const image_t img_cc_btn_X1;
extern const image_t img_cc_btn_B1;
extern const image_t img_cc_btn_A1;
extern const image_t img_6x8_D;
//----------------------------------------------------------------------------- ----------------------------------------
#ifndef IMGTEST
# include <gui/gui.h>
void show (Canvas* const canvas, const uint8_t tlx, const uint8_t tly,
const image_t* img, const showMode_t mode) ;
#endif
#endif //IMAGES_H_

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@@ -0,0 +1,11 @@
// ######
// ##..##
// ##..##
// ##..##
// ######
#include "images.h"
const image_t img_3x5_0 = { 3, 5, false, 2, 0, {
0xF6, 0xDE
}};

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@@ -0,0 +1,11 @@
// ####..
// ..##..
// ..##..
// ..##..
// ######
#include "images.h"
const image_t img_3x5_1 = { 3, 5, false, 2, 0, {
0xC9, 0x2E
}};

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@@ -0,0 +1,11 @@
// ######
// ....##
// ######
// ##....
// ######
#include "images.h"
const image_t img_3x5_2 = { 3, 5, false, 2, 0, {
0xE7, 0xCE
}};

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@@ -0,0 +1,11 @@
// ######
// ....##
// ..####
// ....##
// ######
#include "images.h"
const image_t img_3x5_3 = { 3, 5, false, 2, 0, {
0xE5, 0x9E
}};

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@@ -0,0 +1,11 @@
// ##....
// ##..##
// ######
// ....##
// ....##
#include "images.h"
const image_t img_3x5_4 = { 3, 5, false, 2, 0, {
0x97, 0x92
}};

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@@ -0,0 +1,11 @@
// ######
// ##....
// ######
// ....##
// ######
#include "images.h"
const image_t img_3x5_5 = { 3, 5, false, 2, 0, {
0xF3, 0x9E
}};

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@@ -0,0 +1,11 @@
// ####..
// ##....
// ######
// ##..##
// ######
#include "images.h"
const image_t img_3x5_6 = { 3, 5, false, 2, 0, {
0xD3, 0xDE
}};

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@@ -0,0 +1,11 @@
// ######
// ....##
// ..##..
// ..##..
// ..##..
#include "images.h"
const image_t img_3x5_7 = { 3, 5, false, 2, 0, {
0xE5, 0x24
}};

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@@ -0,0 +1,11 @@
// ######
// ##..##
// ######
// ##..##
// ######
#include "images.h"
const image_t img_3x5_8 = { 3, 5, false, 2, 0, {
0xF7, 0xDE
}};

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@@ -0,0 +1,11 @@
// ######
// ##..##
// ######
// ....##
// ..####
#include "images.h"
const image_t img_3x5_9 = { 3, 5, false, 2, 0, {
0xF7, 0x96
}};

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@@ -0,0 +1,11 @@
// ......
// ......
// ##..##
// ##..##
// ..##..
#include "images.h"
const image_t img_3x5_v = { 3, 5, false, 2, 0, {
0x02, 0xD4
}};

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@@ -0,0 +1,13 @@
// ..######..
// ##......##
// ##....####
// ##..##..##
// ####....##
// ##......##
// ..######..
#include "images.h"
const image_t img_5x7_0 = { 5, 7, false, 5, 0, {
0x74, 0x67, 0x5C, 0xC5, 0xC0
}};

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@@ -0,0 +1,13 @@
// ..####....
// ##..##....
// ....##....
// ....##....
// ....##....
// ....##....
// ##########
#include "images.h"
const image_t img_5x7_1 = { 5, 7, false, 5, 0, {
0x65, 0x08, 0x42, 0x13, 0xE0
}};

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@@ -0,0 +1,13 @@
// ..######..
// ##......##
// ........##
// ......##..
// ....##....
// ..##......
// ##########
#include "images.h"
const image_t img_5x7_2 = { 5, 7, false, 5, 0, {
0x74, 0x42, 0x22, 0x23, 0xE0
}};

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@@ -0,0 +1,13 @@
// ..######..
// ##......##
// ........##
// ....####..
// ........##
// ##......##
// ..######..
#include "images.h"
const image_t img_5x7_3 = { 5, 7, false, 5, 0, {
0x74, 0x42, 0x60, 0xC5, 0xC0
}};

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@@ -0,0 +1,13 @@
// ##........
// ##........
// ##....##..
// ##....##..
// ##########
// ......##..
// ......##..
#include "images.h"
const image_t img_5x7_4 = { 5, 7, false, 5, 0, {
0x84, 0x25, 0x2F, 0x88, 0x40
}};

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@@ -0,0 +1,13 @@
// ##########
// ##........
// ##........
// ########..
// ........##
// ........##
// ########..
#include "images.h"
const image_t img_5x7_5 = { 5, 7, false, 5, 0, {
0xFC, 0x21, 0xE0, 0x87, 0xC0
}};

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@@ -0,0 +1,13 @@
// ..######..
// ##........
// ##........
// ########..
// ##......##
// ##......##
// ..######..
#include "images.h"
const image_t img_5x7_6 = { 5, 7, false, 5, 0, {
0x74, 0x21, 0xE8, 0xC5, 0xC0
}};

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@@ -0,0 +1,13 @@
// ##########
// ........##
// ......##..
// ......##..
// ....##....
// ....##....
// ....##....
#include "images.h"
const image_t img_5x7_7 = { 5, 7, false, 5, 0, {
0xF8, 0x44, 0x22, 0x10, 0x80
}};

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@@ -0,0 +1,13 @@
// ..######..
// ##......##
// ##......##
// ..######..
// ##......##
// ##......##
// ..######..
#include "images.h"
const image_t img_5x7_8 = { 5, 7, false, 5, 0, {
0x74, 0x62, 0xE8, 0xC5, 0xC0
}};

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@@ -0,0 +1,13 @@
// ..######..
// ##......##
// ##......##
// ..########
// ........##
// ........##
// ..######..
#include "images.h"
const image_t img_5x7_9 = { 5, 7, false, 5, 0, {
0x74, 0x62, 0xF0, 0x85, 0xC0
}};

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@@ -0,0 +1,13 @@
// ..######..
// ##......##
// ##......##
// ##########
// ##......##
// ##......##
// ##......##
#include "images.h"
const image_t img_5x7_A = { 5, 7, false, 5, 0, {
0x74, 0x63, 0xF8, 0xC6, 0x20
}};

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@@ -0,0 +1,13 @@
// ########..
// ##......##
// ##......##
// ##..####..
// ##......##
// ##......##
// ########..
#include "images.h"
const image_t img_5x7_B = { 5, 7, false, 5, 0, {
0xF4, 0x63, 0x68, 0xC7, 0xC0
}};

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@@ -0,0 +1,13 @@
// ..######..
// ##......##
// ##........
// ##........
// ##........
// ##......##
// ..######..
#include "images.h"
const image_t img_5x7_C = { 5, 7, false, 5, 0, {
0x74, 0x61, 0x08, 0x45, 0xC0
}};

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@@ -0,0 +1,13 @@
// ..######..
// ##..##..##
// ....##..##
// ....##..##
// ....##..##
// ##..##..##
// ..######..
#include "images.h"
const image_t img_5x7_D = { 5, 7, false, 5, 0, {
0x75, 0x4A, 0x52, 0xD5, 0xC0
}};

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@@ -0,0 +1,13 @@
// ##########
// ##........
// ##........
// ######....
// ##........
// ##........
// ##########
#include "images.h"
const image_t img_5x7_E = { 5, 7, false, 5, 0, {
0xFC, 0x21, 0xC8, 0x43, 0xE0
}};

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@@ -0,0 +1,13 @@
// ##########
// ##........
// ##........
// ######....
// ##........
// ##........
// ##........
#include "images.h"
const image_t img_5x7_F = { 5, 7, false, 5, 0, {
0xFC, 0x21, 0xC8, 0x42, 0x00
}};

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@@ -0,0 +1,14 @@
// ..########..
// ############
// ####....####
// ####....####
// ####....####
// ####....####
// ############
// ..########..
#include "images.h"
const image_t img_6x8_0 = { 6, 8, false, 6, 0, {
0x7B, 0xFC, 0xF3, 0xCF, 0x3F, 0xDE
}};

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@@ -0,0 +1,14 @@
// ..######....
// ########....
// ....####....
// ....####....
// ....####....
// ....####....
// ############
// ############
#include "images.h"
const image_t img_6x8_1 = { 6, 8, false, 6, 0, {
0x73, 0xC3, 0x0C, 0x30, 0xCF, 0xFF
}};

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@@ -0,0 +1,14 @@
// ..########..
// ############
// ........####
// ......######
// ....####....
// ..####......
// ############
// ############
#include "images.h"
const image_t img_6x8_2 = { 6, 8, false, 6, 0, {
0x7B, 0xF0, 0xC7, 0x31, 0x8F, 0xFF
}};

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@@ -0,0 +1,14 @@
// ..########..
// ############
// ........####
// ....########
// ....########
// ........####
// ############
// ..########..
#include "images.h"
const image_t img_6x8_3 = { 6, 8, false, 6, 0, {
0x7B, 0xF0, 0xCF, 0x3C, 0x3F, 0xDE
}};

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@@ -0,0 +1,14 @@
// ####........
// ####........
// ####..####..
// ####..####..
// ############
// ############
// ......####..
// ......####..
#include "images.h"
const image_t img_6x8_4 = { 6, 8, false, 6, 0, {
0xC3, 0x0D, 0xB6, 0xFF, 0xF1, 0x86
}};

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@@ -0,0 +1,14 @@
// ############
// ############
// ####........
// ##########..
// ############
// ........####
// ############
// ##########..
#include "images.h"
const image_t img_6x8_5 = { 6, 8, false, 6, 0, {
0xFF, 0xFC, 0x3E, 0xFC, 0x3F, 0xFE
}};

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@@ -0,0 +1,14 @@
// ..########..
// ##########..
// ####........
// ##########..
// ############
// ####....####
// ############
// ..########..
#include "images.h"
const image_t img_6x8_6 = { 6, 8, false, 6, 0, {
0x7B, 0xEC, 0x3E, 0xFF, 0x3F, 0xDE
}};

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@@ -0,0 +1,14 @@
// ############
// ############
// ........####
// ......####..
// ......####..
// ....####....
// ....####....
// ....####....
#include "images.h"
const image_t img_6x8_7 = { 6, 8, false, 6, 0, {
0xFF, 0xF0, 0xC6, 0x18, 0xC3, 0x0C
}};

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@@ -0,0 +1,14 @@
// ..########..
// ############
// ####....####
// ..########..
// ############
// ####....####
// ############
// ..########..
#include "images.h"
const image_t img_6x8_8 = { 6, 8, false, 6, 0, {
0x7B, 0xFC, 0xDE, 0xFF, 0x3F, 0xDE
}};

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@@ -0,0 +1,14 @@
// ..########..
// ############
// ####....####
// ############
// ..##########
// ........####
// ..##########
// ..########..
#include "images.h"
const image_t img_6x8_9 = { 6, 8, false, 6, 0, {
0x7B, 0xFC, 0xFF, 0x7C, 0x37, 0xDE
}};

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@@ -0,0 +1,14 @@
// ..########..
// ############
// ####....####
// ####....####
// ############
// ############
// ####....####
// ####....####
#include "images.h"
const image_t img_6x8_A = { 6, 8, false, 6, 0, {
0x7B, 0xFC, 0xF3, 0xFF, 0xFC, 0xF3
}};

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@@ -0,0 +1,14 @@
// ##########..
// ############
// ####....####
// ##########..
// ##########..
// ####....####
// ############
// ##########..
#include "images.h"
const image_t img_6x8_B = { 6, 8, false, 6, 0, {
0xFB, 0xFC, 0xFE, 0xFB, 0x3F, 0xFE
}};

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@@ -0,0 +1,14 @@
// ..##########
// ############
// ####........
// ####........
// ####........
// ####........
// ############
// ..##########
#include "images.h"
const image_t img_6x8_C = { 6, 8, false, 6, 0, {
0x7F, 0xFC, 0x30, 0xC3, 0x0F, 0xDF
}};

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@@ -0,0 +1,14 @@
// ##########..
// ############
// ..####..####
// ..####..####
// ..####..####
// ..####..####
// ############
// ##########..
#include "images.h"
const image_t img_6x8_D = { 6, 8, false, 6, 0, {
0xFB, 0xF6, 0xDB, 0x6D, 0xBF, 0xFE
}};

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@@ -0,0 +1,14 @@
// ############
// ############
// ####........
// ########....
// ########....
// ####........
// ############
// ############
#include "images.h"
const image_t img_6x8_E = { 6, 8, false, 6, 0, {
0xFF, 0xFC, 0x3C, 0xF3, 0x0F, 0xFF
}};

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@@ -0,0 +1,14 @@
// ############
// ############
// ####........
// ########....
// ########....
// ####........
// ####........
// ####........
#include "images.h"
const image_t img_6x8_F = { 6, 8, false, 6, 0, {
0xFF, 0xFC, 0x3C, 0xF3, 0x0C, 0x30
}};

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@@ -0,0 +1,14 @@
// ..##########
// ############
// ####........
// ####........
// ####..######
// ####....####
// ############
// ..##########
#include "images.h"
const image_t img_6x8_G = { 6, 8, false, 6, 0, {
0x7F, 0xFC, 0x30, 0xDF, 0x3F, 0xDF
}};

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@@ -0,0 +1,14 @@
// ####....####
// ####....####
// ..####..##..
// ....######..
// ..######....
// ..##..####..
// ####....####
// ####....####
#include "images.h"
const image_t img_6x8_X = { 6, 8, false, 6, 0, {
0xCF, 0x36, 0x8E, 0x71, 0x6C, 0xF3
}};

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@@ -0,0 +1,14 @@
// ####....####
// ####....####
// ####....####
// ####....####
// ..########..
// ....####....
// ....####....
// ....####....
#include "images.h"
const image_t img_6x8_Y = { 6, 8, false, 6, 0, {
0xCF, 0x3C, 0xF3, 0x78, 0xC3, 0x0C
}};

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@@ -0,0 +1,14 @@
// ############
// ############
// ........####
// ......####..
// ....####....
// ..####......
// ############
// ############
#include "images.h"
const image_t img_6x8_Z = { 6, 8, false, 6, 0, {
0xFF, 0xF0, 0xC6, 0x31, 0x8F, 0xFF
}};

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@@ -0,0 +1,14 @@
// ........####
// ........####
// ........####
// ..##########
// ############
// ####....####
// ############
// ..##########
#include "images.h"
const image_t img_6x8_d = { 6, 8, false, 6, 0, {
0x0C, 0x30, 0xDF, 0xFF, 0x3F, 0xDF
}};

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@@ -0,0 +1,14 @@
// ............
// ............
// ..########..
// ############
// ####....####
// ####....####
// ####....####
// ####....####
#include "images.h"
const image_t img_6x8_n = { 6, 8, false, 6, 0, {
0x00, 0x07, 0xBF, 0xCF, 0x3C, 0xF3
}};

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@@ -0,0 +1,14 @@
// ............
// ............
// ##........##
// ####....####
// ####....####
// ############
// ..########..
// ....####....
#include "images.h"
const image_t img_6x8_v = { 6, 8, false, 6, 0, {
0x00, 0x08, 0x73, 0xCF, 0xF7, 0x8C
}};

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@@ -0,0 +1,122 @@
// ################################################################################################################################################################################################################################################################
// ################################################################################################################################################################################################################################################################
// ####........................................................................................................................................................................................................................................................####
// ####..##..##........................................................................................................................................................................................................................................##..##..####
// ####....##....................##############..........########........##################........................##############......##..........##......##############......##############......##############......##############....................##....####
// ####..##..##..................##############............######..........################........................##############....######......######....##############......##############......##############......##############..................##..##..####
// ####....................................######..........##..##......................######....................####........######..######......######..####........######..######......######..............######..######......######........................####
// ####........................######......######..........##..##..........######......##..##....................######......##..##..##..##......##..##..######......######..######......######..######......######..######......##..##........................####
// ####........................######......##..##..........##..##..........######......##..##....................##..##......######..##..##......##..##..######......##..##..##..##......##..##..######......##..##..##..##......##..##........................####
// ####........................##..##......##..##..........##..##..........##..##......##..##....................##..##..............##..##......##..##..##..##......##..##..##..##......##..##..##..##......##..##..##..##......##..##........................####
// ####........................##..##......##..##..........##..##..........##..##......##..##....................##..##..............##..##......##..##..##..##......##..##..##..##......##..##..##..##......##..##..##..##......######........................####
// ####........................##..##......######..........##..##..........##..##......######....................##..##..............##..##......##..##..##..##......######..##..##..##..##..##..##..##......######..##..##....................................####
// ####........................##..##########..............##..##..........##..##########........................##..##..............######......######..##..##########......##..##......##..##..##..##########......##..##....................................####
// ####........................##..##########..............##..##..........##..##########........................##..##................##############....##..##########......##..##......##..##..##..##########......##..##..########..........................####
// ####........................##..##....######............##..##..........##..##................................##..##..................####..####......##..##......######..##..##..##..##..##..##..##....######....##..##..##########........................####
// ####........................##..##....##..##............##..##..........##..##................................##..##....................##..##........##..##......##..##..##..##......##..##..##..##....##..##....##..##......##..##........................####
// ####........................##..##....##..##............##..##..........##..##................................##..##....................##..##........##..##......##..##..##..##......##..##..##..##....##..##....##..##......##..##........................####
// ####........................##..##....##..##............##..##..........##..##................................######......######........##..##........##..##......##..##..##..##......##..##..##..##....##..##....######......##..##........................####
// ####........................##..##....##..##............##..##..........##..##................................######......##..##........##..##........######......######..######......######..##..##....##..##....######......##..##........................####
// ####........................##..##....##..##............##..##..........##..##................................####........######........######........######......######..######......######..##..##....##..##....####........######........................####
// ####........................######....######....####....######..####....######..####............................##############..........######..........##############......##############....######....######......##############..........................####
// ####........................######......######..####..########..####..########..####............................##############........##########........##############......##############....######......######....##############..........................####
// ####........................................................................................................................................................................................................................................................####
// ####........................................................................................................................................................................................................................................................####
// ####..........................................................................................................................................................................................####......####..............##############....................####
// ####......................................................................................................................................##................................................##....##..##....##........####..............####................####
// ####..........######..##..##..######......######..##..##..######..######..######..####..####..######......##......##..######..##....##..##..######......######..######......................####..##..####..##......##......................##..............####
// ####............##....##..##..##..........##......##..##..##........##....##......##..##..##..##..........##......##..##..##..####..##........##........##..##..##............................####......####......##......##########..........##............####
// ####............##....######..####........######....##....######....##....####....##..##..##..######......##..##..##..##..##..##..####........##........####....####..............................##..##........##......##..........##........##............####
// ####............##....##..##..##..............##....##........##....##....##......##......##......##......##..##..##..##..##..##....##........##........##..##..##..................................##..........##....##..............##......##............####
// ####............##....##..##..######......######....##....######....##....######..##......##..######......####..####..######..##....##........##........######..######............................######........##....##......####....##......##............####
// ####............................................................................................................................................................................................##......##......##....##....##....##..##......##............####
// ####..........................................................................................................................................................................................##........##......##....##....##..##....##......##............####
// ####..........................................................................................................................................................................................##........##......##....##....##........##......##............####
// ####..........######..##..##..######......######..######..####..####..######......##......##..######..######..##..##..######..##..##..######......##..##..######..##..##........................##........######......##......########......##..............####
// ####............##....##..##..##..........##......##..##..##..##..##..##..........##......##....##......##....##..##..##..##..##..##....##........##..##..##..##..##..##........................##..............##......##..................####............####
// ####............##....######..####........######..######..##..##..##..####........##..##..##....##......##....######..##..##..##..##....##..........##....##..##..##..##..........................##..............##########..............##....##..........####
// ####............##....##..##..##..............##..##..##..##......##..##..........##..##..##....##......##....##..##..##..##..##..##....##..........##....##..##..##..##..........................##......................################........##........####
// ####............##....##..##..######......######..##..##..##......##..######......####..####..######....##....##..##..######..######....##..........##....######..######............................####..........................................##........####
// ####....................................................................................................................................................................................................##########################################..........####
// ####........................................................................................................................................................................................................................................................####
// ####........................................................................................................................................................................................................................................................####
// ####......................................##########......##############......##############......##############............................##############......##############......##############......##############......................................####
// ####......................................##########......##############......##############......##############............................##############......##############......##############......##############......................................####
// ####......................................##..##..##....######......######..######......######..######......######........................######......######..######......######..######......######..######......######....................................####
// ####..........................................##..##....######......######..##..##......######..######......######........................##..##......##..##..######......######..##..##......##..##..##..##......##..##....................................####
// ####..........................................##..##....##..##......##..##..######......##..##..##..##......##..##........................######......##..##..##..##......##..##..######......##..##..######......##..##....................................####
// ####..........................................##..##....##..##......##..##..............##..##..##..##......##..##....................................##..##..##..##......##..##..............##..##..............##..##....................................####
// ####..........................................##..##....##..##......##..##..............##..##..##..##....####..##....................................##..##..##..##....####..##..............##..##..............##..##....................................####
// ####..........................................##..##....######......##..##..............######..##..##....####..##....................................######..##..##....####..##..............######..............######....................................####
// ####..........................................######........##########..##..............######..##..##..##..##..##....################........############....##..##..##..##..##......############........############......................................####
// ####..........................................######........##########..##..........######......##..##..##..##..##....##............##......############......##..##..##..##..##....############........############........................................####
// ####..........................................##..##................##..##..........######......##..####....##..##....################....######..............##..####....##..##..######..............######................................................####
// ####..........................................##..##................##..##..........##..##......##..####....##..##........................##..##..............##..####....##..##..##..##..............##..##................................................####
// ####..........................................##..##................##..##..........##..##......##..##......##..##........................##..##..............##..##......##..##..##..##..............##..##................................................####
// ####..........................................##..##................##..##..........##..##......##..##......##..##........................##..##..............##..##......##..##..##..##..............##..##................................................####
// ####..........................................##..##................######..........##..##......######......######........................##..##..............######......######..##..##..............##..##................................................####
// ####..........................................##..##................######..........##..##......######......######........................##..##........####..######......######..##..##........####..##..##........####....................................####
// ####..##..##..............................##############....############............######........##############..........................##################....##############....##################..##################............................##..##..####
// ####....##..............................##################..############............######........##############..........................##################....##############....##################..##################..............................##....####
// ####..##..##........................................................................................................................................................................................................................................##..##..####
// ####........................................................................................................................................................................................................................................................####
// ################################################################################################################################################################################################################################################################
// ################################################################################################################################################################################################################################################################
#include "images.h"
const image_t img_RIP = { 128, 64, true, 837, 0x06, { // orig:1024, comp:18.26%
0x06, 0x20, 0xFF, 0xC0, 0x06, 0x0E, 0x00, 0x03, 0xD4, 0x06, 0x0E, 0x00, 0x2B, 0xC8, 0x01, 0xFC,
0x1E, 0x1F, 0xF0, 0x00, 0xFE, 0x20, 0x8F, 0xE3, 0xF8, 0xFE, 0x3F, 0x80, 0x13, 0xD4, 0x01, 0xFC,
0x0E, 0x0F, 0xF0, 0x00, 0xFE, 0x71, 0xCF, 0xE3, 0xF8, 0xFE, 0x3F, 0x80, 0x2B, 0xC0, 0x00, 0x0E,
0x0A, 0x00, 0x38, 0x01, 0x87, 0x71, 0xD8, 0x77, 0x1C, 0x07, 0x71, 0xC0, 0x03, 0xC0, 0x03, 0x8E,
0x0A, 0x0E, 0x28, 0x01, 0xC5, 0x51, 0x5C, 0x77, 0x1D, 0xC7, 0x71, 0x40, 0x03, 0xC0, 0x03, 0x8A,
0x0A, 0x0E, 0x28, 0x01, 0x47, 0x51, 0x5C, 0x55, 0x15, 0xC5, 0x51, 0x40, 0x03, 0xC0, 0x02, 0x8A,
0x0A, 0x0A, 0x28, 0x01, 0x40, 0x51, 0x54, 0x55, 0x15, 0x45, 0x51, 0x40, 0x03, 0xC0, 0x02, 0x8A,
0x0A, 0x0A, 0x28, 0x01, 0x40, 0x51, 0x54, 0x55, 0x15, 0x45, 0x51, 0xC0, 0x03, 0xC0, 0x02, 0x8E,
0x0A, 0x0A, 0x38, 0x01, 0x40, 0x51, 0x54, 0x75, 0x55, 0x47, 0x50, 0x00, 0x03, 0xC0, 0x02, 0xF8,
0x0A, 0x0B, 0xE0, 0x01, 0x40, 0x71, 0xD7, 0xC5, 0x15, 0x7C, 0x50, 0x00, 0x03, 0xC0, 0x02, 0xF8,
0x0A, 0x0B, 0xE0, 0x01, 0x40, 0x3F, 0x97, 0xC5, 0x15, 0x7C, 0x57, 0x80, 0x03, 0xC0, 0x02, 0x9C,
0x0A, 0x0A, 0x00, 0x01, 0x40, 0x1B, 0x14, 0x75, 0x55, 0x4E, 0x57, 0xC0, 0x03, 0xC0, 0x02, 0x94,
0x0A, 0x0A, 0x00, 0x01, 0x40, 0x0A, 0x14, 0x55, 0x15, 0x4A, 0x51, 0x40, 0x03, 0xC0, 0x02, 0x94,
0x0A, 0x0A, 0x00, 0x01, 0x40, 0x0A, 0x14, 0x55, 0x15, 0x4A, 0x51, 0x40, 0x03, 0xC0, 0x02, 0x94,
0x0A, 0x0A, 0x00, 0x01, 0xC7, 0x0A, 0x14, 0x55, 0x15, 0x4A, 0x71, 0x40, 0x03, 0xC0, 0x02, 0x94,
0x0A, 0x0A, 0x00, 0x01, 0xC5, 0x0A, 0x1C, 0x77, 0x1D, 0x4A, 0x71, 0x40, 0x03, 0xC0, 0x02, 0x94,
0x0A, 0x0A, 0x00, 0x01, 0x87, 0x0E, 0x1C, 0x77, 0x1D, 0x4A, 0x61, 0xC0, 0x03, 0xC0, 0x03, 0x9C,
0xCE, 0xCE, 0xC0, 0x00, 0xFE, 0x0E, 0x0F, 0xE3, 0xF9, 0xCE, 0x3F, 0x80, 0x03, 0xC0, 0x03, 0x8E,
0xDE, 0xDE, 0xC0, 0x00, 0xFE, 0x1F, 0x0F, 0xE3, 0xF9, 0xC7, 0x3F, 0x80, 0x03, 0xC0, 0x06, 0x0E,
0x00, 0x03, 0xC0, 0x06, 0x0E, 0x00, 0x03, 0xC0, 0x06, 0x0A, 0x00, 0x01, 0x8C, 0x07, 0xF0, 0x03,
0xC0, 0x06, 0x07, 0x00, 0x04, 0x00, 0x00, 0x02, 0x52, 0x18, 0x0C, 0x03, 0xC1, 0xD5, 0xC7, 0x57,
0x77, 0x6D, 0xC4, 0x5D, 0x2B, 0x8E, 0xE0, 0x03, 0x5A, 0x20, 0x02, 0x03, 0xC0, 0x95, 0x04, 0x54,
0x24, 0x55, 0x04, 0x55, 0xA1, 0x0A, 0x80, 0x01, 0x8C, 0x47, 0xC1, 0x03, 0xC0, 0x9D, 0x87, 0x27,
0x26, 0x55, 0xC5, 0x55, 0x61, 0x0C, 0xC0, 0x00, 0x50, 0x88, 0x21, 0x03, 0xC0, 0x95, 0x01, 0x21,
0x24, 0x44, 0x45, 0x55, 0x21, 0x0A, 0x80, 0x00, 0x20, 0x90, 0x11, 0x03, 0xC0, 0x95, 0xC7, 0x27,
0x27, 0x45, 0xC6, 0xDD, 0x21, 0x0E, 0xE0, 0x00, 0x70, 0x91, 0x91, 0x03, 0xC0, 0x06, 0x0B, 0x00,
0x88, 0x92, 0x51, 0x03, 0xC0, 0x06, 0x0A, 0x00, 0x01, 0x08, 0x92, 0x91, 0x03, 0xC0, 0x06, 0x0A,
0x00, 0x01, 0x08, 0x92, 0x11, 0x03, 0xC1, 0xD5, 0xC7, 0x76, 0xDC, 0x45, 0xDD, 0x5D, 0x5C, 0x57,
0x50, 0x00, 0x87, 0x11, 0xE2, 0x03, 0xC0, 0x95, 0x04, 0x55, 0x50, 0x44, 0x89, 0x55, 0x48, 0x55,
0x50, 0x00, 0x80, 0x88, 0x03, 0x03, 0xC0, 0x9D, 0x87, 0x75, 0x58, 0x54, 0x89, 0xD5, 0x48, 0x25,
0x50, 0x00, 0x40, 0x7C, 0x04, 0x83, 0xC0, 0x95, 0x01, 0x54, 0x50, 0x54, 0x89, 0x55, 0x48, 0x25,
0x50, 0x00, 0x40, 0x07, 0xF8, 0x43, 0xC0, 0x95, 0xC7, 0x54, 0x5C, 0x6D, 0xC9, 0x5D, 0xC8, 0x27,
0x70, 0x00, 0x30, 0x00, 0x00, 0x43, 0xC0, 0x06, 0x0B, 0x00, 0x0F, 0xFF, 0xFF, 0x83, 0xC0, 0x06,
0x0E, 0x00, 0x03, 0xC0, 0x06, 0x0E, 0x00, 0x03, 0xC0, 0x00, 0x07, 0xC7, 0xF1, 0xFC, 0x7F, 0x00,
0x03, 0xF8, 0xFE, 0x3F, 0x8F, 0xE0, 0x00, 0x03, 0xC0, 0x00, 0x07, 0xC7, 0xF1, 0xFC, 0x7F, 0x00,
0x03, 0xF8, 0xFE, 0x3F, 0x8F, 0xE0, 0x00, 0x03, 0xC0, 0x00, 0x05, 0x4E, 0x3B, 0x8E, 0xE3, 0x80,
0x07, 0x1D, 0xC7, 0x71, 0xDC, 0x70, 0x00, 0x03, 0xC0, 0x00, 0x01, 0x4E, 0x3A, 0x8E, 0xE3, 0x80,
0x05, 0x15, 0xC7, 0x51, 0x54, 0x50, 0x00, 0x03, 0xC0, 0x00, 0x01, 0x4A, 0x2B, 0x8A, 0xA2, 0x80,
0x07, 0x15, 0x45, 0x71, 0x5C, 0x50, 0x00, 0x03, 0xC0, 0x00, 0x01, 0x4A, 0x28, 0x0A, 0xA2, 0x80,
0x00, 0x15, 0x45, 0x01, 0x40, 0x50, 0x00, 0x03, 0xC0, 0x00, 0x01, 0x4A, 0x28, 0x0A, 0xA6, 0x80,
0x00, 0x15, 0x4D, 0x01, 0x40, 0x50, 0x00, 0x03, 0xC0, 0x00, 0x01, 0x4E, 0x28, 0x0E, 0xA6, 0x80,
0x00, 0x1D, 0x4D, 0x01, 0xC0, 0x70, 0x00, 0x03, 0xC0, 0x00, 0x01, 0xC3, 0xE8, 0x0E, 0xAA, 0x9F,
0xE1, 0xF9, 0x55, 0x1F, 0x87, 0xE0, 0x00, 0x03, 0xC0, 0x00, 0x01, 0xC3, 0xE8, 0x38, 0xAA, 0x90,
0x23, 0xF1, 0x55, 0x3F, 0x0F, 0xC0, 0x00, 0x03, 0xC0, 0x00, 0x01, 0x40, 0x28, 0x38, 0xB2, 0x9F,
0xE7, 0x01, 0x65, 0x70, 0x1C, 0x00, 0x00, 0x03, 0xC0, 0x00, 0x01, 0x40, 0x28, 0x28, 0xB2, 0x80,
0x05, 0x01, 0x65, 0x50, 0x14, 0x00, 0x00, 0x03, 0xC0, 0x00, 0x01, 0x40, 0x28, 0x28, 0xA2, 0x80,
0x05, 0x01, 0x45, 0x50, 0x14, 0x00, 0x00, 0x03, 0xC0, 0x00, 0x01, 0x40, 0x28, 0x28, 0xA2, 0x80,
0x05, 0x01, 0x45, 0x50, 0x14, 0x00, 0x00, 0x03, 0xC0, 0x00, 0x01, 0x40, 0x38, 0x28, 0xE3, 0x80,
0x05, 0x01, 0xC7, 0x50, 0x14, 0x00, 0x00, 0x03, 0xC0, 0x00, 0x01, 0x40, 0x38, 0x28, 0xE3, 0x80,
0x05, 0x0D, 0xC7, 0x50, 0xD4, 0x30, 0x00, 0x03, 0xD4, 0x00, 0x07, 0xF3, 0xF0, 0x38, 0x7F, 0x00,
0x07, 0xFC, 0xFE, 0x7F, 0xDF, 0xF0, 0x00, 0x2B, 0xC8, 0x00, 0x0F, 0xFB, 0xF0, 0x38, 0x7F, 0x00,
0x07, 0xFC, 0xFE, 0x7F, 0xDF, 0xF0, 0x00, 0x13, 0xD4, 0x06, 0x0E, 0x00, 0x2B, 0xC0, 0x06, 0x0E,
0x00, 0x03, 0x06, 0x20, 0xFF
}};

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@@ -0,0 +1,17 @@
// ####..##
// ##..####
// ####..##
// ##..####
// ####..##
// ##..####
// ####..##
// ##..####
// ####..##
// ##..####
// ####..##
#include "images.h"
const image_t img_cc_Cable = { 4, 11, true, 4, 0x00, { // orig:6, comp:33.33%
0x00, 0x05, 0xDB, 0xD0
}};

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@@ -0,0 +1,25 @@
// ................##................
// ............##########............
// ....############..############....
// ....######..............######....
// ....####..................####....
// ....##......................##....
// ..####......................####..
// ..####......................####..
// ####..........................####
// ..####......................####..
// ..####......................####..
// ....##......................##....
// ....####..................####....
// ....######..............######....
// ....############..############....
// ............##########............
// ................##................
#include "images.h"
const image_t img_cc_Joy = { 17, 17, false, 37, 0, {
0x00, 0x80, 0x01, 0xF0, 0x0F, 0xDF, 0x87, 0x01, 0xC3, 0x00, 0x61, 0x00, 0x11, 0x80, 0x0C, 0xC0,
0x06, 0xC0, 0x01, 0xB0, 0x01, 0x98, 0x00, 0xC4, 0x00, 0x43, 0x00, 0x61, 0xC0, 0x70, 0xFD, 0xF8,
0x07, 0xC0, 0x00, 0x80, 0x00
}};

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@@ -0,0 +1,92 @@
// ..................................................##################................................................................................................##################..................................................
// ......................................############................##............##########....................................................##########............##................############......................................
// ..................................####............................##..........##..........##......................####......................##..........##..........##............................####..................................
// ................................##................................##############..........####################################################..........##############................................##................................
// ............................######................................##..........##..........##......................####......................##..........##..........##................................######............................
// ..........................##..##....................################..........##..........##......................####......................##..........##..........################....................##..##..........................
// ........................##....##........############............................##########....................................................##########............................############........##....##........................
// ......................##......##########........................................................................................................................................................##########......##......................
// ....................##..........########################################################################################################################################################################..........##....................
// ..................##......########....................................................................................................................................................................########......##..................
// ................##....######................................................................................................................................................................................######....##................
// ..............##....####........................................................................................................................................................................................####....##..............
// ............##########............................................................................................................................................................................................##########............
// ............######......................................................................................####......####..####..####....................................................................................######............
// ..........######......................##################................................................####..##..####..................................................................######..........................######..........
// ..........####........................##################................................................####..##..####..####..####....................................................##########..........................####..........
// ........####..........................####..........####................................................####..##..####..####..####..................................................####......####..........................####........
// ......######..........................####..........####..................................................####..####....####..####................................................####..........####........................######......
// ......####............................####....##....####........................................................................................................................####....##..##....####........................####......
// ......##..............................####....##....####........................................................................................................................####......##......####..........................####....
// ....####..............................####....##....####........................................................................................................................####....##..##....####..........................####....
// ....##..................##################..........##################............................................................................................######..........####..........####..........######..............##....
// ..####..................##################..........##################..........................................................................................##########..........####......####..........##########............####..
// ..##....................####......................................####..........................########........########........########......................####......####..........##########..........####......####............##..
// ..##....................####......................................####........................####....####....####....####....####....####..................####..........####..........######..........####....##....####..........##..
// ####....................####....######..................######....####........................##........##....##........##....##........##................####....##..##....####......................####....##..##....####........####
// ##......................####......................................####........................##........##....##........##....##........##................####....######....####......................####....######....####..........##
// ##......................####......................................####........................####....####....####....####....####....####................####........##....####......................####....##..##....####..........##
// ##......................##################..........##################..........................########........########........########....................####....##....####..........######..........####..........####............##
// ##......................##################..........##################........................................................................................####......####..........##########..........####......####..............##
// ##....................................####....##....####........................................................................................................##########..........####......####..........##########................##
// ##....................................####....##....####..........................................................................................................######..........####..##......####..........######..................##
// ##....................................####....##....####........................................................................................................................####....##........####................................##
// ##....................................####..........####........................................................................................................................####....####......####................................##
// ##....................................####..........####........................................................................................................................####....##..##....####................................##
// ####..................................##################..........................................................................................................................####....####..####................................####
// ..##..................................##################............................................................................................................................####......####..................................##..
// ..##..................................................................................................................................................................................##########....................................##..
// ..####..................................................................................................................................................................................######....................................####..
// ....##............................................................................................................................................................................................................................##....
// ....##............................................................................................................................................................................................................................##....
// ....####........................................................................................................................................................................................................................####....
// ......##........................................................................................................................................................................................................................##......
// ......####....................................................................................................................................................................................................................####......
// ........####................................................................................................................................................................................................................####........
// ..........####............................................................................................................................................................................................................####..........
// ............####........................................................................................................................................................................................................####............
// ..............####....................................................................................................................................................................................................####..............
// ................######............................................................................................................................................................................................######................
// ....................####........................................................................................................................................................................................####....................
// ......................######................................................................................................................................................................................######......................
// ..........................########....................................................................................................................................................................########..........................
// ................................########################################################################################################################################################################................................
#include "images.h"
const image_t img_cc_Main = { 116, 53, true, 542, 0x05, { // orig:769, comp:29.52%
0x00, 0x00, 0x00, 0x7F, 0xC0, 0x05, 0x05, 0x00, 0x3F, 0xE0, 0x05, 0x04, 0x00, 0x01, 0xF8, 0x04,
0x0F, 0x80, 0x00, 0x00, 0x1F, 0x02, 0x01, 0xF8, 0x05, 0x04, 0x00, 0x60, 0x00, 0x41, 0x04, 0x00,
0x60, 0x02, 0x08, 0x20, 0x00, 0x60, 0x00, 0x00, 0x00, 0x08, 0x00, 0x07, 0xF0, 0x7F, 0xFF, 0xFF,
0xE0, 0xFE, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x80, 0x00, 0x41, 0x04, 0x00, 0x60, 0x02, 0x08,
0x20, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x50, 0x03, 0xFC, 0x10, 0x40, 0x06, 0x00, 0x20, 0x83, 0xFC,
0x00, 0xA0, 0x00, 0x00, 0x09, 0x0F, 0xC0, 0x00, 0xF8, 0x00, 0x00, 0x01, 0xF0, 0x00, 0x3F, 0x09,
0x00, 0x00, 0x01, 0x1F, 0x05, 0x09, 0x00, 0x0F, 0x88, 0x00, 0x00, 0x20, 0x05, 0x0A, 0xFF, 0xF0,
0x40, 0x00, 0x04, 0x78, 0x05, 0x09, 0x00, 0x01, 0xE2, 0x00, 0x00, 0x9C, 0x05, 0x0A, 0x00, 0x03,
0x90, 0x00, 0x13, 0x05, 0x0B, 0x00, 0x0C, 0x80, 0x03, 0xE0, 0x05, 0x0B, 0x00, 0x7C, 0x00, 0x38,
0x05, 0x05, 0x00, 0xC6, 0xD8, 0x05, 0x04, 0x00, 0x01, 0xC0, 0x07, 0x00, 0x1F, 0xF0, 0x00, 0x00,
0x0D, 0x60, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x0E, 0x00, 0x60, 0x01, 0xFF, 0x00, 0x00, 0x00, 0xD6,
0xD8, 0x00, 0x00, 0x01, 0xF0, 0x00, 0x60, 0x0C, 0x00, 0x18, 0x30, 0x00, 0x00, 0x0D, 0x6D, 0x80,
0x00, 0x00, 0x31, 0x80, 0x03, 0x01, 0xC0, 0x01, 0x83, 0x00, 0x00, 0x00, 0x6C, 0xD8, 0x00, 0x00,
0x06, 0x0C, 0x00, 0x38, 0x18, 0x00, 0x19, 0x30, 0x05, 0x07, 0x00, 0xCA, 0x60, 0x01, 0x81, 0x00,
0x01, 0x93, 0x05, 0x07, 0x00, 0x0C, 0x46, 0x00, 0x0C, 0x30, 0x00, 0x19, 0x30, 0x05, 0x07, 0x00,
0xCA, 0x60, 0x00, 0xC2, 0x00, 0xFF, 0x83, 0xFE, 0x05, 0x05, 0x00, 0x07, 0x06, 0x0C, 0x1C, 0x04,
0x60, 0x0F, 0xF8, 0x3F, 0xE0, 0x05, 0x05, 0x00, 0xF8, 0x31, 0x83, 0xE0, 0x64, 0x00, 0xC0, 0x00,
0x06, 0x00, 0x0F, 0x0F, 0x0F, 0x00, 0x18, 0xC1, 0xF0, 0x63, 0x02, 0x40, 0x0C, 0x00, 0x00, 0x60,
0x01, 0x99, 0x99, 0x98, 0x03, 0x06, 0x0E, 0x0C, 0x98, 0x2C, 0x00, 0xCE, 0x00, 0xE6, 0x00, 0x10,
0x90, 0x90, 0x80, 0x65, 0x30, 0x01, 0x94, 0xC3, 0x80, 0x0C, 0x00, 0x00, 0x60, 0x01, 0x09, 0x09,
0x08, 0x06, 0x73, 0x00, 0x19, 0xCC, 0x18, 0x00, 0xC0, 0x00, 0x06, 0x00, 0x19, 0x99, 0x99, 0x80,
0x61, 0x30, 0x01, 0x94, 0xC1, 0x80, 0x0F, 0xF8, 0x3F, 0xE0, 0x00, 0xF0, 0xF0, 0xF0, 0x03, 0x26,
0x0E, 0x0C, 0x18, 0x18, 0x00, 0xFF, 0x83, 0xFE, 0x05, 0x05, 0x00, 0x18, 0xC1, 0xF0, 0x63, 0x01,
0x80, 0x00, 0x19, 0x30, 0x05, 0x06, 0x00, 0xF8, 0x31, 0x83, 0xE0, 0x18, 0x00, 0x01, 0x93, 0x05,
0x06, 0x00, 0x07, 0x06, 0x8C, 0x1C, 0x01, 0x80, 0x00, 0x19, 0x30, 0x05, 0x07, 0x00, 0xC8, 0x60,
0x00, 0x18, 0x00, 0x01, 0x83, 0x05, 0x07, 0x00, 0x0C, 0xC6, 0x00, 0x01, 0x80, 0x00, 0x18, 0x30,
0x05, 0x07, 0x00, 0xCA, 0x60, 0x00, 0x1C, 0x00, 0x01, 0xFF, 0x05, 0x07, 0x00, 0x06, 0x6C, 0x00,
0x03, 0x40, 0x00, 0x1F, 0xF0, 0x05, 0x07, 0x00, 0x31, 0x80, 0x00, 0x24, 0x05, 0x0A, 0x00, 0x01,
0xF0, 0x00, 0x02, 0x60, 0x05, 0x0A, 0x00, 0x0E, 0x00, 0x00, 0x62, 0x05, 0x0D, 0x00, 0x04, 0x20,
0x05, 0x0D, 0x00, 0x43, 0x05, 0x0D, 0x00, 0x0C, 0x10, 0x05, 0x0D, 0x00, 0x81, 0x80, 0x05, 0x0C,
0x00, 0x18, 0x0C, 0x05, 0x0C, 0x00, 0x03, 0x00, 0x60, 0x05, 0x0C, 0x00, 0x60, 0x03, 0x05, 0x0C,
0x00, 0x0C, 0x00, 0x18, 0x05, 0x0B, 0x00, 0x01, 0x80, 0x00, 0xE0, 0x05, 0x0B, 0x00, 0x70, 0x00,
0x03, 0x05, 0x0B, 0x00, 0x0C, 0x00, 0x00, 0x1C, 0x05, 0x0A, 0x00, 0x03, 0x80, 0x00, 0x00, 0x78,
0x05, 0x09, 0x00, 0x01, 0xE0, 0x00, 0x00, 0x00, 0x05, 0x0A, 0xFF, 0xF0, 0x00, 0x00
}};

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@@ -0,0 +1,13 @@
// ##############
// ######..######
// ####..##..####
// ####......####
// ####..##..####
// ##############
// ##############
#include "images.h"
const image_t img_cc_btn_A1 = { 7, 7, false, 7, 0, {
0xFF, 0xDF, 0x5E, 0x3D, 0x7F, 0xFF, 0x80
}};

View File

@@ -0,0 +1,13 @@
// ##############
// ####..########
// ####..########
// ####....######
// ####..##..####
// ######....####
// ##############
#include "images.h"
const image_t img_cc_btn_B1 = { 7, 7, false, 7, 0, {
0xFF, 0xBF, 0x7E, 0x7D, 0x7C, 0xFF, 0x80
}};

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@@ -0,0 +1,13 @@
// ##############
// ##############
// ####..##..####
// ######..######
// ####..##..####
// ##############
// ##############
#include "images.h"
const image_t img_cc_btn_X1 = { 7, 7, false, 7, 0, {
0xFF, 0xFF, 0x5F, 0x7D, 0x7F, 0xFF, 0x80
}};

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@@ -0,0 +1,13 @@
// ##############
// ##############
// ####..##..####
// ####......####
// ########..####
// ######..######
// ##############
#include "images.h"
const image_t img_cc_btn_Y1 = { 7, 7, false, 7, 0, {
0xFF, 0xFF, 0x5E, 0x3F, 0x7D, 0xFF, 0x80
}};

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