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https://github.com/Next-Flip/Momentum-Firmware.git
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Update apps
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138
applications/external/wiiec/wii_ec_macros.h
vendored
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138
applications/external/wiiec/wii_ec_macros.h
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#ifndef WII_EC_MACROS_H_
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#define WII_EC_MACROS_H_
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//----------------------------------------------------------------------------- ----------------------------------------
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// CHECK MACROS
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//
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// I don't generally like this style of coding - it just (generally) makes things nightmarish to debug
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// However, on this occasion I think it's a good choice (to make adding controllers LESS bug-prone)
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//
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//if (furi_message_queue_get_count(queue) > 18) WARN("queue high %d", furi_message_queue_get_count(queue));
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#define MSGQ(lbl) \
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do { \
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msg.wiiEc.in = lbl; \
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furi_message_queue_put(queue, &msg, 0); \
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} while(0)
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// A 'standard' "button" is an independent SPST switch
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// Eg. Nunchuck 'Z' button
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// The "value" will always be 0
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#define BUTTON(btn, lbl) \
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do { \
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if(new->btn != old->btn) { \
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msg.wiiEc.type = (new->btn) ? WIIEC_PRESS : WIIEC_RELEASE; \
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msg.wiiEc.val = 0; \
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MSGQ(lbl); \
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} \
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} while(0)
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// An "analogue button" is an SPST coupled with an ananlogue 'switch'
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// Eg. The "bottom out" switches on the triggers of the classic controller
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// The "value" will be the value of the associated analogue controller
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#define ANABTN(btn, ana, lbl) \
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do { \
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if(new->btn != old->btn) { \
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msg.wiiEc.type = (new->btn) ? WIIEC_PRESS : WIIEC_RELEASE; \
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msg.wiiEc.val = new->ana; \
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MSGQ(lbl); \
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} \
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} while(0)
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#define ANALOG(ana, lbl) \
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do { \
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if(new->ana != old->ana) { \
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msg.wiiEc.type = WIIEC_ANALOG; \
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msg.wiiEc.val = new->ana; \
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MSGQ(lbl); \
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} \
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} while(0)
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#define ACCEL(acc, lbl) \
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do { \
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if(new->acc != old->acc) { \
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msg.wiiEc.type = WIIEC_ACCEL; \
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msg.wiiEc.val = new->acc; \
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MSGQ(lbl); \
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} \
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} while(0)
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//----------------------------------------------------------------------------- ----------------------------------------
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// CALIBRATION MACROS
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//
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// Again ...I totally agree with anyone who says "MACRO coding" is (gernally) a poor choice of programming style
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// But something about this code is making it soooo appealing
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//
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// ... v=variable, n=number
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//
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#define FACTORY_LO(v, n) \
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do { \
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(dst[1].v) = n; \
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} while(0)
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#define FACTORY_MID(v, n) \
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do { \
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(dst[2].v) = n; \
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} while(0)
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#define FACTORY_HI(v, n) \
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do { \
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(dst[3].v) = n; \
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} while(0)
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#define TRACK_LO(v) \
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do { \
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if((src->v) < (dst[0].v)) (dst[0].v) = (src->v); \
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} while(0)
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#define TRACK_HI(v) \
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do { \
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if((src->v) > (dst[4].v)) (dst[4].v) = (src->v); \
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} while(0)
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#define TRACK_LO_HI(v) \
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do { \
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TRACK_LO(v); \
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TRACK_HI(v); \
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} while(0)
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#define RESET_LO(v, b) \
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do { \
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(dst[0].v) = (dst[1].v) = ((1 << (b)) - 1); \
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} while(0)
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#define RESET_HI(v) \
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do { \
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(dst[4].v) = (dst[3].v) = 0; \
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} while(0)
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#define RESET_MID(v) \
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do { \
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(dst[2].v) = (src->v); \
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} while(0)
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#define RESET_LO_HI(v, b) \
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do { \
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RESET_LO(v, b); \
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RESET_HI(v); \
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} while(0)
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#define RESET_LO_MID_HI(v, b) \
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do { \
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RESET_LO(v, b); \
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RESET_MID(v); \
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RESET_HI(v); \
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} while(0)
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#define RANGE_LO(v) \
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do { \
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if((src->v) < (dst[1].v)) (dst[1].v) = (src->v); \
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} while(0)
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#define RANGE_HI(v) \
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do { \
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if((src->v) > (dst[3].v)) (dst[3].v) = (src->v); \
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} while(0)
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#define RANGE_LO_HI(v) \
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do { \
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RANGE_LO(v); \
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RANGE_HI(v); \
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} while(0)
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#define CENTRE(v) \
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do { \
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(dst[2].v) = (src->v); \
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} while(0)
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#endif //WII_EC_MACROS_H_
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