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Update apps
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149
applications/external/wiiec/wii_ec_udraw.c
vendored
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149
applications/external/wiiec/wii_ec_udraw.c
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@@ -0,0 +1,149 @@
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//! udraw support is NOT written - this is just notes about the init function
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#include <stdint.h>
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#include <furi.h> // Core API
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#include "wii_anal.h"
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#include "wii_ec.h"
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#include "bc_logging.h"
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#include "i2c_workaround.h" //! temporary workaround for a bug in furi i2c [see header]
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// ** If you want to see what this source code looks like with all the MACROs expanded
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// ** grep -v '#include ' wii_ec_udraw.c | gcc -E -o /dev/stdout -xc -
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#include "wii_ec_macros.h"
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//+============================================================================ ========================================
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// https://github.com/madhephaestus/WiiChuck/blob/master/src/Drawsome.cpp#L3
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// Gratuitously stolen ... never tested (don't own one) - just bought one on ebay <shrug>
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// although it seems like the UK version is a "uDraw" and MIGHT contain a different chipset :/
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//
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// read 6 bytes starting from 0x20
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// read 6 bytes starting from 0x28
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// read 6 bytes starting from 0x30
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// read 6 bytes starting from 0x38
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// read 6 bytes starting from 0x00 (#1)
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// read 6 bytes starting from 0x00 (#2)
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// write 1 byte [0x01] to 0xFB
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// read 6 bytes starting from 0x00 (#3)
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// read 6 bytes starting from 0x00 (#4)
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//
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bool udraw_init(wiiEC_t* const pec) {
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ENTER;
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bool rv = true;
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(void)pec;
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/*
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//! this is the Drawsome code, NOT the uDraw code !!
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static const uint8_t reg[9] = {0x20, 0x28, 0x30, 0x38, 0x00, 0x00, 0xFB, 0x00, 0x00}; // 0..8
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const uint8_t* p = reg;
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uint8_t buf[6] = {0};
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if (!furi_hal_i2c_trxd(bus,addr, p++,1, buf,sizeof(buf), timeout,300)) goto fail ; // 0
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if (!furi_hal_i2c_trxd(bus,addr, p++,1, buf,sizeof(buf), timeout,300)) goto fail ; // 1
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furi_delay_ms(100);
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if (!furi_hal_i2c_trxd(bus,addr, p++,1, buf,sizeof(buf), timeout,300)) goto fail ; // 2
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if (!furi_hal_i2c_trxd(bus,addr, p++,1, buf,sizeof(buf), timeout,300)) goto fail ; // 3
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furi_delay_ms(100);
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if (!furi_hal_i2c_trxd(bus,addr, p++,1, buf,sizeof(buf), timeout,300)) goto fail ; // 4
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furi_delay_ms(100);
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if (!furi_hal_i2c_trxd(bus,addr, p++,1, buf,sizeof(buf), timeout,300)) goto fail ; // 5
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furi_delay_ms(100);
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buf[0] = *p++;
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buf[1] = 0x01;
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if (!furi_hal_i2c_tx(bus,addr, buf,2, timeout)) goto fail ; // 6
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if (!furi_hal_i2c_trxd(bus,addr, p++,1, buf,sizeof(buf), timeout,300)) goto fail ; // 7
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furi_delay_ms(100);
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if (!furi_hal_i2c_trxd(bus,addr, p++,1, buf,sizeof(buf), timeout,300)) goto fail ; // 8
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furi_delay_ms(100);
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TRACE("%s : OK #%d", __func__, (p-reg));
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goto done;
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fail:
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ERROR("%s : fail #%d", __func__, (p -reg) -1);
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rv = false;
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done:
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*/
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LEAVE;
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return rv;
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}
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//+============================================================================ ========================================
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bool udraw_key(const eventMsg_t* const msg, state_t* const state) {
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(void)state;
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bool run = true;
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switch(msg->input.type) {
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case InputTypeShort: //# <! After InputTypeRelease within INPUT_LONG_PRESS interval
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switch(msg->input.key) {
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case InputKeyUp: //# <U [ SHORT-UP ]
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case InputKeyDown: //# <D [ SHORT-DOWN ]
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case InputKeyLeft: //# <L [ SHORT-LEFT ]
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case InputKeyRight: //# <R [ SHORT-RIGHT ]
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case InputKeyOk: //# <O [ SHORT-OK ]
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case InputKeyBack: //# <B [ SHORT-BACK ]
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default:
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break; //# <?
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}
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break;
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case InputTypeLong: //# >! After INPUT_LONG_PRESS interval, asynch to InputTypeRelease
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switch(msg->input.key) {
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case InputKeyUp: //# >U [ LONG-UP ]
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case InputKeyDown: //# >D [ LONG-DOWN ]
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case InputKeyLeft: //# >L [ LONG-LEFT ]
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case InputKeyRight: //# >R [ LONG-RIGHT ]
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case InputKeyOk: //# >O [ LONG-OK ]
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case InputKeyBack: //# >B [ LONG-BACK ]
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default:
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break; //# >?
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}
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break;
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case InputTypePress: //# +! After debounce
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switch(msg->input.key) {
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case InputKeyUp: //# +U [ SHORT-UP ]
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case InputKeyDown: //# +D [ SHORT-DOWN ]
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case InputKeyLeft: //# +L [ SHORT-LEFT ]
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case InputKeyRight: //# +R [ SHORT-RIGHT ]
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case InputKeyOk: //# +O [ SHORT-OK ]
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case InputKeyBack: //# +B [ SHORT-BACK ]
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default:
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break; //# +?
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}
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break;
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case InputTypeRepeat: //# *! With INPUT_REPEATE_PRESS period after InputTypeLong event
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switch(msg->input.key) {
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case InputKeyUp: //# *U [ REPEAT-UP ]
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case InputKeyDown: //# *D [ REPEAT-DOWN ]
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case InputKeyLeft: //# *L [ REPEAT-LEFT ]
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case InputKeyRight: //# *R [ REPEAT-RIGHT ]
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case InputKeyOk: //# *O [ REPEAT-OK ]
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case InputKeyBack: //# *B [ REPEAT-BACK ]
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default:
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break; //# *?
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}
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break;
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case InputTypeRelease: //# -! After debounce
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switch(msg->input.key) {
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case InputKeyUp: //# -U [ RELEASE-UP ]
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case InputKeyDown: //# -D [ RELEASE-DOWN ]
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case InputKeyLeft: //# -L [ RELEASE-LEFT ]
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case InputKeyRight: //# -R [ RELEASE-RIGHT ]
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case InputKeyOk: //# -O [ RELEASE-OK ]
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case InputKeyBack: //# -B [ RELEASE-BACK ]
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default:
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break; //# -?
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}
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break;
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default:
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return true;
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}
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return run;
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}
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