two new games & music player patch

This commit is contained in:
Eng1n33r
2022-06-21 05:50:34 +03:00
parent 79f216ec48
commit eb625f971f
10 changed files with 817 additions and 8 deletions
+19
View File
@@ -56,6 +56,8 @@ extern int32_t spectrum_analyzer_app(void* p);
// Games
extern int32_t snake_game_app(void* p);
extern int32_t tetris_game_app(void *p);
extern int32_t tictactoe_game_app(void* p);
extern int32_t arkanoid_game_app(void* p);
// On system start hooks declaration
extern void bt_on_system_start();
@@ -405,6 +407,23 @@ const FlipperApplication FLIPPER_GAMES[] = {
.flags = FlipperApplicationFlagDefault},
#endif
#ifdef APP_ARKANOID_GAME
{.app = arkanoid_game_app,
.name = "Arkanoid",
.stack_size = 1024,
.icon = &A_Plugins_14,
.flags = FlipperApplicationFlagDefault},
#endif
#ifdef APP_TICTACTOE_GAME
{.app = tictactoe_game_app,
.name = "Tic Tac Toe",
.stack_size = 1024,
.icon = &A_Plugins_14,
.flags = FlipperApplicationFlagDefault},
#endif
};
const size_t FLIPPER_GAMES_COUNT = COUNT_OF(FLIPPER_GAMES);
+17 -1
View File
@@ -51,9 +51,13 @@ APP_SPECTRUM_ANALYZER = 1
# Plugins
APP_MUSIC_PLAYER = 1
APP_SNAKE_GAME = 1
APP_WAV_PLAYER = 1
# Games
APP_SNAKE_GAME = 1
APP_TETRIS_GAME = 1
APP_TICTACTOE_GAME = 1
APP_ARKANOID_GAME = 1
# Debug
APP_ACCESSOR = 1
@@ -278,6 +282,18 @@ CFLAGS += -DAPP_SPECTRUM_ANALYZER
SRV_GUI = 1
endif
APP_TICTACTOE_GAME ?= 0
ifeq ($(APP_TICTACTOE_GAME),1)
CFLAGS += -DAPP_TICTACTOE_GAME
SRV_GUI = 1
endif
APP_ARKANOID_GAME ?= 0
ifeq ($(APP_ARKANOID_GAME),1)
CFLAGS += -DAPP_ARKANOID_GAME
SRV_GUI = 1
endif
APP_IBUTTON ?= 0
ifeq ($(APP_IBUTTON), 1)
CFLAGS += -DAPP_IBUTTON
+410
View File
@@ -0,0 +1,410 @@
#include <furi.h>
#include <gui/gui.h>
#include <input/input.h>
#include <stdlib.h>
#include <notification/notification_messages.h>
#include <gui/view.h>
#define TAG "Arkanoid"
unsigned int COLUMNS = 13; //Columns of bricks
unsigned int ROWS = 4; //Rows of bricks
int dx = -1; //Initial movement of ball
int dy = -1; //Initial movement of ball
int xb; //Balls starting possition
int yb; //Balls starting possition
bool released; //If the ball has been released by the player
bool paused = false; //If the game has been paused
int xPaddle; //X position of paddle
bool isHit[4][13]; //Array of if bricks are hit or not
bool bounced = false; //Used to fix double bounce glitch
int lives = 3; //Amount of lives
int level = 1; //Current level
unsigned int score = 0; //Score for the game
unsigned int brickCount; //Amount of bricks hit
int pad, pad2, pad3; //Button press buffer used to stop pause repeating
int oldpad, oldpad2, oldpad3;
char text[16]; //General string buffer
bool start = false; //If in menu or in game
bool initialDraw = false; //If the inital draw has happened
char initials[3]; //Initials used in high score
//Ball Bounds used in collision detection
int leftBall;
int rightBall;
int topBall;
int bottomBall;
//Brick Bounds used in collision detection
int leftBrick;
int rightBrick;
int topBrick;
int bottomBrick;
int tick;
#define FLIPPER_LCD_WIDTH 128
#define FLIPPER_LCD_HEIGHT 64
typedef enum { EventTypeTick, EventTypeKey } EventType;
typedef enum { DirectionUp, DirectionRight, DirectionDown, DirectionLeft } Direction;
typedef enum { GameStatePlaying, GameStateGameOver } GameState;
typedef struct {
int x;
int y;
} Point;
typedef struct {
GameState game_state;
} ArkanoidState;
typedef struct {
EventType type;
InputEvent input;
} GameEvent;
// generate number in range [min,max)
int rand_range(int min, int max) {
int number = min + rand() % (max - min);
return number;
}
void intro(Canvas* canvas) {
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 46, 0, "Arkanoid");
//arduboy.tunes.tone(987, 160);
//delay(160);
//arduboy.tunes.tone(1318, 400);
//delay(2000);
}
void move_ball(Canvas* canvas) {
tick++;
if(released) {
//Move ball
if(abs(dx) == 2) {
xb += dx / 2;
// 2x speed is really 1.5 speed
if(tick % 2 == 0) xb += dx / 2;
} else {
xb += dx;
}
yb = yb + dy;
//Set bounds
leftBall = xb;
rightBall = xb + 2;
topBall = yb;
bottomBall = yb + 2;
//Bounce off top edge
if(yb <= 0) {
yb = 2;
dy = -dy;
// arduboy.tunes.tone(523, 250);
}
//Lose a life if bottom edge hit
if(yb >= FLIPPER_LCD_HEIGHT) {
canvas_draw_frame(canvas, xPaddle, FLIPPER_LCD_HEIGHT - 1, 11, 1);
xPaddle = 54;
yb = 60;
released = false;
lives--;
sprintf(text, "LIVES:%u", lives);
canvas_draw_str(canvas, 0, 90, text);
// arduboy.tunes.tone(175, 250);
if(rand_range(0, 2) == 0) {
dx = 1;
} else {
dx = -1;
}
}
//Bounce off left side
if(xb <= 0) {
xb = 2;
dx = -dx;
// arduboy.tunes.tone(523, 250);
}
//Bounce off right side
if(xb >= FLIPPER_LCD_WIDTH - 2) {
xb = FLIPPER_LCD_WIDTH - 4;
dx = -dx;
// arduboy.tunes.tone(523, 250);
}
//Bounce off paddle
if(xb + 1 >= xPaddle && xb <= xPaddle + 12 && yb + 2 >= FLIPPER_LCD_HEIGHT - 1 &&
yb <= FLIPPER_LCD_HEIGHT) {
dy = -dy;
dx = ((xb - (xPaddle + 6)) / 3); //Applies spin on the ball
// prevent straight bounce
if(dx == 0) {
dx = (rand_range(0, 2) == 1) ? 1 : -1;
}
// arduboy.tunes.tone(200, 250);
}
//Bounce off Bricks
for(int row = 0; row < ROWS; row++) {
for(int column = 0; column < COLUMNS; column++) {
if(!isHit[row][column]) {
//Sets Brick bounds
leftBrick = 10 * column;
rightBrick = 10 * column + 10;
topBrick = 6 * row + 1;
bottomBrick = 6 * row + 7;
//If A collison has occured
if(topBall <= bottomBrick && bottomBall >= topBrick &&
leftBall <= rightBrick && rightBall >= leftBrick) {
// Draw score
score += (level * 10);
sprintf(text, "SCORE:%u", score);
canvas_draw_str(canvas, 80, 90, text);
brickCount++;
isHit[row][column] = true;
canvas_draw_frame(canvas, 10 * column, 2 + 6 * row, 8, 4);
//Vertical collision
if(bottomBall > bottomBrick || topBall < topBrick) {
//Only bounce once each ball move
if(!bounced) {
dy = -dy;
yb += dy;
bounced = true;
// arduboy.tunes.tone(261, 250);
}
}
//Hoizontal collision
if(leftBall < leftBrick || rightBall > rightBrick) {
//Only bounce once brick each ball move
if(!bounced) {
dx = -dx;
xb += dx;
bounced = true;
// arduboy.tunes.tone(261, 250);
}
}
}
}
}
}
//Reset Bounce
bounced = false;
} else {
//Ball follows paddle
xb = xPaddle + 5;
}
}
void draw_lives(Canvas* canvas) {
sprintf(text, "LIVES:%u", lives);
canvas_draw_str(canvas, 0, 90, text);
}
void draw_ball(Canvas* canvas) {
canvas_draw_dot(canvas, xb, yb);
canvas_draw_dot(canvas, xb + 1, yb);
canvas_draw_dot(canvas, xb, yb + 1);
canvas_draw_dot(canvas, xb + 1, yb + 1);
move_ball(canvas);
}
void draw_paddle(Canvas* canvas) {
canvas_draw_frame(canvas, xPaddle, FLIPPER_LCD_HEIGHT - 1, 11, 1);
}
void reset_level(Canvas* canvas) {
//Undraw paddle
canvas_draw_frame(canvas, xPaddle, FLIPPER_LCD_HEIGHT - 1, 11, 1);
//Undraw ball
canvas_draw_dot(canvas, xb, yb);
canvas_draw_dot(canvas, xb + 1, yb);
canvas_draw_dot(canvas, xb, yb + 1);
canvas_draw_dot(canvas, xb + 1, yb + 1);
//Alter various variables to reset the game
xPaddle = 54;
yb = 60;
brickCount = 0;
released = false;
// Reset all brick hit states
for(int row = 0; row < ROWS; row++) {
for(int column = 0; column < COLUMNS; column++) {
isHit[row][column] = false;
}
}
}
static void arkanoid_state_init(ArkanoidState* const arkanoid_state) {
// Set the initial game state
arkanoid_state->game_state = GameStatePlaying;
// Reset initial state
initialDraw = false;
}
static void arkanoid_draw_callback(Canvas* const canvas, void* ctx) {
const ArkanoidState* arkanoid_state = acquire_mutex((ValueMutex*)ctx, 25);
if(arkanoid_state == NULL) {
return;
}
//Initial level draw
if(!initialDraw) {
initialDraw = true;
// Set default font for text
canvas_set_font(canvas, FontPrimary);
//Draws the new level
reset_level(canvas);
}
//Draws new bricks and resets their values
for(int row = 0; row < ROWS; row++) {
for(int column = 0; column < COLUMNS; column++) {
if(!isHit[row][column]) {
canvas_draw_frame(canvas, 10 * column, 2 + 6 * row, 8, 4);
}
}
}
if(lives > 0) {
draw_paddle(canvas);
draw_ball(canvas);
if(brickCount == ROWS * COLUMNS) {
level++;
reset_level(canvas);
}
} else {
reset_level(canvas);
initialDraw = false;
start = false;
lives = 3;
score = 0;
}
release_mutex((ValueMutex*)ctx, arkanoid_state);
}
static void arkanoid_input_callback(InputEvent* input_event, osMessageQueueId_t event_queue) {
furi_assert(event_queue);
GameEvent event = {.type = EventTypeKey, .input = *input_event};
osMessageQueuePut(event_queue, &event, 0, osWaitForever);
}
static void arkanoid_update_timer_callback(osMessageQueueId_t event_queue) {
furi_assert(event_queue);
GameEvent event = {.type = EventTypeTick};
osMessageQueuePut(event_queue, &event, 0, 0);
}
int32_t arkanoid_game_app(void* p) {
osMessageQueueId_t event_queue = osMessageQueueNew(8, sizeof(GameEvent), NULL);
ArkanoidState* arkanoid_state = malloc(sizeof(ArkanoidState));
arkanoid_state_init(arkanoid_state);
ValueMutex state_mutex;
if(!init_mutex(&state_mutex, arkanoid_state, sizeof(ArkanoidState))) {
FURI_LOG_E(TAG, "Cannot create mutex\r\n");
free(arkanoid_state);
return 255;
}
// Set system callbacks
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, arkanoid_draw_callback, &state_mutex);
view_port_input_callback_set(view_port, arkanoid_input_callback, event_queue);
osTimerId_t timer =
osTimerNew(arkanoid_update_timer_callback, osTimerPeriodic, event_queue, NULL);
osTimerStart(timer, osKernelGetTickFreq() / 22);
// Open GUI and register view_port
Gui* gui = furi_record_open("gui");
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
GameEvent event;
for(bool processing = true; processing;) {
osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 100);
ArkanoidState* arkanoid_state = (ArkanoidState*)acquire_mutex_block(&state_mutex);
if(event_status == osOK) {
// Key events
if(event.type == EventTypeKey) {
if(event.input.type == InputTypePress || event.input.type == InputTypeLong ||
event.input.type == InputTypeRepeat) {
switch(event.input.key) {
case InputKeyBack:
processing = false;
break;
case InputKeyRight:
if(xPaddle < FLIPPER_LCD_WIDTH - 12) {
xPaddle += 8;
}
break;
case InputKeyLeft:
if(xPaddle > 0) {
xPaddle -= 8;
}
break;
case InputKeyUp:
break;
case InputKeyDown:
break;
case InputKeyOk:
//Release ball if FIRE pressed
released = true;
//Apply random direction to ball on release
if(rand_range(0, 2) == 0) {
dx = 1;
} else {
dx = -1;
}
//Makes sure the ball heads upwards
dy = -1;
break;
}
}
}
} else {
// Event timeout
FURI_LOG_D(TAG, "osMessageQueue: Event timeout");
}
view_port_update(view_port);
release_mutex(&state_mutex, arkanoid_state);
}
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
furi_record_close("gui");
view_port_free(view_port);
osMessageQueueDelete(event_queue);
furi_record_close("notification");
return 0;
}
+1 -1
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@@ -253,7 +253,7 @@ MusicPlayer* music_player_alloc() {
instance->model = malloc(sizeof(MusicPlayerModel));
memset(instance->model->duration_history, 0xff, MUSIC_PLAYER_SEMITONE_HISTORY_SIZE);
memset(instance->model->semitone_history, 0xff, MUSIC_PLAYER_SEMITONE_HISTORY_SIZE);
instance->model->volume = 3;
instance->model->volume = 1;
instance->model_mutex = osMutexNew(NULL);
@@ -79,7 +79,7 @@ static int32_t music_player_worker_thread_callback(void* context) {
furi_hal_speaker_stop();
furi_hal_speaker_start(frequency, volume);
while(instance->should_work && furi_hal_get_tick() < next_tick) {
volume *= 0.9945679;
volume *= 1.0000000;
furi_hal_speaker_set_volume(volume);
furi_hal_delay_ms(2);
}
+5
View File
@@ -84,6 +84,11 @@ static void snake_game_render_callback(Canvas* const canvas, void* ctx) {
canvas_draw_box(canvas, p.x, p.y, 4, 4);
}
// Show score on the game field
char buffer2[6];
snprintf(buffer2, sizeof(buffer2), "%u", snake_state->len - 7);
canvas_draw_str_aligned(canvas, 126, 8, AlignRight, AlignBottom, buffer2);
// Game Over banner
if(snake_state->state == GameStateGameOver) {
// Screen is 128x64 px
+6 -1
View File
@@ -150,6 +150,11 @@ static void tetris_game_render_callback(Canvas* const canvas, void* ctx) {
tetris_game_draw_border(canvas);
tetris_game_draw_playfield(canvas, tetris_state);
// Show score on the game field
char buffer2[6];
snprintf(buffer2, sizeof(buffer2), "%u", tetris_state->numLines);
canvas_draw_str_aligned(canvas, 61, 8, AlignRight, AlignBottom, buffer2);
if(tetris_state->gameState == GameStateGameOver) {
// 128 x 64
canvas_set_color(canvas, ColorWhite);
@@ -476,4 +481,4 @@ int32_t tetris_game_app() {
free(tetris_state);
return 0;
}
}
@@ -0,0 +1,349 @@
#include <furi.h>
#include <gui/gui.h>
#include <input/input.h>
#include <stdlib.h>
#include <notification/notification_messages.h>
#include <gui/view.h>
#define TAG "TicTacToe"
uint8_t selBoxX;
uint8_t selBoxY;
uint8_t selX = 2;
uint8_t selY = 2;
uint16_t scoreX;
uint16_t scoreO;
char player = 'X';
char field[3][3];
bool fieldx[3][3];
const uint8_t coords[3] = {6, 27, 48};
bool button_state = false;
typedef enum { EventTypeTick, EventTypeKey } EventType;
typedef enum { DirectionUp, DirectionRight, DirectionDown, DirectionLeft } Direction;
typedef enum { GameStatePlaying, GameStateGameOver } GameState;
typedef struct {
GameState game_state;
osTimerId_t timer;
} TicTacToeState;
typedef struct {
EventType type;
InputEvent input;
} GameEvent;
void drawCross(Canvas* const canvas, uint8_t x, uint8_t y) {
canvas_draw_line(canvas, x, y, x + 9, y + 9); // top left - bottom right slash
canvas_draw_line(canvas, x + 9, y, x, y + 9); // down left - top right slash
}
void drawCircle(Canvas* const canvas, uint8_t x, uint8_t y) {
canvas_draw_circle(canvas, x + 4, y + 5, 5);
}
void player_switch() {
if(player == 'O') {
player = 'X';
} else if(player == 'X') {
player = 'O';
}
}
void tictactoe_draw(Canvas* canvas) {
// Draws the game field
canvas_draw_frame(canvas, 0, 0, 64, 64); // frame
canvas_draw_line(canvas, 0, 21, 63, 21); // horizontal line
canvas_draw_line(canvas, 0, 42, 63, 42); // horizontal line
canvas_draw_line(canvas, 21, 0, 21, 63); // vertical line
canvas_draw_line(canvas, 42, 0, 42, 63); // vertical line
// Draws the game field elements (X or O)
for(uint8_t i = 0; i <= 2; i++) {
for(uint8_t j = 0; j <= 2; j++) {
if(field[i][j] == 'O') {
drawCircle(canvas, coords[i], coords[j]);
} else if(field[i][j] == 'X') {
drawCross(canvas, coords[i], coords[j]);
}
}
}
// Draws the selection box
if(selX == 1) {
selBoxX = 1;
} else if(selX == 2) {
selBoxX = 22;
} else if(selX == 3) {
selBoxX = 43;
}
if(selY == 1) {
selBoxY = 1;
} else if(selY == 2) {
selBoxY = 22;
} else if(selY == 3) {
selBoxY = 43;
}
canvas_set_color(canvas, ColorBlack);
canvas_draw_frame(canvas, selBoxX, selBoxY, 20, 20);
canvas_draw_frame(canvas, selBoxX + 1, selBoxY + 1, 18, 18);
// Draws the sidebar
canvas_set_font(canvas, FontPrimary);
canvas_draw_str(canvas, 81, 10, "SCORE");
canvas_draw_str(canvas, 75, 24, "X:");
char scoreXBuffer[10];
sprintf(scoreXBuffer, "%d", scoreX);
canvas_draw_str(canvas, 88, 24, scoreXBuffer);
canvas_draw_str(canvas, 75, 35, "O:");
char scoreOBuffer[10];
sprintf(scoreOBuffer, "%d", scoreO);
canvas_draw_str(canvas, 88, 35, scoreOBuffer);
canvas_set_font(canvas, FontSecondary);
canvas_draw_str(canvas, 75, 46, "Player:");
if(player == 'X') {
drawCross(canvas, 93, 50);
} else if(player == 'O') {
drawCircle(canvas, 93, 50);
}
}
void clear_game_field() {
// Clears the game field arrays
for(uint8_t i = 0; i <= 2; i++) {
for(uint8_t j = 0; j <= 2; j++) {
field[i][j] = ' ';
fieldx[i][j] = false;
}
}
selX = 2; // Centers the selection box on X axis
selY = 2; // Centers the selection box on Y axis
}
void reset_game_data() {
scoreO = 0;
scoreX = 0;
player = 'X';
}
void draw_win(Canvas* canvas, char player) {
// Handles the score table
if(player == 'X') {
scoreX++;
} else if(player == 'O') {
scoreO++;
}
// Switches the players
player_switch();
// Draws the board with players switched
tictactoe_draw(canvas);
// Clear the game field
clear_game_field();
// Draw the new board
tictactoe_draw(canvas);
}
static void tictactoe_state_init(TicTacToeState* const tictactoe_state) {
// Set the initial game state
tictactoe_state->game_state = GameStatePlaying;
clear_game_field();
reset_game_data();
}
static void tictactoe_draw_callback(Canvas* const canvas, void* ctx) {
const TicTacToeState* tictactoe_state = acquire_mutex((ValueMutex*)ctx, 25);
if(tictactoe_state == NULL) {
return;
}
if(selX > 3) {
selX = 3;
} else if(selX < 1) {
selX = 1;
}
if(selY > 3) {
selY = 3;
} else if(selY < 1) {
selY = 1;
}
// Assigns the game field elements their value (X or O) when the OK button is pressed
if(button_state) {
button_state = false;
for(uint8_t i = 0; i <= 2; i++) {
for(uint8_t j = 0; j <= 2; j++) {
if((selX == i + 1) && (selY == j + 1) && (fieldx[i][j] == false)) {
if(player == 'X') {
field[i][j] = 'X';
fieldx[i][j] = true;
player_switch();
} else if(player == 'O') {
field[i][j] = 'O';
fieldx[i][j] = true;
player_switch();
}
}
}
}
}
// Checks the game field for winning combinations
if((field[0][0] == 'X') && (field[1][0] == 'X') && (field[2][0] == 'X')) {
draw_win(canvas, 'X');
} else if((field[0][1] == 'X') && (field[1][1] == 'X') && (field[2][1] == 'X')) {
draw_win(canvas, 'X');
} else if((field[0][2] == 'X') && (field[1][2] == 'X') && (field[2][2] == 'X')) {
draw_win(canvas, 'X');
} else if((field[0][0] == 'X') && (field[0][1] == 'X') && (field[0][2] == 'X')) {
draw_win(canvas, 'X');
} else if((field[1][0] == 'X') && (field[1][1] == 'X') && (field[1][2] == 'X')) {
draw_win(canvas, 'X');
} else if((field[2][0] == 'X') && (field[2][1] == 'X') && (field[2][2] == 'X')) {
draw_win(canvas, 'X');
} else if((field[0][0] == 'X') && (field[1][1] == 'X') && (field[2][2] == 'X')) {
draw_win(canvas, 'X');
} else if((field[2][0] == 'X') && (field[1][1] == 'X') && (field[0][2] == 'X')) {
draw_win(canvas, 'X');
} else if((field[0][0] == 'O') && (field[1][0] == 'O') && (field[2][0] == 'O')) {
draw_win(canvas, 'O');
} else if((field[0][1] == 'O') && (field[1][1] == 'O') && (field[2][1] == 'O')) {
draw_win(canvas, 'O');
} else if((field[0][2] == 'O') && (field[1][2] == 'O') && (field[2][2] == 'O')) {
draw_win(canvas, 'O');
} else if((field[0][0] == 'O') && (field[0][1] == 'O') && (field[0][2] == 'O')) {
draw_win(canvas, 'O');
} else if((field[1][0] == 'O') && (field[1][1] == 'O') && (field[1][2] == 'O')) {
draw_win(canvas, 'O');
} else if((field[2][0] == 'O') && (field[2][1] == 'O') && (field[2][2] == 'O')) {
draw_win(canvas, 'O');
} else if((field[0][0] == 'O') && (field[1][1] == 'O') && (field[2][2] == 'O')) {
draw_win(canvas, 'O');
} else if((field[2][0] == 'O') && (field[1][1] == 'O') && (field[0][2] == 'O')) {
draw_win(canvas, 'O');
} else if(
(fieldx[0][0] == true) && (fieldx[0][1] == true) && (fieldx[0][2] == true) &&
(fieldx[1][0] == true) && (fieldx[1][1] == true) && (fieldx[1][2] == true) &&
(fieldx[2][0] == true) && (fieldx[2][1] == true) && (fieldx[2][2] == true)) {
draw_win(canvas, 'T');
}
tictactoe_draw(canvas);
release_mutex((ValueMutex*)ctx, tictactoe_state);
}
static void tictactoe_input_callback(InputEvent* input_event, osMessageQueueId_t event_queue) {
furi_assert(event_queue);
GameEvent event = {.type = EventTypeKey, .input = *input_event};
osMessageQueuePut(event_queue, &event, 0, osWaitForever);
}
static void tictactoe_update_timer_callback(osMessageQueueId_t event_queue) {
furi_assert(event_queue);
GameEvent event = {.type = EventTypeTick};
osMessageQueuePut(event_queue, &event, 0, 0);
}
int32_t tictactoe_game_app(void* p) {
osMessageQueueId_t event_queue = osMessageQueueNew(8, sizeof(GameEvent), NULL);
TicTacToeState* tictactoe_state = malloc(sizeof(TicTacToeState));
ValueMutex state_mutex;
if(!init_mutex(&state_mutex, tictactoe_state, sizeof(TicTacToeState))) {
FURI_LOG_E(TAG, "Cannot create mutex\r\n");
free(tictactoe_state);
return 255;
}
// Set system callbacks
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, tictactoe_draw_callback, &state_mutex);
view_port_input_callback_set(view_port, tictactoe_input_callback, event_queue);
tictactoe_state->timer =
osTimerNew(tictactoe_update_timer_callback, osTimerPeriodic, event_queue, NULL);
osTimerStart(tictactoe_state->timer, osKernelGetTickFreq() / 22);
tictactoe_state_init(tictactoe_state);
// Open GUI and register view_port
Gui* gui = furi_record_open("gui");
gui_add_view_port(gui, view_port, GuiLayerFullscreen);
GameEvent event;
for(bool processing = true; processing;) {
osStatus_t event_status = osMessageQueueGet(event_queue, &event, NULL, 100);
TicTacToeState* tictactoe_state = (TicTacToeState*)acquire_mutex_block(&state_mutex);
if(event_status == osOK) {
// Key events
if(event.type == EventTypeKey) {
if(event.input.type == InputTypePress) {
switch(event.input.key) {
case InputKeyBack:
processing = false;
break;
case InputKeyRight:
selX++;
break;
case InputKeyLeft:
selX--;
break;
case InputKeyUp:
selY--;
break;
case InputKeyDown:
selY++;
break;
case InputKeyOk:
button_state = true;
break;
}
}
}
} else {
// Event timeout
FURI_LOG_D(TAG, "osMessageQueue: Event timeout");
}
view_port_update(view_port);
release_mutex(&state_mutex, tictactoe_state);
}
osTimerDelete(tictactoe_state->timer);
view_port_enabled_set(view_port, false);
gui_remove_view_port(gui, view_port);
furi_record_close("gui");
view_port_free(view_port);
osMessageQueueDelete(event_queue);
furi_record_close("notification");
delete_mutex(&state_mutex);
free(tictactoe_state);
return 0;
}