Undo some TODO (#3024)

* TODO FL-3497: impossible to fix with current memory allocator

* TODO FL-3497: removed, requires radically different settings approach

* TODO FL-3514: removed, yes we should

* TODO FL-3498: implemented, guarding view port access with mutex.

* TODO FL-3515: removed, questionable but ok

* TODO FL-3510: removed, comment added

* TODO FL-3500: refactored, store pin numbers in GpioPinRecord, fix gpio app crash caused by incorrect gpio_pins traversal.

* Format Sources

* TODO FL-3505: removed, mutex alone is not going to fix issue with WPAN architecture

* TODO FL-3506: removed, change ownership by copy is good

* TODO FL-3519: documentation and link to source added

* Lib: remove unneded total sum from comment in bq27220

---------

Co-authored-by: hedger <hedger@users.noreply.github.com>
This commit is contained in:
あく
2023-09-01 10:54:52 +09:00
committed by GitHub
parent 7aa55ebc6c
commit f218c41d83
15 changed files with 137 additions and 98 deletions

View File

@@ -101,7 +101,6 @@ static void desktop_clock_draw_callback(Canvas* canvas, void* context) {
char buffer[20];
snprintf(buffer, sizeof(buffer), "%02u:%02u", hour, desktop->time_minute);
// TODO FL-3515: never do that, may cause visual glitches
view_port_set_width(
desktop->clock_viewport,
canvas_string_width(canvas, buffer) - 1 + (desktop->time_minute % 10 == 1));
@@ -126,8 +125,6 @@ static bool desktop_custom_event_callback(void* context, uint32_t event) {
return true;
case DesktopGlobalAfterAppFinished:
animation_manager_load_and_continue_animation(desktop->animation_manager);
// TODO FL-3497: Implement a message mechanism for loading settings and (optionally)
// locking and unlocking
DESKTOP_SETTINGS_LOAD(&desktop->settings);
desktop_clock_reconfigure(desktop);

View File

@@ -361,10 +361,11 @@ void gui_add_view_port(Gui* gui, ViewPort* view_port, GuiLayer layer) {
furi_assert(view_port);
furi_check(layer < GuiLayerMAX);
// Only fullscreen supports Vertical orientation for now
furi_assert(
ViewPortOrientation view_port_orientation = view_port_get_orientation(view_port);
furi_check(
(layer == GuiLayerFullscreen) ||
((view_port->orientation != ViewPortOrientationVertical) &&
(view_port->orientation != ViewPortOrientationVerticalFlip)));
((view_port_orientation != ViewPortOrientationVertical) &&
(view_port_orientation != ViewPortOrientationVerticalFlip)));
gui_lock(gui);
// Verify that view port is not yet added

View File

@@ -272,7 +272,6 @@ void view_dispatcher_handle_input(ViewDispatcher* view_dispatcher, InputEvent* e
} else if(view_dispatcher->navigation_event_callback) {
// Dispatch navigation event
if(!view_dispatcher->navigation_event_callback(view_dispatcher->event_context)) {
// TODO FL-3514: should we allow view_dispatcher to stop without navigation_event_callback?
view_dispatcher_stop(view_dispatcher);
return;
}

View File

@@ -7,8 +7,6 @@
#include "gui.h"
#include "gui_i.h"
// TODO FL-3498: add mutex to view_port ops
_Static_assert(ViewPortOrientationMAX == 4, "Incorrect ViewPortOrientation count");
_Static_assert(
(ViewPortOrientationHorizontal == 0 && ViewPortOrientationHorizontalFlip == 1 &&
@@ -95,52 +93,73 @@ ViewPort* view_port_alloc() {
ViewPort* view_port = malloc(sizeof(ViewPort));
view_port->orientation = ViewPortOrientationHorizontal;
view_port->is_enabled = true;
view_port->mutex = furi_mutex_alloc(FuriMutexTypeRecursive);
return view_port;
}
void view_port_free(ViewPort* view_port) {
furi_assert(view_port);
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
furi_check(view_port->gui == NULL);
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
furi_mutex_free(view_port->mutex);
free(view_port);
}
void view_port_set_width(ViewPort* view_port, uint8_t width) {
furi_assert(view_port);
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
view_port->width = width;
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
}
uint8_t view_port_get_width(const ViewPort* view_port) {
furi_assert(view_port);
return view_port->width;
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
uint8_t width = view_port->width;
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
return width;
}
void view_port_set_height(ViewPort* view_port, uint8_t height) {
furi_assert(view_port);
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
view_port->height = height;
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
}
uint8_t view_port_get_height(const ViewPort* view_port) {
furi_assert(view_port);
return view_port->height;
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
uint8_t height = view_port->height;
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
return height;
}
void view_port_enabled_set(ViewPort* view_port, bool enabled) {
furi_assert(view_port);
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
if(view_port->is_enabled != enabled) {
view_port->is_enabled = enabled;
if(view_port->gui) gui_update(view_port->gui);
}
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
}
bool view_port_is_enabled(const ViewPort* view_port) {
furi_assert(view_port);
return view_port->is_enabled;
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
bool is_enabled = view_port->is_enabled;
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
return is_enabled;
}
void view_port_draw_callback_set(ViewPort* view_port, ViewPortDrawCallback callback, void* context) {
furi_assert(view_port);
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
view_port->draw_callback = callback;
view_port->draw_callback_context = context;
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
}
void view_port_input_callback_set(
@@ -148,34 +167,43 @@ void view_port_input_callback_set(
ViewPortInputCallback callback,
void* context) {
furi_assert(view_port);
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
view_port->input_callback = callback;
view_port->input_callback_context = context;
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
}
void view_port_update(ViewPort* view_port) {
furi_assert(view_port);
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
if(view_port->gui && view_port->is_enabled) gui_update(view_port->gui);
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
}
void view_port_gui_set(ViewPort* view_port, Gui* gui) {
furi_assert(view_port);
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
view_port->gui = gui;
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
}
void view_port_draw(ViewPort* view_port, Canvas* canvas) {
furi_assert(view_port);
furi_assert(canvas);
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
furi_check(view_port->gui);
if(view_port->draw_callback) {
view_port_setup_canvas_orientation(view_port, canvas);
view_port->draw_callback(canvas, view_port->draw_callback_context);
}
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
}
void view_port_input(ViewPort* view_port, InputEvent* event) {
furi_assert(view_port);
furi_assert(event);
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
furi_check(view_port->gui);
if(view_port->input_callback) {
@@ -183,13 +211,19 @@ void view_port_input(ViewPort* view_port, InputEvent* event) {
view_port_map_input(event, orientation);
view_port->input_callback(event, view_port->input_callback_context);
}
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
}
void view_port_set_orientation(ViewPort* view_port, ViewPortOrientation orientation) {
furi_assert(view_port);
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
view_port->orientation = orientation;
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
}
ViewPortOrientation view_port_get_orientation(const ViewPort* view_port) {
return view_port->orientation;
furi_check(furi_mutex_acquire(view_port->mutex, FuriWaitForever) == FuriStatusOk);
ViewPortOrientation orientation = view_port->orientation;
furi_check(furi_mutex_release(view_port->mutex) == FuriStatusOk);
return orientation;
}

View File

@@ -10,6 +10,7 @@
struct ViewPort {
Gui* gui;
FuriMutex* mutex;
bool is_enabled;
ViewPortOrientation orientation;

View File

@@ -30,7 +30,7 @@ void power_draw_battery_callback(Canvas* canvas, void* context) {
if(power->state == PowerStateCharging) {
canvas_set_bitmap_mode(canvas, 1);
canvas_set_color(canvas, ColorWhite);
// TODO FL-3510: replace -1 magic for uint8_t with re-framing
// -1 used here to overflow u8 number and render is outside of the area
canvas_draw_icon(canvas, 8, -1, &I_Charging_lightning_mask_9x10);
canvas_set_color(canvas, ColorBlack);
canvas_draw_icon(canvas, 8, -1, &I_Charging_lightning_9x10);