This commit is contained in:
Willy-JL
2023-03-08 22:16:39 +00:00
86 changed files with 1236 additions and 866 deletions

View File

@@ -51,6 +51,7 @@ typedef struct {
} Projectile;
typedef struct {
FuriMutex* mutex;
GameState game_state;
Player player;
@@ -65,10 +66,9 @@ typedef struct {
} PluginState;
static void render_callback(Canvas* const canvas, void* ctx) {
const PluginState* plugin_state = acquire_mutex((ValueMutex*)ctx, 25);
if(plugin_state == NULL) {
return;
}
furi_assert(ctx);
const PluginState* plugin_state = ctx;
furi_mutex_acquire(plugin_state->mutex, FuriWaitForever);
canvas_draw_frame(canvas, 0, 0, 128, 64);
@@ -180,7 +180,7 @@ static void render_callback(Canvas* const canvas, void* ctx) {
//canvas_draw_str_aligned(canvas, 32, 16, AlignLeft, AlignBottom, info);
//free(info);
release_mutex((ValueMutex*)ctx, plugin_state);
furi_mutex_release(plugin_state->mutex);
}
static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
@@ -294,8 +294,8 @@ int32_t zombiez_game_app(void* p) {
PluginState* plugin_state = malloc(sizeof(PluginState));
zombiez_state_init(plugin_state);
ValueMutex state_mutex;
if(!init_mutex(&state_mutex, plugin_state, sizeof(PluginState))) {
plugin_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
if(!plugin_state->mutex) {
FURI_LOG_E("Zombiez", "cannot create mutex\r\n");
return_code = 255;
goto free_and_exit;
@@ -303,7 +303,7 @@ int32_t zombiez_game_app(void* p) {
// Set system callbacks
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, render_callback, &state_mutex);
view_port_draw_callback_set(view_port, render_callback, plugin_state);
view_port_input_callback_set(view_port, input_callback, event_queue);
FuriTimer* timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, event_queue);
@@ -317,7 +317,7 @@ int32_t zombiez_game_app(void* p) {
bool isRunning = true;
while(isRunning) {
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
PluginState* plugin_state = (PluginState*)acquire_mutex_block(&state_mutex);
furi_mutex_acquire(plugin_state->mutex, FuriWaitForever);
if(event_status == FuriStatusOk) {
if(event.type == EventTypeKey) {
if(event.input.type == InputTypePress) {
@@ -377,12 +377,10 @@ int32_t zombiez_game_app(void* p) {
} else if(event.type == EventTypeTick) {
tick(plugin_state);
}
} else {
// event timeout
}
view_port_update(view_port);
release_mutex(&state_mutex, plugin_state);
furi_mutex_release(plugin_state->mutex);
}
furi_timer_free(timer);
@@ -390,7 +388,7 @@ int32_t zombiez_game_app(void* p) {
gui_remove_view_port(gui, view_port);
furi_record_close(RECORD_GUI);
view_port_free(view_port);
delete_mutex(&state_mutex);
furi_mutex_free(plugin_state->mutex);
free_and_exit:
free(plugin_state);