* feat(Desktop): Directories support for keybinds
- Adds *RIGHT* button select in the file browser dialogs and changing the `Open File` action to `Open File/Directory` in `Settings > Desktop > Keybinds Setup`. This adds the ability to open to any directory in the Archive app, in addition to the default behavior of opening a file in it's default app.
* line order mixup
* Main Menu: Allow adding JS files (or any file)
- Normal files and directories are now able to be added to then main menu and are run in their appropriate apps.
- e.g. .txt files shown in text viewer, .js files are run in the JS Runner app, and folders are navigated to by the Archive app. All similar to the desktop keybinds functionality.
- Icons are also assigned appropriately based on the extensions, though more could probably be added to the `loader_menu_get_ext_icon` function.
- Also replaced some of the long arduous is_dir checks and just used the `storage_dir_exists` function since its already there and does the same.
* should be checking `ext` for NULL
* Move select_right at end of structs for binary compatibility
apps may blindly reach into these structs so need to keep the basics in same structure
for DialogsFileBrowserOptions this is even in public api and after compilation this would be incompatible with other firmwares even without reaching into private structs
* Select menu item / folder for directories too
* Move api below too
* Keep ofw order here too
* Refactor starting archive into desktop, less FuriString passing around
* Dont leave main menu when launching archive
* Simplify/fix a few things
* Handle folders in run_with_default_app()
* Update App -> Item naming in MNTM settings
* Fix build
* Explain pressing right
* Update changelog
---------
Co-authored-by: WillyJL <me@willyjl.dev>
* unit_tests: clear startup order
* fam: ensure unique STARTUP order
* fbt: warn on same .order values within a group leading to non-determinitic builds
* fbt: better formatting for app order warning
---------
Co-authored-by: hedger <hedger@nanode.su>
* feat: pinning settings in favorites
* include archive in unit tests fw
* change settings icon
* update text with suggestions from the ui team
* Small touch of constness
---------
Co-authored-by: あく <alleteam@gmail.com>
Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: hedger <hedger@nanode.su>
* Store app flags in FAP header
* Add app flag to UnloadAssetPacks to free RAM
* Unload asset packs in NFC and MFKey
* Clearer size units
* Update changelog
* Future proof logic
* Sync apps
State callbacks assumed they were invoked from the thread that changed
its state, but this wasn't true for FuriThreadStateStarting in the past,
and now it's not true for FuriThreadStateStopped either.
Now it is safe to release the thread memory form the state callback
once it switches to FuriThreadStateStopped. Therefore, pending deletion
calls can be removed.
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
* FuriTimer: Use a local variable to wait for deletion
This combines the current synchronous behaviour
(as we could have deferred the free call too) with
a smaller FuriTimer - it's safe to pass a pointer to
a local variable to this pending timer call, because we
know it'll be finished before the caller returns
* Tighten the use of FuriThread* vs FuriThreadId
Event loop and Loader mixed those two,
but the fact those are aliases should be an implementation detail.
For this reason, thread.c is still allowed to mix them freely.
* Abstract primitive type from main logic in FuriEventLoop
* Remove message_queue_i.h
* Add stream buffer support for event loop
* Add semaphore support for event loop
* Add temporary unit test workaround
* Make the linter happy
* Add mutex support for event loop
* Implement event subscription and unsubscription while the event loop is running
* Implement edge events
* Fix leftover logical errors
* Add event loop timer example application
* Implement flag-based edge trigger and one-shot mode
* Add event loop mutex example application
* Only notify the event loop if stream buffer is at or above its trigger level
* Reformat comments
* Add event loop stream buffer example application
* Add event loop multiple elements example application
* Improve event loop flag names
* Remove redundant signal handler as it is already handled by the event loop
* Refactor Power service, improve ViewHolder
* Use ViewHolder instead of ViewDispatcher in About app
* Enable ViewDispatcher queue on construction, deprecate view_dispatcher_enable_queue()
* Remove all invocations of view_dispatcher_enable_queue()
* Remove app-scened-template
* Remove missing library from target.json
* Port Accessor app to ViewHolder
* Make the linter happy
* Add example_view_holder application, update ViewHolder docs
* Add example_view_dispatcher application, update ViewDispatcher docs
* Replace FuriSemaphore with FuriApiLock, remove workaround delay
* Fix logical error
* Fix another logical error
* Use the sources directive to speed up compilation
* Use constant define macro
* Improve FuriEventLoop documentation
* Improve FuriEventLoop documentation once more
* Bump API Version
* Gui: remove redundant checks from ViewDispatcher
* Gui: remove dead ifs from ViewDispatcher
Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: あく <alleteam@gmail.com>
* Original pointer can be const
* Back to const icons
* Missed this one
* Simpler string alloc
* Single allocation and header struct for static icons
* Shared allocation and meta struct for animated icons
* Only try to load if dir exists
* Restructure momentum lib
* Use some internal headers
* Swap icons at draw
* Properly init and free, no more original in icon struct
* Detached close event
* Consistency
* Unload main menu when opening apps
* Refactor LoaderMenu with ViewHolder
* Show loading icon
* Remember selected items after reloading menu
* Consistency
* Similar code structure to ofw
* Load/unload custom app list with main menu
* Fix momentum app for new mainmenu logic
* Add signal API
* Add signal support to loader
* Add signal support to ViewDispatcher
* Remove extra signal definitions
* Fix typos
Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
* scripts: runfap: close current app pre-launch
* loader: enable backlight when starting an app
* scripts: removed distfap.py
* Do not expose signal API via ViewDispatcher
* scripts: runfap: iterative retry to launch
* Add a loader signal subcommand
* Furi, Gui: move signal handling from View Dispatcher to Event Loop
Co-authored-by: Silent <CookiePLMonster@users.noreply.github.com>
Co-authored-by: hedger <hedger@nanode.su>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
Possible outcomes now:
- Same API + (Pre)load Fail: Failed message with info (eg MissingImports)
- Different API + Load Ok: Ask to continue
- Different API + Load Fail: Unskippable API mismatch error (instead of MissingImports or other)
* ELF, Flipper application: do not crash on "out of memory"
* loader: better error messages
* typo
* fix position
* Loader: QR code for common errors
* NFC: error message
* Loader: error descriptions