* Show error screen if corrupted filed has been loaded
* Added rpc error codes and error processing to NFC
* Made iButton scene on_enter handler clear to prevent showing scene before file is loaded
* Added rpc error codes and error processing to iButton
* Made lfRfid scene on_enter handler clear to prevent showing scene before file is loaded
* Added rpc error codes and error processing to lfRfid
* Made SubGHz scene on_enter handler clear to prevent showing scene before file is loaded. Also moved file_name_tmp formatting logic to a separate function
* Now function returns loading status and starts rx only if load succeeded
* Added show error logic on tx_button start
* Introduced rpc error codes for infrared
* Adjusted rpc scene logic to show scene only when
loading is fine
* Added new list of rpc errors which are common within several applications
* Removed same enums from apps
* Same rpc error in different apps replaced with common value from rpc error code list
* SubGHz error codes now start from RpcAppSystemErrorCodesReserved value
* Infrared error codes now start from RpcAppSystemErrorCodesReserved value
* Removed unused enum
* Now all rpc error codes are more generalized and can be used among all apps without any specific enums
* Removed specific error codes, now rpc error codes are used instead
* RPC: no plurals in enums
Co-authored-by: あく <alleteam@gmail.com>
* Make file extensions case-insensitive
* Bump protobuf version
* Add support for 5V control via RPC
* Add support for 5V control via Expansion protocol
* Update running instructions
* Update expansion module documentation
* Prettify condition
* Test RPC OTG control as well
* Assets: bump protobuf version
* Disable PVS license expiration check, fix PVS warnings
Co-authored-by: あく <alleteam@gmail.com>
* feat: Add up and down button drawing functions to GUI elements
Two button drawing functions, elements_button_up and elements_button_down, have been added to the GUI elements. These functions allow a button to be drawn at the top left and top right corner of the canvas respectively, with an accompanying string and icon. The underlying layout and design of these buttons is defined within these functions.
* feat: Add null checks for Canvas parameter in button functions
Added furi_check to ensure the Canvas parameter is not null in elements_button_up and elements_button_down functions. This prevents potential crashes due to dereferencing a null pointer.
Co-authored-by: hedger <hedger@users.noreply.github.com>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
* Gui: change dialog_ex text ownership model
* Gui: change text ownership model part 2
* Examples: fix DialogEx usage in number input
* Gui: fix nullptr dereference in DialogEx, proper reset procedure
Co-authored-by: hedger <hedger@users.noreply.github.com>
- Merge OFW power service refactor stuff
- Move charge cap variable to service
- Mirror settings usage of desktop and bt services for power settings
- Proper power settings struct, no more weird settings pubsub
- Load power settings on SD insert
- Set shutdown on idle time in main power settings menu, not in submenu
- Update battery icon visibility in power tick event
- Remove unused power functions (power_trigger_ui_update(), power_set_battery_icon_enabled())
Services expose same sdk_headers as OFW
Since settings apps use some of those symbols, need to include them
Workaround is mock imports by #include the .c code
Not ideal, but we only need access to basic load/save functions, and these apps are bundled with firmware anyway, so should be fine
Not exposing via API and instead bundling via FAP also means less flash used, and RAM is not a concern with settings apps
* Remove the .int directory when the flag is set
* Improve error handling and variable naming
* Cleanup the code
* Fix updater build
Co-authored-by: あく <alleteam@gmail.com>
* Added a text input that only accepts full numbers (int)
* Added to Gui sdk_headers and api_symbols in f7 and f18
* Fixed _Bool declarations in symbols csv
* renamed int_input to number_input
* Changed name & added example fap
* Added a text input that only accepts full numbers (int)
* Added to Gui sdk_headers and api_symbols in f7 and f18
* Changed name & added example fap
* update for clearing views
* GUI: Fix array out of bounds in menu exit (#3604)
* GUI: Fix array out of bounds in menu exit
* Gui: fix incorrect empty menu handling
* Gui: add missing item check in menu ok handling
* Gui: remove dead code from menu module
* nfc app: add legacy keys for plantain cards (#3602)
* refactoring test app, part 1
* Refactor test app, part 2
* Minor updates while travelling
* Switched from const char to FuriString. Using Temp module copy for development to spare compile time
* Option to limit number output with min and max values
* Preparations for option to change number sign from + to -
* Preparations for option to change number sign from + to -
* Preparing for testing
* counter automatic API version change
* added trailing comma in application.fam ... because the lint check wants it¿
* removed unused callback NumberChangedCallback
* change uint8_t to size_t in number_input_backspace_cb
* Removal of unused view_stack in demo app
* copied module to app folder for faster development (remove later)
* Replaced all uint8_t with size_t... removed unused logic for selected_row < 0
* Optimize use of canvas_set_color
* Remove alloc/free of furistring that actually is a pointer
* Dynamic Header text with min/max in Example
* Removed the need of useSign in Model
* Number_input Removed sign from model, started transfer from text to int32_t
* number_input FuriString in input_show_number
* number_input FuriString in input_show_number
* limiting inputs for min/max values
* limiting inputs for min/max values
* number_input change save button on invalid numbers
* input_number update demo app to allow change of min/max
* number input fine tuning
* number_input, Remove temp development folder
* number_input, fbt format
* Bump CSV Files
* Clear input if value is zero
* number_input: handle null on header text
* number_input: change keyboard values to char
* number input: Remove static on char for header text, change numbers to INT32_MIN/INT32_MAX
* number_input: removal of dead code
* number_input: fix for crash if number_input not opened before free
* number_input: added icon for example app
* number_input: Replaced view for show_number with DialogEx
* Number_input: FBT Format
* number_input: bump csv versions
* number_input: allow negative input if max_value is 0
* Number_input: linting / format
* Removed dead code, fbt format
* Examples: cleanup number input code
* Examples: moar code cleanup in number input, simplify as much as possible, highlight incorrect input handling
* Gui: correctly handle INT_MAX and INT_MIN
* Gui: fix memory leak in number input module
Co-authored-by: David Lee <david.lee@arcmedia.ch>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
Co-authored-by: WillyJL <49810075+Willy-JL@users.noreply.github.com>
Co-authored-by: gornekich <n.gorbadey@gmail.com>