* feat(Desktop): Directories support for keybinds
- Adds *RIGHT* button select in the file browser dialogs and changing the `Open File` action to `Open File/Directory` in `Settings > Desktop > Keybinds Setup`. This adds the ability to open to any directory in the Archive app, in addition to the default behavior of opening a file in it's default app.
* line order mixup
* Main Menu: Allow adding JS files (or any file)
- Normal files and directories are now able to be added to then main menu and are run in their appropriate apps.
- e.g. .txt files shown in text viewer, .js files are run in the JS Runner app, and folders are navigated to by the Archive app. All similar to the desktop keybinds functionality.
- Icons are also assigned appropriately based on the extensions, though more could probably be added to the `loader_menu_get_ext_icon` function.
- Also replaced some of the long arduous is_dir checks and just used the `storage_dir_exists` function since its already there and does the same.
* should be checking `ext` for NULL
* Move select_right at end of structs for binary compatibility
apps may blindly reach into these structs so need to keep the basics in same structure
for DialogsFileBrowserOptions this is even in public api and after compilation this would be incompatible with other firmwares even without reaching into private structs
* Select menu item / folder for directories too
* Move api below too
* Keep ofw order here too
* Refactor starting archive into desktop, less FuriString passing around
* Dont leave main menu when launching archive
* Simplify/fix a few things
* Handle folders in run_with_default_app()
* Update App -> Item naming in MNTM settings
* Fix build
* Explain pressing right
* Update changelog
---------
Co-authored-by: WillyJL <me@willyjl.dev>
* [BLE Remote] Add Rename Option
Adds an option to rename the advertised Bluetooth device. Closes#410.
* Fix formatting
* Revert changes to firmware
Copies some of the firmware code to modify it, rather than directly modifying it in the firmware.
* Fix compile error for USB transport
* Similar concept for BadKB too
* Save to setting file, polish the edges a bit
* Fix LSP warning
* Update changelog
---------
Co-authored-by: WillyJL <me@willyjl.dev>
* Add Fast Lock/Unlock
The cover animation takes time and blocks input while animating, so add options to skip the animations.
* Combine options into "Skip Sliding Animation"
* Update changelog
* Wording
---------
Co-authored-by: WillyJL <me@willyjl.dev>
Was more reproducible when using FM238 modulation, by stopping the
worker thread in the input callback the system GUI thread was deadlocked
when switching scenes if the timing was just right; this should be
handled by app thread.
* Add DEZ10 to EM410X output
* make EM410X read success scene text box scrollable so no content overlaps with the buttons
* Reduce DEZ10 variable to 32bits as 64 is not needed
* run ./fbt format for consistent code formatting
* Preview next line like other apps
* Update changelog
---------
Co-authored-by: WillyJL <49810075+WillyJL@users.noreply.github.com>