#include "../namechanger_i.h" #include static void namechanger_scene_revert_failed_popup_callback(void* context) { NameChanger* namechanger = context; view_dispatcher_send_custom_event(namechanger->view_dispatcher, NameChangerCustomEventBack); } void namechanger_scene_revert_failed_on_enter(void* context) { NameChanger* namechanger = context; Popup* popup = namechanger->popup; popup_set_icon(popup, 5, 10, &I_Cry_dolph_55x52); popup_set_header(popup, "Revert", 80, 20, AlignLeft, AlignTop); popup_set_text(popup, "Failed.", 80, 35, AlignLeft, AlignTop); popup_set_callback(popup, namechanger_scene_revert_failed_popup_callback); popup_set_context(popup, namechanger); popup_set_timeout(popup, 5000); popup_enable_timeout(popup); view_dispatcher_switch_to_view(namechanger->view_dispatcher, NameChangerViewPopup); } bool namechanger_scene_revert_failed_on_event(void* context, SceneManagerEvent event) { NameChanger* namechanger = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { consumed = true; if(event.event == NameChangerCustomEventBack) { scene_manager_search_and_switch_to_previous_scene( namechanger->scene_manager, NameChangerSceneStart); } } return consumed; } void namechanger_scene_revert_failed_on_exit(void* context) { NameChanger* namechanger = context; Popup* popup = namechanger->popup; popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop); popup_set_icon(popup, 0, 0, NULL); popup_disable_timeout(popup); popup_set_context(popup, NULL); popup_set_callback(popup, NULL); }