#include "assets_icons.h" #include const uint8_t _I_Dino_0[] = { 0x01, 0x00, 0x3d, 0x00, 0x80, 0x7e, 0x20, 0xf0, 0x0f, 0xe4, 0x3e, 0x01, 0xec, 0x01, 0x08, 0x14, 0x80, 0x4b, 0x7c, 0x0a, 0x0f, 0xf2, 0x07, 0x01, 0x9f, 0x40, 0x30, 0x33, 0xf8, 0x07, 0x0f, 0xff, 0x00, 0xf3, 0xef, 0xe0, 0x1f, 0xf0, 0x40, 0x80, 0x8b, 0xfd, 0x1f, 0x0b, 0x08, 0x08, 0x7f, 0x01, 0xf1, 0xf8, 0x0c, 0x47, 0xc1, 0x06, 0x80, 0x58, 0x20, 0x90, 0x09, 0x00, 0x08, 0x6c, 0x10, 0xc8, 0x00, }; const uint8_t* const _I_Dino[] = {_I_Dino_0}; const uint8_t _I_DinoRun0_0[] = { 0x01, 0x00, 0x3b, 0x00, 0x80, 0x7e, 0x20, 0xf0, 0x0f, 0xe4, 0x3e, 0x01, 0xec, 0x01, 0x08, 0x14, 0x80, 0x4b, 0x7c, 0x0a, 0x0f, 0xf2, 0x07, 0x01, 0x9f, 0x40, 0x30, 0x33, 0xf8, 0x07, 0x0f, 0xff, 0x00, 0xf3, 0xef, 0xe0, 0x1f, 0xf0, 0x40, 0x80, 0x8b, 0xfd, 0x1f, 0x0b, 0x08, 0x08, 0x7f, 0x01, 0xf1, 0xf8, 0x0c, 0x47, 0xc1, 0x0c, 0x80, 0x58, 0x04, 0xa3, 0x20, 0x01, 0x08, 0x14, 0x80, }; const uint8_t* const _I_DinoRun0[] = {_I_DinoRun0_0}; const uint8_t _I_DinoRun1_0[] = { 0x01, 0x00, 0x3b, 0x00, 0x80, 0x7e, 0x20, 0xf0, 0x0f, 0xe4, 0x3e, 0x01, 0xec, 0x01, 0x08, 0x14, 0x80, 0x4b, 0x7c, 0x0a, 0x0f, 0xf2, 0x07, 0x01, 0x9f, 0x40, 0x30, 0x33, 0xf8, 0x07, 0x0f, 0xff, 0x00, 0xf3, 0xef, 0xe0, 0x1f, 0xf0, 0x40, 0x80, 0x8b, 0xfd, 0x1f, 0x0b, 0x08, 0x08, 0x7f, 0x01, 0xf1, 0xf8, 0x0c, 0x46, 0xc1, 0x06, 0x80, 0x70, 0x20, 0x82, 0x61, 0x01, 0x14, 0x32, 0x00, }; const uint8_t* const _I_DinoRun1[] = {_I_DinoRun1_0}; const Icon I_Dino = {.width = 20, .height = 22, .frame_count = 1, .frame_rate = 0, .frames = _I_Dino}; const Icon I_DinoRun0 = {.width = 20, .height = 22, .frame_count = 1, .frame_rate = 0, .frames = _I_DinoRun0}; const Icon I_DinoRun1 = {.width = 20, .height = 22, .frame_count = 1, .frame_rate = 0, .frames = _I_DinoRun1};