#ifndef WII_ANAL_KEYS_H_ #define WII_ANAL_KEYS_H_ //============================================================================= ======================================== // Function prototypes // #include // bool typedef struct eventMsg eventMsg_t ; typedef struct state state_t ; typedef enum scene scene_t ; void sceneSet (state_t* const state, const scene_t scene) ; bool key_calib (const eventMsg_t* const msg, state_t* const state) ; bool evKey (const eventMsg_t* const msg, state_t* const state) ; #endif //WII_ANAL_KEYS_H_