#include #include #include "desktop_scene.h" #include "../desktop_i.h" void desktop_scene_secure_enclave_callback(void* context) { Desktop* desktop = (Desktop*)context; view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopEnclaveExit); } void desktop_scene_secure_enclave_on_enter(void* context) { Desktop* desktop = (Desktop*)context; furi_assert(desktop); Popup* popup = desktop->popup; popup_set_context(popup, desktop); popup_set_header( popup, "No Factory Keys Found", 64, 12 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignBottom); popup_set_text( popup, "Secure Enclave is damaged.\n" "Some apps will not work.", 64, 33 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter); popup_set_callback(popup, desktop_scene_secure_enclave_callback); view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdPopup); } bool desktop_scene_secure_enclave_on_event(void* context, SceneManagerEvent event) { Desktop* desktop = (Desktop*)context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case DesktopEnclaveExit: scene_manager_previous_scene(desktop->scene_manager); consumed = true; break; default: break; } } return consumed; } void desktop_scene_secure_enclave_on_exit(void* context) { Desktop* desktop = (Desktop*)context; furi_assert(desktop); Popup* popup = desktop->popup; popup_reset(popup); }