#include "../findmy_i.h" enum ByteInputResult { ByteInputResultOk, }; static void findmy_scene_config_mac_callback(void* context) { FindMy* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, ByteInputResultOk); } void findmy_scene_config_mac_on_enter(void* context) { FindMy* app = context; ByteInput* byte_input = app->byte_input; byte_input_set_header_text(byte_input, "Enter Bluetooth MAC:"); memcpy(app->mac_buf, app->state.mac, sizeof(app->mac_buf)); furi_hal_bt_reverse_mac_addr(app->mac_buf); byte_input_set_result_callback( byte_input, findmy_scene_config_mac_callback, NULL, app, app->mac_buf, sizeof(app->mac_buf)); view_dispatcher_switch_to_view(app->view_dispatcher, FindMyViewByteInput); } bool findmy_scene_config_mac_on_event(void* context, SceneManagerEvent event) { FindMy* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { consumed = true; switch(event.event) { case ByteInputResultOk: furi_hal_bt_reverse_mac_addr(app->mac_buf); memcpy(&app->state.mac, app->mac_buf, sizeof(app->state.mac)); findmy_state_save_and_apply(&app->state); findmy_main_update_mac(app->findmy_main, app->state.mac); scene_manager_next_scene(app->scene_manager, FindMySceneConfigPacket); break; default: break; } } return consumed; } void findmy_scene_config_mac_on_exit(void* context) { FindMy* app = context; byte_input_set_result_callback(app->byte_input, NULL, NULL, NULL, NULL, 0); byte_input_set_header_text(app->byte_input, ""); }