#include "../findmy_i.h" enum ByteInputResult { ByteInputResultOk, }; static void findmy_scene_config_packet_callback(void* context) { FindMy* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, ByteInputResultOk); } void findmy_scene_config_packet_on_enter(void* context) { FindMy* app = context; ByteInput* byte_input = app->byte_input; byte_input_set_header_text(byte_input, "Enter Bluetooth Payload:"); memcpy(app->packet_buf, app->state.data, findmy_state_data_size(app->state.tag_type)); byte_input_set_result_callback( byte_input, findmy_scene_config_packet_callback, NULL, app, app->packet_buf, findmy_state_data_size(app->state.tag_type)); view_dispatcher_switch_to_view(app->view_dispatcher, FindMyViewByteInput); } bool findmy_scene_config_packet_on_event(void* context, SceneManagerEvent event) { FindMy* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { consumed = true; switch(event.event) { case ByteInputResultOk: scene_manager_search_and_switch_to_previous_scene( app->scene_manager, FindMySceneConfig); memcpy(app->state.data, app->packet_buf, findmy_state_data_size(app->state.tag_type)); findmy_state_save_and_apply(&app->state); break; default: break; } } return consumed; } void findmy_scene_config_packet_on_exit(void* context) { FindMy* app = context; byte_input_set_result_callback(app->byte_input, NULL, NULL, NULL, NULL, 0); byte_input_set_header_text(app->byte_input, ""); }