#include "../hid.h" #include "../views.h" void hid_scene_main_on_enter(void* context) { Hid* app = context; view_dispatcher_switch_to_view( app->view_dispatcher, scene_manager_get_scene_state(app->scene_manager, HidSceneMain)); } bool hid_scene_main_on_event(void* context, SceneManagerEvent event) { Hid* app = context; bool consumed = false; UNUSED(app); UNUSED(event); return consumed; } void hid_scene_main_on_exit(void* context) { Hid* app = context; UNUSED(app); }