#include "../ibutton_i.h" #include void ibutton_scene_delete_confirm_on_enter(void* context) { iButton* ibutton = context; iButtonKey* key = ibutton->key; Widget* widget = ibutton->widget; FuriString* tmp = furi_string_alloc(); FuriString* uid = furi_string_alloc(); widget_add_button_element(widget, GuiButtonTypeLeft, "Back", ibutton_widget_callback, context); widget_add_button_element( widget, GuiButtonTypeRight, "Delete", ibutton_widget_callback, context); furi_string_printf(tmp, "\e#Delete %s?\e#\n", ibutton->key_name); ibutton_protocols_render_uid(ibutton->protocols, key, uid); furi_string_cat(tmp, uid); furi_string_push_back(tmp, '\n'); const char* protocol = ibutton_protocols_get_name(ibutton->protocols, ibutton_key_get_protocol_id(key)); const char* manufacturer = ibutton_protocols_get_manufacturer(ibutton->protocols, ibutton_key_get_protocol_id(key)); if(strcasecmp(protocol, manufacturer) != 0 && strcasecmp(manufacturer, "N/A") != 0) { furi_string_cat_printf(tmp, "%s ", manufacturer); } furi_string_cat(tmp, protocol); widget_add_text_box_element( widget, 0, 0, 128, 64, AlignCenter, AlignTop, furi_string_get_cstr(tmp), false); furi_string_reset(tmp); furi_string_reset(uid); view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget); furi_string_free(tmp); furi_string_free(uid); } bool ibutton_scene_delete_confirm_on_event(void* context, SceneManagerEvent event) { iButton* ibutton = context; SceneManager* scene_manager = ibutton->scene_manager; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { consumed = true; if(event.event == GuiButtonTypeRight) { if(ibutton_delete_key(ibutton)) { scene_manager_next_scene(scene_manager, iButtonSceneDeleteSuccess); } else { dialog_message_show_storage_error(ibutton->dialogs, "Cannot delete\nkey file"); scene_manager_previous_scene(scene_manager); } } else if(event.event == GuiButtonTypeLeft) { scene_manager_previous_scene(scene_manager); } } return consumed; } void ibutton_scene_delete_confirm_on_exit(void* context) { iButton* ibutton = context; widget_reset(ibutton->widget); }