#include #include #include #include #include "../desktop_i.h" #include "desktop_view_lock_menu.h" #include "applications/settings/desktop_settings/desktop_settings_app.h" #define LOCK_MENU_ITEMS_NB 5 static void desktop_view_lock_menu_sfwmode_changed(bool isThisGameMode) { DesktopSettingsApp* app = malloc(sizeof(DesktopSettingsApp)); DESKTOP_SETTINGS_LOAD(&app->settings); app->settings.is_sfwmode = isThisGameMode; DESKTOP_SETTINGS_SAVE(&app->settings); } typedef enum { DesktopLockMenuIndexLock, DesktopLockMenuIndexPinLock, DesktopLockMenuIndexPinLockShutdown, // DesktopLockMenuIndexGameMode, DesktopLockMenuIndexDummy, DesktopLockMenuIndexTotalCount } DesktopLockMenuIndex; void desktop_lock_menu_set_callback( DesktopLockMenuView* lock_menu, DesktopLockMenuViewCallback callback, void* context) { furi_assert(lock_menu); furi_assert(callback); lock_menu->callback = callback; lock_menu->context = context; } void desktop_lock_menu_set_pin_state(DesktopLockMenuView* lock_menu, bool pin_is_set) { with_view_model( lock_menu->view, DesktopLockMenuViewModel * model, { model->pin_is_set = pin_is_set; }, true); } void desktop_lock_menu_set_sfw_mode_state(DesktopLockMenuView* lock_menu, bool sfw_mode) { with_view_model( lock_menu->view, DesktopLockMenuViewModel * model, { model->sfw_mode = sfw_mode; }, true); } void desktop_lock_menu_set_idx(DesktopLockMenuView* lock_menu, uint8_t idx) { furi_assert(idx < DesktopLockMenuIndexTotalCount); with_view_model( lock_menu->view, DesktopLockMenuViewModel * model, { model->idx = idx; }, true); } void desktop_lock_menu_draw_callback(Canvas* canvas, void* model) { DesktopLockMenuViewModel* m = model; canvas_set_color(canvas, ColorBlack); canvas_draw_icon(canvas, -57, 0 + STATUS_BAR_Y_SHIFT, &I_DoorLeft_70x55); canvas_draw_icon(canvas, 116, 0 + STATUS_BAR_Y_SHIFT, &I_DoorRight_70x55); canvas_set_font(canvas, FontBatteryPercent); for(size_t i = 0; i < DesktopLockMenuIndexTotalCount; ++i) { const char* str = NULL; if(i == DesktopLockMenuIndexLock) { str = "Lock"; } else if(i == DesktopLockMenuIndexPinLock) { if(m->pin_is_set) { str = "Lock with PIN"; } else { str = "Set PIN"; } } else if(i == DesktopLockMenuIndexPinLockShutdown) { if(m->pin_is_set) { str = "Lock with PIN + Off"; } else { str = "Set PIN + Off"; } // } else if(i == DesktopLockMenuIndexGameMode) { // str = "Games Mode"; } else if(i == DesktopLockMenuIndexDummy) { if(m->sfw_mode) { str = "NSFW Mode"; } else { str = "SFW Mode"; } } if(str) //-V547 canvas_draw_str_aligned( canvas, 64, 9 + (i * 12) + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter, str); if(m->idx == i) elements_frame(canvas, 15, 1 + (i * 12) + STATUS_BAR_Y_SHIFT, 98, 15); } } View* desktop_lock_menu_get_view(DesktopLockMenuView* lock_menu) { furi_assert(lock_menu); return lock_menu->view; } bool desktop_lock_menu_input_callback(InputEvent* event, void* context) { furi_assert(event); furi_assert(context); DesktopLockMenuView* lock_menu = context; uint8_t idx = 0; bool consumed = false; bool sfw_mode = false; bool update = false; with_view_model( lock_menu->view, DesktopLockMenuViewModel * model, { if((event->type == InputTypeShort) || (event->type == InputTypeRepeat)) { if(event->key == InputKeyUp) { if(model->idx == 0) { model->idx = DesktopLockMenuIndexTotalCount - 1; } else { model->idx = CLAMP(model->idx - 1, DesktopLockMenuIndexTotalCount - 1, 0); } update = true; consumed = true; } else if(event->key == InputKeyDown) { if(model->idx == DesktopLockMenuIndexTotalCount - 1) { model->idx = 0; } else { model->idx = CLAMP(model->idx + 1, DesktopLockMenuIndexTotalCount - 1, 0); } update = true; consumed = true; } } idx = model->idx; sfw_mode = model->sfw_mode; }, update); if(event->key == InputKeyOk) { if((idx == DesktopLockMenuIndexLock) && (event->type == InputTypeShort)) { lock_menu->callback(DesktopLockMenuEventLock, lock_menu->context); } else if((idx == DesktopLockMenuIndexPinLock) && (event->type == InputTypeShort)) { lock_menu->callback(DesktopLockMenuEventPinLock, lock_menu->context); } else if((idx == DesktopLockMenuIndexPinLockShutdown) && (event->type == InputTypeShort)) { lock_menu->callback(DesktopLockMenuEventPinLockShutdown, lock_menu->context); // } else if((idx == DesktopLockMenuIndexGameMode) && (event->type == InputTypeShort)) { // desktop_view_lock_menu_sfwmode_changed(1); // DOLPHIN_DEED(getRandomDeed()); // lock_menu->callback(DesktopLockMenuEventExit, lock_menu->context); } else if(idx == DesktopLockMenuIndexDummy) { // DOLPHIN_DEED(getRandomDeed()); if((sfw_mode == false) && (event->type == InputTypeShort)) { lock_menu->callback(DesktopLockMenuEventDummyModeOn, lock_menu->context); } else if((sfw_mode == true) && (event->type == InputTypeShort)) { lock_menu->callback(DesktopLockMenuEventDummyModeOff, lock_menu->context); } } consumed = true; } return consumed; } DesktopLockMenuView* desktop_lock_menu_alloc() { DesktopLockMenuView* lock_menu = malloc(sizeof(DesktopLockMenuView)); lock_menu->view = view_alloc(); view_allocate_model(lock_menu->view, ViewModelTypeLocking, sizeof(DesktopLockMenuViewModel)); view_set_context(lock_menu->view, lock_menu); view_set_draw_callback(lock_menu->view, (ViewDrawCallback)desktop_lock_menu_draw_callback); view_set_input_callback(lock_menu->view, desktop_lock_menu_input_callback); return lock_menu; } void desktop_lock_menu_free(DesktopLockMenuView* lock_menu_view) { furi_assert(lock_menu_view); view_free(lock_menu_view->view); free(lock_menu_view); }