#include "../infrared_app_i.h" #include "common/infrared_scene_universal_common.h" void infrared_scene_universal_leds_on_enter(void* context) { InfraredApp* infrared = context; ButtonPanel* button_panel = infrared->button_panel; InfraredBruteForce* brute_force = infrared->brute_force; // Button codes // Power_off, Power_on, Brightness_up, Brightness_dn, Red, Blue, Green, White infrared_brute_force_set_db_filename(brute_force, EXT_PATH("infrared/assets/leds.ir")); button_panel_reserve(button_panel, 2, 4); uint32_t i = 0; button_panel_add_item( button_panel, i, 0, 0, 10, 12, &I_power_19x20, &I_power_hover_19x20, infrared_scene_universal_common_item_callback, context); button_panel_add_icon(button_panel, 15, 34, &I_on_text_9x5); infrared_brute_force_add_record(brute_force, i++, "Power_on"); button_panel_add_item( button_panel, i, 1, 0, 35, 12, &I_off_19x20, &I_off_hover_19x20, infrared_scene_universal_common_item_callback, context); button_panel_add_icon(button_panel, 38, 34, &I_off_text_12x5); infrared_brute_force_add_record(brute_force, i++, "Power_off"); button_panel_add_item( button_panel, i, 0, 1, 10, 42, &I_plus_19x20, &I_plus_hover_19x20, infrared_scene_universal_common_item_callback, context); infrared_brute_force_add_record(brute_force, i++, "Brightness_up"); button_panel_add_item( button_panel, i, 1, 1, 35, 42, &I_minus_19x20, &I_minus_hover_19x20, infrared_scene_universal_common_item_callback, context); button_panel_add_icon(button_panel, 12, 64, &I_brightness_text_40x5); infrared_brute_force_add_record(brute_force, i++, "Brightness_dn"); button_panel_add_item( button_panel, i, 0, 2, 10, 74, &I_red_19x20, &I_red_hover_19x20, infrared_scene_universal_common_item_callback, context); infrared_brute_force_add_record(brute_force, i++, "Red"); button_panel_add_item( button_panel, i, 1, 2, 35, 74, &I_green_19x20, &I_green_hover_19x20, infrared_scene_universal_common_item_callback, context); infrared_brute_force_add_record(brute_force, i++, "Green"); button_panel_add_item( button_panel, i, 0, 3, 10, 99, &I_blue_19x20, &I_blue_hover_19x20, infrared_scene_universal_common_item_callback, context); infrared_brute_force_add_record(brute_force, i++, "Blue"); button_panel_add_item( button_panel, i, 1, 3, 35, 99, &I_white_19x20, &I_white_hover_19x20, infrared_scene_universal_common_item_callback, context); button_panel_add_icon(button_panel, 19, 121, &I_color_text_24x5); infrared_brute_force_add_record(brute_force, i++, "White"); button_panel_add_label(button_panel, 20, 9, FontPrimary, "LEDs"); infrared_scene_universal_common_on_enter(context); } bool infrared_scene_universal_leds_on_event(void* context, SceneManagerEvent event) { return infrared_scene_universal_common_on_event(context, event); } void infrared_scene_universal_leds_on_exit(void* context) { infrared_scene_universal_common_on_exit(context); }