#include #include #include #include #include #include "../subbrute_i.h" #include "../subbrute_custom_event.h" #include "../views/subbrute_attack_view.h" #define TAG "SubBruteSceneSaveFile" void subbrute_scene_save_name_on_enter(void* context) { SubBruteState* instance = (SubBruteState*)context; // Setup view TextInput* text_input = instance->text_input; set_random_name(instance->device->text_store, sizeof(instance->device->text_store)); text_input_set_header_text(text_input, "Name of file"); text_input_set_result_callback( text_input, subbrute_text_input_callback, instance, instance->device->text_store, SUBBRUTE_MAX_LEN_NAME, true); string_t folder_path; string_init(folder_path); SubBruteDevice* device = instance->device; if(string_end_with_str_p(device->load_path, SUBBRUTE_FILE_EXT)) { path_extract_dirname(string_get_cstr(device->load_path), folder_path); } else { string_set_str(folder_path, SUBBRUTE_PATH); } ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(string_get_cstr(folder_path), SUBBRUTE_FILE_EXT, TAG); text_input_set_validator(text_input, validator_is_file_callback, validator_is_file); view_dispatcher_switch_to_view(instance->view_dispatcher, SubBruteViewTextInput); string_clear(folder_path); } bool subbrute_scene_save_name_on_event(void* context, SceneManagerEvent event) { SubBruteState* instance = (SubBruteState*)context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom && event.event == SubBruteCustomEventTypeTextEditDone) { if(subbrute_device_save_file(instance->device, instance->device->text_store)) { scene_manager_next_scene(instance->scene_manager, SubBruteSceneSaveSuccess); consumed = true; } else { dialog_message_show_storage_error(instance->dialogs, "Error during saving!"); consumed = scene_manager_search_and_switch_to_previous_scene( instance->scene_manager, SubBruteSceneSetupAttack); } } return consumed; } void subbrute_scene_save_name_on_exit(void* context) { SubBruteState* instance = (SubBruteState*)context; // Clear view void* validator_context = text_input_get_validator_callback_context(instance->text_input); text_input_set_validator(instance->text_input, NULL, NULL); validator_is_file_free(validator_context); text_input_reset(instance->text_input); }