#include "bad_ble_app_i.h" #include "bad_ble_settings_filename.h" #include #include #include #include #include #include #define BAD_BLE_SETTINGS_PATH BAD_BLE_APP_BASE_FOLDER "/" BAD_BLE_SETTINGS_FILE_NAME static bool bad_ble_app_custom_event_callback(void* context, uint32_t event) { furi_assert(context); BadBleApp* app = context; return scene_manager_handle_custom_event(app->scene_manager, event); } static bool bad_ble_app_back_event_callback(void* context) { furi_assert(context); BadBleApp* app = context; return scene_manager_handle_back_event(app->scene_manager); } static void bad_ble_app_tick_event_callback(void* context) { furi_assert(context); BadBleApp* app = context; scene_manager_handle_tick_event(app->scene_manager); } static void bad_ble_load_settings(BadBleApp* app) { File* settings_file = storage_file_alloc(furi_record_open(RECORD_STORAGE)); if(storage_file_open(settings_file, BAD_BLE_SETTINGS_PATH, FSAM_READ, FSOM_OPEN_EXISTING)) { char chr; while((storage_file_read(settings_file, &chr, 1) == 1) && !storage_file_eof(settings_file) && !isspace(chr)) { furi_string_push_back(app->keyboard_layout, chr); } } storage_file_close(settings_file); storage_file_free(settings_file); } static void bad_ble_save_settings(BadBleApp* app) { File* settings_file = storage_file_alloc(furi_record_open(RECORD_STORAGE)); if(storage_file_open(settings_file, BAD_BLE_SETTINGS_PATH, FSAM_WRITE, FSOM_OPEN_ALWAYS)) { storage_file_write( settings_file, furi_string_get_cstr(app->keyboard_layout), furi_string_size(app->keyboard_layout)); storage_file_write(settings_file, "\n", 1); } storage_file_close(settings_file); storage_file_free(settings_file); } BadBleApp* bad_ble_app_alloc(char* arg) { BadBleApp* app = malloc(sizeof(BadBleApp)); app->bad_ble_script = NULL; app->file_path = furi_string_alloc(); app->keyboard_layout = furi_string_alloc(); if(arg && strlen(arg)) { furi_string_set(app->file_path, arg); } bad_ble_load_settings(app); app->gui = furi_record_open(RECORD_GUI); app->notifications = furi_record_open(RECORD_NOTIFICATION); app->dialogs = furi_record_open(RECORD_DIALOGS); app->view_dispatcher = view_dispatcher_alloc(); view_dispatcher_enable_queue(app->view_dispatcher); app->scene_manager = scene_manager_alloc(&bad_ble_scene_handlers, app); view_dispatcher_set_event_callback_context(app->view_dispatcher, app); view_dispatcher_set_tick_event_callback( app->view_dispatcher, bad_ble_app_tick_event_callback, 500); view_dispatcher_set_custom_event_callback( app->view_dispatcher, bad_ble_app_custom_event_callback); view_dispatcher_set_navigation_event_callback( app->view_dispatcher, bad_ble_app_back_event_callback); // Custom Widget app->widget = widget_alloc(); view_dispatcher_add_view( app->view_dispatcher, BadBleAppViewError, widget_get_view(app->widget)); app->submenu = submenu_alloc(); view_dispatcher_add_view( app->view_dispatcher, BadBleAppViewConfig, submenu_get_view(app->submenu)); app->bad_ble_view = bad_ble_alloc(); view_dispatcher_add_view( app->view_dispatcher, BadBleAppViewWork, bad_ble_get_view(app->bad_ble_view)); view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen); Bt* bt = furi_record_open(RECORD_BT); app->bt = bt; if(!furi_string_empty(app->file_path)) { app->bad_ble_script = bad_ble_script_open(app->file_path, bt); bad_ble_script_set_keyboard_layout(app->bad_ble_script, app->keyboard_layout); scene_manager_next_scene(app->scene_manager, BadBleSceneWork); } else { furi_string_set(app->file_path, BAD_BLE_APP_BASE_FOLDER); scene_manager_next_scene(app->scene_manager, BadBleSceneFileSelect); } return app; } void bad_ble_app_free(BadBleApp* app) { furi_assert(app); if(app->bad_ble_script) { bad_ble_script_close(app->bad_ble_script); app->bad_ble_script = NULL; } // Views view_dispatcher_remove_view(app->view_dispatcher, BadBleAppViewWork); bad_ble_free(app->bad_ble_view); // Custom Widget view_dispatcher_remove_view(app->view_dispatcher, BadBleAppViewError); widget_free(app->widget); // Submenu view_dispatcher_remove_view(app->view_dispatcher, BadBleAppViewConfig); submenu_free(app->submenu); // View dispatcher view_dispatcher_free(app->view_dispatcher); scene_manager_free(app->scene_manager); // Close records furi_record_close(RECORD_GUI); furi_record_close(RECORD_NOTIFICATION); furi_record_close(RECORD_DIALOGS); furi_record_close(RECORD_BT); bad_ble_save_settings(app); furi_string_free(app->file_path); furi_string_free(app->keyboard_layout); free(app); } int32_t bad_ble_app(void* p) { BadBleApp* bad_ble_app = bad_ble_app_alloc((char*)p); view_dispatcher_run(bad_ble_app->view_dispatcher); bad_ble_app_free(bad_ble_app); return 0; }