#include "../archive_i.h" #include "../helpers/archive_favorites.h" #include "../helpers/archive_files.h" #include "../helpers/archive_browser.h" #include "archive/views/archive_browser_view.h" #include "toolbox/path.h" #include #define TAG "Archive" #define SCENE_RENAME_CUSTOM_EVENT (0UL) void archive_scene_rename_text_input_callback(void* context) { ArchiveApp* archive = (ArchiveApp*)context; view_dispatcher_send_custom_event(archive->view_dispatcher, SCENE_RENAME_CUSTOM_EVENT); } void archive_scene_rename_on_enter(void* context) { ArchiveApp* archive = context; TextInput* text_input = archive->text_input; ArchiveFile_t* current = archive_get_current_file(archive->browser); const bool is_file = current->type != ArchiveFileTypeFolder; FuriString* path_name = furi_string_alloc(); FuriString* path_folder = furi_string_alloc(); ArchiveTabEnum tab = archive_get_tab(archive->browser); bool hide_ext = tab != ArchiveTabBrowser && tab != ArchiveTabInternal; if(is_file && hide_ext) { path_extract_ext_str(current->path, archive->file_extension); path_extract_filename(current->path, path_name, true); } else { furi_string_reset(archive->file_extension); path_extract_basename(furi_string_get_cstr(current->path), path_name); } strlcpy(archive->text_store, furi_string_get_cstr(path_name), MAX_NAME_LEN); text_input_set_header_text(text_input, is_file ? "Rename file:" : "Rename directory:"); // Get current folder (for file) or previous folder (for folder) for validator path_extract_dirname(furi_string_get_cstr(current->path), path_folder); text_input_set_result_callback( text_input, archive_scene_rename_text_input_callback, archive, archive->text_store, MAX_NAME_LEN, false); // Init validator to show message to user that name already exist ValidatorIsFile* validator_is_file = validator_is_file_alloc_init( furi_string_get_cstr(path_folder), furi_string_get_cstr(archive->file_extension), archive->text_store); text_input_set_validator(text_input, validator_is_file_callback, validator_is_file); furi_string_free(path_name); furi_string_free(path_folder); view_dispatcher_switch_to_view(archive->view_dispatcher, ArchiveViewTextInput); } bool archive_scene_rename_on_event(void* context, SceneManagerEvent event) { ArchiveApp* archive = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SCENE_RENAME_CUSTOM_EVENT) { const char* path_src = archive_get_name(archive->browser); FuriString* path_dst; path_dst = furi_string_alloc(); path_extract_dirname(path_src, path_dst); furi_string_cat_printf( path_dst, "/%s%s", archive->text_store, furi_string_get_cstr(archive->file_extension)); // Long time process if this is directory view_dispatcher_switch_to_view(archive->view_dispatcher, ArchiveViewStack); archive_show_loading_popup(archive, true); FS_Error error = archive_copy_rename_file_or_dir( archive->browser, path_src, path_dst, false, false); archive_show_loading_popup(archive, false); if(error != FSE_OK) { FuriString* dialog_msg; dialog_msg = furi_string_alloc(); furi_string_cat_printf( dialog_msg, "Cannot rename:\n%s", storage_error_get_desc(error)); dialog_message_show_storage_error( archive->dialogs, furi_string_get_cstr(dialog_msg)); furi_string_free(dialog_msg); } else { ArchiveFile_t* current = archive_get_current_file(archive->browser); if(current != NULL) furi_string_set(current->path, path_dst); } furi_string_free(path_dst); scene_manager_previous_scene(archive->scene_manager); consumed = true; } } return consumed; } void archive_scene_rename_on_exit(void* context) { ArchiveApp* archive = context; text_input_reset(archive->text_input); }