#include "../namechanger_i.h" #include "m-string.h" #include static void namechanger_scene_save_name_text_input_callback(void* context) { NameChanger* namechanger = context; view_dispatcher_send_custom_event( namechanger->view_dispatcher, NameChangerCustomEventTextEditResult); } void namechanger_scene_save_name_on_enter(void* context) { NameChanger* namechanger = context; TextInput* text_input = namechanger->text_input; bool file_exists = namechanger_name_read_write(namechanger, NULL, 2); text_input_set_header_text(text_input, "Set Flipper Name"); text_input_set_result_callback( text_input, namechanger_scene_save_name_text_input_callback, namechanger, namechanger->text_store, NAMECHANGER_TEXT_STORE_SIZE, file_exists); view_dispatcher_switch_to_view(namechanger->view_dispatcher, NameChangerViewTextInput); } bool namechanger_scene_save_name_on_event(void* context, SceneManagerEvent event) { NameChanger* namechanger = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { consumed = true; if(event.event == NameChangerCustomEventTextEditResult) { if(namechanger_name_read_write(namechanger, namechanger->text_store, 3)) { scene_manager_next_scene(namechanger->scene_manager, NameChangerSceneSaveSuccess); } else { scene_manager_search_and_switch_to_previous_scene( namechanger->scene_manager, NameChangerSceneSaveFailed); } } } return consumed; } void namechanger_scene_save_name_on_exit(void* context) { NameChanger* namechanger = context; TextInput* text_input = namechanger->text_input; text_input_reset(text_input); }