#include #include #include #include #include #include #include #include "../desktop_i.h" #include "desktop_view_main.h" #include "applications/settings/desktop_settings/desktop_settings_app.h" struct DesktopMainView { View* view; DesktopMainViewCallback callback; void* context; TimerHandle_t poweroff_timer; bool is_gamemode; bool dummy_mode; }; #define DESKTOP_MAIN_VIEW_POWEROFF_TIMEOUT 2000 static void desktop_main_poweroff_timer_callback(TimerHandle_t timer) { DesktopMainView* main_view = pvTimerGetTimerID(timer); main_view->callback(DesktopMainEventOpenPowerOff, main_view->context); } void desktop_main_set_callback( DesktopMainView* main_view, DesktopMainViewCallback callback, void* context) { furi_assert(main_view); furi_assert(callback); main_view->callback = callback; main_view->context = context; } View* desktop_main_get_view(DesktopMainView* main_view) { furi_assert(main_view); return main_view->view; } void desktop_main_set_dummy_mode_state(DesktopMainView* main_view, bool dummy_mode) { furi_assert(main_view); main_view->dummy_mode = dummy_mode; } bool desktop_main_input_callback(InputEvent* event, void* context) { furi_assert(event); furi_assert(context); DesktopMainView* main_view = context; // change to only check for game mode setting on keypress if(event->type == InputTypeShort || event->type == InputTypeLong) { main_view->is_gamemode = false; DesktopSettings* desktop_settings = malloc(sizeof(DesktopSettings)); DESKTOP_SETTINGS_LOAD(desktop_settings); if(desktop_settings->is_dumbmode) main_view->is_gamemode = true; free(desktop_settings); } if(main_view->is_gamemode == false && main_view->dummy_mode == false) { if(event->type == InputTypeShort) { if(event->key == InputKeyOk) { main_view->callback(DesktopMainEventOpenMenu, main_view->context); } else if(event->key == InputKeyUp) { main_view->callback(DesktopMainEventOpenLockMenu, main_view->context); } else if(event->key == InputKeyDown) { main_view->callback(DesktopMainEventOpenArchive, main_view->context); } else if(event->key == InputKeyLeft) { main_view->callback(DesktopMainEventOpenClock, main_view->context); // OPENS Clock } else if(event->key == InputKeyRight) { // Right key is handled by animation manager // GOES TO PASSPORT NO MATTER WHAT // THIS DOESNT WORK, PASSPORT WILL ONLY OPEN ON REGULAR RIGHT, NOTHING CAN GET ASSIGNED HERE main_view->callback(DesktopMainEventOpenPassport, main_view->context); } } else if(event->type == InputTypeLong) { if(event->key == InputKeyOk) { main_view->callback(DesktopAnimationEventNewIdleAnimation, main_view->context); } else if(event->key == InputKeyUp) { main_view->callback(DesktopMainEventOpenFavoritePrimary, main_view->context); } else if(event->key == InputKeyDown) { main_view->callback(DesktopMainEventOpenFavoriteSecondary, main_view->context); } else if(event->key == InputKeyLeft) { main_view->callback( DesktopMainEventOpenSubRemote, main_view->context); // OPENS SUBGHZ REMOTE } } } else if(main_view->is_gamemode == true) { if(event->type == InputTypeShort) { if(event->key == InputKeyOk) { main_view->callback(DesktopMainEventOpenDice, main_view->context); // OPENS Dice } else if(event->key == InputKeyUp) { main_view->callback(DesktopMainEventOpenSnake, main_view->context); // OPENS SNAKE } else if(event->key == InputKeyDown) { // PREFER TO OPEN GAMES MENU main_view->callback(DesktopMainEventOpen2048, main_view->context); // OPENS 2048 } else if(event->key == InputKeyLeft) { main_view->callback( DesktopMainEventOpenTetris, main_view->context); // OPENS TETRIS } } else if(event->type == InputTypeLong) { if(event->key == InputKeyOk) { main_view->callback(DesktopAnimationEventNewIdleAnimation, main_view->context); } else if(event->key == InputKeyUp) { main_view->callback(DesktopMainEventOpenDOOM, main_view->context); // OPENS DOOM } else if(event->key == InputKeyDown) { main_view->callback( DesktopMainEventOpenZombiez, main_view->context); // OPENS Zombiez } else if(event->key == InputKeyLeft) { main_view->callback(DesktopMainEventOpenClock, main_view->context); // OPENS CLOCK } } } else { if(event->type == InputTypeShort) { if(event->key == InputKeyOk) { main_view->callback(DesktopMainEventOpenSnake, main_view->context); // OPENS SNAKE } else if(event->key == InputKeyUp) { main_view->callback(DesktopMainEventOpenLockMenu, main_view->context); } else if(event->key == InputKeyDown) { main_view->callback( DesktopMainEventOpenTetris, main_view->context); // OPENS Tetris } else if(event->key == InputKeyLeft) { main_view->callback( DesktopMainEventOpenArkanoid, main_view->context); // OPENS Arkanoid } } else if(event->type == InputTypeLong) { if(event->key == InputKeyOk) { main_view->callback(DesktopAnimationEventNewIdleAnimation, main_view->context); } else if(event->key == InputKeyUp) { main_view->callback(DesktopMainEventOpenDOOM, main_view->context); // OPENS DOOM } else if(event->key == InputKeyDown) { main_view->callback( DesktopMainEventOpenZombiez, main_view->context); // OPENS Zombiez } else if(event->key == InputKeyLeft) { main_view->callback( DesktopMainEventOpenHeap, main_view->context); // OPENS Heap Defence } } } if(event->key == InputKeyBack) { if(event->type == InputTypePress) { xTimerChangePeriod( main_view->poweroff_timer, pdMS_TO_TICKS(DESKTOP_MAIN_VIEW_POWEROFF_TIMEOUT), portMAX_DELAY); } else if(event->type == InputTypeRelease) { xTimerStop(main_view->poweroff_timer, portMAX_DELAY); } } return true; } DesktopMainView* desktop_main_alloc() { DesktopMainView* main_view = malloc(sizeof(DesktopMainView)); main_view->is_gamemode = false; DesktopSettings* desktop_settings = malloc(sizeof(DesktopSettings)); DESKTOP_SETTINGS_LOAD(desktop_settings); if(desktop_settings->is_dumbmode) main_view->is_gamemode = true; free(desktop_settings); main_view->view = view_alloc(); view_allocate_model(main_view->view, ViewModelTypeLockFree, 1); view_set_context(main_view->view, main_view); view_set_input_callback(main_view->view, desktop_main_input_callback); main_view->poweroff_timer = xTimerCreate( NULL, pdMS_TO_TICKS(DESKTOP_MAIN_VIEW_POWEROFF_TIMEOUT), pdFALSE, main_view, desktop_main_poweroff_timer_callback); return main_view; } void desktop_main_free(DesktopMainView* main_view) { furi_assert(main_view); view_free(main_view->view); furi_timer_free(main_view->poweroff_timer); free(main_view); }