#include "chip8_scene.h" #define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter, void (*const chip8_scene_on_enter_handlers[])(void*) = { #include "chip8_scene_config.h" }; #undef ADD_SCENE #define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event, bool (*const chip8_scene_on_event_handlers[])(void* context, SceneManagerEvent event) = { #include "chip8_scene_config.h" }; #undef ADD_SCENE #define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit, void (*const chip8_scene_on_exit_handlers[])(void* context) = { #include "chip8_scene_config.h" }; #undef ADD_SCENE const SceneManagerHandlers chip8_scene_handlers = { .on_enter_handlers = chip8_scene_on_enter_handlers, .on_event_handlers = chip8_scene_on_event_handlers, .on_exit_handlers = chip8_scene_on_exit_handlers, .scene_num = Chip8SceneNum, };