#pragma once #include "defines.h" #include void draw_player_scene(Canvas *const canvas, const GameState *game_state); void draw_dealer_scene(Canvas *const canvas, const GameState *game_state); void draw_message_scene(Canvas *const canvas, const GameState *game_state); void draw_play_menu(Canvas *const canvas, const GameState *game_state); void draw_score(Canvas *const canvas, bool top, uint8_t amount); void draw_money(Canvas *const canvas, uint32_t score); void draw_card_animation(const GameState *game_state, Canvas *const canvas); void popupFrame(Canvas *const canvas);